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-rw-r--r--indra/newview/app_settings/settings.xml108
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleV.glsl2
2 files changed, 80 insertions, 30 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 72e16ea70c..4d4ce6c326 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -1838,17 +1838,6 @@
<integer>0</integer>
</array>
</map>
- <key>CompressSnapshotsToDisk</key>
- <map>
- <key>Comment</key>
- <string>Compress snapshots saved to disk (Using JPEG 2000)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>ConnectAsGod</key>
<map>
<key>Comment</key>
@@ -2660,6 +2649,22 @@
<integer>0</integer>
</array>
</map>
+ <key>FloaterBeaconsRect</key>
+ <map>
+ <key>Comment</key>
+ <string>Rectangle for beacon and highlight controls</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Rect</string>
+ <key>Value</key>
+ <array>
+ <integer>200</integer>
+ <integer>250</integer>
+ <integer>250</integer>
+ <integer>200</integer>
+ </array>
+ </map>
<key>FloaterBuildOptionsRect</key>
<map>
<key>Comment</key>
@@ -4279,10 +4284,11 @@
<key>Value</key>
<string>0.0.0</string>
</map>
- <key>LastSnapshotHeight</key>
+
+ <key>LastSnapshotToEmailHeight</key>
<map>
<key>Comment</key>
- <string>The height of the last snapshot, in px</string>
+ <string>The height of the last email snapshot, in px</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -4290,21 +4296,32 @@
<key>Value</key>
<integer>768</integer>
</map>
- <key>LastSnapshotType</key>
+ <key>LastSnapshotToEmailWidth</key>
<map>
<key>Comment</key>
- <string>Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)</string>
+ <string>The width of the last email snapshot, in px</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1024</integer>
</map>
- <key>LastSnapshotWidth</key>
+ <key>LastSnapshotToDiskHeight</key>
<map>
<key>Comment</key>
- <string>The width of the last snapshot, in px</string>
+ <string>The height of the last disk snapshot, in px</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>768</integer>
+ </map>
+ <key>LastSnapshotToDiskWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>The width of the last disk snapshot, in px</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -4312,6 +4329,39 @@
<key>Value</key>
<integer>1024</integer>
</map>
+ <key>LastSnapshotToInventoryHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>The height of the last texture snapshot, in px</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>512</integer>
+ </map>
+ <key>LastSnapshotToInventoryWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>The width of the last texture snapshot, in px</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>512</integer>
+ </map>
+ <key>LastSnapshotType</key>
+ <map>
+ <key>Comment</key>
+ <string>Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>LeftClickShowMenu</key>
<map>
<key>Comment</key>
@@ -4488,17 +4538,6 @@
<key>Value</key>
<real>20.0</real>
</map>
- <key>MainloopTimeoutDefault</key>
- <map>
- <key>Comment</key>
- <string>Timeout duration for mainloop lock detection, in seconds.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>10.0</real>
- </map>
<key>MapOverlayIndex</key>
<map>
<key>Comment</key>
@@ -6066,6 +6105,17 @@
<key>Value</key>
<real>1.3</real>
</map>
+ <key>RenderGround</key>
+ <map>
+ <key>Comment</key>
+ <string>Determines whether we can render the ground pool or not</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderHUDInSnapshot</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
index 0df89c8fc3..78b96b3025 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
@@ -11,7 +11,7 @@ void calcAtmospherics(vec3 inPositionEye);
void main()
{
//transform vertex
- gl_Position = ftransform(); //gl_ModelViewProjectionMatrix * gl_Vertex;
+ gl_Position = ftransform();
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
vec4 pos = (gl_ModelViewMatrix * gl_Vertex);