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-rw-r--r--indra/newview/app_settings/cmd_line.xml58
-rw-r--r--indra/newview/app_settings/foldertypes.xml63
-rw-r--r--indra/newview/app_settings/ignorable_dialogs.xml280
-rw-r--r--indra/newview/app_settings/keywords.ini55
-rw-r--r--indra/newview/app_settings/logcontrol.xml1
-rw-r--r--indra/newview/app_settings/settings.xml5247
-rw-r--r--indra/newview/app_settings/settings_files.xml61
-rw-r--r--indra/newview/app_settings/settings_per_account.xml27
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl57
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl13
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl42
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl28
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/giF.glsl165
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/giV.glsl22
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl15
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl20
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl64
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl178
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl66
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl57
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl79
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl69
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl177
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl111
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeV.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/waterF.glsl72
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl132
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl76
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl98
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl84
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl80
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl58
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl188
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/postDeferredF.glsl59
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/postDeferredV.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl294
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl24
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl199
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl235
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl25
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl84
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/giF.glsl190
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl25
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/giV.glsl22
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl19
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl20
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl80
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl69
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl297
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl24
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/treeF.glsl18
-rw-r--r--indra/newview/app_settings/std_bump.ini30
78 files changed, 6234 insertions, 3463 deletions
diff --git a/indra/newview/app_settings/cmd_line.xml b/indra/newview/app_settings/cmd_line.xml
index 5f11ed8e22..5f143431de 100644
--- a/indra/newview/app_settings/cmd_line.xml
+++ b/indra/newview/app_settings/cmd_line.xml
@@ -106,6 +106,54 @@
<string>QuitAfterSeconds</string>
</map>
+ <key>logperformance</key>
+ <map>
+ <key>desc</key>
+ <string>Log performance metrics for benchmarking</string>
+ <key>map-to</key>
+ <string>LogPerformance</string>
+ </map>
+
+ <key>logmetrics</key>
+ <map>
+ <key>desc</key>
+ <string>Log metrics for benchmarking</string>
+ <key>map-to</key>
+ <string>LogMetrics</string>
+ </map>
+
+ <key>analyzeperformance</key>
+ <map>
+ <key>desc</key>
+ <string>When used in conjunction with logperformance, analyzes result of log against baseline.</string>
+ <key>map-to</key>
+ <string>AnalyzePerformance</string>
+ </map>
+
+ <key>debugsession</key>
+ <map>
+ <key>desc</key>
+ <string>Run as if RenderDebugGL is TRUE, but log errors until end of session.</string>
+ <key>map-to</key>
+ <string>DebugSession</string>
+ </map>
+
+ <key>replaysession</key>
+ <map>
+ <key>desc</key>
+ <string>After login, replay last recorded session and quit.</string>
+ <key>map-to</key>
+ <string>ReplaySession</string>
+ </map>
+
+ <key>nonotifications</key>
+ <map>
+ <key>desc</key>
+ <string>User will not get any notifications. NOTE: All notifications that occur will get added to ignore file for future runs.</string>
+ <key>map-to</key>
+ <string>IgnoreAllNotifications</string>
+ </map>
+
<key>rotate</key>
<map>
<key>map-to</key>
@@ -166,6 +214,16 @@
<string>UserLogFile</string>
</map>
+ <key>graphicslevel</key>
+ <map>
+ <key>desc</key>
+ <string>Set the detail level.
+ 0 - low, 1 - medium, 2 - high, 3 - ultra
+ </string>
+ <key>count</key>
+ <integer>1</integer>
+ </map>
+
<key>setdefault</key>
<map>
<key>desc</key>
diff --git a/indra/newview/app_settings/foldertypes.xml b/indra/newview/app_settings/foldertypes.xml
new file mode 100644
index 0000000000..0d539177f3
--- /dev/null
+++ b/indra/newview/app_settings/foldertypes.xml
@@ -0,0 +1,63 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<ensemble_defs>
+ <ensemble
+ foldertype_num="27"
+ xui_name="head"
+ icon_name="inv_folder_outfit_head.tga"
+ allowed="hair,eyes"
+ />
+ <ensemble
+ foldertype_num="28"
+ xui_name="gloves"
+ icon_name="inv_folder_outfit_gloves.tga"
+ allowed="gloves"
+ />
+ <ensemble
+ foldertype_num="29"
+ xui_name="jacket"
+ icon_name="inv_folder_outfit_jacket.tga"
+ allowed="jacket"
+ />
+ <ensemble
+ foldertype_num="30"
+ xui_name="pants"
+ icon_name="inv_folder_outfit_pants.tga"
+ allowed="pants,underpants"
+ />
+ <ensemble
+ foldertype_num="31"
+ xui_name="shape"
+ icon_name="inv_folder_outfit_shape.tga"
+ allowed="shape,skin,hair,eyes"
+ />
+ <ensemble
+ foldertype_num="32"
+ xui_name="shoes"
+ icon_name="inv_folder_outfit_shoes.tga"
+ allowed="shoes,socks"
+ />
+ <ensemble
+ foldertype_num="33"
+ xui_name="shirt"
+ icon_name="inv_folder_outfit_shirt.tga"
+ allowed="shirt,undershirt"
+ />
+ <ensemble
+ foldertype_num="34"
+ xui_name="skirt"
+ icon_name="inv_folder_outfit_skirt.tga"
+ allowed=""
+ />
+ <ensemble
+ foldertype_num="35"
+ xui_name="underpants"
+ icon_name="inv_folder_outfit_underpants.tga"
+ allowed="underpants"
+ />
+ <ensemble
+ foldertype_num="36"
+ xui_name="undershirt"
+ icon_name="inv_folder_outfit_undershirt.tga"
