diff options
Diffstat (limited to 'indra/newview/app_settings')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl | 66 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl | 18 | 
2 files changed, 18 insertions, 66 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl deleted file mode 100644 index 61c9e60744..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl +++ /dev/null @@ -1,66 +0,0 @@ -/**  - * @file shadowAlphaMaskSkinnedV.glsl - * - * $LicenseInfo:firstyear=2021&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; -uniform mat4 projection_matrix; -uniform float shadow_target_width; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -VARYING vec4 post_pos; -VARYING float target_pos_x; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -void passTextureIndex(); - -mat4 getObjectSkinnedTransform(); - -void main() -{ -	//transform vertex -	vec4 pre_pos = vec4(position.xyz, 1.0); - -	mat4 mat = getObjectSkinnedTransform(); -	 -	mat = modelview_matrix * mat; -	 -	vec4 pos = mat * pre_pos; -	pos = projection_matrix * pos; - -	target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - -	post_pos = pos; - -	gl_Position = pos; -	 -	passTextureIndex(); - -	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -	vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl index 40f8fc9894..2249a7f239 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl @@ -24,7 +24,12 @@   */  uniform mat4 texture_matrix0; +#if defined(HAS_SKIN) +uniform mat4 modelview_matrix; +uniform mat4 projection_matrix; +#else  uniform mat4 modelview_projection_matrix; +#endif  uniform float shadow_target_width;  ATTRIBUTE vec3 position; @@ -38,11 +43,24 @@ VARYING vec2 vary_texcoord0;  void passTextureIndex(); +#if defined(HAS_SKIN) +mat4 getObjectSkinnedTransform(); +#endif +  void main()  {  	//transform vertex +#if defined(HAS_SKIN) +	vec4 pre_pos = vec4(position.xyz, 1.0); +	mat4 mat = getObjectSkinnedTransform(); +	mat = modelview_matrix * mat; +	vec4 pos = mat * pre_pos; +	pos = projection_matrix * pos; +#else  	vec4 pre_pos = vec4(position.xyz, 1.0);  	vec4 pos = modelview_projection_matrix * pre_pos; +#endif +  	target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;  	post_pos = pos; | 
