diff options
Diffstat (limited to 'indra/newview/app_settings')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl | 30 | 
1 files changed, 15 insertions, 15 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl index de4745c1c4..0de2d348c3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl @@ -180,7 +180,7 @@ void main()      rm_factors[3] = vec2(roughnessFactors.w, metallicFactors.w);  #endif -    PBRMix mix = init_pbr_mix(); +    PBRMix pbr_mix = init_pbr_mix();      PBRMix mix2;      switch (tm.type & MIX_X)      { @@ -207,7 +207,7 @@ void main()              , emissiveColors[0]  #endif          ); -        mix = mix_pbr(mix, mix2, tm.weight.x); +        pbr_mix = mix_pbr(pbr_mix, mix2, tm.weight.x);          break;      default:          break; @@ -237,7 +237,7 @@ void main()              , emissiveColors[1]  #endif          ); -        mix = mix_pbr(mix, mix2, tm.weight.y); +        pbr_mix = mix_pbr(pbr_mix, mix2, tm.weight.y);          break;      default:          break; @@ -267,7 +267,7 @@ void main()              , emissiveColors[2]  #endif          ); -        mix = mix_pbr(mix, mix2, tm.weight.z); +        pbr_mix = mix_pbr(pbr_mix, mix2, tm.weight.z);          break;      default:          break; @@ -297,14 +297,14 @@ void main()              , emissiveColors[3]  #endif          ); -        mix = mix_pbr(mix, mix2, tm.weight.w); +        pbr_mix = mix_pbr(pbr_mix, mix2, tm.weight.w);          break;      default:          break;      }      float minimum_alpha = terrain_mix(tm, minimum_alphas); -    if (mix.col.a < minimum_alpha) +    if (pbr_mix.col.a < minimum_alpha)      {          discard;      } @@ -312,7 +312,7 @@ void main()  #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL)      // from mikktspace.com -    vec3 vNt = mix.vNt; +    vec3 vNt = pbr_mix.vNt;      vec3 vN = vary_normal;      vec3 vT = vary_tangent.xyz; @@ -327,21 +327,21 @@ void main()  #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) -#define emissive mix.emissive +#define mix_emissive pbr_mix.emissive  #else -#define emissive vec3(0) +#define mix_emissive vec3(0)  #endif  #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) -#define orm mix.orm +#define mix_orm pbr_mix.orm  #elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) -#define orm vec3(1.0, mix.rm) +#define mix_orm vec3(1.0, pbr_mix.rm)  #else  // Matte plastic potato terrain -#define orm vec3(1.0, 1.0, 0.0) +#define mix_orm vec3(1.0, 1.0, 0.0)  #endif -    frag_data[0] = max(vec4(mix.col.xyz, 0.0), vec4(0));                                                   // Diffuse -    frag_data[1] = max(vec4(orm.rgb, base_color_factor_alpha), vec4(0));                                    // PBR linear packed Occlusion, Roughness, Metal. +    frag_data[0] = max(vec4(pbr_mix.col.xyz, 0.0), vec4(0));                                                   // Diffuse +    frag_data[1] = max(vec4(mix_orm.rgb, base_color_factor_alpha), vec4(0));                                    // PBR linear packed Occlusion, Roughness, Metal.      frag_data[2] = vec4(tnorm, GBUFFER_FLAG_HAS_PBR); // normal, flags -    frag_data[3] = max(vec4(emissive,0), vec4(0));                                                // PBR sRGB Emissive +    frag_data[3] = max(vec4(mix_emissive,0), vec4(0));                                                // PBR sRGB Emissive  } | 