+ allowed="undershirt"
+ />
+</ensemble_defs>
diff --git a/indra/newview/app_settings/ignorable_dialogs.xml b/indra/newview/app_settings/ignorable_dialogs.xml
new file mode 100644
index 0000000000..e825f13e82
--- /dev/null
+++ b/indra/newview/app_settings/ignorable_dialogs.xml
@@ -0,0 +1,280 @@
+<?xml version="1.0" ?>
+<llsd>
+<map>
+ <key>FirstAppearance</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables FirstAppearance warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstAttach</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables FirstAttach warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstBalanceDecrease</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables FirstBalanceDecrease warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstBalanceIncrease</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables FirstBalanceIncrease warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstBuild</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables FirstBuild warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstDebugMenus</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables FirstDebugMenus warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstFlexible</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables FirstFlexible warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstGoTo</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables FirstGoTo warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstInventory</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables FirstInventory warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstLeftClickNoHit</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables FirstLeftClickNoHit warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstMap</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables FirstMap warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstMedia</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables FirstMedia warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstOverrideKeys</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables FirstOverrideKeys warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstSandbox</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables FirstSandbox warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstSculptedPrim</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables FirstSculptedPrim warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstSit</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables FirstSit warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstStreamingMedia</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables FirstStreamingMedia warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstTeleport</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables FirstTeleport warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FirstVoice</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables FirstVoice warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AboutDirectX9</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables AboutDirectX9 warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>BrowserLaunch</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables BrowserLaunch warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>DeedObject</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables DeedObject warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>NewClassified</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables NewClassified warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>QuickTimeInstalled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables QuickTimeInstalled warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ReturnToOwner</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables ReturnToOwner warning dialog</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ </map>
+</llsd>
diff --git a/indra/newview/app_settings/keywords.ini b/indra/newview/app_settings/keywords.ini
index cd7b533e7a..0805e94b10 100644
--- a/indra/newview/app_settings/keywords.ini
+++ b/indra/newview/app_settings/keywords.ini
@@ -40,14 +40,14 @@ not_at_rot_target not_at_rot_target():Result of LLRotTarget library function cal
money money(key id, integer amount):Triggered when L$ is given to task
email email(string time, string address, string subj, string message, integer num_left):Triggered when task receives email
run_time_permissions run_time_permissions(integer perm):Triggered when an agent grants run time permissions to task
-attach attach(key id):Triggered when an agent attaches or detaches from agent
+attach attach(key id):Triggered when task attaches or detaches from agent
dataserver dataserver(key queryid, string data):Triggered when task receives asynchronous data
moving_start moving_start():Triggered when task begins moving
moving_end moving_end():Triggered when task stops moving
on_rez on_rez(integer start_param):Triggered when task is rezed in from inventory or another task
object_rez object_rez(key id):Triggered when task rezes in another task
link_message link_message(integer sender_num, integer num, string str, key id):Triggered when task receives a link message via LLMessageLinked library function call
-changed changed( integer change ):Triggered various event change the task:(test change with CHANGED_INVENTORY, CHANGED_COLOR, CHANGED_SHAPE, CHANGED_SCALE, CHANGED_TEXTURE, CHANGED_LINK, CHANGED_ALLOWED_DROP, CHANGED_OWNER, CHANGED_REGION, CHANGED_TELEPORT)
+changed changed( integer change ):Triggered various event change the task:(test change with CHANGED_INVENTORY, CHANGED_COLOR, CHANGED_SHAPE, CHANGED_SCALE, CHANGED_TEXTURE, CHANGED_LINK, CHANGED_ALLOWED_DROP, CHANGED_OWNER, CHANGED_REGION, CHANGED_TELEPORT, CHANGED_REGION_START, CHANGED_MEDIA)
remote_data remote_data(integer event_type, key channel, key message_id, string sender,integer idata, string sdata):Triggered by various XML-RPC calls (event_type will be one of REMOTE_DATA_CHANNEL, REMOTE_DATA_REQUEST, REMOTE_DATA_REPLY)
http_response http_response(key request_id, integer status, list metadata, string body):Triggered when task receives a response to one of its llHTTPRequests
http_request http_request(key id, string method, string body):Triggered when task receives an http request against a public URL
@@ -108,6 +108,7 @@ AGENT_TYPING Returned by llGetAgentInfo if the Agent is typing
AGENT_CROUCHING Returned by llGetAgentInfo if the Agent is crouching
