diff options
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 199 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/previewV.glsl | 8 |
2 files changed, 8 insertions, 199 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index b2f86fa301..8e525aceda 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -6628,189 +6628,8 @@ <key>Value</key> <integer>600</integer> </map> - <key>MeshPreviewCanvasColor</key> - <map> - <key>Comment</key> - <string>Canvas colour for the Mesh uploader</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>0.169</real> - <real>0.169</real> - <real>0.169</real> - <real>1.0</real> - </array> - </map> - <key>MeshPreviewEdgeColor</key> - <map> - <key>Comment</key> - <string>Edge colour for the Mesh uploader preview</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>0.4</real> - <real>0.4</real> - <real>0.4</real> - <real>1.0</real> - </array> - </map> - <key>MeshPreviewBaseColor</key> - <map> - <key>Comment</key> - <string>base diffuse colour for the Mesh uploader</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>1.0</real> - <real>1.0</real> - <real>1.0</real> - </array> - </map> - <key>MeshPreviewBrightnessColor</key> - <map> - <key>Comment</key> - <string>Brightness modifier</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color3</string> - <key>Value</key> - <array> - <real>0.9</real> - <real>0.9</real> - <real>0.9</real> - </array> - </map> - <key>MeshPreviewEdgeWidth</key> - <map> - <key>Comment</key> - <string>line thickness used when display edges is selected in mesh preview</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>MeshPreviewPhysicsEdgeColor</key> - <map> - <key>Comment</key> - <string>Edge colour for the Mesh uploader physics preview</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>0.0</real> - <real>0.25</real> - <real>0.5</real> - <real>0.25</real> - </array> - </map> - <key>MeshPreviewPhysicsFillColor</key> - <map> - <key>Comment</key> - <string>Fill colour for the Mesh uploader physics preview</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>0.0</real> - <real>0.5</real> - <real>1.0</real> - <real>0.5</real> - </array> - </map> - <key>MeshPreviewPhysicsEdgeWidth</key> - <map> - <key>Comment</key> - <string>line thickness used when display physics is selected in mesh preview</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - <key>MeshPreviewDegenerateEdgeColor</key> - <map> - <key>Comment</key> - <string>Edge colour for the Mesh uploader Degenerate preview</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>0.0</real> - <real>0.0</real> - <real>1.0</real> - </array> - </map> - <key>MeshPreviewDegenerateFillColor</key> - <map> - <key>Comment</key> - <string>Fill colour for the Mesh uploader Degenerate preview</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Color4</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>0.0</real> - <real>0.0</real> - <real>0.5</real> - </array> - </map> - <key>MeshPreviewDegenerateEdgeWidth</key> - <map> - <key>Comment</key> - <string>line thickness used when display Degenerate is selected in mesh preview</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>3.0</real> - </map> - <key>MeshPreviewDegeneratePointSize</key> - <map> - <key>Comment</key> - <string>Large point size used to highlight degenerate triangle vertices in Mesh preview</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>8.0</real> - </map> - <key>MeshPreviewZoomLimit</key> - <map> - <key>Comment</key> - <string>Maximum Zoom level in preview</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>10.0</real> - </map> - <map> + <key>MigrateCacheDirectory</key> + <map> <key>Comment</key> <string>Check for old version of disk cache to migrate to current location</string> <key>Persist</key> @@ -8049,17 +7868,7 @@ <key>Value</key> <integer>13</integer> </map> - <key>PreviewRenderSize</key> - <map> - <key>Comment</key> - <string>Resolution of the image rendered for the mesh upload preview</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1024</integer> - </map> + <key>PreviewAmbientColor</key> <map> <key>Comment</key> @@ -8076,6 +7885,8 @@ <real>1.0</real> </array> </map> + + <key>PreviewDiffuse0</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl index 3424613e94..7f3f84398b 100644 --- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl @@ -91,10 +91,8 @@ void main() // Collect normal lights (need to be divided by two, as we later multiply by 2) col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz); -// col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z); - col.rgb += light_diffuse[2].rgb * calcDirectionalLight(norm, light_position[2].xyz); -// col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); - col.rgb += light_diffuse[3].rgb * calcDirectionalLight(norm, light_position[3].xyz); - col /= 2.0; + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); + vertex_color = col*color; } |