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-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl36
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl58
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl36
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl62
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl98
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl30
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl38
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl44
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl54
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl46
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl110
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cofF.glsl62
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl22
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl62
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl30
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl28
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl30
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl144
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/genbrdflutF.glsl128
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl20
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/moonV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl40
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskV.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl36
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrglowF.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrglowV.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl156
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl20
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl20
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredVisualizeBuffers.glsl20
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl40
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl24
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl28
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/starsF.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/starsV.glsl22
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl24
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeShadowSkinnedV.glsl26
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl20
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl30
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowF.glsl46
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowV.glsl40
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/srgbF.glsl44
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/waterF.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl30
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/waterV.glsl104
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl24
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/alphamaskV.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/benchmarkV.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/clipF.glsl22
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/clipV.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/copyF.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/copyV.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/debugF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/debugV.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/highlightF.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/highlightV.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/irradianceGenV.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/occlusionCubeV.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/onetexturefilterF.glsl32
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/onetexturefilterV.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/pathfindingF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/pathfindingNoNormalV.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl32
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/radianceGenV.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl36
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/twotexturecompareV.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/uiF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/uiV.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl40
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl30
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightF.glsl22
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl54
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl56
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl24
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl38
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl22
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/impostorF.glsl24
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/impostorV.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/previewF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/previewPhysicsF.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/previewPhysicsV.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/previewV.glsl28
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleF.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl30
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl20
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl32
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl20
-rw-r--r--indra/newview/app_settings/shaders/class2/interface/irradianceGenF.glsl26
-rw-r--r--indra/newview/app_settings/shaders/class2/interface/reflectionprobeF.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class2/interface/reflectionprobeV.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/multiPointLightV.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/pointLightV.glsl22
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostV.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/waterHazeV.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class3/lighting/lightV.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl60
-rw-r--r--indra/newview/app_settings/shaders/errorF.glsl10
-rw-r--r--indra/newview/app_settings/shaders/errorV.glsl10
146 files changed, 1886 insertions, 1886 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl
index b631ecb7d2..ad9240a6af 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl
@@ -1,34 +1,34 @@
-/**
+/**
* @file avatarF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
void default_lighting();
-void main()
+void main()
{
- default_lighting();
+ default_lighting();
}
-
+
diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
index 374469ce2f..cdf661893c 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file avatarSkinV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
in vec4 weight;
@@ -30,20 +30,20 @@ uniform vec4 matrixPalette[45];
mat4 getSkinnedTransform()
{
- mat4 ret;
- int i = int(floor(weight.x));
- float x = fract(weight.x);
-
- ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1], x);
- ret[1] = mix(matrixPalette[i+15],matrixPalette[i+16], x);
- ret[2] = mix(matrixPalette[i+30],matrixPalette[i+31], x);
- ret[3] = vec4(0,0,0,1);
+ mat4 ret;
+ int i = int(floor(weight.x));
+ float x = fract(weight.x);
+
+ ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1], x);
+ ret[1] = mix(matrixPalette[i+15],matrixPalette[i+16], x);
+ ret[2] = mix(matrixPalette[i+30],matrixPalette[i+31], x);
+ ret[3] = vec4(0,0,0,1);
- return ret;
+ return ret;
#ifdef IS_AMD_CARD
- // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts.
- vec4 dummy1 = matrixPalette[0];
- vec4 dummy2 = matrixPalette[44];
+ // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts.
+ vec4 dummy1 = matrixPalette[0];
+ vec4 dummy2 = matrixPalette[44];
#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl
index 9adc68e62b..1c3fdfe2a2 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file avatarV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -40,30 +40,30 @@ void calcAtmospherics(vec3 inPositionEye);
void main()
{
- vary_texcoord0 = texcoord0;
-
- vec4 pos;
- vec3 norm;
-
- vec4 pos_in = vec4(position.xyz, 1.0);
-
- mat4 trans = getSkinnedTransform();
- pos.x = dot(trans[0], pos_in);
- pos.y = dot(trans[1], pos_in);
- pos.z = dot(trans[2], pos_in);
- pos.w = 1.0;
-
- norm.x = dot(trans[0].xyz, normal);
- norm.y = dot(trans[1].xyz, normal);
- norm.z = dot(trans[2].xyz, normal);
- norm = normalize(norm);
-
- gl_Position = projection_matrix * pos;
-
- calcAtmospherics(pos.xyz);
-
- vec4 col = calcLighting(pos.xyz, norm, color);
- vertex_color = col;
+ vary_texcoord0 = texcoord0;
+
+ vec4 pos;
+ vec3 norm;
+
+ vec4 pos_in = vec4(position.xyz, 1.0);
+
+ mat4 trans = getSkinnedTransform();
+ pos.x = dot(trans[0], pos_in);
+ pos.y = dot(trans[1], pos_in);
+ pos.z = dot(trans[2], pos_in);
+ pos.w = 1.0;
+
+ norm.x = dot(trans[0].xyz, normal);
+ norm.y = dot(trans[1].xyz, normal);
+ norm.z = dot(trans[2].xyz, normal);
+ norm = normalize(norm);
+
+ gl_Position = projection_matrix * pos;
+
+ calcAtmospherics(pos.xyz);
+
+ vec4 col = calcLighting(pos.xyz, norm, color);
+ vertex_color = col;
}
diff --git a/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl b/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl
index 4296e551db..57d3695dcd 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl
@@ -1,34 +1,34 @@
-/**
+/**
* @file eyeballF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
void default_lighting();
-void main()
+void main()
{
- default_lighting();
+ default_lighting();
}
-
+
diff --git a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl
index 837074f08c..df05473b04 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file eyeballV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -41,19 +41,19 @@ void calcAtmospherics(vec3 inPositionEye);
void main()
{
- //transform vertex
- vec3 pos = (modelview_matrix * vec4(position.xyz, 1.0)).xyz;
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
-
- vec3 norm = normalize(normal_matrix * normal);
-
- calcAtmospherics(pos.xyz);
-
- vec4 specular = vec4(1.0);
- vec4 color = calcLightingSpecular(pos, norm, diffuse_color, specular);
- vertex_color = color;
+ //transform vertex
+ vec3 pos = (modelview_matrix * vec4(position.xyz, 1.0)).xyz;
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+
+
+ vec3 norm = normalize(normal_matrix * normal);
+
+ calcAtmospherics(pos.xyz);
+
+ vec4 specular = vec4(1.0);
+ vec4 color = calcLightingSpecular(pos, norm, diffuse_color, specular);
+ vertex_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
index 0817076dd5..67f84ecaec 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
@@ -1,66 +1,66 @@
-/**
+/**
* @file objectSkinV.glsl
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-in vec4 weight4;
+in vec4 weight4;
uniform mat3x4 matrixPalette[MAX_JOINTS_PER_MESH_OBJECT];
mat4 getObjectSkinnedTransform()
{
- int i;
-
- vec4 w = fract(weight4);
- vec4 index = floor(weight4);
-
+ int i;
+
+ vec4 w = fract(weight4);
+ vec4 index = floor(weight4);
+
index = min(index, vec4(MAX_JOINTS_PER_MESH_OBJECT-1));
index = max(index, vec4( 0.0));
w *= 1.0/(w.x+w.y+w.z+w.w);
-
- int i1 = int(index.x);
- int i2 = int(index.y);
- int i3 = int(index.z);
- int i4 = int(index.w);
- mat3 mat = mat3(matrixPalette[i1])*w.x;
- mat += mat3(matrixPalette[i2])*w.y;
- mat += mat3(matrixPalette[i3])*w.z;
- mat += mat3(matrixPalette[i4])*w.w;
+ int i1 = int(index.x);
+ int i2 = int(index.y);
+ int i3 = int(index.z);
+ int i4 = int(index.w);
+
+ mat3 mat = mat3(matrixPalette[i1])*w.x;
+ mat += mat3(matrixPalette[i2])*w.y;
+ mat += mat3(matrixPalette[i3])*w.z;
+ mat += mat3(matrixPalette[i4])*w.w;
+
+ vec3 trans = vec3(matrixPalette[i1][0].w,matrixPalette[i1][1].w,matrixPalette[i1][2].w)*w.x;
+ trans += vec3(matrixPalette[i2][0].w,matrixPalette[i2][1].w,matrixPalette[i2][2].w)*w.y;
+ trans += vec3(matrixPalette[i3][0].w,matrixPalette[i3][1].w,matrixPalette[i3][2].w)*w.z;
+ trans += vec3(matrixPalette[i4][0].w,matrixPalette[i4][1].w,matrixPalette[i4][2].w)*w.w;
- vec3 trans = vec3(matrixPalette[i1][0].w,matrixPalette[i1][1].w,matrixPalette[i1][2].w)*w.x;
- trans += vec3(matrixPalette[i2][0].w,matrixPalette[i2][1].w,matrixPalette[i2][2].w)*w.y;
- trans += vec3(matrixPalette[i3][0].w,matrixPalette[i3][1].w,matrixPalette[i3][2].w)*w.z;
- trans += vec3(matrixPalette[i4][0].w,matrixPalette[i4][1].w,matrixPalette[i4][2].w)*w.w;
+ mat4 ret;
- mat4 ret;
+ ret[0] = vec4(mat[0], 0);
+ ret[1] = vec4(mat[1], 0);
+ ret[2] = vec4(mat[2], 0);
+ ret[3] = vec4(trans, 1.0);
- ret[0] = vec4(mat[0], 0);
- ret[1] = vec4(mat[1], 0);
- ret[2] = vec4(mat[2], 0);
- ret[3] = vec4(trans, 1.0);
-
- return ret;
+ return ret;
#ifdef IS_AMD_CARD
// If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts.
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
index 4c9d813c9c..799b8767d5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file alphaV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -69,70 +69,70 @@ uniform float near_clip;
void main()
{
- vec4 pos;
- vec3 norm;
-
- //transform vertex
+ vec4 pos;
+ vec3 norm;
+
+ //transform vertex
#ifdef HAS_SKIN
- mat4 trans = getObjectSkinnedTransform();
- trans = modelview_matrix * trans;
-
- pos = trans * vec4(position.xyz, 1.0);
-
- norm = position.xyz + normal.xyz;
- norm = normalize((trans * vec4(norm, 1.0)).xyz - pos.xyz);
- vec4 frag_pos = projection_matrix * pos;
- gl_Position = frag_pos;
+ mat4 trans = getObjectSkinnedTransform();
+ trans = modelview_matrix * trans;
+
+ pos = trans * vec4(position.xyz, 1.0);
+
+ norm = position.xyz + normal.xyz;
+ norm = normalize((trans * vec4(norm, 1.0)).xyz - pos.xyz);
+ vec4 frag_pos = projection_matrix * pos;
+ gl_Position = frag_pos;
#else
#ifdef IS_AVATAR_SKIN
- mat4 trans = getSkinnedTransform();
- vec4 pos_in = vec4(position.xyz, 1.0);
- pos.x = dot(trans[0], pos_in);
- pos.y = dot(trans[1], pos_in);
- pos.z = dot(trans[2], pos_in);
- pos.w = 1.0;
-
- norm.x = dot(trans[0].xyz, normal);
- norm.y = dot(trans[1].xyz, normal);
- norm.z = dot(trans[2].xyz, normal);
- norm = normalize(norm);
-
- vec4 frag_pos = projection_matrix * pos;
- gl_Position = frag_pos;
+ mat4 trans = getSkinnedTransform();
+ vec4 pos_in = vec4(position.xyz, 1.0);
+ pos.x = dot(trans[0], pos_in);
+ pos.y = dot(trans[1], pos_in);
+ pos.z = dot(trans[2], pos_in);
+ pos.w = 1.0;
+
+ norm.x = dot(trans[0].xyz, normal);
+ norm.y = dot(trans[1].xyz, normal);
+ norm.z = dot(trans[2].xyz, normal);
+ norm = normalize(norm);
+
+ vec4 frag_pos = projection_matrix * pos;
+ gl_Position = frag_pos;
#else
- norm = normalize(normal_matrix * normal);
- vec4 vert = vec4(position.xyz, 1.0);
- pos = (modelview_matrix * vert);
- gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
+ norm = normalize(normal_matrix * normal);
+ vec4 vert = vec4(position.xyz, 1.0);
+ pos = (modelview_matrix * vert);
+ gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
#endif //IS_AVATAR_SKIN
-
+
#endif // HAS_SKIN
#ifdef USE_INDEXED_TEX
- passTextureIndex();
+ passTextureIndex();
#endif
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
- vary_norm = norm;
- vary_position = pos.xyz;
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+
+ vary_norm = norm;
+ vary_position = pos.xyz;
#ifdef USE_VERTEX_COLOR
- vertex_color = diffuse_color;
+ vertex_color = diffuse_color;
#endif
-
+
#ifdef HAS_SKIN
- vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip);
+ vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip);
#else
#ifdef IS_AVATAR_SKIN
- vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
+ vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
#else
- pos = modelview_projection_matrix * vert;
- vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
+ pos = modelview_projection_matrix * vert;
+ vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
#endif
-
+
#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl
index da467cd5da..49470f0e39 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class1/deferred/aoUtil.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -70,7 +70,7 @@ vec2 getKern(int i)
kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750;
kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875;
kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000;
-
+
return kern[i] / screen_res;
}
@@ -83,33 +83,33 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm, vec2 pos_screen)
float angle_hidden = 0.0;
float points = 0;
-
+
float scale = min(ssao_radius / -pos_world.z, ssao_max_radius);
-
+
// it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?)