AGENT_BUSY Returned by llGetAgentInfo if the Agent is busy
AGENT_ALWAYS_RUN Returned by llGetAgentInfo if the Agent has 'Always Run' enabled
+AGENT_AUTOPILOT Returned by llGetAgentInfo if the Agent is under autopilot control
PSYS_PART_FLAGS
PSYS_PART_START_COLOR
@@ -267,8 +268,8 @@ ATTACH_LHIP Passed to llAttachToAvatar to attach task to left hip
ATTACH_LULEG Passed to llAttachToAvatar to attach task to left upper leg
ATTACH_LLLEG Passed to llAttachToAvatar to attach task to left lower leg
ATTACH_BELLY Passed to llAttachToAvatar to attach task to belly
-ATTACH_RPEC Passed to llAttachToAvatar to attach task to right pectoral
-ATTACH_LPEC Passed to llAttachToAvatar to attach task to left pectoral
+ATTACH_LEFT_PEC Passed to llAttachToAvatar to attach task to left pectoral
+ATTACH_RIGHT_PEC Passed to llAttachToAvatar to attach task to right pectoral
LAND_LEVEL Passed to llModifyLand to level terrain
LAND_RAISE Passed to llModifyLand to raise terrain
@@ -319,6 +320,7 @@ CHANGED_OWNER Parameter of changed event handler used to indicate change to tas
CHANGED_REGION Parameter of changed event handler used to indicate the region has changed
CHANGED_TELEPORT Parameter of changed event handler used to indicate teleport has completed
CHANGED_REGION_START Parameter of changed event handler used to indicate the region has been restarted
+CHANGED_MEDIA Parameter of changed event handler used to indicate that media has changed on a face of the task
TYPE_INTEGER Indicates that the list entry is holding an integer
TYPE_FLOAT Indicates that the list entry is holding an float
@@ -457,6 +459,7 @@ PARCEL_FLAG_ALLOW_LANDMARK Used with llGetParcelFlags to find if a parcel allo
PARCEL_FLAG_ALLOW_TERRAFORM Used with llGetParcelFlags to find if a parcel allows anyone to terraform the land
PARCEL_FLAG_ALLOW_DAMAGE Used with llGetParcelFlags to find if a parcel allows damage
PARCEL_FLAG_ALLOW_CREATE_OBJECTS Used with llGetParcelFlags to find if a parcel allows anyone to create objects
+PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS Used with llGetParcelFlags to find if a parcel allows group members or objects to create objects
PARCEL_FLAG_USE_ACCESS_GROUP Used with llGetParcelFlags to find if a parcel limits access to a group
PARCEL_FLAG_USE_ACCESS_LIST Used with llGetParcelFlags to find if a parcel limits access to a list of residents
PARCEL_FLAG_USE_BAN_LIST Used with llGetParcelFlags to find if a parcel uses a ban list
@@ -507,17 +510,59 @@ CLICK_ACTION_PAY Used with llSetClickAction to set pay as the default act
CLICK_ACTION_OPEN Used with llSetClickAction to set open as the default action when object is clicked
CLICK_ACTION_PLAY Used with llSetClickAction to set play as the default action when object is clicked
CLICK_ACTION_OPEN_MEDIA Used with llSetClickAction to set open-media as the default action when object is clicked
+CLICK_ACTION_ZOOM Used with llSetClickAction to set zoom in as the default action when object is clicked
TOUCH_INVALID_TEXCOORD Value returned by llDetectedTouchUV() and llDetectedTouchST() when the touch position is not valid.
TOUCH_INVALID_VECTOR Value returned by llDetectedTouchPos(), llDetectedTouchNormal(), and llDetectedTouchBinormal() when the touch position is not valid.
TOUCH_INVALID_FACE Value returned by llDetectedTouchFace() when the touch position is not valid.
+PRIM_MEDIA_ALT_IMAGE_ENABLE Used with ll{Get,Set}PrimMediaParams to enable the default alt image for media
+PRIM_MEDIA_CONTROLS Used with ll{Get,Set}PrimMediaParams to determine the controls shown for media
+PRIM_MEDIA_CURRENT_URL Used with ll{Get,Set}PrimMediaParams to navigate/access the current URL
+PRIM_MEDIA_HOME_URL Used with ll{Get,Set}PrimMediaParams to access the home URL
+PRIM_MEDIA_AUTO_LOOP Used with ll{Get,Set}PrimMediaParams to determine if media should auto-loop (if applicable)
+PRIM_MEDIA_AUTO_PLAY Used with ll{Get,Set}PrimMediaParams to determine if media should start playing as soon as it is created
+PRIM_MEDIA_AUTO_SCALE Used with ll{Get,Set}PrimMediaParams to determine if media should scale to fit the face it is on
+PRIM_MEDIA_AUTO_ZOOM Used with ll{Get,Set}PrimMediaParams to determine if the user would zoom in when viewing media
+PRIM_MEDIA_FIRST_CLICK_INTERACT Used with ll{Get,Set}PrimMediaParams to determine whether the user interacts with media or not when she first clicks it (versus selection)
+PRIM_MEDIA_WIDTH_PIXELS Used with ll{Get,Set}PrimMediaParams to access the media's width in pixels
+PRIM_MEDIA_HEIGHT_PIXELS Used with ll{Get,Set}PrimMediaParams to access the media's height in pixels
+PRIM_MEDIA_WHITELIST_ENABLE Used with ll{Get,Set}PrimMediaParams to determine if the domain whitelist is enabled
+PRIM_MEDIA_WHITELIST Used with ll{Get,Set}PrimMediaParams to access the media's list of allowable URL prefixes to navigate to
+PRIM_MEDIA_PERMS_INTERACT Used with ll{Get,Set}PrimMediaParams to determine the permissions for who can interact with the media
+PRIM_MEDIA_PERMS_CONTROL Used with ll{Get,Set}PrimMediaParams to determine the permissions for who has controls
+PRIM_MEDIA_PARAM_MAX The value of the largest media param
+
+PRIM_MEDIA_CONTROLS_STANDARD Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_CONTROLS value meaning "standard controls"
+PRIM_MEDIA_CONTROLS_MINI Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_CONTROLS value meaning "mini controls"
+
+PRIM_MEDIA_PERM_NONE Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_PERMS_INTERACT or PRIM_MEDIA_PERMS_CONTROL bit, no permissions
+PRIM_MEDIA_PERM_OWNER Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_PERMS_INTERACT or PRIM_MEDIA_PERMS_CONTROL bit, owner permissions
+PRIM_MEDIA_PERM_GROUP Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_PERMS_INTERACT or PRIM_MEDIA_PERMS_CONTROL bit, group permissions
+PRIM_MEDIA_PERM_ANYONE Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_PERMS_INTERACT or PRIM_MEDIA_PERMS_CONTROL bit, anyone has permissions
+
+PRIM_MEDIA_MAX_URL_LENGTH Used with ll{Get,Set}PrimMediaParams, the maximum length of PRIM_MEDIA_CURRENT_URL or PRIM_MEDIA_HOME_URL
+PRIM_MEDIA_MAX_WHITELIST_SIZE Used with ll{Get,Set}PrimMediaParams, the maximum length, in bytes, of PRIM_MEDIA_WHITELIST
+PRIM_MEDIA_MAX_WHITELIST_COUNT Used with ll{Get,Set}PrimMediaParams, the maximum number of items allowed in PRIM_MEDIA_WHITELIST
+PRIM_MEDIA_MAX_WIDTH_PIXELS Used with ll{Get,Set}PrimMediaParams, the maximum width allowed in PRIM_MEDIA_WIDTH_PIXELS
+PRIM_MEDIA_MAX_HEIGHT_PIXELS Used with ll{Get,Set}PrimMediaParams, the maximum width allowed in PRIM_MEDIA_HEIGHT_PIXELS
