diff options
Diffstat (limited to 'indra/newview/app_settings')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 4 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl | 2 | 
2 files changed, 3 insertions, 3 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index fc49562235..07190d081e 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -102,9 +102,9 @@ void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, o          //temp2.x is 0 at the sun and increases away from sun      temp2.x = max(temp2.x, .001);    //was glow.y          //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) -    temp2.x *= glow.x; +    temp2.x *= glow.x * 1.8;          //higher glow.x gives dimmer glow (because next step is 1 / "angle") -    temp2.x = pow(temp2.x, glow.z); +    temp2.x = pow(temp2.x, glow.z * 0.2);          //glow.z should be negative, so we're doing a sort of (1 / "angle") function      //add "minimum anti-solar illumination" diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl index a93253c981..246dd1a56d 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl @@ -54,7 +54,7 @@ vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)          return light;      }      light *= atten.r; -    light += additive; +    light += additive * exp(-32.0f);      return light * 2.0;  } | 