for (int i = 0; i < 8; i++)
{
vec2 samppos_screen = pos_screen + scale * reflect(getKern(i), noise_reflect);
- vec3 samppos_world = getPositionAo(samppos_screen).xyz;
+ vec3 samppos_world = getPositionAo(samppos_screen).xyz;
vec3 diff = pos_world - samppos_world;
float dist2 = dot(diff, diff);
-
+
// assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area
// --> solid angle shrinking by the square of distance
//radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2
//(k should vary inversely with # of samples, but this is taken care of later)
-
+
float funky_val = (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) ? 1.0 : 0.0;
angle_hidden = angle_hidden + funky_val * min(1.0/dist2, ssao_factor_inv);
-
- // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion"
+
+ // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion"
float diffz_val = (diff.z > -1.0) ? 1.0 : 0.0;
points = points + diffz_val;
}
-
+
angle_hidden = min(ssao_factor*angle_hidden/points, 1.0);
-
+
float points_val = (points > 0.0) ? 1.0 : 0.0;
ret = (1.0 - (points_val * angle_hidden));
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl
index f1dc1159d0..f1e0295859 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file avatarAlphaMaskShadowF.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -32,22 +32,22 @@ in float target_pos_x;
in float pos_w;
in vec2 vary_texcoord0;
-void main()
+void main()
{
- float alpha = texture(diffuseMap, vary_texcoord0.xy).a;
+ float alpha = texture(diffuseMap, vary_texcoord0.xy).a;
- if (alpha < 0.05) // treat as totally transparent
- {
- discard;
- }
+ if (alpha < 0.05) // treat as totally transparent
+ {
+ discard;
+ }
- if (alpha < minimum_alpha)
- {
- if (fract(0.5*floor(target_pos_x / pos_w )) < 0.25)
- {
- discard;
- }
- }
+ if (alpha < minimum_alpha)
+ {
+ if (fract(0.5*floor(target_pos_x / pos_w )) < 0.25)
+ {
+ discard;
+ }
+ }
- frag_color = vec4(1,1,1,1);
+ frag_color = vec4(1,1,1,1);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
index 097e28aa0c..18ce998cb6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file avatarAlphaShadowF.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -34,22 +34,22 @@ in float target_pos_x;
in vec2 vary_texcoord0;
uniform vec4 color;
-void main()
+void main()
{
- float alpha = texture(diffuseMap, vary_texcoord0.xy).a * color.a;
-
- if (alpha < 0.05) // treat as totally transparent
- {
- discard;
- }
-
- if (alpha < minimum_alpha) // treat as semi-transparent
- {
- if (fract(0.5*floor(target_pos_x / pos_w )) < 0.25)
- {
- discard;
- }
- }
-
- frag_color = vec4(1,1,1,1);
+ float alpha = texture(diffuseMap, vary_texcoord0.xy).a * color.a;
+
+ if (alpha < 0.05) // treat as totally transparent
+ {
+ discard;
+ }
+
+ if (alpha < minimum_alpha) // treat as semi-transparent
+ {
+ if (fract(0.5*floor(target_pos_x / pos_w )) < 0.25)
+ {
+ discard;
+ }
+ }
+
+ frag_color = vec4(1,1,1,1);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl
index 57e0b2b59f..8d32dab911 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file avatarAlphaShadowV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
uniform mat4 texture_matrix0;
uniform mat4 projection_matrix;
uniform float shadow_target_width;
@@ -40,31 +40,31 @@ out vec2 vary_texcoord0;
void main()
{
- vec4 pos;
- vec3 norm;
-
- vec4 pos_in = vec4(position.xyz, 1.0);
- mat4 trans = getSkinnedTransform();
- pos.x = dot(trans[0], pos_in);
- pos.y = dot(trans[1], pos_in);
- pos.z = dot(trans[2], pos_in);
- pos.w = 1.0;
-
- norm.x = dot(trans[0].xyz, normal);
- norm.y = dot(trans[1].xyz, normal);
- norm.z = dot(trans[2].xyz, normal);
- norm = normalize(norm);
-
- pos = projection_matrix * pos;
+ vec4 pos;
+ vec3 norm;
+
+ vec4 pos_in = vec4(position.xyz, 1.0);
+ mat4 trans = getSkinnedTransform();
+ pos.x = dot(trans[0], pos_in);
+ pos.y = dot(trans[1], pos_in);
+ pos.z = dot(trans[2], pos_in);
+ pos.w = 1.0;
+
+ norm.x = dot(trans[0].xyz, normal);
+ norm.y = dot(trans[1].xyz, normal);
+ norm.z = dot(trans[2].xyz, normal);
+ norm = normalize(norm);
+
+ pos = projection_matrix * pos;
- target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
+ target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
- pos_w = pos.w;
+ pos_w = pos.w;
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- gl_Position = pos;
+ gl_Position = pos;
- passTextureIndex();
+ passTextureIndex();
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
index 0c386ade6c..438e1d1b33 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
@@ -1,36 +1,36 @@
-/**
+/**
* @file avatarShadowF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-/*[EXTRA_CODE_HERE]*/
+/*[EXTRA_CODE_HERE]*/
out vec4 frag_color;
uniform sampler2D diffuseMap;
-void main()
+void main()
{
- frag_color = vec4(1,1,1,1);
+ frag_color = vec4(1,1,1,1);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
index 5c64d48399..95db062203 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file avatarShadowV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
uniform mat4 projection_matrix;
mat4 getSkinnedTransform();
@@ -33,23 +33,23 @@ in vec2 texcoord0;
void main()
{
- vec4 pos;
- vec3 norm;
-
- vec4 pos_in = vec4(position.xyz, 1.0);
- mat4 trans = getSkinnedTransform();
- pos.x = dot(trans[0], pos_in);
- pos.y = dot(trans[1], pos_in);
- pos.z = dot(trans[2], pos_in);
- pos.w = 1.0;
-
- norm.x = dot(trans[0].xyz, normal);
- norm.y = dot(trans[1].xyz, normal);
- norm.z = dot(trans[2].xyz, normal);
- norm = normalize(norm);
-
- pos = projection_matrix * pos;
- gl_Position = pos;
+ vec4 pos;
+ vec3 norm;
+
+ vec4 pos_in = vec4(position.xyz, 1.0);
+ mat4 trans = getSkinnedTransform();
+ pos.x = dot(trans[0], pos_in);
+ pos.y = dot(trans[1], pos_in);
+ pos.z = dot(trans[2], pos_in);
+ pos.w = 1.0;
+
+ norm.x = dot(trans[0].xyz, normal);
+ norm.y = dot(trans[1].xyz, normal);
+ norm.z = dot(trans[2].xyz, normal);
+ norm = normalize(norm);
+
+ pos = projection_matrix * pos;
+ gl_Position = pos;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl
index 5abaa1f2a6..969fbc5a7d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file blurLightF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -30,8 +30,8 @@ uniform vec2 screen_res;
void main()
{
- //transform vertex
- vec4 pos = vec4(position.xyz, 1.0);
- gl_Position = pos;
- vary_fragcoord = (pos.xy*0.5+0.5);
+ //transform vertex
+ vec4 pos = vec4(position.xyz, 1.0);
+ gl_Position = pos;
+ vary_fragcoord = (pos.xy*0.5+0.5);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
index f6870c3ff0..450d4c4c4a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file class1\deferred\cloudsF.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-/*[EXTRA_CODE_HERE]*/
+/*[EXTRA_CODE_HERE]*/
out vec4 frag_data[4];
@@ -93,7 +93,7 @@ void main()
// And smooth
alpha1 = 1. - alpha1 * alpha1;
- alpha1 = 1. - alpha1 * alpha1;
+ alpha1 = 1. - alpha1 * alpha1;
alpha1 *= altitude_blend_factor;
alpha1 = clamp(alpha1, 0.0, 1.0);
@@ -105,7 +105,7 @@ void main()
// And smooth
alpha2 = 1. - alpha2;
- alpha2 = 1. - alpha2 * alpha2;
+ alpha2 = 1. - alpha2 * alpha2;
// Combine
vec3 color;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
index 98314d39d3..c019b5606a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file WLCloudsV.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -75,53 +75,53 @@ uniform float cloud_scale;
// indra\newview\llsettingsvo.cpp
void main()
{
- // World / view / projection
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ // World / view / projection
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- // Texture coords
+ // Texture coords
// SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
vary_texcoord0 = vec2(-texcoord0.x, texcoord0.y); // See: LLSettingsVOSky::applySpecial
- vary_texcoord0.xy -= 0.5;
- vary_texcoord0.xy /= cloud_scale;
- vary_texcoord0.xy += 0.5;
+ vary_texcoord0.xy -= 0.5;
+ vary_texcoord0.xy /= cloud_scale;
+ vary_texcoord0.xy += 0.5;
- vary_texcoord1 = vary_texcoord0;
- vary_texcoord1.x += lightnorm.x * 0.0125;
- vary_texcoord1.y += lightnorm.z * 0.0125;
+ vary_texcoord1 = vary_texcoord0;
+ vary_texcoord1.x += lightnorm.x * 0.0125;
+ vary_texcoord1.y += lightnorm.z * 0.0125;
- vary_texcoord2 = vary_texcoord0 * 16.;
- vary_texcoord3 = vary_texcoord1 * 16.;
+ vary_texcoord2 = vary_texcoord0 * 16.;
+ vary_texcoord3 = vary_texcoord1 * 16.;
- // Get relative position
+ // Get relative position
vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0);
altitude_blend_factor = clamp((rel_pos.y + 512.0) / max_y, 0.0, 1.0);
- // Set altitude
+ // Set altitude
if (rel_pos.y > 0)
- {
+ {
rel_pos *= (max_y / rel_pos.y);
- }
+ }
if (rel_pos.y < 0)
- {
- altitude_blend_factor = 0; // SL-11589 Fix clouds drooping below horizon
+ {
+ altitude_blend_factor = 0; // SL-11589 Fix clouds drooping below horizon
rel_pos *= (-32000. / rel_pos.y);
- }
+ }
- // Can normalize then
+ // Can normalize then
vec3 rel_pos_norm = normalize(rel_pos);
float rel_pos_len = length(rel_pos);
- // Initialize temp variables
- vec3 sunlight = sunlight_color;
- vec3 light_atten;
+ // Initialize temp variables
+ vec3 sunlight = sunlight_color;
+ vec3 light_atten;
- // Sunlight attenuation effect (hue and brightness) due to atmosphere
- // this is used later for sunlight modulation at various altitudes
+ // Sunlight attenuation effect (hue and brightness) due to atmosphere
+ // this is used later for sunlight modulation at various altitudes
light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y);
- // Calculate relative weights
+ // Calculate relative weights
vec3 combined_haze = abs(blue_density) + vec3(abs(haze_density));
vec3 blue_weight = blue_density / combined_haze;
vec3 haze_weight = haze_density / combined_haze;
@@ -130,64 +130,64 @@ void main()
float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y);
sunlight *= exp(-light_atten * off_axis);
- // Distance
+ // Distance
float density_dist = rel_pos_len * density_multiplier;
// Transparency (-> combined_haze)
// ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati
- // compiler gets confused.
+ // compiler gets confused.
combined_haze = exp(-combined_haze * density_dist);
- // Compute haze glow
+ // Compute haze glow
float haze_glow = 1.0 - dot(rel_pos_norm, lightnorm.xyz);
// haze_glow is 0 at the sun and increases away from sun
haze_glow = max(haze_glow, .001);
- // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
haze_glow *= glow.x;
- // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
haze_glow = pow(haze_glow, glow.z);
- // glow.z should be negative, so we're doing a sort of (1 / "angle") function
+ // glow.z should be negative, so we're doing a sort of (1 / "angle") function
haze_glow *= sun_moon_glow_factor;
- // Add "minimum anti-solar illumination"
+ // Add "minimum anti-solar illumination"
// For sun, add to glow. For moon, remove glow entirely. SL-13768
haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25);
- // Increase ambient when there are more clouds
- vec3 tmpAmbient = ambient_color;
- tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
+ // Increase ambient when there are more clouds
+ vec3 tmpAmbient = ambient_color;
+ tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
- // Dim sunlight by cloud shadow percentage
- sunlight *= (1. - cloud_shadow);
+ // Dim sunlight by cloud shadow percentage
+ sunlight *= (1. - cloud_shadow);
- // Haze color below cloud
+ // Haze color below cloud
vec3 additiveColorBelowCloud =
(blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient));
- // CLOUDS
+ // CLOUDS
sunlight = sunlight_color;
off_axis = 1.0 / max(1e-6, lightnorm.y * 2.);
sunlight *= exp(-light_atten * off_axis);
- // Cloud color out
+ // Cloud color out
vary_CloudColorSun = (sunlight * haze_glow) * cloud_color;
- vary_CloudColorAmbient = tmpAmbient * cloud_color;
-
- // Attenuate cloud color by atmosphere
+ vary_CloudColorAmbient = tmpAmbient * cloud_color;
+
+ // Attenuate cloud color by atmosphere
combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds
vary_CloudColorSun *= combined_haze;
vary_CloudColorAmbient *= combined_haze;
vec3 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze);
- // Make a nice cloud density based on the cloud_shadow value that was passed in.
- vary_CloudDensity = 2. * (cloud_shadow - 0.25);
+ // Make a nice cloud density based on the cloud_shadow value that was passed in.
+ vary_CloudDensity = 2. * (cloud_shadow - 0.25);
- // Combine these to minimize register use
- vary_CloudColorAmbient += oHazeColorBelowCloud;
+ // Combine these to minimize register use
+ vary_CloudColorAmbient += oHazeColorBelowCloud;
- // needs this to compile on mac
- //vary_AtmosAttenuation = vec3(0.0,0.0,0.0);
+ // needs this to compile on mac
+ //vary_AtmosAttenuation = vec3(0.0,0.0,0.0);
- // END CLOUDS
+ // END CLOUDS
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl
index d95a33a6be..0a0fa0a374 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file cofF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -45,35 +45,35 @@ in vec2 vary_fragcoord;
float calc_cof(float depth)
{
- float sc = (depth-focal_distance)/-depth*blur_constant;
-
- sc /= magnification;
-
- // tan_pixel_angle = pixel_length/-depth;
- float pixel_length = tan_pixel_angle*-focal_distance;
-
- sc = sc/pixel_length;
- sc *= 1.414;
-
- return sc;
+ float sc = (depth-focal_distance)/-depth*blur_constant;
+
+ sc /= magnification;
+
+ // tan_pixel_angle = pixel_length/-depth;
+ float pixel_length = tan_pixel_angle*-focal_distance;
+
+ sc = sc/pixel_length;
+ sc *= 1.414;
+
+ return sc;
}
-void main()
+void main()
{
- vec2 tc = vary_fragcoord.xy;
+ vec2 tc = vary_fragcoord.xy;
float z = texture(depthMap, tc).r;
- z = z*2.0-1.0;
- vec4 ndc = vec4(0.0, 0.0, z, 1.0);
- vec4 p = inv_proj*ndc;
- float depth = p.z/p.w;
-
- vec4 diff = texture(diffuseRect, vary_fragcoord.xy);
-
- float sc = calc_cof(depth);
- sc = min(sc, max_cof);
- sc = max(sc, -max_cof);
-
- frag_color.rgb = diff.rgb;
- frag_color.a = sc/max_cof*0.5+0.5;
+ z = z*2.0-1.0;
+ vec4 ndc = vec4(0.0, 0.0, z, 1.0);
+ vec4 p = inv_proj*ndc;
+ float depth = p.z/p.w;
+
+ vec4 diff = texture(diffuseRect, vary_fragcoord.xy);
+
+ float sc = calc_cof(depth);
+ sc = min(sc, max_cof);
+ sc = max(sc, -max_cof);
+
+ frag_color.rgb = diff.rgb;
+ frag_color.a = sc/max_cof*0.5+0.5;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl
index 13cc612fab..9ee34a2d77 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl
@@ -1,31 +1,31 @@
-/**
+/**
* @file diffuseNoColorV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
-uniform mat4 modelview_projection_matrix;
+uniform mat4 modelview_projection_matrix;
in vec3 position;
in vec3 normal;
@@ -37,9 +37,9 @@ out vec2 vary_texcoord0;
void main()
{
- //transform vertex
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
- vary_normal = normalize(normal_matrix * normal);
+ //transform vertex
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+
+ vary_normal = normalize(normal_matrix * normal);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl
index 3b9b8ae696..65476c24ff 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file dofCombineF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -42,34 +42,34 @@ in vec2 vary_fragcoord;
vec4 dofSample(sampler2D tex, vec2 tc)
{
- tc.x = min(tc.x, dof_width);
- tc.y = min(tc.y, dof_height);
+ tc.x = min(tc.x, dof_width);
+ tc.y = min(tc.y, dof_height);
- return texture(tex, tc);
+ return texture(tex, tc);
}
-void main()
+void main()
{
- vec2 tc = vary_fragcoord.xy;
-
- vec4 dof = dofSample(diffuseRect, vary_fragcoord.xy*res_scale);
-
- vec4 diff = texture(lightMap, vary_fragcoord.xy);
-
- float a = min(abs(diff.a*2.0-1.0) * max_cof*res_scale*res_scale, 1.0);
-
- if (a > 0.25 && a < 0.75)
- { //help out the transition a bit
- float sc = a/res_scale;
-
- vec4 col;
- col = texture(lightMap, vary_fragcoord.xy+vec2(sc,sc)/screen_res);
- col += texture(lightMap, vary_fragcoord.xy+vec2(-sc,sc)/screen_res);
- col += texture(lightMap, vary_fragcoord.xy+vec2(sc,-sc)/screen_res);
- col += texture(lightMap, vary_fragcoord.xy+vec2(-sc,-sc)/screen_res);
-
- diff = mix(diff, col*0.25, a);
- }
-
- frag_color = mix(diff, dof, a);
+ vec2 tc = vary_fragcoord.xy;
+
+ vec4 dof = dofSample(diffuseRect, vary_fragcoord.xy*res_scale);
+
+ vec4 diff = texture(lightMap, vary_fragcoord.xy);
+
+ float a = min(abs(diff.a*2.0-1.0) * max_cof*res_scale*res_scale, 1.0);
+
+ if (a > 0.25 && a < 0.75)
+ { //help out the transition a bit
+ float sc = a/res_scale;
+
+ vec4 col;
+ col = texture(lightMap, vary_fragcoord.xy+vec2(sc,sc)/screen_res);
+ col += texture(lightMap, vary_fragcoord.xy+vec2(-sc,sc)/screen_res);
+ col += texture(lightMap, vary_fragcoord.xy+vec2(sc,-sc)/screen_res);
+ col += texture(lightMap, vary_fragcoord.xy+vec2(-sc,-sc)/screen_res);
+
+ diff = mix(diff, col*0.25, a);
+ }
+
+ frag_color = mix(diff, dof, a);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
index c95f791dbf..0c86ec4563 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file emissiveF.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
/*[EXTRA_CODE_HERE]*/
out vec4 frag_color;
@@ -30,10 +30,10 @@ out vec4 frag_color;
in vec4 vertex_color;
in vec2 vary_texcoord0;
-void main()
+void main()
{
// NOTE: when this shader is used, only alpha is being written to
- float a = diffuseLookup(vary_texcoord0.xy).a*vertex_color.a;
- frag_color = max(vec4(0, 0, 0, a), vec4(0));
+ float a = diffuseLookup(vary_texcoord0.xy).a*vertex_color.a;
+ frag_color = max(vec4(0, 0, 0, a), vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl
index 5a0913a970..fc8f873e8e 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file emissiveV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -47,8 +47,8 @@ uniform mat4 projection_matrix;
void main()
{
- //transform vertex
- passTextureIndex();
+ //transform vertex
+ passTextureIndex();
#ifdef HAS_SKIN
mat4 mat = getObjectSkinnedTransform();
@@ -57,15 +57,15 @@ void main()
vec4 pos = mat * vec4(position.xyz, 1.0);
gl_Position = projection_matrix * pos;
#else
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0));
#endif
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
- calcAtmospherics(pos.xyz);
-
- vertex_color = emissive;
-
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+
+ calcAtmospherics(pos.xyz);
+
+ vertex_color = emissive;
+
+
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl
index 5795384b47..3b55c4645c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl
@@ -4,21 +4,21 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -54,28 +54,28 @@ uniform mat4 projection_matrix;
void main()
{
- //transform vertex
- vec4 vert = vec4(position.xyz,1.0);
- passTextureIndex();
+ //transform vertex
+ vec4 vert = vec4(position.xyz,1.0);
+ passTextureIndex();
#ifdef HAS_SKIN
mat4 mat = getObjectSkinnedTransform();
mat = modelview_matrix * mat;
vec4 pos = mat * vert;
gl_Position = projection_matrix * pos;
- vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz);
+ vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz);
#else
- vec4 pos = (modelview_matrix * vert);
- gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
- vec3 norm = normalize(normal_matrix * normal);
+ vec4 pos = (modelview_matrix * vert);
+ gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
+ vec3 norm = normalize(normal_matrix * normal);
#endif
vary_position = pos.xyz;
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
vary_texcoord1 = norm;
- calcAtmospherics(pos.xyz);
+ calcAtmospherics(pos.xyz);
- vertex_color = diffuse_color;
+ vertex_color = diffuse_color;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
index 77e63e6360..9304ed6dfa 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file fullbrightV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -50,9 +50,9 @@ uniform mat4 projection_matrix;
void main()
{
- //transform vertex
- vec4 vert = vec4(position.xyz, 1.0);
- passTextureIndex();
+ //transform vertex
+ vec4 vert = vec4(position.xyz, 1.0);
+ passTextureIndex();
#ifdef HAS_SKIN
mat4 mat = getObjectSkinnedTransform();
@@ -60,15 +60,15 @@ void main()
vec4 pos = mat * vert;
gl_Position = projection_matrix * pos;
#else
- vec4 pos = (modelview_matrix * vert);
- gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
+ vec4 pos = (modelview_matrix * vert);
+ gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
#endif
- vary_position = pos.xyz;
+ vary_position = pos.xyz;
+
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
- calcAtmospherics(pos.xyz);
+ calcAtmospherics(pos.xyz);
- vertex_color = diffuse_color;
+ vertex_color = diffuse_color;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
index cd56ed0adf..94dac7e5a9 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file fxaaF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
#extension GL_ARB_texture_rectangle : enable
#extension GL_ARB_shader_texture_lod : enable
@@ -70,11 +70,11 @@ Example,
Or,
#define FXAA_360 1
-
+
Or,
#define FXAA_PS3 1
-
+
Etc.
(2.)
@@ -85,7 +85,7 @@ Then include this file,
(3.)
Then call the FXAA pixel shader from within your desired shader.
Look at the FXAA Quality FxaaPixelShader() for docs on inputs.
-As for FXAA 3.11 all inputs for all shaders are the same
+As for FXAA 3.11 all inputs for all shaders are the same
to enable easy porting between platforms.
return FxaaPixelShader(...);
@@ -116,7 +116,7 @@ Look at the FXAA Quality FxaaPixelShader() for docs on inputs.
(6.)
Have FXAA vertex shader run as a full screen triangle,
-and output "pos" and "fxaaConsolePosPos"
+and output "pos" and "fxaaConsolePosPos"
such that inputs in the pixel shader provide,
// {xy} = center of pixel
@@ -133,7 +133,7 @@ Insure the texture sampler(s) used by FXAA are set to bilinear filtering.
------------------------------------------------------------------------------
INTEGRATION - RGBL AND COLORSPACE
------------------------------------------------------------------------------
-FXAA3 requires RGBL as input unless the following is set,
+FXAA3 requires RGBL as input unless the following is set,
#define FXAA_GREEN_AS_LUMA 1
@@ -186,7 +186,7 @@ Getting luma correct is required for the algorithm to work correctly.