+
+STATUS_OK Result of function call was success
+STATUS_MALFORMED_PARAMS Function was called with malformed params
+STATUS_TYPE_MISMATCH Argument(s) passed to function had a type mismatch
+STATUS_BOUNDS_ERROR Argument(s) passed to function had a bounds error
+STATUS_NOT_FOUND Object or other item was not found
+STATUS_NOT_SUPPORTED Feature not supported
+STATUS_INTERNAL_ERROR An internal error occurred
+STATUS_WHITELIST_FAILED URL failed to pass whitelist
+
# string constants
[word .1, .3, .5]
NULL_KEY Indicates an empty key
EOF Indicates the last line of a notecard was read
TEXTURE_BLANK UUID for the "Blank" texture
-TEXTURE_DEFAULT UUID for the "Default Media" texture
+TEXTURE_DEFAULT Alias for TEXTURE_PLYWOOD
+TEXTURE_MEDIA UUID for the "Default Media" texture
TEXTURE_PLYWOOD UUID for the default "Plywood" texture
TEXTURE_TRANSPARENT UUID for the "White - Transparent" texture
diff --git a/indra/newview/app_settings/logcontrol.xml b/indra/newview/app_settings/logcontrol.xml
index a49ccb77b4..d7bb64ce8a 100644
--- a/indra/newview/app_settings/logcontrol.xml
+++ b/indra/newview/app_settings/logcontrol.xml
@@ -40,7 +40,6 @@
</array>
<key>tags</key>
<array>
- <string>ShaderLoading</string>
</array>
</map>
</array>
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 7ae92129dc..093e4f4894 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -8,7 +8,7 @@
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>F32</string>
+ <string>S32</string>
<key>Value</key>
<real>300.0</real>
</map>
@@ -23,37 +23,16 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>UserChatColor</key>
- <map>
- <key>Comment</key>
- <string>Color of your chat messages</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>AgentChatColor</key>
+ <key>AgentPause</key>
<map>
<key>Comment</key>
- <string>Color of chat messages from other residents</string>
+ <string>Ask the simulator to stop updating the agent while enabled</string>
<key>Persist</key>
- <integer>1</integer>
+ <integer>0</integer>
<key>Type</key>
- <string>Color4</string>
+ <string>Boolean</string>
<key>Value</key>
- <array>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- </array>
+ <integer>0</integer>
</map>
<key>AlertedUnsupportedHardware</key>
<map>
@@ -66,17 +45,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>AllowIdleAFK</key>
- <map>
- <key>Comment</key>
- <string>Automatically set AFK (away from keyboard) mode when idle</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
<key>AllowMultipleViewers</key>
<map>
<key>Comment</key>
@@ -154,7 +122,7 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>ArrowKeysMoveAvatar</key>
+ <key>ArrowKeysAlwaysMove</key>
<map>
<key>Comment</key>
<string>While cursor is in chat entry box, arrow keys still control your avatar</string>
@@ -163,7 +131,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
<key>AskedAboutCrashReports</key>
<map>
@@ -198,17 +166,6 @@
<key>Value</key>
<real>0.5</real>
</map>
- <key>AudioLevelDistance</key>
- <map>
- <key>Comment</key>
- <string>Scale factor for audio engine (multiple of world scale, 2.0 = audio falls off twice as fast)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
<key>AudioLevelDoppler</key>
<map>
<key>Comment</key>
@@ -308,29 +265,51 @@
<key>Value</key>
<real>0.5</real>
</map>
- <key>AudioStreamingMusic</key>
+ <key>AudioLevelWind</key>
<map>
<key>Comment</key>
- <string>Enable streaming audio</string>
+ <string>Audio level of wind noise when standing still</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>AudioStreamingMedia</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable streaming</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
- <key>AudioStreamingVideo</key>
+ <key>AudioStreamingMusic</key>
<map>
<key>Comment</key>
- <string>Enable streaming video</string>
+ <string>Enable streaming audio</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
- <key>AutoAcceptNewInventory</key>
+ <key>AuditTexture</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable texture auditting.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AutoAcceptNewInventory</key>
<map>
<key>Comment</key>
<string>Automatically accept new notecards/textures/landmarks</string>
@@ -418,6 +397,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>AvalinePhoneSeparator</key>
+ <map>
+ <key>Comment</key>
+ <string>Separator of phone parts to have Avaline numbers human readable in Voice Control Panel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>-</string>
+ </map>
<key>AvatarAxisDeadZone0</key>
<map>
<key>Comment</key>
@@ -594,22 +584,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>BackgroundChatColor</key>
- <map>
- <key>Comment</key>
- <string>Color of chat bubble background</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.0</real>
- <real>0.0</real>
- <real>0.0</real>
- <real>1.0</real>
- </array>
- </map>
<key>BackgroundYieldTime</key>
<map>
<key>Comment</key>
@@ -621,42 +595,10 @@
<key>Value</key>
<integer>40</integer>
</map>
- <key>BackwardBtnRect</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>45</integer>
- <integer>29</integer>
- <integer>66</integer>
- <integer>4</integer>
- </array>
- </map>
- <key>BasicHelpRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for help window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>404</integer>
- <integer>467</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>BeaconAlwaysOn</key>
+ <key>BottomPanelNew</key>
<map>
<key>Comment</key>
- <string>Beacons / highlighting always on</string>
+ <string>Enable the new bottom panel</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -873,17 +815,6 @@
<key>Value</key>
<real>1.0</real>
</map>
- <key>BuildBtnState</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>BuildFeathering</key>
<map>
<key>Comment</key>
@@ -972,17 +903,6 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>BulkChangeIncludeLandmarks</key>
- <map>
- <key>Comment</key>
- <string>Bulk permission changes affect landmarks</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
<key>BulkChangeIncludeNotecards</key>
<map>
<key>Comment</key>
@@ -1124,7 +1044,7 @@
<key>Type</key>
<string>S32</string>
<key>Value</key>
- <integer>10</integer>
+ <integer>4</integer>
</map>
<key>ButtonHeight</key>
<map>
@@ -1135,7 +1055,7 @@
<key>Type</key>
<string>S32</string>
<key>Value</key>
- <integer>20</integer>
+ <integer>23</integer>
</map>
<key>ButtonHeightSmall</key>
<map>
@@ -1146,20 +1066,31 @@
<key>Type</key>
<string>S32</string>
<key>Value</key>
- <integer>16</integer>
