diff options
Diffstat (limited to 'indra/newview/app_settings')
3 files changed, 35 insertions, 9 deletions
| diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index a820d82f6f..c5602d1bcc 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -5596,6 +5596,19 @@        <key>Value</key>        <integer>8</integer>      </map> + +   <key>PluginUseReadThread</key> +    <map> +      <key>Comment</key> +      <string>Use a separate thread to read incoming messages from plugins</string> +      <key>Persist</key> +      <integer>1</integer> +      <key>Type</key> +      <string>Boolean</string> +      <key>Value</key> +      <integer>0</integer> +    </map> +      <key>PrecachingDelay</key>      <map>        <key>Comment</key> @@ -5849,7 +5862,18 @@          <key>Value</key>              <real>1.0</real>          </map> -    <key>RecentItemsSortOrder</key> +  <key>MediaRollOffFactor</key> +  <map> +    <key>Comment</key> +    <string>Multiplier to change rate of media attenuation</string> +    <key>Persist</key> +    <integer>1</integer> +    <key>Type</key> +    <string>F32</string> +    <key>Value</key> +    <real>10.0</real> +  </map> +  <key>RecentItemsSortOrder</key>      <map>        <key>Comment</key>        <string>Specifies sort key for recent inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string> diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 1c29dae5f7..6e38caf5ef 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -14,14 +14,15 @@ varying vec3 vary_mat2;  void main()   { -	vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; +	vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;  	vec3 norm = texture2D(bumpMap, gl_TexCoord[0].xy).rgb * 2.0 - 1.0;  	vec3 tnorm = vec3(dot(norm,vary_mat0), -					  dot(norm,vary_mat1), -					  dot(norm,vary_mat2)); +			  dot(norm,vary_mat1), +			  dot(norm,vary_mat2)); -	gl_FragData[0] = vec4(gl_Color.rgb*col, 0.0); -	gl_FragData[1] = vec4(col*gl_Color.a, gl_Color.a); +	gl_FragData[0] = vec4(col, 0.0); +	gl_FragData[1] = gl_Color.aaaa; // spec +	//gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested  	gl_FragData[2] = vec4(normalize(tnorm)*0.5+0.5, 0.0);  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 5895ebda84..112103956d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -11,8 +11,9 @@ varying vec3 vary_normal;  void main()   { -	vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; -	gl_FragData[0] = vec4(gl_Color.rgb*col, 0.0); -	gl_FragData[1] = vec4(col*(gl_Color.a*1.5), gl_Color.a); +	vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; +	gl_FragData[0] = vec4(col, 0.0); +	gl_FragData[1] = gl_Color.aaaa; // spec +	//gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested  	gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);  } | 
