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-rwxr-xr-xindra/newview/app_settings/settings.xml22
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/bumpF.glsl24
2 files changed, 38 insertions, 8 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 98d0ba53f6..f05836742a 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -1730,6 +1730,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>ChatShowIcons</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/hide people icons in chat</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>CheesyBeacon</key>
<map>
<key>Comment</key>
@@ -11029,6 +11040,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>GlobalShowIconsOverride</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/hide people icons in any list. This option should be set back to 0 when icons are enabled locally for the lists</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>FriendsSortOrder</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
index 595c11fae2..58fb01d200 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
@@ -29,6 +29,7 @@ out vec4 frag_data[3];
#define frag_data gl_FragData
#endif
+uniform float minimum_alpha;
uniform sampler2D diffuseMap;
uniform sampler2D bumpMap;
@@ -47,16 +48,23 @@ vec2 encode_normal(vec3 n)
void main()
{
- vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb;
- vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0;
+ vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
+
+ if(col.a < minimum_alpha)
+ {
+ discard;
+ }
+ col *= vertex_color;
+
+ vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0;
- vec3 tnorm = vec3(dot(norm,vary_mat0),
+ vec3 tnorm = vec3(dot(norm,vary_mat0),
dot(norm,vary_mat1),
dot(norm,vary_mat2));
- frag_data[0] = vec4(col, 0.0);
- frag_data[1] = vertex_color.aaaa; // spec
- //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
- vec3 nvn = normalize(tnorm);
- frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0);
+ frag_data[0] = vec4(col.rgb, 0.0);
+ frag_data[1] = vertex_color.aaaa; // spec
+ //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
+ vec3 nvn = normalize(tnorm);
+ frag_data[2] = vec4(encode_normal(nvn), vertex_color.a, 0.0);
}