+ <integer>23</integer>
</map>
- <key>ButtonVPad</key>
+ <key>CacheLocation</key>
<map>
<key>Comment</key>
- <string>Default vertical spacing between buttons (pixels)</string>
+ <string>Controls the location of the local disk cache</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>S32</string>
+ <string>String</string>
<key>Value</key>
- <integer>1</integer>
+ <string />
</map>
- <key>CacheLocation</key>
+ <key>CacheLocationTopFolder</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls the top folder location of the local disk cache</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>CacheLocationTopFolder</key>
<map>
<key>Comment</key>
<string>Controls the location of the local disk cache</string>
@@ -1169,7 +1100,7 @@
<string>String</string>
<key>Value</key>
<string />
- </map>
+ </map>
<key>CacheSize</key>
<map>
<key>Comment</key>
@@ -1179,7 +1110,7 @@
<key>Type</key>
<string>U32</string>
<key>Value</key>
- <integer>500</integer>
+ <integer>512</integer>
</map>
<key>CacheValidateCounter</key>
<map>
@@ -1199,9 +1130,9 @@
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Boolean</string>
+ <string>S32</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>5</integer>
</map>
<key>CameraAngle</key>
<map>
@@ -1240,10 +1171,10 @@
<real>6.0</real>
</array>
</map>
- <key>CameraOffsetDefault</key>
+ <key>CameraOffsetRearView</key>
<map>
<key>Comment</key>
- <string>Default camera offset from avatar</string>
+ <string>Initial camera offset from avatar in Rear View</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -1255,6 +1186,36 @@
<real>0.75</real>
</array>
</map>
+ <key>CameraOffsetFrontView</key>
+ <map>
+ <key>Comment</key>
+ <string>Initial camera offset from avatar in Front View</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>2.2</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ </array>
+ </map>
+ <key>CameraOffsetGroupView</key>
+ <map>
+ <key>Comment</key>
+ <string>Initial camera offset from avatar in Group View</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>-1.0</real>
+ <real>0.7</real>
+ <real>0.5</real>
+ </array>
+ </map>
<key>CameraOffsetScale</key>
<map>
<key>Comment</key>
@@ -1292,6 +1253,17 @@
<key>Value</key>
<real>1.0</real>
</map>
+ <key>CameraPreset</key>
+ <map>
+ <key>Comment</key>
+ <string>Preset camera position - view (0 - rear, 1 - front, 2 - group)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>ChatBarStealsFocus</key>
<map>
<key>Comment</key>
@@ -1391,21 +1363,16 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>ChatterboxRect</key>
+ <key>ChatWindow</key>
<map>
<key>Comment</key>
- <string>Rectangle for chatterbox window</string>
+ <string>Show chat in multiple windows(by default) or in one multi-tabbed window(requires restart)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>S32</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>400</integer>
- <integer>350</integer>
- <integer>0</integer>
- </array>
+ <integer>0</integer>
</map>
<key>CheesyBeacon</key>
<map>
@@ -1421,7 +1388,7 @@
<key>ClientSettingsFile</key>
<map>
<key>Comment</key>
- <string>Persisted client settings file name (per install).</string>
+ <string>Client settings file name (per install).</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -1497,545 +1464,17 @@
<string />
</array>
</map>
- <key>ColorPaletteEntry01</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.0</real>
- <real>0.0</real>
- <real>0.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry02</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.5</real>
- <real>0.5</real>
- <real>0.5</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry03</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.5</real>
- <real>0.0</real>
- <real>0.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry04</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.5</real>
- <real>0.5</real>
- <real>0.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry05</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.0</real>
- <real>0.5</real>
- <real>0.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry06</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.0</real>
- <real>0.5</real>
- <real>0.5</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry07</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.0</real>
- <real>0.0</real>
- <real>0.5</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry08</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.5</real>
- <real>0.0</real>
- <real>0.5</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry09</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.5</real>
- <real>0.5</real>
- <real>0.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry10</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.0</real>
- <real>0.25</real>
- <real>0.25</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry11</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.0</real>
- <real>0.5</real>
- <real>1.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry12</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.0</real>
- <real>0.25</real>
- <real>0.5</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry13</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.5</real>
- <real>0.0</real>
- <real>1.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry14</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.5</real>
- <real>0.25</real>
- <real>0.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry15</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry16</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry17</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry18</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.75</real>
- <real>0.75</real>
- <real>0.75</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry19</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>0.0</real>
- <real>0.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry20</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>1.0</real>
- <real>0.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry21</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.0</real>
- <real>1.0</real>
- <real>0.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry22</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.0</real>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry23</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.0</real>
- <real>0.0</real>
- <real>1.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry24</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>0.0</real>
