diff options
Diffstat (limited to 'indra/newview/app_settings')
-rwxr-xr-x | indra/newview/app_settings/settings.xml | 22 | ||||
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl | 24 | ||||
-rwxr-xr-x | indra/newview/app_settings/toolbars.xml | 3 |
3 files changed, 41 insertions, 8 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 9d9bc43bd7..daeec74364 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -3459,6 +3459,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>MinObjectsForUnlinkConfirm</key> + <map> + <key>Comment</key> + <string>Minimum amount of objects in linkset for showing confirmation dialog</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>6</integer> + </map> <key>EffectScriptChatParticles</key> <map> <key>Comment</key> @@ -14131,6 +14142,17 @@ <key>Value</key> <integer>-1</integer> </map> + <key>MaxFPS</key> + <map> + <key>Comment</key> + <string>Yield some time to the local host if we reach a threshold framerate.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>-1.0</real> + </map> <key>ForcePeriodicRenderingTime</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 595c11fae2..58fb01d200 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -29,6 +29,7 @@ out vec4 frag_data[3]; #define frag_data gl_FragData #endif +uniform float minimum_alpha; uniform sampler2D diffuseMap; uniform sampler2D bumpMap; @@ -47,16 +48,23 @@ vec2 encode_normal(vec3 n) void main() { - vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb; - vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0; + vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); + + if(col.a < minimum_alpha) + { + discard; + } + col *= vertex_color; + + vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0; - vec3 tnorm = vec3(dot(norm,vary_mat0), + vec3 tnorm = vec3(dot(norm,vary_mat0), dot(norm,vary_mat1), dot(norm,vary_mat2)); - frag_data[0] = vec4(col, 0.0); - frag_data[1] = vertex_color.aaaa; // spec - //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested - vec3 nvn = normalize(tnorm); - frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0); + frag_data[0] = vec4(col.rgb, 0.0); + frag_data[1] = vertex_color.aaaa; // spec + //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested + vec3 nvn = normalize(tnorm); + frag_data[2] = vec4(encode_normal(nvn), vertex_color.a, 0.0); } diff --git a/indra/newview/app_settings/toolbars.xml b/indra/newview/app_settings/toolbars.xml index d61aee9a14..36e4eb91fd 100755 --- a/indra/newview/app_settings/toolbars.xml +++ b/indra/newview/app_settings/toolbars.xml @@ -23,4 +23,7 @@ <command name="snapshot"/> <command name="facebook"/> </left_toolbar> + <right_toolbar + button_display_mode="icons_only"> + </right_toolbar> </toolbars> |