diff options
Diffstat (limited to 'indra/newview/app_settings')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/materialF.glsl | 15 | 
1 files changed, 4 insertions, 11 deletions
| diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index fcda50c4de..07f50af7e3 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -244,11 +244,6 @@ void main()      }  #endif -#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) -	vec3 gamma_diff = diffcol.rgb; -	diffcol.rgb = srgb_to_linear(diffcol.rgb); -#endif -  #ifdef HAS_SPECULAR_MAP      vec4 spec = texture2D(specularMap, vary_texcoord2.xy);      spec.rgb *= specular_color.rgb; @@ -293,7 +288,7 @@ void main()  #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) -    //forward rendering, output just lit sRGBA +    //forward rendering, output lit linear color      vec3 pos = vary_position;      float shadow = 1.0f; @@ -355,7 +350,7 @@ void main()      color += sun_contrib; -    color *= gamma_diff.rgb; +    color *= diffcol.rgb;      float glare = 0.0; @@ -378,9 +373,6 @@ void main()  #endif      } - -    color = mix(color.rgb, diffcol.rgb, diffuse.a); -  #ifdef HAS_REFLECTION_PROBES      if (envIntensity > 0.0)      {  // add environmentmap @@ -439,12 +431,13 @@ void main()      al = temp.a;  #endif +    color = mix(color.rgb, srgb_to_linear(diffcol.rgb), diffuse.a);      frag_color = vec4(color, al);  #else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer       // deferred path               // See: C++: addDeferredAttachment(), shader: softenLightF.glsl -    frag_data[0] = final_color;    // gbuffer is sRGB +    frag_data[0] = final_color;    // gbuffer is sRGB for legacy materials      frag_data[1] = final_specular; // XYZ = Specular color. W = Specular exponent.      frag_data[2] = final_normal;   // XY = Normal.  Z = Env. intensity. W = 1 skip atmos (mask off fog)  #endif | 