------------------------------------------------------------------------------
Applying FXAA to a framebuffer with linear RGB color will look worse.
This is very counter intuitive, but happends to be true in this case.
-The reason is because dithering artifacts will be more visiable
+The reason is because dithering artifacts will be more visiable
in a linear colorspace.
@@ -281,7 +281,7 @@ A. Or use FXAA_GREEN_AS_LUMA.
// Might want to lower the settings for both,
// fxaaConsoleEdgeThresholdMin
// fxaaQualityEdgeThresholdMin
- // In order to insure AA does not get turned off on colors
+ // In order to insure AA does not get turned off on colors
// which contain a minor amount of green.
//
// 1 = On.
@@ -342,23 +342,23 @@ A. Or use FXAA_GREEN_AS_LUMA.
// 1 = API supports gather4 on alpha channel.
// 0 = API does not support gather4 on alpha channel.
//
- #if (FXAA_GLSL_130 == 0)
- #define FXAA_GATHER4_ALPHA 0
- #endif
+ #if (FXAA_GLSL_130 == 0)
+ #define FXAA_GATHER4_ALPHA 0
+ #endif
#if (FXAA_HLSL_5 == 1)
#define FXAA_GATHER4_ALPHA 1
#endif
#ifndef FXAA_GATHER4_ALPHA
- #ifdef GL_ARB_gpu_shader5
- #define FXAA_GATHER4_ALPHA 1
- #endif
- #ifdef GL_NV_gpu_shader5
- #define FXAA_GATHER4_ALPHA 1
- #endif
- #ifndef FXAA_GATHER4_ALPHA
- #define FXAA_GATHER4_ALPHA 0
- #endif
- #endif
+ #ifdef GL_ARB_gpu_shader5
+ #define FXAA_GATHER4_ALPHA 1
+ #endif
+ #ifdef GL_NV_gpu_shader5
+ #define FXAA_GATHER4_ALPHA 1
+ #endif
+ #ifndef FXAA_GATHER4_ALPHA
+ #define FXAA_GATHER4_ALPHA 0
+ #endif
+ #endif
#endif
/*============================================================================
@@ -421,14 +421,14 @@ NOTE the other tuning knobs are now in the shader function inputs!
//
// Choose the quality preset.
// This needs to be compiled into the shader as it effects code.
- // Best option to include multiple presets is to
+ // Best option to include multiple presets is to
// in each shader define the preset, then include this file.
- //
+ //
// OPTIONS
// -----------------------------------------------------------------------
// 10 to 15 - default medium dither (10=fastest, 15=highest quality)
// 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality)
- // 39 - no dither, very expensive
+ // 39 - no dither, very expensive
//
// NOTES
// -----------------------------------------------------------------------
@@ -437,7 +437,7 @@ NOTE the other tuning knobs are now in the shader function inputs!
// 23 = closest to FXAA 3.9 visually and performance wise
// _ = the lowest digit is directly related to performance
// _ = the highest digit is directly related to style
- //
+ //
#define FXAA_QUALITY__PRESET 12
#endif
@@ -747,7 +747,7 @@ NOTE the other tuning knobs are now in the shader function inputs!
FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.w; }
#else
FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; }
-#endif
+#endif
@@ -801,28 +801,28 @@ FxaaFloat4 FxaaPixelShader(
// Where N ranges between,
// N = 0.50 (default)
// N = 0.33 (sharper)
- // {x___} = -N/screenWidthInPixels
+ // {x___} = -N/screenWidthInPixels
// {_y__} = -N/screenHeightInPixels
- // {__z_} = N/screenWidthInPixels
- // {___w} = N/screenHeightInPixels
+ // {__z_} = N/screenWidthInPixels
+ // {___w} = N/screenHeightInPixels
FxaaFloat4 fxaaConsoleRcpFrameOpt,
//
// Only used on FXAA Console.
// Not used on 360, but used on PS3 and PC.
// This must be from a constant/uniform.
- // {x___} = -2.0/screenWidthInPixels
+ // {x___} = -2.0/screenWidthInPixels
// {_y__} = -2.0/screenHeightInPixels
- // {__z_} = 2.0/screenWidthInPixels
- // {___w} = 2.0/screenHeightInPixels
+ // {__z_} = 2.0/screenWidthInPixels
+ // {___w} = 2.0/screenHeightInPixels
FxaaFloat4 fxaaConsoleRcpFrameOpt2,
//
// Only used on FXAA Console.
// Only used on 360 in place of fxaaConsoleRcpFrameOpt2.
// This must be from a constant/uniform.
- // {x___} = 8.0/screenWidthInPixels
+ // {x___} = 8.0/screenWidthInPixels
// {_y__} = 8.0/screenHeightInPixels
- // {__z_} = -4.0/screenWidthInPixels
- // {___w} = -4.0/screenHeightInPixels
+ // {__z_} = -4.0/screenWidthInPixels
+ // {___w} = -4.0/screenHeightInPixels
FxaaFloat4 fxaaConsole360RcpFrameOpt2,
//
// Only used on FXAA Quality.
@@ -844,7 +844,7 @@ FxaaFloat4 FxaaPixelShader(
// 0.333 - too little (faster)
// 0.250 - low quality
// 0.166 - default
- // 0.125 - high quality
+ // 0.125 - high quality
// 0.063 - overkill (slower)
FxaaFloat fxaaQualityEdgeThreshold,
//
@@ -862,7 +862,7 @@ FxaaFloat4 FxaaPixelShader(
// Tune by looking at mostly non-green content,
// then start at zero and increase until aliasing is a problem.
FxaaFloat fxaaQualityEdgeThresholdMin,
- //
+ //
// Only used on FXAA Console.
// This used to be the FXAA_CONSOLE__EDGE_SHARPNESS define.
// It is here now to allow easier tuning.
@@ -897,7 +897,7 @@ FxaaFloat4 FxaaPixelShader(
// Trims the algorithm from processing darks.
// The console setting has a different mapping than the quality setting.
// This only applies when FXAA_EARLY_EXIT is 1.
- // This does not apply to PS3,
+ // This does not apply to PS3,
// PS3 was simplified to avoid more shader instructions.
// 0.06 - faster but more aliasing in darks
// 0.05 - default
@@ -909,7 +909,7 @@ FxaaFloat4 FxaaPixelShader(
// Tune by looking at mostly non-green content,
// then start at zero and increase until aliasing is a problem.
FxaaFloat fxaaConsoleEdgeThresholdMin,
- //
+ //
// Extra constants for 360 FXAA Console only.
// Use zeros or anything else for other platforms.
// These must be in physical constant registers and NOT immedates.
@@ -1286,11 +1286,11 @@ FxaaFloat4 FxaaPixelShader(
/*============================================================================
FXAA3 CONSOLE - PC VERSION
-
+
------------------------------------------------------------------------------
Instead of using this on PC, I'd suggest just using FXAA Quality with
#define FXAA_QUALITY__PRESET 10
-Or
+Or
#define FXAA_QUALITY__PRESET 20
Either are higher qualilty and almost as fast as this on modern PC GPUs.
============================================================================*/
@@ -1379,7 +1379,7 @@ FxaaFloat4 FxaaPixelShader(
/*============================================================================
- FXAA3 CONSOLE - 360 PIXEL SHADER
+ FXAA3 CONSOLE - 360 PIXEL SHADER
------------------------------------------------------------------------------
This optimized version thanks to suggestions from Andy Luedke.
@@ -1414,14 +1414,14 @@ float4 FxaaPixelShader(
/*--------------------------------------------------------------------------*/
float4 lumaNwNeSwSe;
#if (FXAA_GREEN_AS_LUMA == 0)
- asm {
+ asm {
tfetch2D lumaNwNeSwSe.w___, tex, pos.xy, OffsetX = -0.5, OffsetY = -0.5, UseComputedLOD=false
tfetch2D lumaNwNeSwSe._w__, tex, pos.xy, OffsetX = 0.5, OffsetY = -0.5, UseComputedLOD=false
tfetch2D lumaNwNeSwSe.__w_, tex, pos.xy, OffsetX = -0.5, OffsetY = 0.5, UseComputedLOD=false
tfetch2D lumaNwNeSwSe.___w, tex, pos.xy, OffsetX = 0.5, OffsetY = 0.5, UseComputedLOD=false
};
#else
- asm {
+ asm {
tfetch2D lumaNwNeSwSe.y___, tex, pos.xy, OffsetX = -0.5, OffsetY = -0.5, UseComputedLOD=false
tfetch2D lumaNwNeSwSe._y__, tex, pos.xy, OffsetX = 0.5, OffsetY = -0.5, UseComputedLOD=false
tfetch2D lumaNwNeSwSe.__y_, tex, pos.xy, OffsetX = -0.5, OffsetY = 0.5, UseComputedLOD=false
@@ -1442,7 +1442,7 @@ float4 FxaaPixelShader(
#else
float lumaMinM = min(lumaMin, rgbyM.y);
float lumaMaxM = max(lumaMax, rgbyM.y);
- #endif
+ #endif
if((lumaMaxM - lumaMinM) < max(fxaaConsoleEdgeThresholdMin, lumaMax * fxaaConsoleEdgeThreshold)) return rgbyM;
/*--------------------------------------------------------------------------*/
float2 dir;
@@ -1591,7 +1591,7 @@ Pass | Unit | uOp | PC: Op
| | |
13 | SCT0 | mad | 48: ADDxc0_s rc, h2, h2.w---;
| SCB0/1 | mul | 49: MOVh h0(NE0.xxxx), h1;
-
+
Pass SCT TEX SCB
1: 0% 100% 25%
2: 0% 100% 25%
@@ -1677,7 +1677,7 @@ half4 FxaaPixelShader(
#else
dir.x += lumaSw.y;
dir.z += lumaSw.y;
- #endif
+ #endif
/*--------------------------------------------------------------------------*/
// (3)
half4 lumaNw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xy, 0, 0));
@@ -1740,7 +1740,7 @@ half4 FxaaPixelShader(
#else
half lumaMin = min(min(lumaNw.y, lumaSw.y), min(lumaNe.y, lumaSe.y));
half lumaMax = max(max(lumaNw.y, lumaSw.y), max(lumaNe.y, lumaSe.y));
- #endif
+ #endif
rgby2 = (rgby2 + rgby1) * 0.5;
/*--------------------------------------------------------------------------*/
// (12)
@@ -1896,7 +1896,7 @@ Pass | Unit | uOp | PC: Op
| | |
15 | SCT0/1 | mul | 55: MOVh h0(NE0.wwww), h2;
| SCB0/1 | mul | 56: MOVh h0(NE0.xxxx), h1;
-
+
Pass SCT TEX SCB
1: 0% 100% 25%
2: 0% 100% 25%
@@ -2096,28 +2096,28 @@ uniform vec4 rcp_frame_opt2;
in vec2 vary_fragcoord;
in vec2 vary_tc;
-void main()
+void main()
{
- vec4 diff = FxaaPixelShader(vary_tc, //pos
- vec4(vary_fragcoord.xy, 0, 0), //fxaaConsolePosPos
- diffuseMap, //tex
- diffuseMap,
- diffuseMap,
- rcp_screen_res, //fxaaQualityRcpFrame
- vec4(0,0,0,0), //fxaaConsoleRcpFrameOpt
- rcp_frame_opt, //fxaaConsoleRcpFrameOpt2
- rcp_frame_opt2, //fxaaConsole360RcpFrameOpt2
- 0.75, //fxaaQualitySubpix
- 0.07, //fxaaQualityEdgeThreshold
- 0.03, //fxaaQualityEdgeThresholdMin
- 8.0, //fxaaConsoleEdgeSharpness
- 0.125, //fxaaConsoleEdgeThreshold
- 0.05, //fxaaConsoleEdgeThresholdMin
- vec4(0,0,0,0)); //fxaaConsole360ConstDir
+ vec4 diff = FxaaPixelShader(vary_tc, //pos
+ vec4(vary_fragcoord.xy, 0, 0), //fxaaConsolePosPos
+ diffuseMap, //tex
+ diffuseMap,
+ diffuseMap,
+ rcp_screen_res, //fxaaQualityRcpFrame
+ vec4(0,0,0,0), //fxaaConsoleRcpFrameOpt
+ rcp_frame_opt, //fxaaConsoleRcpFrameOpt2
+ rcp_frame_opt2, //fxaaConsole360RcpFrameOpt2
+ 0.75, //fxaaQualitySubpix
+ 0.07, //fxaaQualityEdgeThreshold
+ 0.03, //fxaaQualityEdgeThresholdMin
+ 8.0, //fxaaConsoleEdgeSharpness
+ 0.125, //fxaaConsoleEdgeThreshold
+ 0.05, //fxaaConsoleEdgeThresholdMin
+ vec4(0,0,0,0)); //fxaaConsole360ConstDir
frag_color = diff;
-
+
gl_FragDepth = texture(depthMap, vary_fragcoord.xy).r;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/genbrdflutF.glsl b/indra/newview/app_settings/shaders/class1/deferred/genbrdflutF.glsl
index e40d070268..f57b10b720 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/genbrdflutF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/genbrdflutF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class1/deferred/genbrdflut.glsl
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -60,82 +60,82 @@ const float PI = 3.1415926536;
// Based omn http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/
float random(vec2 co)
{
- float a = 12.9898;
- float b = 78.233;
- float c = 43758.5453;
- float dt= dot(co.xy ,vec2(a,b));
- float sn= mod(dt,3.14);
- return fract(sin(sn) * c);
+ float a = 12.9898;
+ float b = 78.233;
+ float c = 43758.5453;
+ float dt= dot(co.xy ,vec2(a,b));
+ float sn= mod(dt,3.14);
+ return fract(sin(sn) * c);
}
-vec2 hammersley2d(uint i, uint N)
+vec2 hammersley2d(uint i, uint N)
{
- // Radical inverse based on http://holger.dammertz.org/stuff/notes_HammersleyOnHemisphere.html
- uint bits = (i << 16u) | (i >> 16u);
- bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
- bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
- bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
- bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
- float rdi = float(bits) * 2.3283064365386963e-10;
- return vec2(float(i) /float(N), rdi);
+ // Radical inverse based on http://holger.dammertz.org/stuff/notes_HammersleyOnHemisphere.html
+ uint bits = (i << 16u) | (i >> 16u);
+ bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
+ bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
+ bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
+ bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
+ float rdi = float(bits) * 2.3283064365386963e-10;
+ return vec2(float(i) /float(N), rdi);
}
// Based on http://blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_slides.pdf
-vec3 importanceSample_GGX(vec2 Xi, float roughness, vec3 normal)
+vec3 importanceSample_GGX(vec2 Xi, float roughness, vec3 normal)
{
- // Maps a 2D point to a hemisphere with spread based on roughness
- float alpha = roughness * roughness;
- float phi = 2.0 * PI * Xi.x + random(normal.xz) * 0.1;
- float cosTheta = sqrt((1.0 - Xi.y) / (1.0 + (alpha*alpha - 1.0) * Xi.y));
- float sinTheta = sqrt(1.0 - cosTheta * cosTheta);
- vec3 H = vec3(sinTheta * cos(phi), sinTheta * sin(phi), cosTheta);
-
- // Tangent space
- vec3 up = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
- vec3 tangentX = normalize(cross(up, normal));
- vec3 tangentY = normalize(cross(normal, tangentX));
-
- // Convert to world Space
- return normalize(tangentX * H.x + tangentY * H.y + normal * H.z);
+ // Maps a 2D point to a hemisphere with spread based on roughness
+ float alpha = roughness * roughness;
+ float phi = 2.0 * PI * Xi.x + random(normal.xz) * 0.1;
+ float cosTheta = sqrt((1.0 - Xi.y) / (1.0 + (alpha*alpha - 1.0) * Xi.y));
+ float sinTheta = sqrt(1.0 - cosTheta * cosTheta);
+ vec3 H = vec3(sinTheta * cos(phi), sinTheta * sin(phi), cosTheta);
+
+ // Tangent space
+ vec3 up = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
+ vec3 tangentX = normalize(cross(up, normal));
+ vec3 tangentY = normalize(cross(normal, tangentX));
+
+ // Convert to world Space
+ return normalize(tangentX * H.x + tangentY * H.y + normal * H.z);
}
// Geometric Shadowing function
float G_SchlicksmithGGX(float dotNL, float dotNV, float roughness)
{
- float k = (roughness * roughness) / 2.0;
- float GL = dotNL / (dotNL * (1.0 - k) + k);
- float GV = dotNV / (dotNV * (1.0 - k) + k);
- return GL * GV;
+ float k = (roughness * roughness) / 2.0;
+ float GL = dotNL / (dotNL * (1.0 - k) + k);
+ float GV = dotNV / (dotNV * (1.0 - k) + k);
+ return GL * GV;
}
vec2 BRDF(float NoV, float roughness)
{
- // Normal always points along z-axis for the 2D lookup
- const vec3 N = vec3(0.0, 0.0, 1.0);
- vec3 V = vec3(sqrt(1.0 - NoV*NoV), 0.0, NoV);
-
- vec2 LUT = vec2(0.0);
- for(uint i = 0u; i < NUM_SAMPLES; i++) {
- vec2 Xi = hammersley2d(i, NUM_SAMPLES);
- vec3 H = importanceSample_GGX(Xi, roughness, N);
- vec3 L = 2.0 * dot(V, H) * H - V;
-
- float dotNL = max(dot(N, L), 0.0);
- float dotNV = max(dot(N, V), 0.0);
- float dotVH = max(dot(V, H), 0.0);
- float dotNH = max(dot(H, N), 0.0);
-
- if (dotNL > 0.0) {
- float G = G_SchlicksmithGGX(dotNL, dotNV, roughness);
- float G_Vis = (G * dotVH) / (dotNH * dotNV);
- float Fc = pow(1.0 - dotVH, 5.0);
- LUT += vec2((1.0 - Fc) * G_Vis, Fc * G_Vis);
- }
- }
- return LUT / float(NUM_SAMPLES);
+ // Normal always points along z-axis for the 2D lookup
+ const vec3 N = vec3(0.0, 0.0, 1.0);
+ vec3 V = vec3(sqrt(1.0 - NoV*NoV), 0.0, NoV);
+
+ vec2 LUT = vec2(0.0);
+ for(uint i = 0u; i < NUM_SAMPLES; i++) {
+ vec2 Xi = hammersley2d(i, NUM_SAMPLES);
+ vec3 H = importanceSample_GGX(Xi, roughness, N);
+ vec3 L = 2.0 * dot(V, H) * H - V;
+
+ float dotNL = max(dot(N, L), 0.0);
+ float dotNV = max(dot(N, V), 0.0);
+ float dotVH = max(dot(V, H), 0.0);
+ float dotNH = max(dot(H, N), 0.0);
+
+ if (dotNL > 0.0) {
+ float G = G_SchlicksmithGGX(dotNL, dotNV, roughness);
+ float G_Vis = (G * dotVH) / (dotNH * dotNV);
+ float Fc = pow(1.0 - dotVH, 5.0);
+ LUT += vec2((1.0 - Fc) * G_Vis, Fc * G_Vis);
+ }
+ }
+ return LUT / float(NUM_SAMPLES);
}
-void main()
+void main()
{
- outColor = vec4(BRDF(vary_uv.s, 1.0-vary_uv.t), 0.0, 1.0);
+ outColor = vec4(BRDF(vary_uv.s, 1.0-vary_uv.t), 0.0, 1.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl b/indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl
index 3a1572996f..a609776176 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class3\deferred\genbrdflutV.glsl
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -31,9 +31,9 @@ out vec2 vary_uv;
void main()
{
- //transform vertex
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_uv = position.xy*0.5+0.5;
+ //transform vertex
+ vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_uv = position.xy*0.5+0.5;
- gl_Position = vec4(position.xyz, 1.0);
+ gl_Position = vec4(position.xyz, 1.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl
index 748fcbed80..5c09950712 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file highlightF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
out vec4 frag_data[4];
uniform vec4 color;
@@ -30,10 +30,10 @@ uniform sampler2D diffuseMap;
in vec2 vary_texcoord0;
-void main()
+void main()
{
- frag_data[0] = color*texture(diffuseMap, vary_texcoord0.xy);
- frag_data[1] = vec4(0.0);
- frag_data[2] = vec4(0.0, 1.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS);
+ frag_data[0] = color*texture(diffuseMap, vary_texcoord0.xy);
+ frag_data[1] = vec4(0.0);
+ frag_data[2] = vec4(0.0, 1.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS);
frag_data[3] = vec4(0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl
index 444c54a31e..6af0757143 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file impostorV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -33,7 +33,7 @@ out vec2 vary_texcoord0;
void main()
{
- //transform vertex
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+ //transform vertex
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index 4dee23372f..c23729ef30 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -39,7 +39,7 @@ void main()
{
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
frag_color = vec4(0.5, 0, 1, 0.5);
-#else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer
+#else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer
// deferred path // See: C++: addDeferredAttachment(), shader: softenLightF.glsl
frag_data[0] = vec4(0.5, 0, 1, 0); // gbuffer is sRGB for legacy materials
frag_data[1] = vec4(0); // XYZ = Specular color. W = Specular exponent.