- <real>1.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry25</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>1.0</real>
- <real>0.5</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry26</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.0</real>
- <real>1.0</real>
- <real>0.5</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry27</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.5</real>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry28</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.5</real>
- <real>0.5</real>
- <real>1.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry29</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>0.0</real>
- <real>0.5</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry30</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>0.5</real>
- <real>0.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry31</key>
+ <key>CompressSnapshotsToDisk</key>
<map>
<key>Comment</key>
- <string>Color picker palette entry</string>
+ <string>Compress snapshots saved to disk (Using JPEG 2000)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColorPaletteEntry32</key>
- <map>
- <key>Comment</key>
- <string>Color picker palette entry</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ColumnHeaderDropDownDelay</key>
- <map>
- <key>Comment</key>
- <string>Time in seconds of mouse click before column header shows sort options list</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.300000011921</real>
- </map>
- <key>CompileOutputRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for script Recompile Everything output window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
+ <string>Boolean</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>400</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
- </map>
+ <integer>0</integer>
+ </map>
<key>ConnectAsGod</key>
<map>
<key>Comment</key>
@@ -2171,7 +1610,7 @@
<key>Cursor3D</key>
<map>
<key>Comment</key>
- <string>Tread Joystick values as absolute positions (not deltas).</string>
+ <string>Treat Joystick values as absolute positions (not deltas).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -2223,6 +1662,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>DebugPluginDisableTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable the code which watches for plugins that are crashed or hung</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>DebugShowColor</key>
<map>
<key>Comment</key>
@@ -2267,7 +1717,18 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>DebugStatModeFPS</key>
+ <key>DebugShowXUINames</key>
+ <map>
+ <key>Comment</key>
+ <string>Show tooltips with XUI path to widget</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>DebugStatModeFPS</key>
<map>
<key>Comment</key>
<string>Mode of stat in Statistics floater</string>
@@ -2894,6 +2355,17 @@
<key>Value</key>
<string>89556747-24cb-43ed-920b-47caed15465f</string>
</map>
+ <key>DefaultUploadCost</key>
+ <map>
+ <key>Comment</key>
+ <string>Default sound/image/file upload cost(in case economy data is not available).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>10</integer>
+ </map>
<key>DisableCameraConstraints</key>
<map>
<key>Comment</key>
@@ -3136,32 +2608,27 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>EffectColor</key>
+ <key>EnableRippleWater</key>
<map>
<key>Comment</key>
- <string>Particle effects color</string>
+ <string>Whether to use ripple water shader or not</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Color4</string>
+ <string>Boolean</string>
<key>Value</key>
- <array>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- </array>
+ <integer>1</integer>
</map>
- <key>EnableRippleWater</key>
+ <key>EnableTextureAtlas</key>
<map>
<key>Comment</key>
- <string>Whether to use ripple water shader or not</string>
+ <string>Whether to use texture atlas or not</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
<key>EnableVoiceChat</key>
<map>
@@ -3339,17 +2806,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>FirstPersonBtnState</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>FirstRunThisInstall</key>
<map>
<key>Comment</key>
@@ -3361,48 +2817,38 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>FixedWeather</key>
+ <key>FirstSelectedDisabledPopups</key>
<map>
<key>Comment</key>
- <string>Weather effects do not change over time</string>
+ <string>Return false if there is not disabled popup selected in the list of floater preferences popups</string>
<key>Persist</key>
- <integer>1</integer>
+ <integer>0</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
- </map>
- <key>FloaterAboutRect</key>
+ </map>
+ <key>FirstSelectedEnabledPopups</key>
<map>
<key>Comment</key>
- <string>Rectangle for About window</string>
+ <string>Return false if there is not enable popup selected in the list of floater preferences popups</string>
<key>Persist</key>
- <integer>1</integer>
+ <integer>0</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>Boolean</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>440</integer>
- <integer>470</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterActiveSpeakersRect</key>
+ <integer>0</integer>
+ </map>
+ <key>FixedWeather</key>
<map>
<key>Comment</key>
- <string>Rectangle for active speakers window</string>
+ <string>Weather effects do not change over time</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>Boolean</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>300</integer>
- <integer>250</integer>
- <integer>0</integer>
- </array>
+ <integer>0</integer>
</map>
<key>FloaterActiveSpeakersSortAscending</key>
<map>
@@ -3426,618 +2872,95 @@
<key>Value</key>
<string>speaking_status</string>
</map>
- <key>FloaterAdvancedSkyRect</key>
+ <key>FloaterMapNorth</key>
<map>
<key>Comment</key>
- <string>Rectangle for Advanced Sky Editor</string>
+ <string>Floater Map North Label</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>220</integer>
- <integer>700</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterAdvancedWaterRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Advanced Water Editor</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>240</integer>
- <integer>700</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterAudioVolumeRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Audio Volume window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>440</integer>
