diff options
Diffstat (limited to 'indra/newview/app_settings')
| -rwxr-xr-x | indra/newview/app_settings/settings.xml | 66 | 
1 files changed, 66 insertions, 0 deletions
| diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 47f37d7d3e..5fe51c97c5 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10752,6 +10752,72 @@        <key>Value</key>        <integer>0</integer>      </map> +    <key>TextureFetchUpdateHighPriority</key> +    <map> +      <key>Comment</key> +      <string>Number of high priority textures to update per frame</string> +      <key>Persist</key> +      <integer>1</integer> +      <key>Type</key> +      <string>S32</string> +      <key>Value</key> +      <integer>32</integer> +    </map> +    <key>TextureFetchUpdateMaxMediumPriority</key> +    <map> +      <key>Comment</key> +      <string>Maximum number of medium priority textures to update per frame</string> +      <key>Persist</key> +      <integer>1</integer> +      <key>Type</key> +      <string>S32</string> +      <key>Value</key> +      <integer>256</integer> +    </map> +    <key>TextureFetchUpdateMinMediumPriority</key> +    <map> +      <key>Comment</key> +      <string>Minimum number of medium priority textures to update per frame</string> +      <key>Persist</key> +      <integer>1</integer> +      <key>Type</key> +      <string>S32</string> +      <key>Value</key> +      <integer>32</integer> +    </map> +    <key>TextureFetchUpdatePriorityThreshold</key> +    <map> +      <key>Comment</key> +      <string>Threshold under which textures will be considered too low priority and skipped for update</string> +      <key>Persist</key> +      <integer>1</integer> +      <key>Type</key> +      <string>F32</string> +      <key>Value</key> +      <integer>0.0</integer> +    </map> +    <key>TextureFetchUpdateSkipLowPriority</key> +    <map> +      <key>Comment</key> +      <string>Flag indicating if we want to skip textures with too low of a priority</string> +      <key>Persist</key> +      <integer>1</integer> +      <key>Type</key> +      <string>Boolean</string> +      <key>Value</key> +      <integer>0</integer> +    </map> +    <key>TextureFetchUpdatePriorities</key> +    <map> +      <key>Comment</key> +      <string>Number of priority texture to update per frame</string> +      <key>Persist</key> +      <integer>1</integer> +      <key>Type</key> +      <string>S32</string> +      <key>Value</key> +      <integer>32</integer> +    </map>      <key>TextureLoadFullRes</key>      <map>        <key>Comment</key> | 
