diff options
Diffstat (limited to 'indra/newview/app_settings')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl | 12 | 
1 files changed, 9 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl index b5c38bba04..b0becdbb5b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl @@ -76,17 +76,23 @@ VARYING vec2 vary_texcoord1;      VARYING vec2 vary_texcoord2;  #endif +uniform float minimum_alpha; // PBR alphaMode: MASK, See: mAlphaCutoff, setAlphaCutoff() +  vec2 encode_normal(vec3 n);  vec3 linear_to_srgb(vec3 c); -const float M_PI = 3.141592653589793; -  void main()  {  // IF .mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;  //    vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb;  // else -    vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb; +    vec4 albedo = texture2D(diffuseMap, vary_texcoord0.xy).rgba; +    if (albedo.a < minimum_alpha) +    { +        discard; +    } + +    vec3 col = vertex_color.rgb * albedo.rgb;  #ifdef HAS_NORMAL_MAP      vec4 norm = texture2D(bumpMap, vary_texcoord1.xy);  | 