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl
index c2a1dccb33..8d9df7e926 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class1\deferred\moonV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, 2020 Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
diff --git a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl
index 05dced0026..902746366d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file normgenF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
/*[EXTRA_CODE_HERE]*/
out vec4 frag_color;
@@ -37,18 +37,18 @@ uniform float norm_scale;
void main()
{
- float c = texture(alphaMap, vary_texcoord0).r;
-
- vec3 right = vec3(norm_scale, 0, (texture(alphaMap, vary_texcoord0+vec2(stepX, 0)).r-c)*255);
- vec3 left = vec3(-norm_scale, 0, (texture(alphaMap, vary_texcoord0-vec2(stepX, 0)).r-c)*255);
- vec3 up = vec3(0, -norm_scale, (texture(alphaMap, vary_texcoord0-vec2(0, stepY)).r-c)*255);
- vec3 down = vec3(0, norm_scale, (texture(alphaMap, vary_texcoord0+vec2(0, stepY)).r-c)*255);
-
- vec3 norm = cross(right, down) + cross(down, left) + cross(left,up) + cross(up, right);
-
- norm = normalize(norm);
- norm *= 0.5;
- norm += 0.5;
-
- frag_color = vec4(norm, c);
+ float c = texture(alphaMap, vary_texcoord0).r;
+
+ vec3 right = vec3(norm_scale, 0, (texture(alphaMap, vary_texcoord0+vec2(stepX, 0)).r-c)*255);
+ vec3 left = vec3(-norm_scale, 0, (texture(alphaMap, vary_texcoord0-vec2(stepX, 0)).r-c)*255);
+ vec3 up = vec3(0, -norm_scale, (texture(alphaMap, vary_texcoord0-vec2(0, stepY)).r-c)*255);
+ vec3 down = vec3(0, norm_scale, (texture(alphaMap, vary_texcoord0+vec2(0, stepY)).r-c)*255);
+
+ vec3 norm = cross(right, down) + cross(down, left) + cross(left,up) + cross(up, right);
+
+ norm = normalize(norm);
+ norm *= 0.5;
+ norm += 0.5;
+
+ frag_color = vec4(norm, c);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl b/indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl
index 7896659ad3..135ebf9418 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file normgenV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
in vec3 position;
in vec2 texcoord0;
@@ -31,6 +31,6 @@ out vec2 vary_texcoord0;
void main()
{
- gl_Position = vec4(position.x*2.0-1.0, position.y*2.0-1.0, -1.0, 1.0);
- vary_texcoord0 = texcoord0;
+ gl_Position = vec4(position.x*2.0-1.0, position.y*2.0-1.0, -1.0, 1.0);
+ vary_texcoord0 = texcoord0;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl
index 79425ad716..dbaab9bbda 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file pbrShadowAlphaBlendF.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -33,7 +33,7 @@ in vec4 vertex_color;
in vec2 vary_texcoord0;
uniform float minimum_alpha;
-void main()
+void main()
{
float alpha = texture(diffuseMap,vary_texcoord0.xy).a;
@@ -52,5 +52,5 @@ void main()
}
}
- frag_color = vec4(1,1,1,1);
+ frag_color = vec4(1,1,1,1);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl
index 1d1545be7e..c1fb9f5d84 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file pbrShadowAlphaMaskF.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -33,7 +33,7 @@ in vec4 vertex_color;
in vec2 vary_texcoord0;
uniform float minimum_alpha;
-void main()
+void main()
{
float alpha = texture(diffuseMap,vary_texcoord0.xy).a;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskV.glsl
index 4fb5fbcf06..0cfe3c9a5f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file pbrShadowAlphaMaskV.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -67,7 +67,7 @@ void main()
post_pos = pos;
gl_Position = pos;
-
+
passTextureIndex();
vary_texcoord0 = texture_transform(texcoord0, texture_base_color_transform, texture_matrix0);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl
index 2ccd3fd962..566f4f9c2a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file pbralphaF.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
index 6b960fae33..d0fc362db9 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class1\deferred\pbralphaV.glsl
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -77,13 +77,13 @@ vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] kh
void main()
{
#ifdef HAS_SKIN
- mat4 mat = getObjectSkinnedTransform();
- mat = modelview_matrix * mat;
- vec3 pos = (mat*vec4(position.xyz,1.0)).xyz;
- vary_position = pos;
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+ vec3 pos = (mat*vec4(position.xyz,1.0)).xyz;
+ vary_position = pos;
vec4 vert = projection_matrix * vec4(pos,1.0);
#else
- //transform vertex
+ //transform vertex
vec4 vert = modelview_projection_matrix * vec4(position.xyz, 1.0);
#endif
gl_Position = vert;
@@ -96,11 +96,11 @@ void main()
emissive_texcoord = texture_transform(texcoord0, texture_emissive_transform, texture_matrix0);
#ifdef HAS_SKIN
- vec3 n = (mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz;
- vec3 t = (mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz;
+ vec3 n = (mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz;
+ vec3 t = (mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz;
#else //HAS_SKIN
- vec3 n = normal_matrix * normal;
- vec3 t = normal_matrix * tangent.xyz;
+ vec3 n = normal_matrix * normal;
+ vec3 t = normal_matrix * tangent.xyz;
#endif //HAS_SKIN
n = normalize(n);
@@ -109,10 +109,10 @@ void main()
vary_sign = tangent.w;
vary_normal = n;
- vertex_color = diffuse_color;
+ vertex_color = diffuse_color;
#if !defined(HAS_SKIN)
- vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;
+ vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;
#endif
}
@@ -145,7 +145,7 @@ vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl
void main()
{
- //transform vertex
+ //transform vertex
vec4 vert = modelview_projection_matrix * vec4(position.xyz, 1.0);
gl_Position = vert;
vary_position = vert.xyz;
@@ -153,7 +153,7 @@ void main()
base_color_texcoord = texture_transform(texcoord0, texture_base_color_transform, texture_matrix0);
emissive_texcoord = texture_transform(texcoord0, texture_emissive_transform, texture_matrix0);
- vertex_color = diffuse_color;
+ vertex_color = diffuse_color;
}
#endif
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrglowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrglowF.glsl
index b74b2e6a83..0c52c924b0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrglowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrglowF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file pbrglowF.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrglowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrglowV.glsl
index 82a50a115c..f739099359 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrglowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrglowV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file pbgglowV.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -44,7 +44,7 @@ in vec2 texcoord0;
out vec2 base_color_texcoord;
out vec2 emissive_texcoord;
-
+
out vec4 vertex_emissive;
vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
@@ -61,7 +61,7 @@ void main()
gl_Position = projection_matrix*vec4(pos,1.0);
#else
//transform vertex
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
#endif
base_color_texcoord = texture_transform(texcoord0, texture_base_color_transform, texture_matrix0);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
index 86e3f1acda..9797bcd2ce 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file postDeferredF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -38,87 +38,87 @@ in vec2 vary_fragcoord;
void dofSample(inout vec4 diff, inout float w, float min_sc, vec2 tc)
{
- vec4 s = texture(diffuseRect, tc);
-
- float sc = abs(s.a*2.0-1.0)*max_cof;
-
- if (sc > min_sc) //sampled pixel is more "out of focus" than current sample radius
- {
- float wg = 0.25;
-
- // de-weight dull areas to make highlights 'pop'
- wg += s.r+s.g+s.b;
-
- diff += wg*s;
-
- w += wg;
- }
+ vec4 s = texture(diffuseRect, tc);
+
+ float sc = abs(s.a*2.0-1.0)*max_cof;
+
+ if (sc > min_sc) //sampled pixel is more "out of focus" than current sample radius
+ {
+ float wg = 0.25;
+
+ // de-weight dull areas to make highlights 'pop'
+ wg += s.r+s.g+s.b;
+
+ diff += wg*s;
+
+ w += wg;
+ }
}
void dofSampleNear(inout vec4 diff, inout float w, float min_sc, vec2 tc)
{
- vec4 s = texture(diffuseRect, tc);
+ vec4 s = texture(diffuseRect, tc);
- float wg = 0.25;
+ float wg = 0.25;
- // de-weight dull areas to make highlights 'pop'
- wg += s.r+s.g+s.b;
+ // de-weight dull areas to make highlights 'pop'
+ wg += s.r+s.g+s.b;
- diff += wg*s;
-
- w += wg;
+ diff += wg*s;
+
+ w += wg;
}
-void main()
+void main()
{
- vec2 tc = vary_fragcoord.xy;
-
- vec4 diff = texture(diffuseRect, vary_fragcoord.xy);
-
- {
- float w = 1.0;
-
- float sc = (diff.a*2.0-1.0)*max_cof;
-
- float PI = 3.14159265358979323846264;
-
- // sample quite uniformly spaced points within a circle, for a circular 'bokeh'
- if (sc > 0.5)
- {
- while (sc > 0.5)
- {
- int its = int(max(1.0,(sc*3.7)));
- for (int i=0; i<its; ++i)
- {
- float ang = sc+i*2*PI/its; // sc is added for rotary perturbance
- float samp_x = sc*sin(ang);
- float samp_y = sc*cos(ang);
- // you could test sample coords against an interesting non-circular aperture shape here, if desired.
- dofSampleNear(diff, w, sc, vary_fragcoord.xy + (vec2(samp_x,samp_y) / screen_res));
- }
- sc -= 1.0;
- }
- }
- else if (sc < -0.5)
- {
- sc = abs(sc);
- while (sc > 0.5)
- {
- int its = int(max(1.0,(sc*3.7)));
- for (int i=0; i<its; ++i)
- {
- float ang = sc+i*2*PI/its; // sc is added for rotary perturbance
- float samp_x = sc*sin(ang);
- float samp_y = sc*cos(ang);
- // you could test sample coords against an interesting non-circular aperture shape here, if desired.
- dofSample(diff, w, sc, vary_fragcoord.xy + (vec2(samp_x,samp_y) / screen_res));
- }
- sc -= 1.0;
- }
- }
-
- diff /= w;
- }
-
- frag_color = diff;
+ vec2 tc = vary_fragcoord.xy;
+
+ vec4 diff = texture(diffuseRect, vary_fragcoord.xy);
+
+ {
+ float w = 1.0;
+
+ float sc = (diff.a*2.0-1.0)*max_cof;
+
+ float PI = 3.14159265358979323846264;
+
+ // sample quite uniformly spaced points within a circle, for a circular 'bokeh'
+ if (sc > 0.5)
+ {
+ while (sc > 0.5)
+ {
+ int its = int(max(1.0,(sc*3.7)));
+ for (int i=0; i<its; ++i)
+ {
+ float ang = sc+i*2*PI/its; // sc is added for rotary perturbance
+ float samp_x = sc*sin(ang);
+ float samp_y = sc*cos(ang);
+ // you could test sample coords against an interesting non-circular aperture shape here, if desired.
+ dofSampleNear(diff, w, sc, vary_fragcoord.xy + (vec2(samp_x,samp_y) / screen_res));
+ }
+ sc -= 1.0;
+ }
+ }
+ else if (sc < -0.5)
+ {
+ sc = abs(sc);
+ while (sc > 0.5)
+ {
+ int its = int(max(1.0,(sc*3.7)));
+ for (int i=0; i<its; ++i)
+ {
+ float ang = sc+i*2*PI/its; // sc is added for rotary perturbance
+ float samp_x = sc*sin(ang);
+ float samp_y = sc*cos(ang);
+ // you could test sample coords against an interesting non-circular aperture shape here, if desired.
