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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl22
1 files changed, 2 insertions, 20 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl
index a87927786c..078c753a35 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl
@@ -511,26 +511,8 @@ vec4 terrain_texture_color(sampler2D tex, TerrainCoord terrain_coord)
return col;
}
-PBRMix terrain_sample_pbr(
- TerrainCoord terrain_coord
- , sampler2D tex_col
- , sampler2D tex_orm
- , sampler2D tex_vNt
-#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE)
- , sampler2D tex_emissive
-#endif
- )
-{
- return sample_pbr(
- terrain_coord
- , tex_col
- , tex_orm
- , tex_vNt
-#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE)
- , tex_emissive
-#endif
- );
-}
+#define terrain_sample_pbr sample_pbr
+
#endif
// The goal of _tmix_sample and related functions is to only sample textures when necessary, ignoring if the weights are low.