diff options
Diffstat (limited to 'indra/newview/app_settings')
5 files changed, 7 insertions, 8 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index fea2e16090..6f027de6a2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -22,7 +22,6 @@ varying vec3 vary_ambient;  varying vec3 vary_directional;  varying vec3 vary_fragcoord;  varying vec3 vary_position; -varying vec3 vary_light;  uniform mat4 inv_proj; @@ -55,8 +54,8 @@ void main()  	color.rgb = scaleSoftClip(color.rgb); -	//gl_FragColor = gl_Color; -	gl_FragColor = color; +	gl_FragColor = gl_Color; +	//gl_FragColor = color;  	//gl_FragColor = vec4(1,0,1,1);  	//gl_FragColor = vec4(1,0,1,1)*shadow; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 04e556c11a..43200f1b07 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -36,7 +36,7 @@ void main()  	vec4 pos = (gl_ModelViewMatrix * gl_Vertex);  	vec3 norm = normalize(gl_NormalMatrix * gl_Normal); -	vary_position = pos.xyz + norm.xyz * (-pos.z/64.0*shadow_offset+shadow_bias); +	vary_position = pos.xyz;  	calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index 650fbcc3f5..da1dafda36 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -17,7 +17,7 @@ vec3 atmosAffectDirectionalLight(float lightIntensity);  vec3 scaleDownLight(vec3 light);  vec3 scaleUpLight(vec3 light); -varying vec4 vary_position; +varying vec3 vary_position;  varying vec3 vary_ambient;  varying vec3 vary_directional;  varying vec3 vary_normal; @@ -41,7 +41,7 @@ void main()  	norm = normalize(norm);  	gl_Position = gl_ProjectionMatrix * pos; -	vary_position = pos; +	vary_position = pos.xyz;  	vary_normal = norm;	  	calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index b458842657..44468cdfa2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -13,7 +13,7 @@ void main()  	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;   	gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; -	vary_nomral = normalize(gl_NormalMatrix * gl_Normal); +	vary_normal = normalize(gl_NormalMatrix * gl_Normal);  	gl_FrontColor = gl_Color;  } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 665fe16b43..fa6b4e2afb 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -115,7 +115,7 @@ void main()  	//gl_FragColor = gl_Color;  	gl_FragColor = color; -	//gl_FragColor = vec4(1,0,1,1)*shadow; +	//gl_FragColor = vec4(1,shadow,1,1);  } | 
