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-rw-r--r--indra/newview/app_settings/settings.xml22
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl4
6 files changed, 34 insertions, 10 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 5664ade1a2..1c6fcca0cf 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -3748,6 +3748,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>EnableCollisionSounds</key>
+ <map>
+ <key>Comment</key>
+ <string>Play sounds on collision</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>EnableMouselook</key>
<map>
<key>Comment</key>
@@ -12674,6 +12685,17 @@
<key>Value</key>
<integer>50</integer>
</map>
+ <key>TextureSaveLocation</key>
+ <map>
+ <key>Comment</key>
+ <string>Current location for bulk saving textures to disk</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
<key>ThrottleBandwidthKBPS</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl
index b768d609f4..d87403c78f 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl
@@ -43,13 +43,13 @@ void default_lighting()
{
vec4 color = texture2D(diffuseMap,vary_texcoord0.xy);
- color *= vertex_color;
-
if (color.a < minimum_alpha)
{
discard;
}
-
+
+ color *= vertex_color;
+
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
index d04cd79f4b..37cac5f437 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
@@ -43,13 +43,13 @@ void fullbright_lighting_water()
{
vec4 color = diffuseLookup(vary_texcoord0.xy);
- color.rgb *= vertex_color.rgb;
-
if (color.a < minimum_alpha)
{
discard;
}
+ color.rgb *= vertex_color.rgb;
+
color.rgb = fullbrightAtmosTransport(color.rgb);
frag_color = applyWaterFog(color);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl
index 3b9c04b22b..c98db4795c 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl
@@ -41,13 +41,15 @@ VARYING vec2 vary_texcoord0;
void fullbright_lighting_water()
{
- vec4 color = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color;
+ vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);
if (color.a < minimum_alpha)
{
discard;
}
+ color.rgb *= vertex_color.rgb;
+
color.rgb = fullbrightAtmosTransport(color.rgb);
frag_color = applyWaterFog(color);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl
index 0916797259..9c89c09573 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl
@@ -41,13 +41,13 @@ void default_lighting_water()
{
vec4 color = diffuseLookup(vary_texcoord0.xy);
- color.rgb *= vertex_color.rgb;
-
if (color.a < minimum_alpha)
{
discard;
}
+ color.rgb *= vertex_color.rgb;
+
color.rgb = atmosLighting(color.rgb);
frag_color = applyWaterFog(color);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl
index f2a84f1d42..9de7a03180 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl
@@ -43,13 +43,13 @@ void default_lighting_water()
{
vec4 color = texture2D(diffuseMap,vary_texcoord0.xy);
- color.rgb *= vertex_color.rgb;
-
if (color.a < minimum_alpha)
{
discard;
}
+ color.rgb *= vertex_color.rgb;
+
color.rgb = atmosLighting(color.rgb);
color = applyWaterFog(color);