- <integer>470</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterBeaconsRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for beacon and highlight controls</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>200</integer>
- <integer>250</integer>
- <integer>250</integer>
- <integer>200</integer>
- </array>
- </map>
- <key>FloaterBuildOptionsRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for build options window.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterBumpRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Bumps/Hits window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>180</integer>
- <integer>400</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterBuyContentsRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Buy Contents window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>250</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterBuyRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for buy window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>250</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterCameraRect3</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for camera control window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>64</integer>
- <integer>176</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterChatRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for chat history</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>172</integer>
- <integer>500</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterClothingRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for clothing window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>480</integer>
- <integer>320</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterContactsRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for chat history</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>390</integer>
- <integer>395</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterCustomizeAppearanceRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for avatar customization window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>540</integer>
- <integer>494</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterDayCycleRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Day Cycle Editor</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>646</integer>
- <integer>275</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterEnvRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Environment Editor</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>150</integer>
- <integer>600</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterFindRect2</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Find window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>570</integer>
- <integer>780</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterFriendsRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for friends window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>400</integer>
- <integer>250</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterGestureRect2</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for gestures window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>465</integer>
- <integer>350</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterHUDRect2</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for HUD Floater window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
-<!-- NOTE: Height and width must match values in settings.xml for
- FloaterHUDRect because this floater is resized to those values
- in LLViewerWindow initialization. JC -->
- <array>
- <integer>0</integer>
- <integer>292</integer>
- <integer>362</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterHtmlRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for HTML window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>100</integer>
- <integer>460</integer>
- <integer>370</integer>
- <integer>100</integer>
- </array>
- </map>
- <key>FloaterIMRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for IM window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>160</integer>
- <integer>500</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterInspectRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Object Inspect window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>400</integer>
- <integer>400</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterInventoryRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for inventory window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>400</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterJoystickRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for joystick controls window.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
+ <string>String</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- </array>
+ <string>N</string>
</map>
- <key>FloaterLagMeter</key>
+ <key>FloaterMapNorthEast</key>
<map>
<key>Comment</key>
- <string>Rectangle for lag meter</string>
+ <string>Floater Map North-East Label</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>String</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>142</integer>
- <integer>350</integer>
- <integer>0</integer>
- </array>
+ <string>NE</string>
</map>
- <key>FloaterLandRect5</key>
+ <key>FloaterMapNorthWest</key>
<map>
<key>Comment</key>
- <string>Rectangle for About Land window</string>
+ <string>Floater Map North-West Label</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>String</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>370</integer>
- <integer>460</integer>
- <integer>0</integer>
- </array>
+ <string>NW</string>
</map>
- <key>FloaterLandmarkRect</key>
+ <key>FloaterMapEast</key>
<map>
<key>Comment</key>
- <string>Rectangle for landmark picker</string>
+ <string>Floater Map East Label</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>String</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>290</integer>
- <integer>310</integer>
- <integer>0</integer>
- </array>
+ <string>E</string>
</map>
- <key>FloaterMediaRect</key>
+ <key>FloaterMapWest</key>
<map>
<key>Comment</key>
- <string>Rectangle for media browser window</string>
+ <string>Floater Map West Label</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>String</string>
<key>Value</key>
- <array>
- <integer>16</integer>
- <integer>650</integer>
- <integer>600</integer>
- <integer>128</integer>
- </array>
+ <string>W</string>
</map>
- <key>FloaterMiniMapRect</key>
+ <key>FloaterMapSouth</key>
<map>
<key>Comment</key>
- <string>Rectangle for world map</string>