+ dofSample(diff, w, sc, vary_fragcoord.xy + (vec2(samp_x,samp_y) / screen_res));
+ }
+ sc -= 1.0;
+ }
+ }
+
+ diff /= w;
+ }
+
+ frag_color = diff;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
index bace9b8c90..07384ebe9b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file postDeferredNoDoFF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
/*[EXTRA_CODE_HERE]*/
out vec4 frag_color;
@@ -33,11 +33,11 @@ uniform sampler2D depthMap;
uniform vec2 screen_res;
in vec2 vary_fragcoord;
-void main()
+void main()
{
- vec4 diff = texture(diffuseRect, vary_fragcoord.xy);
-
- frag_color = diff;
+ vec4 diff = texture(diffuseRect, vary_fragcoord.xy);
+
+ frag_color = diff;
gl_FragDepth = texture(depthMap, vary_fragcoord.xy).r;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl
index 7e8a5d68d4..87f28621ae 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file postDeferredV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -31,8 +31,8 @@ uniform vec2 screen_res;
void main()
{
- //transform vertex
- vec4 pos = vec4(position.xyz, 1.0);
- gl_Position = pos;
- vary_fragcoord = (pos.xy*0.5+0.5);
+ //transform vertex
+ vec4 pos = vec4(position.xyz, 1.0);
+ gl_Position = pos;
+ vary_fragcoord = (pos.xy*0.5+0.5);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl
index 10b4b3e76c..09fe443e2d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file postDeferredV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -34,9 +34,9 @@ uniform vec2 screen_res;
void main()
{
- //transform vertex
- vec4 pos = vec4(position.xyz, 1.0);
- gl_Position = pos;
- vary_tc = (pos.xy*0.5+0.5)*tc_scale;
- vary_fragcoord = (pos.xy*0.5+0.5);
+ //transform vertex
+ vec4 pos = vec4(position.xyz, 1.0);
+ gl_Position = pos;
+ vary_tc = (pos.xy*0.5+0.5)*tc_scale;
+ vary_fragcoord = (pos.xy*0.5+0.5);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredVisualizeBuffers.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredVisualizeBuffers.glsl
index 2c17de311c..a539d5af90 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredVisualizeBuffers.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredVisualizeBuffers.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file postDeferredNoDoFF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
/*[EXTRA_CODE_HERE]*/
out vec4 frag_color;
@@ -32,10 +32,10 @@ uniform float mipLevel;
in vec2 vary_fragcoord;
-void main()
+void main()
{
- vec4 diff = textureLod(diffuseRect, vary_fragcoord.xy, mipLevel);
-
- frag_color = diff;
+ vec4 diff = textureLod(diffuseRect, vary_fragcoord.xy, mipLevel);
+
+ frag_color = diff;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl
index 1a85d70256..cf0595ee45 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl
@@ -25,7 +25,7 @@
// debug stub
-float random (vec2 uv)
+float random (vec2 uv)
{
return 0;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
index a8febabcc6..9db8f461dd 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file shadowAlphaMaskF.glsl
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -35,9 +35,9 @@ in vec4 vertex_color;
in vec2 vary_texcoord0;
uniform float minimum_alpha;
-void main()
+void main()
{
- float alpha = diffuseLookup(vary_texcoord0.xy).a;
+ float alpha = diffuseLookup(vary_texcoord0.xy).a;
if (alpha < minimum_alpha)
{
@@ -61,5 +61,5 @@ void main()
}
}
- frag_color = vec4(1,1,1,1);
+ frag_color = vec4(1,1,1,1);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
index 26db1a5d4d..665ff6d3df 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file shadowAlphaMaskV.glsl
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -47,26 +47,26 @@ void passTextureIndex();
void main()
{
- //transform vertex
+ //transform vertex
#if defined(HAS_SKIN)
- vec4 pre_pos = vec4(position.xyz, 1.0);
- mat4 mat = getObjectSkinnedTransform();
- mat = modelview_matrix * mat;
- vec4 pos = mat * pre_pos;
- pos = projection_matrix * pos;
+ vec4 pre_pos = vec4(position.xyz, 1.0);
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+ vec4 pos = mat * pre_pos;
+ pos = projection_matrix * pos;
#else
- vec4 pre_pos = vec4(position.xyz, 1.0);
- vec4 pos = modelview_projection_matrix * pre_pos;
+ vec4 pre_pos = vec4(position.xyz, 1.0);
+ vec4 pos = modelview_projection_matrix * pre_pos;
#endif
- target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
+ target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
+
+ post_pos = pos;
- post_pos = pos;
+ gl_Position = pos;
- gl_Position = pos;
-
- passTextureIndex();
+ passTextureIndex();
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vertex_color = diffuse_color;
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+ vertex_color = diffuse_color;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl
index 0f5f9ed289..1c169b3cc9 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file shadowCubeV.glsl
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -32,9 +32,9 @@ uniform vec3 box_size;
void main()
{
- //transform vertex
- vec3 p = position*box_size+box_center;
- vec4 pos = modelview_projection_matrix*vec4(p.xyz, 1.0);
+ //transform vertex
+ vec3 p = position*box_size+box_center;
+ vec4 pos = modelview_projection_matrix*vec4(p.xyz, 1.0);
- gl_Position = pos;
+ gl_Position = pos;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
index 370aa75d04..b55d769fd6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
@@ -1,31 +1,31 @@
-/**
+/**
* @file shadowF.glsl
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
out vec4 frag_color;
-void main()
+void main()
{
- frag_color = vec4(1,1,1,1);
+ frag_color = vec4(1,1,1,1);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl
index 9bbc63bce1..1485ea9121 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file shadowSkinnedV.glsl
*
* $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -32,12 +32,12 @@ mat4 getObjectSkinnedTransform();
void main()
{
- //transform vertex
- mat4 mat = getObjectSkinnedTransform();
-
- mat = modelview_matrix * mat;
- vec4 pos = (mat*vec4(position.xyz, 1.0));
- pos = projection_matrix*pos;
+ //transform vertex
+ mat4 mat = getObjectSkinnedTransform();
+
+ mat = modelview_matrix * mat;
+ vec4 pos = (mat*vec4(position.xyz, 1.0));
+ pos = projection_matrix*pos;
- gl_Position = pos;
+ gl_Position = pos;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
index ee3a5f1f31..16cc7cfbbc 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class1/deferred/shadowUtil.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -83,7 +83,7 @@ float pcfSpotShadow(sampler2DShadow shadowMap, vec4 stc, float bias_scale, vec2
vec2 off = 1.0/proj_shadow_res;
off.y *= 1.5;
-
+
shadow += texture(shadowMap, stc.xyz+vec3(off.x*2.0, off.y, 0.0));
shadow += texture(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0));
shadow += texture(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0));
@@ -112,7 +112,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen)
vec4 spos = vec4(shadow_pos.xyz, 1.0);
if (spos.z > -shadow_clip.w)
- {
+ {
vec4 lpos;
vec4 near_split = shadow_clip*-0.75;
vec4 far_split = shadow_clip*-1.25;
@@ -122,7 +122,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen)
if (spos.z < near_split.z)
{
lpos = shadow_matrix[3]*spos;
-
+
float w = 1.0;
w -= max(spos.z-far_split.z, 0.0)/transition_domain.z;
//w = clamp(w, 0.0, 1.0);
@@ -138,7 +138,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen)
if (spos.z < near_split.y && spos.z > far_split.z)
{
lpos = shadow_matrix[2]*spos;
-
+
float w = 1.0;
w -= max(spos.z-far_split.y, 0.0)/transition_domain.y;
w -= max(near_split.z-spos.z, 0.0)/transition_domain.z;
@@ -154,7 +154,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen)
if (spos.z < near_split.x && spos.z > far_split.y)
{
lpos = shadow_matrix[1]*spos;
-
+
float w = 1.0;
w -= max(spos.z-far_split.x, 0.0)/transition_domain.x;
w -= max(near_split.y-spos.z, 0.0)/transition_domain.y;
@@ -170,7 +170,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen)
if (spos.z > far_split.x)
{
lpos = shadow_matrix[0]*spos;
-
+
float w = 1.0;
w -= max(near_split.x-spos.z, 0.0)/transition_domain.x;
//w = clamp(w, 0.0, 1.0);
@@ -203,9 +203,9 @@ float sampleSpotShadow(vec3 pos, vec3 norm, int index, vec2 pos_screen)
vec4 spos = vec4(pos,1.0);
if (spos.z > -shadow_clip.w)
- {
+ {
vec4 lpos;
-
+
vec4 near_split = shadow_clip*-0.75;
vec4 far_split = shadow_clip*-1.25;
vec4 transition_domain = near_split-far_split;
@@ -216,7 +216,7 @@ float sampleSpotShadow(vec3 pos, vec3 norm, int index, vec2 pos_screen)
w -= max(spos.z-far_split.z, 0.0)/transition_domain.z;
if (index == 0)
- {
+ {
lpos = shadow_matrix[4]*spos;
shadow += pcfSpotShadow(shadowMap4, lpos, 0.8, spos.xy)*w;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
index bd62954ff8..5e1c502822 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file shadowV.glsl
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -29,6 +29,6 @@ in vec3 position;
void main()
{
- //transform vertex
- gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
+ //transform vertex
+ gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
index b35d10c8a0..6f45adc68d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file starsF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -44,15 +44,15 @@ float twinkle(){
// See:
// ALM off: class1/environment/starsF.glsl
// ALM on : class1/deferred/starsF.glsl
-void main()
+void main()
{
- // camera above water: class1\deferred\starsF.glsl
- // camera below water: class1\environment\starsF.glsl
+ // camera above water: class1\deferred\starsF.glsl
+ // camera below water: class1\environment\starsF.glsl
vec4 col_a = texture(diffuseMap, vary_texcoord0.xy);
vec4 col_b = texture(diffuseMap, vary_texcoord0.xy);
vec4 col = mix(col_b, col_a, blend_factor);
col.rgb *= vertex_color.rgb;
-
+
float factor = smoothstep(0.0f, 0.9f, custom_alpha);
col.a = (col.a * factor) * 32.0f;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl
index 726508607d..97ee437870 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file starsV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -37,18 +37,18 @@ out vec2 screenpos;
void main()
{
- //transform vertex
+ //transform vertex
vec4 pos = modelview_projection_matrix * vec4(position, 1.0);
-
- // smash to far clip plane to
+
+ // smash to far clip plane to
// avoid rendering on top of moon (do NOT write to gl_FragDepth, it's slow)
pos.z = pos.w;
- gl_Position = pos;
+ gl_Position = pos;
float t = mod(time, 1.25f);
screenpos = position.xy * vec2(t, t);
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vertex_color = diffuse_color;
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+ vertex_color = diffuse_color;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
index fd343ed2dc..e3441add35 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file sunDiscF.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
/*[EXTRA_CODE_HERE]*/
out vec4 frag_data[4];
@@ -35,7 +35,7 @@ uniform float blend_factor; // interp factor between sunDisc A/B
in vec2 vary_texcoord0;
in float sun_fade;
-void main()
+void main()
{
vec4 sunDiscA = texture(diffuseMap, vary_texcoord0.xy);
vec4 sunDiscB = texture(altDiffuseMap, vary_texcoord0.xy);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl
index 9a8d791a1d..ef45e6ab32 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file sunDiscV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -47,7 +47,7 @@ void main()
// smash to *almost* far clip plane -- behind clouds but in front of stars
pos.z = pos.w*0.999999;
gl_Position = pos;
-
+
calcAtmospherics(pos.xyz);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl
index 7dcab640f2..33a5efa45d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file treeShadowF.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -34,14 +34,14 @@ uniform sampler2D diffuseMap;
in vec2 vary_texcoord0;
-void main()
+void main()
{
- float alpha = texture(diffuseMap, vary_texcoord0.xy).a;
+ float alpha = texture(diffuseMap, vary_texcoord0.xy).a;
- if (alpha < minimum_alpha)
- {
- discard;
- }
+ if (alpha < minimum_alpha)
+ {
+ discard;
+ }
- frag_color = vec4(1,1,1,1);
+ frag_color = vec4(1,1,1,1);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowSkinnedV.glsl
index f5192c3009..f2c80072dc 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowSkinnedV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file treeShadowV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -26,7 +26,7 @@
uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 projection_matrix;
-
+
in vec3 position;
in vec2 texcoord0;
@@ -36,13 +36,13 @@ mat4 getObjectSkinnedTransform();
void main()
{
- //transform vertex
+ //transform vertex
mat4 mat = getObjectSkinnedTransform();
-
- mat = modelview_matrix * mat;
-
- vec4 pos = mat * vec4(position.xyz, 1.0);
+
+ mat = modelview_matrix * mat;
+
+ vec4 pos = mat * vec4(position.xyz, 1.0);
gl_Position = projection_matrix * pos;
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl
index 3102c870fc..8f359a0a3d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl
@@ -1,31 +1,31 @@
-/**
+/**
* @file treeShadowV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
-
+
in vec3 position;
in vec2 texcoord0;
@@ -33,8 +33,8 @@ out vec2 vary_texcoord0;
void main()
{
- //transform vertex
- gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+ //transform vertex
+ gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
+
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
}
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
index b5437d43d2..72eda80716 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file glowExtractF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
/*[EXTRA_CODE_HERE]*/
out vec4 frag_color;
@@ -42,12 +42,12 @@ in vec2 vary_texcoord0;
void main()
{
- vec4 col = texture(diffuseMap, vary_texcoord0.xy);
- /// CALCULATING LUMINANCE (Using NTSC lum weights)
- /// http://en.wikipedia.org/wiki/Luma_%28video%29
- float lum = smoothstep(minLuminance, minLuminance+1.0, dot(col.rgb, lumWeights ) );
- float warmth = smoothstep(minLuminance, minLuminance+1.0, max(col.r * warmthWeights.r, max(col.g * warmthWeights.g, col.b * warmthWeights.b)) );
-
+ vec4 col = texture(diffuseMap, vary_texcoord0.xy);
+ /// CALCULATING LUMINANCE (Using NTSC lum weights)
+ /// http://en.wikipedia.org/wiki/Luma_%28video%29
+ float lum = smoothstep(minLuminance, minLuminance+1.0, dot(col.rgb, lumWeights ) );
+ float warmth = smoothstep(minLuminance, minLuminance+1.0, max(col.r * warmthWeights.r, max(col.g * warmthWeights.g, col.b * warmthWeights.b)) );
+
#if HAS_NOISE
float TRUE_NOISE_RES = 128; // See mTrueNoiseMap
// *NOTE: Usually this is vary_fragcoord not vary_texcoord0, but glow extraction is in screen space
@@ -57,7 +57,7 @@ void main()
col.rgb += glow_noise / NOISE_DEPTH;
col.rgb = max(col.rgb, vec3(0));
#endif
- frag_color.rgb = col.rgb;
- frag_color.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha);
-
+ frag_color.rgb = col.rgb;
+ frag_color.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha);
+
}
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl
index ccda75596d..209c3081fb 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file glowExtractV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -29,9 +29,9 @@ in vec3 position;
out vec2 vary_texcoord0;
-void main()
+void main()
{
- gl_Position = vec4(position, 1.0);
-
- vary_texcoord0.xy = position.xy * 0.5 + 0.5;
+ gl_Position = vec4(position, 1.0);
+
+ vary_texcoord0.xy = position.xy * 0.5 + 0.5;
}
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
index 8718dd8b52..ce17dcf810 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file glowF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
out vec4 frag_color;
uniform sampler2D diffuseMap;
@@ -36,21 +36,21 @@ in vec4 vary_texcoord3;
void main()
{
- vec4 col = vec4(0.0, 0.0, 0.0, 0.0);
-
- // ATI compiler falls down on array initialization.
- float kern[8];
- kern[0] = 0.25; kern[1] = 0.5; kern[2] = 0.8; kern[3] = 1.0;
- kern[4] = 1.0; kern[5] = 0.8; kern[6] = 0.5; kern[7] = 0.25;
-
- col += kern[0] * texture(diffuseMap, vary_texcoord0.xy);
- col += kern[1] * texture(diffuseMap, vary_texcoord1.xy);
- col += kern[2] * texture(diffuseMap, vary_texcoord2.xy);
- col += kern[3] * texture(diffuseMap, vary_texcoord3.xy);
- col += kern[4] * texture(diffuseMap, vary_texcoord0.zw);
- col += kern[5] * texture(diffuseMap, vary_texcoord1.zw);
- col += kern[6] * texture(diffuseMap, vary_texcoord2.zw);
- col += kern[7] * texture(diffuseMap, vary_texcoord3.zw);
-
- frag_color = max(vec4(col.rgb * glowStrength, col.a), vec4(0));
+ vec4 col = vec4(0.0, 0.0, 0.0, 0.0);
+
+ // ATI compiler falls down on array initialization.
+ float kern[8];
+ kern[0] = 0.25; kern[1] = 0.5; kern[2] = 0.8; kern[3] = 1.0;
+ kern[4] = 1.0; kern[5] = 0.8; kern[6] = 0.5; kern[7] = 0.25;
+
+ col += kern[0] * texture(diffuseMap, vary_texcoord0.xy);
+ col += kern[1] * texture(diffuseMap, vary_texcoord1.xy);
+ col += kern[2] * texture(diffuseMap, vary_texcoord2.xy);
+ col += kern[3] * texture(diffuseMap, vary_texcoord3.xy);
+ col += kern[4] * texture(diffuseMap, vary_texcoord0.zw);
+ col += kern[5] * texture(diffuseMap, vary_texcoord1.zw);
+ col += kern[6] * texture(diffuseMap, vary_texcoord2.zw);
+ col += kern[7] * texture(diffuseMap, vary_texcoord3.zw);
+
+ frag_color = max(vec4(col.rgb * glowStrength, col.a), vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl
index 60ec4e6f3b..a824c69f0c 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file glowV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
uniform mat4 modelview_projection_matrix;
in vec3 position;
@@ -34,19 +34,19 @@ out vec4 vary_texcoord1;
out vec4 vary_texcoord2;
out vec4 vary_texcoord3;
-void main()
+void main()
{
- gl_Position = vec4(position, 1.0);
-
- vec2 texcoord = position.xy * 0.5 + 0.5;
-
-
- vary_texcoord0.xy = texcoord + glowDelta*(-3.5);
- vary_texcoord1.xy = texcoord + glowDelta*(-2.5);
- vary_texcoord2.xy = texcoord + glowDelta*(-1.5);
- vary_texcoord3.xy = texcoord + glowDelta*(-0.5);
- vary_texcoord0.zw = texcoord + glowDelta*(0.5);
- vary_texcoord1.zw = texcoord + glowDelta*(1.5);
- vary_texcoord2.zw = texcoord + glowDelta*(2.5);
- vary_texcoord3.zw = texcoord + glowDelta*(3.5);
+ gl_Position = vec4(position, 1.0);
+
+ vec2 texcoord = position.xy * 0.5 + 0.5;
+
+
+ vary_texcoord0.xy = texcoord + glowDelta*(-3.5);
+ vary_texcoord1.xy = texcoord + glowDelta*(-2.5);
+ vary_texcoord2.xy = texcoord + glowDelta*(-1.5);
+ vary_texcoord3.xy = texcoord + glowDelta*(-0.5);
+ vary_texcoord0.zw = texcoord + glowDelta*(0.5);
+ vary_texcoord1.zw = texcoord + glowDelta*(1.5);
+ vary_texcoord2.zw = texcoord + glowDelta*(2.5);
+ vary_texcoord3.zw = texcoord + glowDelta*(3.5);
}
diff --git a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
index e3fd10447e..7e1d906878 100644
--- a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file srgbF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -27,37 +27,37 @@
vec3 srgb_to_linear(vec3 cs)
{
- vec3 low_range = cs / vec3(12.92);
- vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
- bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
#ifdef OLD_SELECT
- vec3 result;
- result.r = lte.r ? low_range.r : high_range.r;
- result.g = lte.g ? low_range.g : high_range.g;
- result.b = lte.b ? low_range.b : high_range.b;
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
return result;
#else
- return mix(high_range, low_range, lte);
+ return mix(high_range, low_range, lte);
#endif
}
vec3 linear_to_srgb(vec3 cl)
{
- cl = clamp(cl, vec3(0), vec3(1));
- vec3 low_range = cl * 12.92;
- vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
- bvec3 lt = lessThan(cl,vec3(0.0031308));
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
#ifdef OLD_SELECT
- vec3 result;
- result.r = lt.r ? low_range.r : high_range.r;
- result.g = lt.g ? low_range.g : high_range.g;
- result.b = lt.b ? low_range.b : high_range.b;
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
return result;
#else
- return mix(high_range, low_range, lt);
+ return mix(high_range, low_range, lt);
#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
index 075397d96c..9f94bf57fc 100644
--- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file waterF.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl
index f796bb5f3f..20b61e9302 100644
--- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl
@@ -4,25 +4,25 @@
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
uniform vec4 waterPlane;
@@ -44,30 +44,30 @@ vec4 getWaterFogViewNoClip(vec3 pos)
float es = -(dot(view, waterPlane.xyz));
//find intersection point with water plane and eye vector
-
+
//get eye depth
float e0 = max(-waterPlane.w, 0.0);
-
+
vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0);
-
+
//get object depth
float depth = length(pos - int_v);
-
+
//get "thickness" of water
float l = max(depth, 0.1);
float kd = waterFogDensity;
float ks = waterFogKS;
vec4 kc = waterFogColor;
-
+
float F = 0.98;
-
+
float t1 = -kd * pow(F, ks * e0);
float t2 = kd + ks * es;
float t3 = pow(F, t2*l) - 1.0;
-
+
float L = min(t1/t2*t3, 1.0);
-
+
float D = pow(0.98, l*kd);
return vec4(srgb_to_linear(kc.rgb*L), D);
@@ -86,7 +86,7 @@ vec4 getWaterFogView(vec3 pos)
vec4 applyWaterFogView(vec3 pos, vec4 color)
{
vec4 fogged = getWaterFogView(pos);
-
+
color.rgb = color.rgb * fogged.a + fogged.rgb;
return color;
@@ -120,7 +120,7 @@ vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color)
if (eye_above_water)
{
if (!obj_above_water)
- {
+ {
color.rgb = applyWaterFogViewLinearNoClip(pos, color).rgb;
}
else
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl
index 5a3845b1a3..33f35aff2d 100644
--- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class1\environment\waterV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -48,62 +48,62 @@ out vec3 vary_tangent;
out vec3 vary_normal;
out vec2 vary_fragcoord;
-float wave(vec2 v, float t, float f, vec2 d, float s)
+float wave(vec2 v, float t, float f, vec2 d, float s)
{
return (dot(d, v)*f + t*s)*f;
}
void main()
{
- //transform vertex
- vec4 pos = vec4(position.xyz, 1.0);
- mat4 modelViewProj = modelview_projection_matrix;
-
+ //transform vertex
+ vec4 pos = vec4(position.xyz, 1.0);
+ mat4 modelViewProj = modelview_projection_matrix;
+
vary_position = (modelview_matrix * pos).xyz;
vary_light_dir = normal_matrix * lightDir;
vary_normal = normal_matrix * vec3(0, 0, 1);
vary_tangent = normal_matrix * vec3(1, 0, 0);
- vec4 oPosition;
-
- //get view vector
- vec3 oEyeVec;
- oEyeVec.xyz = pos.xyz-eyeVec;
-
- float d = length(oEyeVec.xy);
- float ld = min(d, 2560.0);
-
- pos.xy = eyeVec.xy + oEyeVec.xy/d*ld;
- view.xyz = oEyeVec;
-
- d = clamp(ld/1536.0-0.5, 0.0, 1.0);
- d *= d;
-
- oPosition = vec4(position, 1.0);
-// oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); // SL-11589 remove "U" shaped horizon
-
- oPosition = modelViewProj * oPosition;
-
- refCoord.xyz = oPosition.xyz + vec3(0,0,0.2);
-
- //get wave position parameter (create sweeping horizontal waves)
- vec3 v = pos.xyz;
- v.x += (cos(v.x*0.08/*+time*0.01*/)+sin(v.y*0.02))*6.0;
-
- //push position for further horizon effect.
