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-rwxr-xr-xindra/newview/app_settings/logcontrol.xml1
-rwxr-xr-xindra/newview/app_settings/settings.xml256
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/onetexturefilterF.glsl49
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/onetexturefilterV.glsl38
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl58
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/twotexturecompareV.glsl41
6 files changed, 396 insertions, 47 deletions
diff --git a/indra/newview/app_settings/logcontrol.xml b/indra/newview/app_settings/logcontrol.xml
index 92a241857e..7da047aed5 100755
--- a/indra/newview/app_settings/logcontrol.xml
+++ b/indra/newview/app_settings/logcontrol.xml
@@ -43,6 +43,7 @@
<key>tags</key>
<array>
<!-- sample entry for debugging specific items
+ <string>SceneLoadTiming</string>
<string>Avatar</string>
<string>Voice</string>
-->
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 5472a4d56f..ada3f38dc8 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -731,7 +731,6 @@
<key>Value</key>
<integer>0</integer>
</map>
-
<key>BackgroundYieldTime</key>
<map>
<key>Comment</key>
@@ -1434,6 +1433,17 @@
<real>0.0</real>
</array>
</map>
+ <key>RestoreCameraPosOnLogin</key>
+ <map>
+ <key>Comment</key>
+ <string>Reset camera position to location at logout</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>CameraPositionSmoothing</key>
<map>
<key>Comment</key>
@@ -2972,6 +2982,17 @@
<key>Value</key>
<string>Female Shape &amp; Outfit</string>
</map>
+ <key>DefaultLoginLocation</key>
+ <map>
+ <key>Comment</key>
+ <string>Startup destination default (if not specified on command line)</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string/>
+ </map>
<key>DefaultMaleAvatar</key>
<map>
<key>Comment</key>
@@ -6460,6 +6481,28 @@
<key>Value</key>
<integer>130</integer>
</map>
+ <key>NewObjectCreationThrottle</key>
+ <map>
+ <key>Comment</key>
+ <string>maximum number of new objects created per frame, -1 to disable this throttle</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>200</integer>
+ </map>
+ <key>NewObjectCreationThrottleDelayTime</key>
+ <map>
+ <key>Comment</key>
+ <string>time in seconds NewObjectCreationThrottle to take effect after the progress screen is lifted</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2.0</real>
+ </map>
<key>NextOwnerCopy</key>
<map>
<key>Comment</key>
@@ -6559,6 +6602,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>NonvisibleObjectsInMemoryTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of frames non-visible objects stay in memory before being removed. 0 means never to remove.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>300</integer>
+ </map>
<key>NoPreload</key>
<map>
<key>Comment</key>
@@ -6879,6 +6933,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RequestFullRegionCache</key>
+ <map>
+ <key>Comment</key>
+ <string>If set, ask sim to send full region object cache. Needs to restart viewer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>OpenDebugStatAdvanced</key>
<map>
<key>Comment</key>
@@ -7081,7 +7146,6 @@
<real>0.75</real>
</array>
</map>
-
<key>ParcelMediaAutoPlayEnable</key>
<map>
<key>Comment</key>
@@ -7448,6 +7512,17 @@
<key>Value</key>
<real>6.0</real>
</map>
+ <key>ClothingLoadingDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Time to wait for avatar appearance to resolve before showing world (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
<key>PreferredMaturity</key>
<map>
<key>Comment</key>
@@ -8003,7 +8078,6 @@
<key>Value</key>
<integer>1</integer>
</map>
-
<key>OctreeMaxNodeCapacity</key>
<map>
<key>Comment</key>
@@ -10223,6 +10297,105 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>SceneLoadFrontPixelThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>in pixels, all objects in view frustum whose screen area is greater than this threshold will be loaded</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>100.0</real>
+ </map>
+ <key>SceneLoadHighMemoryBound</key>
+ <map>
+ <key>Comment</key>
+ <string>in MB, when total memory usage above this threshold, minimum invisible objects are kept in memory </string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>1024</real>
+ </map>
+ <key>SceneLoadLowMemoryBound</key>
+ <map>
+ <key>Comment</key>
+ <string>in MB, when total memory usage above this threshold, start to reduce invisible objects kept in memory </string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>750</real>
+ </map>
+ <key>SceneLoadMinRadius</key>
+ <map>
+ <key>Comment</key>
+ <string>in meters, all objects (visible or invisible) within this radius will remain loaded in memory</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>32.0</real>
+ </map>
+ <key>SceneLoadRearMaxRadiusFraction</key>
+ <map>
+ <key>Comment</key>
+ <string>a percentage of draw distance beyond which all objects outside of view frustum will be unloaded, regardless of pixel threshold</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>75.0</real>
+ </map>
+ <key>SceneLoadRearPixelThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>in pixels, all objects out of view frustum whose screen area is greater than this threshold will remain loaded</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>400.0</real>
