diff options
Diffstat (limited to 'indra/newview/featuretable_linux.txt')
-rw-r--r--[-rwxr-xr-x] | indra/newview/featuretable_linux.txt | 45 |
1 files changed, 23 insertions, 22 deletions
diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index 6d5284c602..ca6c00951d 100755..100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -1,5 +1,5 @@ version 28 -// The version number above should be implemented IF AND ONLY IF some +// The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended // defaults. This should be as rare an event as we can manage. @@ -31,8 +31,10 @@ RenderAnisotropic 1 1 RenderAvatarCloth 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarPhysicsLODFactor 1 1.0 -RenderAvatarMaxVisible 1 12 +RenderAvatarMaxNonImpostors 1 16 +RenderAvatarMaxComplexity 1 80000 RenderAvatarVP 1 1 +RenderAutoMuteSurfaceAreaLimit 1 1000.0 RenderCubeMap 1 1 RenderDelayVBUpdate 1 0 RenderFarClip 1 256 @@ -41,15 +43,14 @@ RenderFogRatio 1 4.0 RenderGamma 1 0 RenderGlowResolutionPow 1 9 RenderGround 1 1 -RenderLocalLights 1 1 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 +RenderLocalLights 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 -RenderUseImpostors 1 1 RenderVBOEnable 1 1 RenderVBOMappingDisable 1 1 RenderVolumeLODFactor 1 2.0 @@ -62,7 +63,7 @@ Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 1.0 RenderCompressTextures 1 1 -RenderShaderLightingMaxLevel 1 3 +RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 @@ -77,7 +78,8 @@ RenderAnisotropic 1 0 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0 RenderAvatarPhysicsLODFactor 1 0 -RenderAvatarMaxVisible 1 3 +RenderAvatarMaxNonImpostors 1 3 +RenderAvatarMaxComplexity 1 25000 RenderAvatarVP 1 0 RenderFarClip 1 64 RenderFlexTimeFactor 1 0 @@ -90,8 +92,7 @@ RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 -RenderUseImpostors 1 1 -RenderVolumeLODFactor 1 0.5 +RenderVolumeLODFactor 1 1.125 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 RenderDeferred 1 0 @@ -108,7 +109,8 @@ RenderAnisotropic 1 0 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0 RenderAvatarPhysicsLODFactor 1 0 -RenderAvatarMaxVisible 1 3 +RenderAvatarMaxNonImpostors 1 3 +RenderAvatarMaxComplexity 1 35000 RenderAvatarVP 1 0 RenderFarClip 1 64 RenderFlexTimeFactor 1 0 @@ -121,8 +123,7 @@ RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 -RenderUseImpostors 1 1 -RenderVolumeLODFactor 1 0.5 +RenderVolumeLODFactor 1 1.125 VertexShaderEnable 1 0 WindLightUseAtmosShaders 1 0 RenderDeferred 1 0 @@ -138,6 +139,7 @@ list LowMid RenderAnisotropic 1 0 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0.5 +RenderAvatarMaxComplexity 1 100000 RenderAvatarPhysicsLODFactor 1 0.75 RenderAvatarVP 1 1 RenderFarClip 1 96 @@ -151,7 +153,6 @@ RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 1.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 -RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 @@ -168,6 +169,7 @@ list Mid RenderAnisotropic 1 1 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 +RenderAvatarMaxComplexity 1 200000 RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarVP 1 1 RenderFarClip 1 128 @@ -181,7 +183,6 @@ RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 -RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 @@ -198,6 +199,7 @@ list MidHigh RenderAnisotropic 1 1 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 +RenderAvatarMaxComplexity 1 250000 RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarVP 1 1 RenderFarClip 1 128 @@ -211,7 +213,6 @@ RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 -RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 @@ -228,6 +229,7 @@ list High RenderAnisotropic 1 1 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 +RenderAvatarMaxComplexity 1 300000 RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarVP 1 1 RenderFarClip 1 128 @@ -241,7 +243,6 @@ RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 -RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 @@ -258,6 +259,7 @@ list HighUltra RenderAnisotropic 1 1 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 +RenderAvatarMaxComplexity 1 350000 RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarVP 1 1 RenderFarClip 1 128 @@ -271,7 +273,6 @@ RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 -RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 @@ -301,7 +302,6 @@ RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 -RenderUseImpostors 1 1 RenderVolumeLODFactor 1 2.0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 @@ -345,13 +345,13 @@ list Class3 RenderVBOEnable 1 1 // -// Class 4 Hardware +// Class 4 Hardware // list Class4 RenderVBOEnable 1 1 // -// Class 5 Hardware +// Class 5 Hardware // list Class5 RenderVBOEnable 1 1 @@ -395,17 +395,19 @@ list MapBufferRange RenderVBOMappingDisable 1 1 - +// // "Default" setups for safe, low, medium, high // list safe RenderAnisotropic 1 0 RenderAvatarCloth 0 0 RenderAvatarVP 0 0 +RenderAvatarMaxNonImpostors 1 16 +RenderAvatarMaxComplexity 1 80000 RenderObjectBump 0 0 +RenderLocalLights 1 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 -RenderUseImpostors 0 0 RenderVBOEnable 1 0 RenderReflectionDetail 0 0 WindLightUseAtmosShaders 0 0 @@ -413,7 +415,6 @@ RenderDeferred 0 0 RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 - // // CPU based feature masks // |