- pos.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z);
- pos.w = 1.0;
- pos = modelview_matrix*pos;
-
- calcAtmospherics(pos.xyz);
-
- //pass wave parameters to pixel shader
- vec2 bigWave = (v.xy) * vec2(0.04,0.04) + waveDir1 * time * 0.055;
- //get two normal map (detail map) texture coordinates
- littleWave.xy = (v.xy) * vec2(0.45, 0.9) + waveDir2 * time * 0.13;
- littleWave.zw = (v.xy) * vec2(0.1, 0.2) + waveDir1 * time * 0.1;
- view.w = bigWave.y;
- refCoord.w = bigWave.x;
-
- gl_Position = oPosition;
+ vec4 oPosition;
+
+ //get view vector
+ vec3 oEyeVec;
+ oEyeVec.xyz = pos.xyz-eyeVec;
+
+ float d = length(oEyeVec.xy);
+ float ld = min(d, 2560.0);
+
+ pos.xy = eyeVec.xy + oEyeVec.xy/d*ld;
+ view.xyz = oEyeVec;
+
+ d = clamp(ld/1536.0-0.5, 0.0, 1.0);
+ d *= d;
+
+ oPosition = vec4(position, 1.0);
+// oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); // SL-11589 remove "U" shaped horizon
+
+ oPosition = modelViewProj * oPosition;
+
+ refCoord.xyz = oPosition.xyz + vec3(0,0,0.2);
+
+ //get wave position parameter (create sweeping horizontal waves)
+ vec3 v = pos.xyz;
+ v.x += (cos(v.x*0.08/*+time*0.01*/)+sin(v.y*0.02))*6.0;
+
+ //push position for further horizon effect.
+ pos.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z);
+ pos.w = 1.0;
+ pos = modelview_matrix*pos;
+
+ calcAtmospherics(pos.xyz);
+
+ //pass wave parameters to pixel shader
+ vec2 bigWave = (v.xy) * vec2(0.04,0.04) + waveDir1 * time * 0.055;
+ //get two normal map (detail map) texture coordinates
+ littleWave.xy = (v.xy) * vec2(0.45, 0.9) + waveDir2 * time * 0.13;
+ littleWave.zw = (v.xy) * vec2(0.1, 0.2) + waveDir1 * time * 0.1;
+ view.w = bigWave.y;
+ refCoord.w = bigWave.x;
+
+ gl_Position = oPosition;
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl
index a46e91c394..18fdf6be25 100644
--- a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file alphamaskF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -32,13 +32,13 @@ uniform float minimum_alpha;
in vec2 vary_texcoord0;
in vec4 vertex_color;
-void main()
+void main()
{
- vec4 col = vertex_color*texture(diffuseMap, vary_texcoord0.xy);
- if (col.a < minimum_alpha)
- {
- discard;
- }
+ vec4 col = vertex_color*texture(diffuseMap, vary_texcoord0.xy);
+ if (col.a < minimum_alpha)
+ {
+ discard;
+ }
- frag_color = max(col, vec4(0));
+ frag_color = max(col, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/alphamaskV.glsl b/indra/newview/app_settings/shaders/class1/interface/alphamaskV.glsl
index a8dac55130..0306d5fc5a 100644
--- a/indra/newview/app_settings/shaders/class1/interface/alphamaskV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/alphamaskV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file alphamaskV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -35,8 +35,8 @@ out vec2 vary_texcoord0;
void main()
{
- gl_Position = modelview_projection_matrix * vec4(position, 1);
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vertex_color = diffuse_color;
+ gl_Position = modelview_projection_matrix * vec4(position, 1);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+ vertex_color = diffuse_color;
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl b/indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl
index 06b19c22c9..748a789bc1 100644
--- a/indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file benchmarkF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -29,7 +29,7 @@ uniform sampler2D diffuseMap;
in vec2 tc0;
-void main()
+void main()
{
- frag_color = texture(diffuseMap, tc0);
+ frag_color = texture(diffuseMap, tc0);
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/benchmarkV.glsl b/indra/newview/app_settings/shaders/class1/interface/benchmarkV.glsl
index cbcc6bef97..9bf6d140d9 100644
--- a/indra/newview/app_settings/shaders/class1/interface/benchmarkV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/benchmarkV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file benchmarkV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -31,8 +31,8 @@ out vec2 tc0;
void main()
{
- gl_Position = vec4(position, 1.0);
-
- tc0 = (position.xy*0.5+0.5);
+ gl_Position = vec4(position, 1.0);
+
+ tc0 = (position.xy*0.5+0.5);
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/clipF.glsl b/indra/newview/app_settings/shaders/class1/interface/clipF.glsl
index ee2d652f32..1b5415da3f 100644
--- a/indra/newview/app_settings/shaders/class1/interface/clipF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/clipF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file debugF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -31,12 +31,12 @@ uniform vec4 clip_plane;
in vec3 vary_position;
-void main()
+void main()
{
- if (dot(vary_position,clip_plane.xyz)+clip_plane.w < 0.0)
- {
- discard;
- }
+ if (dot(vary_position,clip_plane.xyz)+clip_plane.w < 0.0)
+ {
+ discard;
+ }
- frag_color = max(color, vec4(0));
+ frag_color = max(color, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/clipV.glsl b/indra/newview/app_settings/shaders/class1/interface/clipV.glsl
index 7dd2ef593f..e9a8444bb8 100644
--- a/indra/newview/app_settings/shaders/class1/interface/clipV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/clipV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file debugV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -32,7 +32,7 @@ out vec3 vary_position;
void main()
{
- vary_position = (modelview_matrix*vec4(position.xyz,1.0)).xyz;
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_position = (modelview_matrix*vec4(position.xyz,1.0)).xyz;
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/copyF.glsl b/indra/newview/app_settings/shaders/class1/interface/copyF.glsl
index 65d3c20091..edaa2488f0 100644
--- a/indra/newview/app_settings/shaders/class1/interface/copyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/copyF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file copyF.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -30,7 +30,7 @@ uniform sampler2D diffuseMap;
out vec4 frag_color;
-void main()
+void main()
{
frag_color = texture(diffuseMap, tc);
#if defined(COPY_DEPTH)
diff --git a/indra/newview/app_settings/shaders/class1/interface/copyV.glsl b/indra/newview/app_settings/shaders/class1/interface/copyV.glsl
index ace5da6578..e8cc189c61 100644
--- a/indra/newview/app_settings/shaders/class1/interface/copyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/copyV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file copyV.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -27,7 +27,7 @@
in vec3 position;
out vec2 tc;
-void main()
+void main()
{
tc = position.xy * 0.5 + 0.5;
gl_Position = vec4(position, 1.0);
diff --git a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl
index cefa429639..f863d1ad20 100644
--- a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file debugF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -27,7 +27,7 @@ out vec4 frag_color;
uniform vec4 color;
-void main()
+void main()
{
- frag_color = max(color, vec4(0));
+ frag_color = max(color, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl
index 2e32863109..82d1b6ca04 100644
--- a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file debugV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -41,7 +41,7 @@ void main()
vec4 pos = mat * vec4(position.xyz,1.0);
gl_Position = projection_matrix * pos;
#else
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl b/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl
index eca591d387..09eb7a6a6a 100644
--- a/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file gaussianF.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -37,12 +37,12 @@ in vec2 vary_texcoord0;
// get linear depth value given a depth buffer sample d and znear and zfar values
float linearDepth(float d, float znear, float zfar);
-void main()
+void main()
{
vec3 col = vec3(0,0,0);
float w[9] = float[9]( 0.0002, 0.0060, 0.0606, 0.2417, 0.3829, 0.2417, 0.0606, 0.0060, 0.0002 );
-
+
for (int i = 0; i < 9; ++i)
{
vec2 tc = vary_texcoord0 + (i-4)*direction*resScale;
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
index fa8aa5c7fe..ca000dcb23 100644
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file glowcombineF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -32,7 +32,7 @@ uniform sampler2D emissiveRect;
in vec2 tc;
-void main()
+void main()
{
- frag_color = texture(diffuseRect, tc) + texture(emissiveRect, tc);
+ frag_color = texture(diffuseRect, tc) + texture(emissiveRect, tc);
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
index 3d4035620f..6d34c8aefa 100644
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file glowcombineFXAAF.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
/*[EXTRA_CODE_HERE]*/
out vec4 frag_color;
@@ -33,9 +33,9 @@ uniform vec2 screen_res;
in vec2 vary_tc;
-void main()
+void main()
{
vec3 col = texture(diffuseRect, vary_tc).rgb;
-
+
frag_color = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144)));
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl
index fa67b13e4d..780624a402 100644
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file glowcombineFXAAV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -30,9 +30,9 @@ out vec2 vary_tc;
void main()
{
- vec4 pos = vec4(position.xyz, 1.0);
- gl_Position = pos;
+ vec4 pos = vec4(position.xyz, 1.0);
+ gl_Position = pos;
- vary_tc = pos.xy*0.5+0.5;
+ vary_tc = pos.xy*0.5+0.5;
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl
index 8fa08a18c3..03b70b6c47 100644
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file glowcombineV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
index 9bba1b2e18..c70acf4cde 100644
--- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file highlightF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
out vec4 frag_color;
uniform vec4 color;
@@ -30,7 +30,7 @@ uniform sampler2D diffuseMap;
in vec2 vary_texcoord0;
-void main()
+void main()
{
- frag_color = max(color*texture(diffuseMap, vary_texcoord0.xy), vec4(0));
+ frag_color = max(color*texture(diffuseMap, vary_texcoord0.xy), vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl
index 0253c7236d..993bfe1a30 100644
--- a/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file highlightV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -35,8 +35,8 @@ out vec2 vary_texcoord0;
void main()
{
- //transform vertex
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord1,0,1)).xy;
+ //transform vertex
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord1,0,1)).xy;
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl
index 9f7ff8337a..cf8fbf79eb 100644
--- a/indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file highlightV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -35,8 +35,8 @@ out vec2 vary_texcoord0;
void main()
{
- //transform vertex
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord2,0,1)).xy;
+ //transform vertex
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord2,0,1)).xy;
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl
index 481b7a3b1d..f97b2c4ae1 100644
--- a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file highlightV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -39,15 +39,15 @@ uniform mat4 modelview_matrix;
void main()
{
- //transform vertex
+ //transform vertex
#ifdef HAS_SKIN
mat4 mat = getObjectSkinnedTransform();
mat = modelview_matrix * mat;
vec4 pos = mat * vec4(position.xyz,1.0);
gl_Position = projection_matrix * pos;
#else
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
#endif
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/irradianceGenV.glsl b/indra/newview/app_settings/shaders/class1/interface/irradianceGenV.glsl
index 633c928e6b..1d37a16975 100644
--- a/indra/newview/app_settings/shaders/class1/interface/irradianceGenV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/irradianceGenV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file irradianceGenV.glsl
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -31,8 +31,8 @@ out vec3 vary_dir;
void main()
{
- gl_Position = vec4(position, 1.0);
+ gl_Position = vec4(position, 1.0);
- vary_dir = vec3(modelview_matrix * vec4(position, 1.0)).xyz;
+ vary_dir = vec3(modelview_matrix * vec4(position, 1.0)).xyz;
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionCubeV.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionCubeV.glsl
index 75ff19e470..f144ca558d 100644
--- a/indra/newview/app_settings/shaders/class1/interface/occlusionCubeV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/occlusionCubeV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file occlusionCubeV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -32,7 +32,7 @@ uniform vec3 box_size;
void main()
{
- vec3 p = position*box_size+box_center;
- gl_Position = modelview_projection_matrix * vec4(p.xyz, 1.0);
+ vec3 p = position*box_size+box_center;
+ gl_Position = modelview_projection_matrix * vec4(p.xyz, 1.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl
index f5d2804c7f..ee821d3884 100644
--- a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl
@@ -1,31 +1,31 @@
-/**
+/**
* @file occlusionF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
out vec4 frag_data[4];
-void main()
+void main()
{
// emissive red PBR material for debugging
frag_data[0] = vec4(0, 0, 0, 0);
diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl
index 1ff9c347b6..583e4d378c 100644
--- a/indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file occlusionSkinnedV.glsl
*
* $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -32,9 +32,9 @@ mat4 getObjectSkinnedTransform();
void main()
{
- mat4 mat = getObjectSkinnedTransform();
- mat = modelview_matrix * mat;
- vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
- gl_Position = projection_matrix*vec4(pos, 1.0);
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+ vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
+ gl_Position = projection_matrix*vec4(pos, 1.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl
index b44c746fa7..026467d916 100644
--- a/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file uiV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -29,6 +29,6 @@ in vec3 position;
void main()
{
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturefilterF.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturefilterF.glsl
index a85d055a5b..b3ba3c5f13 100644
--- a/indra/newview/app_settings/shaders/class1/interface/onetexturefilterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/onetexturefilterF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file onetexturefilterF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -30,16 +30,16 @@ uniform float tolerance;
in vec2 vary_texcoord0;
-void main()
+void main()
{
- frag_color = texture(tex0, vary_texcoord0.xy);
-
- if(frag_color[0] + frag_color[1] + frag_color[2] < tolerance)
- {
- discard;
- }
- else
- {
- frag_color[3] = 0.95f;
- }
+ frag_color = texture(tex0, vary_texcoord0.xy);
+
+ if(frag_color[0] + frag_color[1] + frag_color[2] < tolerance)
+ {
+ discard;
+ }
+ else
+ {
+ frag_color[3] = 0.95f;
+ }
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturefilterV.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturefilterV.glsl
index 1b8411603a..d2400dcb20 100644
--- a/indra/newview/app_settings/shaders/class1/interface/onetexturefilterV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/onetexturefilterV.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file onetexturefilterV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
uniform mat4 modelview_projection_matrix;
in vec3 position;
@@ -32,7 +32,7 @@ out vec2 vary_texcoord0;
void main()
{
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_texcoord0 = texcoord0;
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = texcoord0;
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/pathfindingF.glsl b/indra/newview/app_settings/shaders/class1/interface/pathfindingF.glsl
index fac22be6de..55a5c9ab8a 100644
--- a/indra/newview/app_settings/shaders/class1/interface/pathfindingF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/pathfindingF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file pathfindingF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -27,7 +27,7 @@ out vec4 frag_color;
in vec4 vertex_color;
-void main()
+void main()
{
- frag_color = vertex_color;
+ frag_color = vertex_color;
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/pathfindingNoNormalV.glsl b/indra/newview/app_settings/shaders/class1/interface/pathfindingNoNormalV.glsl
index 4f08df839d..f90eec554f 100644
--- a/indra/newview/app_settings/shaders/class1/interface/pathfindingNoNormalV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/pathfindingNoNormalV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file pathfindingV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -32,11 +32,11 @@ out vec4 vertex_color;
uniform float tint;
uniform float alpha_scale;
-
+
void main()
{
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vertex_color = vec4(diffuse_color.rgb * tint, diffuse_color.a*alpha_scale);
+ vertex_color = vec4(diffuse_color.rgb * tint, diffuse_color.a*alpha_scale);
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl b/indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl
index 9e77927cb8..a7e30cf2ef 100644
--- a/indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file pathfindingV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -34,21 +34,21 @@ out vec4 vertex_color;
uniform float tint;
uniform float ambiance;
uniform float alpha_scale;
-
+
void main()
{
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+
+ vec3 l1 = vec3(-0.75, 1, 1.0)*0.5;
+ vec3 l2 = vec3(0.5, -0.6, 0.4)*0.25;
+ vec3 l3 = vec3(0.5, -0.8, 0.3)*0.5;
- vec3 l1 = vec3(-0.75, 1, 1.0)*0.5;
- vec3 l2 = vec3(0.5, -0.6, 0.4)*0.25;
- vec3 l3 = vec3(0.5, -0.8, 0.3)*0.5;
+ float lit = max(dot(normal, l1), 0.0);
+ lit += max(dot(normal, l2), 0.0);
+ lit += max(dot(normal, l3), 0.0);
- float lit = max(dot(normal, l1), 0.0);
- lit += max(dot(normal, l2), 0.0);
- lit += max(dot(normal, l3), 0.0);
+ lit = clamp(lit, ambiance, 1.0);
- lit = clamp(lit, ambiance, 1.0);
-
- vertex_color = vec4(diffuse_color.rgb * tint * lit, diffuse_color.a*alpha_scale);
+ vertex_color = vec4(diffuse_color.rgb * tint * lit, diffuse_color.a*alpha_scale);
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenV.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenV.glsl
index 2c31e98838..145bf39fa0 100644
--- a/indra/newview/app_settings/shaders/class1/interface/radianceGenV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file radianceGenV.glsl
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -31,8 +31,8 @@ out vec3 vary_dir;
void main()
{
- gl_Position = vec4(position, 1.0);
+ gl_Position = vec4(position, 1.0);
- vary_dir = vec3(modelview_matrix * vec4(position, 1.0)).xyz;
+ vary_dir = vec3(modelview_matrix * vec4(position, 1.0)).xyz;
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl b/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl
index 45267e4403..69bee991f5 100644
--- a/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl
@@ -1,35 +1,35 @@
-/**
+/**
* @file reflectionmipF.glsl
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
out vec4 frag_color;
uniform sampler2D diffuseRect;
in vec2 vary_texcoord0;
-void main()
+void main()
{
vec3 col = texture(diffuseRect, vary_texcoord0.xy).rgb;