+ </map>
+ <key>SceneLoadingMonitorEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enabled scene loading monitor if set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SceneLoadingMonitorSampleTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Time between screen samples when monitor scene load (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.25</real>
+ </map>
+ <key>SceneLoadingMonitorPixelDiffThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of pixels changed required to consider the scene as still loading (square root of fraction of pixels on screen)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.02</real>
+ </map>
<key>ScriptHelpFollowsCursor</key>
<map>
<key>Comment</key>
@@ -11961,50 +12134,6 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>UIAvatariconctrlSymbolHPad</key>
- <map>
- <key>Comment</key>
- <string>UI Avatar Icon Control Symbol Horizontal Pad</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>2</real>
- </map>
- <key>UIAvatariconctrlSymbolVPad</key>
- <map>
- <key>Comment</key>
- <string>UI Avatar Icon Control Symbol Vertical Pad</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>2</real>
- </map>
- <key>UIAvatariconctrlSymbolSize</key>
- <map>
- <key>Comment</key>
- <string>UI Avatar Icon Control Symbol Size</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <real>5</real>
- </map>
- <key>UIAvatariconctrlSymbolPosition</key>
- <map>
- <key>Comment</key>
- <string>UI Avatar Icon Control Symbol Position (TopLeft|TopRight|BottomLeft|BottomRight)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>BottomRight</string>
- </map>
<key>UIButtonOrigHPad</key>
<map>
<key>Comment</key>
@@ -13182,6 +13311,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>UseObjectCacheOcclusion</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable object cache level object culling based on occlusion (coverage) by other objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderSynchronousOcclusion</key>
<map>
<key>Comment</key>
@@ -14959,6 +15099,28 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>TeleportArrivalDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Time to wait before displaying world during teleport (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2</real>
+ </map>
+ <key>TeleportLocalDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Delay to prevent teleports after starting an in-sim teleport. (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1</real>
+ </map>
<key>FMODExProfilerEnable</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturefilterF.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturefilterF.glsl
new file mode 100644
index 0000000000..f1400c9b44
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/onetexturefilterF.glsl
@@ -0,0 +1,49 @@
+/**
+ * @file onetexturefilterF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform sampler2D tex0;
+uniform float tolerance;
+
+VARYING vec2 vary_texcoord0;
+
+void main()
+{
+ frag_color = texture2D(tex0, vary_texcoord0.xy);
+
+ if(frag_color[0] + frag_color[1] + frag_color[2] < tolerance)
+ {
+ discard;
+ }
+ else
+ {
+ frag_color[3] = 0.95f;
+ }
+}
diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturefilterV.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturefilterV.glsl
new file mode 100644
index 0000000000..a33ef7e92c
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/onetexturefilterV.glsl
@@ -0,0 +1,38 @@
+/**
+ * @file onetexturefilterV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec2 texcoord0;
+
+VARYING vec2 vary_texcoord0;
+
+void main()
+{
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = texcoord0;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl b/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl
new file mode 100644
index 0000000000..6eeb2596b2
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl
@@ -0,0 +1,58 @@
+/**
+ * @file twotexturecompareF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform sampler2D tex0;
+uniform sampler2D tex1;
+uniform sampler2D dither_tex;
+uniform float dither_scale;
+uniform float dither_scale_s;
+uniform float dither_scale_t;
+
+VARYING vec2 vary_texcoord0;
+VARYING vec2 vary_texcoord1;
+
+void main()
+{
+ frag_color = abs(texture2D(tex0, vary_texcoord0.xy) - texture2D(tex1, vary_texcoord0.xy));
+
+ vec2 dither_coord;
+ dither_coord[0] = vary_texcoord0[0] * dither_scale_s;
+ dither_coord[1] = vary_texcoord0[1] * dither_scale_t;
+ vec4 dither_vec = texture(dither_tex, dither_coord.xy);
+
+ for(int i = 0; i < 3; i++)
+ {
+ if(frag_color[i] < dither_vec[i] * dither_scale)
+ {
+ frag_color[i] = 0.f;
+ }
+ }
+}
diff --git a/indra/newview/app_settings/shaders/class1/interface/twotexturecompareV.glsl b/indra/newview/app_settings/shaders/class1/interface/twotexturecompareV.glsl
new file mode 100644
index 0000000000..67c6674f0c
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/twotexturecompareV.glsl
@@ -0,0 +1,41 @@
+/**
+ * @file twotexturecompareV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec2 texcoord0;
+ATTRIBUTE vec2 texcoord1;
+
+VARYING vec2 vary_texcoord0;
+VARYING vec2 vary_texcoord1;
+
+void main()
+{
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = texcoord0;
+ vary_texcoord1 = texcoord1;
+}
+