diff options
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 75 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/moonF.glsl | 2 |
2 files changed, 44 insertions, 33 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index e42906e78b..e1eeefa755 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10712,38 +10712,49 @@ <integer>3</integer> </map> <key>RenderReflectionRes</key> - <map> - <key>Comment</key> - <string>Reflection map resolution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>64</integer> - </map> - <key>RenderResolutionDivisor</key> - <map> - <key>Comment</key> - <string>Divisor for rendering 3D scene at reduced resolution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderShaderLightingMaxLevel</key> - <map> - <key>Comment</key> - <string>Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only. Works around shader compiler bugs on certain platforms.)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>3</integer> - </map> + <map> + <key>Comment</key> + <string>Reflection map resolution.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>64</integer> + </map> + <key>RenderReservedTextureIndices</key> + <map> + <key>Comment</key> + <string>Count of texture indices to reserve for shadow and reflection maps when using indexed texture rendering. Probably only want to set from the login screen.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>14</integer> + </map> + <key>RenderResolutionDivisor</key> + <map> + <key>Comment</key> + <string>Divisor for rendering 3D scene at reduced resolution.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderShaderLightingMaxLevel</key> + <map> + <key>Comment</key> + <string>Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only. Works around shader compiler bugs on certain platforms.)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>3</integer> + </map> <key>RenderSkyAutoAdjustLegacy</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index 183354b9bd..6ef556d7e8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -55,7 +55,7 @@ void main() frag_data[0] = vec4(0); frag_data[1] = vec4(0.0); - frag_data[2] = vec4(0.0, 0.0, 0.0, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = vec4(0.0, 0.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS); frag_data[3] = vec4(c.rgb, c.a); // Added and commented out for a ground truth. Do not uncomment - Geenz |