frag_color = vec4(col, 0.0);
diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
index a14334fd01..b7b2306412 100644
--- a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file twotextureaddF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -31,9 +31,9 @@ uniform vec4 color;
in vec2 vary_texcoord0;
-void main()
+void main()
{
- float alpha = texture(tex0, vary_texcoord0.xy).a * color.a;
+ float alpha = texture(tex0, vary_texcoord0.xy).a * color.a;
- frag_color = vec4(color.rgb, alpha);
+ frag_color = vec4(color.rgb, alpha);
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl
index b280fcdc15..9b0e35c555 100644
--- a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl
@@ -1,30 +1,30 @@
-/**
+/**
* @file solidcolorV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
uniform mat4 modelview_projection_matrix;
-
+
in vec3 position;
in vec2 texcoord0;
@@ -32,7 +32,7 @@ out vec2 vary_texcoord0;
void main()
{
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_texcoord0 = texcoord0;
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = texcoord0;
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl
index 7af7f20f85..6141e1ff9a 100644
--- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file splattexturerectV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -31,7 +31,7 @@ out vec2 vary_texcoord0;
void main()
{
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_texcoord0 = position.xy*0.5+0.5;
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = position.xy*0.5+0.5;
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl b/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl
index 6d51b898b7..8477e8eb97 100644
--- a/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file twotexturecompareF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -35,20 +35,20 @@ uniform float dither_scale_t;
in vec2 vary_texcoord0;
in vec2 vary_texcoord1;
-void main()
+void main()
{
- frag_color = abs(texture(tex0, vary_texcoord0.xy) - texture(tex1, vary_texcoord0.xy));
+ frag_color = abs(texture(tex0, vary_texcoord0.xy) - texture(tex1, vary_texcoord0.xy));
- vec2 dither_coord;
- dither_coord[0] = vary_texcoord0[0] * dither_scale_s;
- dither_coord[1] = vary_texcoord0[1] * dither_scale_t;
- vec4 dither_vec = texture(dither_tex, dither_coord.xy);
+ vec2 dither_coord;
+ dither_coord[0] = vary_texcoord0[0] * dither_scale_s;
+ dither_coord[1] = vary_texcoord0[1] * dither_scale_t;
+ vec4 dither_vec = texture(dither_tex, dither_coord.xy);
- for(int i = 0; i < 3; i++)
- {
- if(frag_color[i] < dither_vec[i] * dither_scale)
- {
- frag_color[i] = 0.f;
- }
- }
+ for(int i = 0; i < 3; i++)
+ {
+ if(frag_color[i] < dither_vec[i] * dither_scale)
+ {
+ frag_color[i] = 0.f;
+ }
+ }
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/twotexturecompareV.glsl b/indra/newview/app_settings/shaders/class1/interface/twotexturecompareV.glsl
index a103bff12d..f98ab5bb16 100644
--- a/indra/newview/app_settings/shaders/class1/interface/twotexturecompareV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/twotexturecompareV.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file twotexturecompareV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
uniform mat4 modelview_projection_matrix;
in vec3 position;
@@ -34,8 +34,8 @@ out vec2 vary_texcoord1;
void main()
{
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_texcoord0 = texcoord0;
- vary_texcoord1 = texcoord1;
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = texcoord0;
+ vary_texcoord1 = texcoord1;
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
index a29b848253..83fe1c505f 100644
--- a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file uiF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -30,7 +30,7 @@ uniform sampler2D diffuseMap;
in vec2 vary_texcoord0;
in vec4 vertex_color;
-void main()
+void main()
{
- frag_color = vertex_color*texture(diffuseMap, vary_texcoord0.xy);
+ frag_color = vertex_color*texture(diffuseMap, vary_texcoord0.xy);
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/uiV.glsl b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl
index 91a846b9fa..c56b122a78 100644
--- a/indra/newview/app_settings/shaders/class1/interface/uiV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file uiV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -35,8 +35,8 @@ out vec2 vary_texcoord0;
void main()
{
- gl_Position = modelview_projection_matrix * vec4(position, 1);
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vertex_color = diffuse_color;
+ gl_Position = modelview_projection_matrix * vec4(position, 1);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+ vertex_color = diffuse_color;
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
index 6535c0835e..c7cb076099 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file class1\lighting\lightAlphaMaskF.glsl
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
out vec4 frag_color;
uniform float minimum_alpha;
@@ -33,20 +33,20 @@ vec3 scaleSoftClip(vec3 light);
in vec4 vertex_color;
in vec2 vary_texcoord0;
-void default_lighting()
+void default_lighting()
{
- vec4 color = diffuseLookup(vary_texcoord0.xy);
-
- if (color.a < minimum_alpha)
- {
- discard;
- }
-
- color *= vertex_color;
-
- color.rgb = atmosLighting(color.rgb);
- color.rgb = scaleSoftClip(color.rgb);
-
- frag_color = max(color, vec4(0));
+ vec4 color = diffuseLookup(vary_texcoord0.xy);
+
+ if (color.a < minimum_alpha)
+ {
+ discard;
+ }
+
+ color *= vertex_color;
+
+ color.rgb = atmosLighting(color.rgb);
+ color.rgb = scaleSoftClip(color.rgb);
+
+ frag_color = max(color, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl
index 4dc67028d5..77324edcff 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class1\lighting\lightAlphaMaskNonIndexedF.glsl
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -35,21 +35,21 @@ vec3 scaleSoftClip(vec3 light);
in vec4 vertex_color;
in vec2 vary_texcoord0;
-void default_lighting()
+void default_lighting()
{
- vec4 color = texture(diffuseMap,vary_texcoord0.xy);
+ vec4 color = texture(diffuseMap,vary_texcoord0.xy);
- if (color.a < minimum_alpha)
- {
- discard;
- }
+ if (color.a < minimum_alpha)
+ {
+ discard;
+ }
- color *= vertex_color;
+ color *= vertex_color;
- color.rgb = atmosLighting(color.rgb);
+ color.rgb = atmosLighting(color.rgb);
- color.rgb = scaleSoftClip(color.rgb);
+ color.rgb = scaleSoftClip(color.rgb);
- frag_color = max(color, vec4(0));
+ frag_color = max(color, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl
index 2d1c7dadb0..e8523935ed 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class1\lighting\lightF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -31,14 +31,14 @@ in vec2 vary_texcoord0;
vec3 atmosLighting(vec3 light);
vec3 scaleSoftClip(vec3 light);
-void default_lighting()
+void default_lighting()
{
- vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color;
-
- color.rgb = atmosLighting(color.rgb);
+ vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color;
+
+ color.rgb = atmosLighting(color.rgb);
- color.rgb = scaleSoftClip(color.rgb);
+ color.rgb = scaleSoftClip(color.rgb);
- frag_color = max(color, vec4(0));
+ frag_color = max(color, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl
index 13a6dde4aa..6ca6c88289 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl
@@ -1,58 +1,58 @@
-/**
+/**
* @file class1/lighting\lightFuncSpecularV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
float calcDirectionalSpecular(vec3 view, vec3 n, vec3 l)
{
- return pow(max(dot(reflect(view, n),l), 0.0),8.0);
+ return pow(max(dot(reflect(view, n),l), 0.0),8.0);
}
float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da)
{
-
- specular.rgb += calcDirectionalSpecular(view,n,l)*lightCol*da;
- return max(dot(n,l),0.0);
+
+ specular.rgb += calcDirectionalSpecular(view,n,l)*lightCol*da;
+ return max(dot(n,l),0.0);
}
vec3 calcPointLightSpecular(inout vec4 specular, vec3 view, vec3 v, vec3 n, vec3 l, float r, float pw, vec3 lightCol)
{
- //get light vector
- vec3 lv = l-v;
-
- //get distance
- float d = length(lv);
-
- //normalize light vector
- lv *= 1.0/d;
-
- //distance attenuation
- float da = clamp(1.0/(r * d), 0.0, 1.0);
-
- //angular attenuation
-
- da *= calcDirectionalLightSpecular(specular, view, n, lv, lightCol, da);
-
- return da*lightCol;
+ //get light vector
+ vec3 lv = l-v;
+
+ //get distance
+ float d = length(lv);
+
+ //normalize light vector
+ lv *= 1.0/d;
+
+ //distance attenuation
+ float da = clamp(1.0/(r * d), 0.0, 1.0);
+
+ //angular attenuation
+
+ da *= calcDirectionalLightSpecular(specular, view, n, lv, lightCol, da);
+
+ return da*lightCol;
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
index 45701002b8..6ddf7b9417 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
@@ -1,58 +1,58 @@
-/**
+/**
* @file class1\lighting\lightFuncV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
float calcDirectionalLight(vec3 n, vec3 l)
{
- float a = max(dot(n,l),0.0);
- return a;
+ float a = max(dot(n,l),0.0);
+ return a;
}
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
- //get light vector
- vec3 lv = lp.xyz-v;
-
- //get distance
- float d = length(lv);
-
- //normalize light vector
- lv *= 1.0/d;
-
- //distance attenuation
- float da = clamp(1.0/(la * d), 0.0, 1.0);
-
- // spotlight coefficient.
- float spot = max(dot(-ln, lv), is_pointlight);
- da *= spot*spot; // GL_SPOT_EXPONENT=2
-
- //angular attenuation
- da *= calcDirectionalLight(n, lv);
-
- return da;
+ //get light vector
+ vec3 lv = lp.xyz-v;
+
+ //get distance
+ float d = length(lv);
+
+ //normalize light vector
+ lv *= 1.0/d;
+
+ //distance attenuation
+ float da = clamp(1.0/(la * d), 0.0, 1.0);
+
+ // spotlight coefficient.
+ float spot = max(dot(-ln, lv), is_pointlight);
+ da *= spot*spot; // GL_SPOT_EXPONENT=2
+
+ //angular attenuation
+ da *= calcDirectionalLight(n, lv);
+
+ return da;
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl
index cea08ecffd..95200444b9 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl
@@ -1,30 +1,30 @@
-/**
+/**
* @file class1\lighting\lightF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
out vec4 frag_color;
-
+
in vec4 vertex_color;
in vec2 vary_texcoord0;
@@ -33,14 +33,14 @@ uniform sampler2D diffuseMap;
vec3 atmosLighting(vec3 light);
vec3 scaleSoftClip(vec3 light);
-void default_lighting()
+void default_lighting()
{
- vec4 color = texture(diffuseMap,vary_texcoord0.xy) * vertex_color;
-
- color.rgb = atmosLighting(color.rgb);
+ vec4 color = texture(diffuseMap,vary_texcoord0.xy) * vertex_color;
+
+ color.rgb = atmosLighting(color.rgb);
- color.rgb = scaleSoftClip(color.rgb);
+ color.rgb = scaleSoftClip(color.rgb);
- frag_color = max(color, vec4(0));
+ frag_color = max(color, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl
index 06aed40e26..c510932930 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file class1\lighting\lightSpecularV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
// All lights, no specular highlights
@@ -31,6 +31,6 @@ vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor
vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor)
{
- return sumLightsSpecular(pos, norm, color, specularColor);
+ return sumLightsSpecular(pos, norm, color, specularColor);
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl
index 7c3697c333..ceb2bce4f1 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl
@@ -4,25 +4,25 @@
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da);
@@ -36,22 +36,22 @@ uniform vec3 light_diffuse[8];
vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor)
{
- vec4 col = vec4(0,0,0, color.a);
-
- vec3 view = normalize(pos);
-
- /// collect all the specular values from each calcXXXLightSpecular() function
- vec4 specularSum = vec4(0.0);
+ vec4 col = vec4(0,0,0, color.a);
+
+ vec3 view = normalize(pos);
+
+ /// collect all the specular values from each calcXXXLightSpecular() function
+ vec4 specularSum = vec4(0.0);
- col.rgb += light_diffuse[1].rgb * calcDirectionalLightSpecular(specularColor, view, norm, light_position[1].xyz,light_diffuse[1].rgb, 1.0);
- col.rgb = scaleDownLight(col.rgb);
- col.rgb += atmosAmbient();
- col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, light_position[0].xyz, atmosGetDiffuseSunlightColor(), 1.0));
+ col.rgb += light_diffuse[1].rgb * calcDirectionalLightSpecular(specularColor, view, norm, light_position[1].xyz,light_diffuse[1].rgb, 1.0);
+ col.rgb = scaleDownLight(col.rgb);
+ col.rgb += atmosAmbient();
+ col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, light_position[0].xyz, atmosGetDiffuseSunlightColor(), 1.0));
- col.rgb = min(col.rgb * color.rgb, 1.0);
- specularColor.rgb = min(specularColor.rgb * specularSum.rgb, 1.0);
+ col.rgb = min(col.rgb * color.rgb, 1.0);
+ specularColor.rgb = min(specularColor.rgb * specularSum.rgb, 1.0);
- col.rgb += specularColor.rgb;
+ col.rgb += specularColor.rgb;
- return col;
+ return col;
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl
index 75a327d3d7..a2521384b5 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl
@@ -4,25 +4,25 @@
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
uniform vec4 light_position[8];
uniform vec3 light_diffuse[8];
@@ -34,14 +34,14 @@ vec3 scaleDownLight(vec3 light);
vec4 sumLights(vec3 pos, vec3 norm, vec4 color)
{
- vec4 col = vec4(0);
- col.a = color.a;
-
- col.rgb = light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);
+ vec4 col = vec4(0);
+ col.a = color.a;
+
+ col.rgb = light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);
col.rgb += light_diffuse[1].rgb * sqrt(calcDirectionalLight(norm, -light_position[1].xyz)*0.5+0.25);
- col.rgb = min(col.rgb*color.rgb, 1.0);
- return col;
+ col.rgb = min(col.rgb*color.rgb, 1.0);
+ return col;
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl
index ff9aaf3357..6fe89b4f16 100644
--- a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file impostorF.glsl
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -33,12 +33,12 @@ in vec2 vary_texcoord0;
void main()
{
- vec4 color = texture(diffuseMap,vary_texcoord0.xy);
-
- if (color.a < minimum_alpha)
- {
- discard;
- }
+ vec4 color = texture(diffuseMap,vary_texcoord0.xy);
+
+ if (color.a < minimum_alpha)
+ {
+ discard;
+ }
- frag_color = max(color, vec4(0));
+ frag_color = max(color, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl
index cf3162f5f1..a56eeba63d 100644
--- a/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl
@@ -4,21 +4,21 @@
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -34,7 +34,7 @@ out vec2 vary_texcoord0;
void main()
{
- //transform vertex
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy;
+ //transform vertex
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy;
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl
index d90f9271dc..7c921abb80 100644
--- a/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file indexedTextureV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -29,6 +29,6 @@ flat out int vary_texture_index;
void passTextureIndex()
{
- vary_texture_index = texture_index;
+ vary_texture_index = texture_index;
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl b/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl
index 80ea286ac0..84b66b71f3 100644
--- a/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file nonindexedTextureV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
diff --git a/indra/newview/app_settings/shaders/class1/objects/previewF.glsl b/indra/newview/app_settings/shaders/class1/objects/previewF.glsl
index ec785cd1c0..89275bad59 100644
--- a/indra/newview/app_settings/shaders/class1/objects/previewF.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/previewF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file previewF.glsl
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -32,6 +32,6 @@ in vec2 vary_texcoord0;
void main()
{
- vec4 color = texture(diffuseMap,vary_texcoord0.xy) * vertex_color;
- frag_color = max(color, vec4(0));
+ vec4 color = texture(diffuseMap,vary_texcoord0.xy) * vertex_color;
+ frag_color = max(color, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/previewPhysicsF.glsl b/indra/newview/app_settings/shaders/class1/objects/previewPhysicsF.glsl
index e3e71202ae..974048cf91 100644
--- a/indra/newview/app_settings/shaders/class1/objects/previewPhysicsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/previewPhysicsF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file previewPhysicsF.glsl
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
diff --git a/indra/newview/app_settings/shaders/class1/objects/previewPhysicsV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewPhysicsV.glsl
index d8c74e8537..03a06f7ca3 100644
--- a/indra/newview/app_settings/shaders/class1/objects/previewPhysicsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/previewPhysicsV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file previewPhysicsV.glsl
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -36,7 +36,7 @@ out vec2 vary_texcoord0;
void main()
{
- //transform vertex
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+ //transform vertex
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
index f51b0f4d9e..f415253be9 100644
--- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file previewV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -38,7 +38,7 @@ out vec2 vary_texcoord0;
uniform vec4 light_position[8];
uniform vec3 light_direction[8];
-uniform vec3 light_attenuation[8];
+uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
//===================================================================================================
@@ -46,8 +46,8 @@ uniform vec3 light_diffuse[8];
//drivers that are picky about functions being declared but not defined even if they aren't called
float calcDirectionalLight(vec3 n, vec3 l)
{
- float a = max(dot(n,l),0.0);
- return a;
+ float a = max(dot(n,l),0.0);
+ return a;
}
//====================================================================================================
@@ -69,18 +69,18 @@ void main()
gl_Position = projection_matrix * pos;
norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz);
#else
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
norm = normalize(normal_matrix * normal);
#endif
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vec4 col = vec4(0,0,0,1);
+ vec4 col = vec4(0,0,0,1);
- // Collect normal lights (need to be divided by two, as we later multiply by 2)
- col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);
+ // Collect normal lights (need to be divided by two, as we later multiply by 2)
+ col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);
col.rgb += light_diffuse[2].rgb * calcDirectionalLight(norm, light_position[2].xyz);
col.rgb += light_diffuse[3].rgb * calcDirectionalLight(norm, light_position[3].xyz);
- vertex_color = col*color;
+ vertex_color = col*color;
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl
index 29a2ce617b..5dd8916fe4 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl
@@ -1,31 +1,31 @@
-/**
+/**
* @file simpleF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
void default_lighting();
-void main()
+void main()
{
- default_lighting();
+ default_lighting();
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl
