diff options
Diffstat (limited to 'indra/newview/app_settings')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/environment/waterF.glsl | 2 | 
1 files changed, 2 insertions, 0 deletions
| diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index 2121088405..24c086dabe 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -263,7 +263,9 @@ void main()      vec3 refPos = getPositionWithNDC(vec3(distort*2.0-vec2(1.0), depth*2.0-1.0));      // Calculate some distance fade in the water to better assist with refraction blending and reducing the refraction texture's "disconnect". +#ifdef SHORELINE_FADE      fade = max(0,min(1, (pos.z - refPos.z) / 10)) * water_mask; +#endif      distort2 = mix(distort, distort2, min(1, fade * 10));      depth = texture(depthMap, distort2).r; | 
