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-rw-r--r--indra/newview/app_settings/settings.xml26
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl11
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl7
3 files changed, 35 insertions, 9 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index a820d82f6f..c5602d1bcc 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -5596,6 +5596,19 @@
<key>Value</key>
<integer>8</integer>
</map>
+
+ <key>PluginUseReadThread</key>
+ <map>
+ <key>Comment</key>
+ <string>Use a separate thread to read incoming messages from plugins</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
<key>PrecachingDelay</key>
<map>
<key>Comment</key>
@@ -5849,7 +5862,18 @@
<key>Value</key>
<real>1.0</real>
</map>
- <key>RecentItemsSortOrder</key>
+ <key>MediaRollOffFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Multiplier to change rate of media attenuation</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
+ <key>RecentItemsSortOrder</key>
<map>
<key>Comment</key>
<string>Specifies sort key for recent inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
index 1c29dae5f7..6e38caf5ef 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
@@ -14,14 +14,15 @@ varying vec3 vary_mat2;
void main()
{
- vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
+ vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
vec3 norm = texture2D(bumpMap, gl_TexCoord[0].xy).rgb * 2.0 - 1.0;
vec3 tnorm = vec3(dot(norm,vary_mat0),
- dot(norm,vary_mat1),
- dot(norm,vary_mat2));
+ dot(norm,vary_mat1),
+ dot(norm,vary_mat2));
- gl_FragData[0] = vec4(gl_Color.rgb*col, 0.0);
- gl_FragData[1] = vec4(col*gl_Color.a, gl_Color.a);
+ gl_FragData[0] = vec4(col, 0.0);
+ gl_FragData[1] = gl_Color.aaaa; // spec
+ //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested
gl_FragData[2] = vec4(normalize(tnorm)*0.5+0.5, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
index 5895ebda84..112103956d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
@@ -11,8 +11,9 @@ varying vec3 vary_normal;
void main()
{
- vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
- gl_FragData[0] = vec4(gl_Color.rgb*col, 0.0);
- gl_FragData[1] = vec4(col*(gl_Color.a*1.5), gl_Color.a);
+ vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
+ gl_FragData[0] = vec4(col, 0.0);
+ gl_FragData[1] = gl_Color.aaaa; // spec
+ //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested
gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);
}