index 07f5d250cf..a3aca25db2 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file simpleNoColorV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -43,17 +43,17 @@ void calcAtmospherics(vec3 inPositionEye);
void main()
{
- //transform vertex
- vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0));
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
- vec3 norm = normalize(normal_matrix * normal);
+ //transform vertex
+ vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0));
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+
+ vec3 norm = normalize(normal_matrix * normal);
+
+ calcAtmospherics(pos.xyz);
- calcAtmospherics(pos.xyz);
+ vec4 col = calcLighting(pos.xyz, norm, color);
+ vertex_color = col;
- vec4 col = calcLighting(pos.xyz, norm, color);
- vertex_color = col;
-
}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl
index 41a848a14f..a892ff9cdc 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class2\wl\atmosphericsF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -33,7 +33,7 @@ vec3 linear_to_srgb(vec3 col);
uniform float sky_hdr_scale;
vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)
-{
+{
light *= atten.r;
additive = srgb_to_linear(additive*2.0);
additive *= sky_hdr_scale;
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl
index 800d08047a..1e36a3adae 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl
@@ -4,21 +4,21 @@
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
index 4f88aed765..4d7f77edd5 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
@@ -4,25 +4,25 @@
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
// Output variables
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl
index 7b59e07243..1372ddbcfa 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl
@@ -4,21 +4,21 @@
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -46,7 +46,7 @@ void calcAtmospherics(vec3 inPositionEye) {
vec3 tmpamblit = vec3(1);
vec3 tmpaddlit = vec3(1);
vec3 tmpattenlit = vec3(1);
- vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
+ vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
calcAtmosphericVars(inPositionEye, light_dir, 1, tmpsunlit, tmpamblit, tmpaddlit, tmpattenlit);
setSunlitColor(tmpsunlit);
setAmblitColor(tmpamblit);
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl
index 9d5f60b313..642d0bc1e4 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl
@@ -1,48 +1,48 @@
-/**
+/**
* @file class2\wl\atmosphericVarsF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
in vec3 vary_AdditiveColor;
in vec3 vary_AtmosAttenuation;
vec3 getSunlitColor()
{
- return vec3(0,0,0);
+ return vec3(0,0,0);
}
vec3 getAmblitColor()
{
- return vec3(0,0,0);
+ return vec3(0,0,0);
}
vec3 getAdditiveColor()
{
- return vary_AdditiveColor;
+ return vary_AdditiveColor;
}
vec3 getAtmosAttenuation()
{
- return vary_AtmosAttenuation;
+ return vary_AtmosAttenuation;
}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
index 0617bc9908..5d770948c5 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file class2\wl\atmosphericVars.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
out vec3 vary_AdditiveColor;
out vec3 vary_AtmosAttenuation;
@@ -34,40 +34,40 @@ vec3 amblit_color;
vec3 getSunlitColor()
{
- return sunlit_color;
+ return sunlit_color;
}
vec3 getAmblitColor()
{
- return amblit_color;
+ return amblit_color;
}
vec3 getAdditiveColor()
{
- return additive_color;
+ return additive_color;
}
vec3 getAtmosAttenuation()
{
- return atmos_attenuation;
+ return atmos_attenuation;
}
void setSunlitColor(vec3 v)
{
- sunlit_color = v;
+ sunlit_color = v;
}
void setAmblitColor(vec3 v)
{
- amblit_color = v;
+ amblit_color = v;
}
void setAdditiveColor(vec3 v)
{
- additive_color = v;
- vary_AdditiveColor = v;
+ additive_color = v;
+ vary_AdditiveColor = v;
}
void setAtmosAttenuation(vec3 v)
{
- atmos_attenuation = v;
- vary_AtmosAttenuation = v;
+ atmos_attenuation = v;
+ vary_AtmosAttenuation = v;
}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl
index 027bfb866f..e881f82824 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class2\wl\gammaF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
diff --git a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
index 52e71edcac..d178bf22b6 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
@@ -37,7 +37,7 @@ void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit_linear)
{
ambenv = vec3(reflection_probe_ambiance * 0.25);
-
+
vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
vec3 env_vec = env_mat * refnormpersp;
glossenv = srgb_to_linear(texture(environmentMap, env_vec).rgb);
@@ -59,7 +59,7 @@ void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout
vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit_linear)
{
ambenv = vec3(reflection_probe_ambiance * 0.25);
-
+
vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
vec3 env_vec = env_mat * refnormpersp;
@@ -70,7 +70,7 @@ void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout
void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm)
{
-
+
}
void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity)
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
index d1db6dd943..e490ad72ee 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file softenLightF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -35,13 +35,13 @@ void setAdditiveColor(vec3 c);
void main()
{
- //transform vertex
- vec4 pos = vec4(position.xyz, 1.0);
- gl_Position = pos;
+ //transform vertex
+ vec4 pos = vec4(position.xyz, 1.0);
+ gl_Position = pos;
// appease OSX GLSL compiler/linker by touching all the varyings we said we would
setAtmosAttenuation(vec3(1));
setAdditiveColor(vec3(0));
- vary_fragcoord = (pos.xy*0.5+0.5);
+ vary_fragcoord = (pos.xy*0.5+0.5);
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl
index 5ae7f2c571..0e9f7bbfb2 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file sunLightV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -31,9 +31,9 @@ uniform vec2 screen_res;
void main()
{
- //transform vertex
- vec4 pos = vec4(position.xyz, 1.0);
- gl_Position = pos;
-
- vary_fragcoord = (pos.xy * 0.5 + 0.5);
+ //transform vertex
+ vec4 pos = vec4(position.xyz, 1.0);
+ gl_Position = pos;
+
+ vary_fragcoord = (pos.xy * 0.5 + 0.5);
}
diff --git a/indra/newview/app_settings/shaders/class2/interface/irradianceGenF.glsl b/indra/newview/app_settings/shaders/class2/interface/irradianceGenF.glsl
index 0753e73dc8..1d6d6fd514 100644
--- a/indra/newview/app_settings/shaders/class2/interface/irradianceGenF.glsl
+++ b/indra/newview/app_settings/shaders/class2/interface/irradianceGenF.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file irradianceGenF.glsl
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
/*[EXTRA_CODE_HERE]*/
@@ -130,12 +130,12 @@ vec4 getImportanceSample(int sampleIndex, vec3 N, float roughness)
// generate the points on the hemisphere with a fitting mapping for
// the distribution (e.g. lambertian uses a cosine importance)
importanceSample = Lambertian(xi, roughness);
-
+
// transform the hemisphere sample to the normal coordinate frame
// i.e. rotate the hemisphere to the normal direction
vec3 localSpaceDirection = normalize(vec3(
- importanceSample.sinTheta * cos(importanceSample.phi),
- importanceSample.sinTheta * sin(importanceSample.phi),
+ importanceSample.sinTheta * cos(importanceSample.phi),
+ importanceSample.sinTheta * sin(importanceSample.phi),
importanceSample.cosTheta
));
mat3 TBN = generateTBN(N);
@@ -152,9 +152,9 @@ float computeLod(float pdf)
// // Solid angle of current sample -- bigger for less likely samples
// float omegaS = 1.0 / (float(u_sampleCount) * pdf);
// // Solid angle of texel
- // // note: the factor of 4.0 * MATH_PI
+ // // note: the factor of 4.0 * MATH_PI
// float omegaP = 4.0 * MATH_PI / (6.0 * float(u_width) * float(u_width));
- // // Mip level is determined by the ratio of our sample's solid angle to a texel's solid angle
+ // // Mip level is determined by the ratio of our sample's solid angle to a texel's solid angle
// // note that 0.5 * log2 is equivalent to log4
// float lod = 0.5 * log2(omegaS / omegaP);
@@ -176,7 +176,7 @@ float computeLod(float pdf)
vec4 filterColor(vec3 N)
{
vec4 color = vec4(0.f);
-
+
for(int i = 0; i < u_sampleCount; ++i)
{
vec4 importanceSample = getImportanceSample(i, N, 1.0);
@@ -208,7 +208,7 @@ void main()
vec4 color = vec4(0);
color = filterColor(vary_dir);
-
+
frag_color = max(color, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class2/interface/reflectionprobeF.glsl b/indra/newview/app_settings/shaders/class2/interface/reflectionprobeF.glsl
index c858531998..a27fa40f2e 100644
--- a/indra/newview/app_settings/shaders/class2/interface/reflectionprobeF.glsl
+++ b/indra/newview/app_settings/shaders/class2/interface/reflectionprobeF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file reflectionprobeF.glsl
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
diff --git a/indra/newview/app_settings/shaders/class2/interface/reflectionprobeV.glsl b/indra/newview/app_settings/shaders/class2/interface/reflectionprobeV.glsl
index e45b1c288b..65fc7cec43 100644
--- a/indra/newview/app_settings/shaders/class2/interface/reflectionprobeV.glsl
+++ b/indra/newview/app_settings/shaders/class2/interface/reflectionprobeV.glsl
@@ -1,29 +1,29 @@
-/**
+/**
* @file reflectionprobeV.glsl
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
in vec3 position;
out vec2 vary_fragcoord;
@@ -32,7 +32,7 @@ void main()
{
//transform vertex
vec4 pos = vec4(position.xyz, 1.0);
- gl_Position = pos;
+ gl_Position = pos;
vary_fragcoord = (pos.xy*0.5+0.5);
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightV.glsl
index c2b9ed3d96..09fd389370 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightV.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class3\deferred\multiPointLightV.glsl
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -29,9 +29,9 @@ out vec4 vary_fragcoord;
void main()
{
- //transform vertex
- vec4 pos = vec4(position.xyz, 1.0);
- vary_fragcoord = pos;
+ //transform vertex
+ vec4 pos = vec4(position.xyz, 1.0);
+ vary_fragcoord = pos;
- gl_Position = pos;
+ gl_Position = pos;
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightV.glsl
index 8d23f1b427..6111f0bf77 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/pointLightV.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class3\deferred\pointLightV.glsl
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -36,10 +36,10 @@ out vec3 trans_center;
void main()
{
- //transform vertex
- vec3 p = position*size+center;
- vec4 pos = modelview_projection_matrix * vec4(p.xyz, 1.0);
- vary_fragcoord = pos;
- trans_center = (modelview_matrix*vec4(center.xyz, 1.0)).xyz;
- gl_Position = pos;
+ //transform vertex
+ vec3 p = position*size+center;
+ vec4 pos = modelview_projection_matrix * vec4(p.xyz, 1.0);
+ vary_fragcoord = pos;
+ trans_center = (modelview_matrix*vec4(center.xyz, 1.0)).xyz;
+ gl_Position = pos;
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostV.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostV.glsl
index f7e7268cc3..5555024b03 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostV.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostV.glsl
@@ -36,13 +36,13 @@ out vec3 camera_ray;
void main()
{
- //transform vertex
- vec4 pos = vec4(position.xyz, 1.0);
- gl_Position = pos;
-
- vary_fragcoord = pos.xy * 0.5 + 0.5;
+ //transform vertex
+ vec4 pos = vec4(position.xyz, 1.0);
+ gl_Position = pos;
- vec4 rayOrig = inv_proj * vec4(pos.xy, 1, 1);
+ vary_fragcoord = pos.xy * 0.5 + 0.5;
+
+ vec4 rayOrig = inv_proj * vec4(pos.xy, 1, 1);
camera_ray = rayOrig.xyz / rayOrig.w;
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl
index f14f7eac8d..e8901c7ba2 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl
@@ -92,7 +92,7 @@ bool traceScreenRay(vec3 position, vec3 reflection, out vec4 hitColor, out float
vec2 screenPosition;
bool hit = false;
hitColor = vec4(0);
-
+
int i = 0;
if (depth > depthRejectBias)
{
@@ -107,7 +107,7 @@ bool traceScreenRay(vec3 position, vec3 reflection, out vec4 hitColor, out float
}
depthFromScreen = getLinearDepth(screenPosition);
delta = abs(marchingPosition.z) - depthFromScreen;
-
+
if (depth < depthFromScreen + epsilon && depth > depthFromScreen - epsilon)
{
break;
@@ -151,7 +151,7 @@ bool traceScreenRay(vec3 position, vec3 reflection, out vec4 hitColor, out float
{
step *= 0.5;
marchingPosition = marchingPosition - step * sign(delta);
-
+
screenPosition = generateProjectedPosition(marchingPosition);
if (screenPosition.x > 1 || screenPosition.x < 0 ||
screenPosition.y > 1 || screenPosition.y < 0)
@@ -180,7 +180,7 @@ bool traceScreenRay(vec3 position, vec3 reflection, out vec4 hitColor, out float
}
}
}
-
+
return hit;
}
@@ -335,18 +335,18 @@ collectedColor = vec4(1, 0, 1, 1);
vec2 uv2 = tc * screen_res;
float c = (uv2.x + uv2.y) * 0.125;
float jitter = mod( c, 1.0);
-
+
vec2 screenpos = 1 - abs(tc * 2 - 1);
float vignette = clamp((abs(screenpos.x) * abs(screenpos.y)) * 16,0, 1);
vignette *= clamp((dot(normalize(viewPos), n) * 0.5 + 0.5) * 5.5 - 0.8, 0, 1);
-
+
float zFar = 128.0;
vignette *= clamp(1.0+(viewPos.z/zFar), 0.0, 1.0);
vignette *= clamp(glossiness * 3 - 1.7, 0, 1);
vec4 hitpoint;
-
+
glossiness = 1 - glossiness;
totalSamples = int(max(glossySampleCount, glossySampleCount * glossiness * vignette));
@@ -376,7 +376,7 @@ collectedColor = vec4(1, 0, 1, 1);
collectedColor.a += 1;
}
}
-
+
if (hits > 0)
{
collectedColor /= hits;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterHazeV.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterHazeV.glsl
index 16381a5d51..9c2b367158 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/waterHazeV.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/waterHazeV.glsl
@@ -41,19 +41,19 @@ uniform mat4 modelview_projection_matrix;
void main()
{
- //transform vertex
- vec4 pos = vec4(position.xyz, 1.0);
+ //transform vertex
+ vec4 pos = vec4(position.xyz, 1.0);
if (above_water > 0)
{
pos = modelview_projection_matrix*pos;
}
- gl_Position = pos;
+ gl_Position = pos;
// appease OSX GLSL compiler/linker by touching all the varyings we said we would
setAtmosAttenuation(vec3(1));
setAdditiveColor(vec3(0));
- vary_fragcoord = pos;
+ vary_fragcoord = pos;
}
diff --git a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
index 77bbbabfae..8d6b5cf890 100644
--- a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
+++ b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
@@ -1,34 +1,34 @@
-/**
+/**
* @file class3\lighting\lightV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
// used for preview renders only
vec4 sumLights(vec3 pos, vec3 norm, vec4 color);
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color)
{
- vec4 c = sumLights(pos, norm, color);
+ vec4 c = sumLights(pos, norm, color);
return c;
}
diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl
index c1aee69c30..85b05ca034 100644
--- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl
+++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl
@@ -4,25 +4,25 @@
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da);
vec3 calcPointLightSpecular(inout vec4 specular, vec3 view, vec3 v, vec3 n, vec3 l, float r, float pw, vec3 lightCol);
@@ -32,35 +32,35 @@ vec3 atmosGetDiffuseSunlightColor();
vec3 scaleDownLight(vec3 light);
uniform vec4 light_position[8];
-uniform vec4 light_attenuation[8];
+uniform vec4 light_attenuation[8];
uniform vec3 light_diffuse[8];
vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor)
{
- vec4 col = vec4(0.0, 0.0, 0.0, color.a);
-
- vec3 view = normalize(pos);
-
- /// collect all the specular values from each calcXXXLightSpecular() function
- vec4 specularSum = vec4(0.0);
-
- // Collect normal lights (need to be divided by two, as we later multiply by 2)
- col.rgb += light_diffuse[1].rgb * calcDirectionalLightSpecular(specularColor, view, norm, light_position[1].xyz,light_diffuse[1].rgb, 1.0);
- col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[2].xyz, light_attenuation[2].x, light_attenuation[2].y, light_diffuse[2].rgb);
- col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[3].xyz, light_attenuation[3].x, light_attenuation[3].y, light_diffuse[3].rgb);
- col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[4].xyz, light_attenuation[4].x, light_attenuation[4].y, light_diffuse[4].rgb);
- col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[5].xyz, light_attenuation[5].x, light_attenuation[5].y, light_diffuse[5].rgb);
- col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[6].xyz, light_attenuation[6].x, light_attenuation[6].y, light_diffuse[6].rgb);
- col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[7].xyz, light_attenuation[7].x, light_attenuation[7].y, light_diffuse[7].rgb);
- col.rgb = scaleDownLight(col.rgb);
-
- // Add windlight lights
- col.rgb += atmosAmbient();
- col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, light_position[0].xyz,atmosGetDiffuseSunlightColor(), 1.0));
+ vec4 col = vec4(0.0, 0.0, 0.0, color.a);
+
+ vec3 view = normalize(pos);
+
+ /// collect all the specular values from each calcXXXLightSpecular() function
+ vec4 specularSum = vec4(0.0);
+
+ // Collect normal lights (need to be divided by two, as we later multiply by 2)
+ col.rgb += light_diffuse[1].rgb * calcDirectionalLightSpecular(specularColor, view, norm, light_position[1].xyz,light_diffuse[1].rgb, 1.0);
+ col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[2].xyz, light_attenuation[2].x, light_attenuation[2].y, light_diffuse[2].rgb);
+ col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[3].xyz, light_attenuation[3].x, light_attenuation[3].y, light_diffuse[3].rgb);
+ col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[4].xyz, light_attenuation[4].x, light_attenuation[4].y, light_diffuse[4].rgb);
+ col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[5].xyz, light_attenuation[5].x, light_attenuation[5].y, light_diffuse[5].rgb);
+ col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[6].xyz, light_attenuation[6].x, light_attenuation[6].y, light_diffuse[6].rgb);
+ col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[7].xyz, light_attenuation[7].x, light_attenuation[7].y, light_diffuse[7].rgb);
+ col.rgb = scaleDownLight(col.rgb);
+
+ // Add windlight lights
+ col.rgb += atmosAmbient();
+ col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, light_position[0].xyz,atmosGetDiffuseSunlightColor(), 1.0));
- col.rgb = min(col.rgb*color.rgb, 1.0);
- specularColor.rgb = min(specularColor.rgb*specularSum.rgb, 1.0);
+ col.rgb = min(col.rgb*color.rgb, 1.0);
+ specularColor.rgb = min(specularColor.rgb*specularSum.rgb, 1.0);
- col.rgb += specularColor.rgb;
- return col;
+ col.rgb += specularColor.rgb;
+ return col;
}
diff --git a/indra/newview/app_settings/shaders/errorF.glsl b/indra/newview/app_settings/shaders/errorF.glsl
index 573bb5887b..a4ad1e62d9 100644
--- a/indra/newview/app_settings/shaders/errorF.glsl
+++ b/indra/newview/app_settings/shaders/errorF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file errorF.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
diff --git a/indra/newview/app_settings/shaders/errorV.glsl b/indra/newview/app_settings/shaders/errorV.glsl
index e4b362c8c8..54516dee4e 100644
--- a/indra/newview/app_settings/shaders/errorV.glsl
+++ b/indra/newview/app_settings/shaders/errorV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file errorV.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/