+ <string>Floater Map South Label</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>String</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>225</integer>
- <integer>200</integer>
- <integer>0</integer>
- </array>
+ <string>S</string>
</map>
- <key>FloaterMoveRect2</key>
+ <key>FloaterMapSouthEast</key>
<map>
<key>Comment</key>
- <string>Rectangle for avatar control window</string>
+ <string>Floater Map South-East Label</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>String</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>58</integer>
- <integer>135</integer>
- <integer>0</integer>
- </array>
+ <string>SE</string>
</map>
- <key>FloaterMuteRect3</key>
+ <key>FloaterMapSouthWest</key>
<map>
<key>Comment</key>
- <string>Rectangle for mute window</string>
+ <string>Floater Map South-West Label</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>String</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>300</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
+ <string>SW</string>
</map>
- <key>FloaterObjectIMInfo</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for floater object im info windows</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>300</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterOpenObjectRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Open Object window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>350</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterPayRectB</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for pay window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>150</integer>
- <integer>400</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterPermPrefsRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for initial permissions preferences</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>200</integer>
- <integer>250</integer>
- <integer>250</integer>
- <integer>200</integer>
- </array>
- </map>
- <key>FloaterRegionInfo</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for region info window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>512</integer>
- <integer>480</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterScriptDebugRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for Script Error/Debug window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>130</integer>
- <integer>450</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FloaterSnapshotRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for snapshot window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>200</integer>
- <integer>200</integer>
- <integer>400</integer>
- </array>
- </map>
<key>FloaterStatisticsRect</key>
<map>
<key>Comment</key>
@@ -4054,44 +2977,6 @@
<integer>0</integer>
</array>
</map>
- <key>FloaterViewBottom</key>
- <map>
- <key>Comment</key>
- <string>[DO NOT MODIFY] Controls layout of floating windows within SL window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
- <key>FloaterWorldMapRect2</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for world map window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- <integer>0</integer>
- </array>
- </map>
- <key>FlyBtnState</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>FlycamAbsolute</key>
<map>
<key>Comment</key>
@@ -4290,14 +3175,14 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>FocusOffsetDefault</key>
+ <key>FocusOffsetRearView</key>
<map>
<key>Comment</key>
- <string>Default focus point offset relative to avatar (x-axis is forward)</string>
+ <string>Initial focus point offset relative to avatar for the camera preset Rear View (x-axis is forward)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Vector3</string>
+ <string>Vector3D</string>
<key>Value</key>
<array>
<real>1.0</real>
@@ -4305,6 +3190,36 @@
<real>1.0</real>
</array>
</map>
+ <key>FocusOffsetFrontView</key>
+ <map>
+ <key>Comment</key>
+ <string>Initial focus point offset relative to avatar for the camera preset Front View</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3D</string>
+ <key>Value</key>
+ <array>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ </array>
+ </map>
+ <key>FocusOffsetGroupView</key>
+ <map>
+ <key>Comment</key>
+ <string>Initial focus point offset relative to avatar for the camera preset Group View</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3D</string>
+ <key>Value</key>
+ <array>
+ <real>1.5</real>
+ <real>0.7</real>
+ <real>1.0</real>
+ </array>
+ </map>
<key>FocusPosOnLogout</key>
<map>
<key>Comment</key>
@@ -4496,22 +3411,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>ForwardBtnRect</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>45</integer>
- <integer>54</integer>
- <integer>66</integer>
- <integer>29</integer>
- </array>
- </map>
<key>FreezeTime</key>
<map>
<key>Comment</key>
@@ -4523,17 +3422,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>FullScreen</key>
- <map>
- <key>Comment</key>
- <string>Run SL in fullscreen mode</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>FullScreenAspectRatio</key>
<map>
<key>Comment</key>
@@ -4675,45 +3563,51 @@
<key>Type</key>
<string>S32</string>
<key>Value</key>
- <integer>400</integer>
+ <integer>305</integer>
</map>
- <key>HTMLLinkColor</key>
+ <key>HelpUseLocal</key>
<map>
<key>Comment</key>
- <string>Color of hyperlinks</string>
+ <string>If set, always use this for help: skins/default/html/[LANGUAGE]/help-offline/index.html</string>
<key>Persist</key>
- <integer>1</integer>
+ <integer>0</integer>
<key>Type</key>
- <string>Color4</string>
+ <string>Boolean</string>
<key>Value</key>
- <array>
- <real>0.600000023842</real>
- <real>0.600000023842</real>
- <real>1.0</real>
- <real>1.0</real>
- </array>
+ <integer>0</integer>
</map>
- <key>HelpHomeURL</key>
+ <key>HelpURLFormat</key>
<map>
<key>Comment</key>
- <string>URL of initial help page</string>
+ <string>URL pattern for help page; arguments will be encoded; see llviewerhelp.cpp:buildHelpURL for arguments</string>
<key>Persist</key>
- <integer>1</integer>
+ <integer>0</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>help/index.html</string>
+ <string>http://viewer-help.secondlife.com/[LANGUAGE]/[CHANNEL]/[VERSION]/[TOPIC][DEBUG_MODE]</string>
</map>
- <key>HelpLastVisitedURL</key>
+ <key>HomeSidePanelURL</key>
<map>
<key>Comment</key>
- <string>URL of last help page, will be shown next time help is accessed</string>
+ <string>URL for the web page to display in the Home side panel</string>
<key>Persist</key>
- <integer>1</integer>
+ <integer>0</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>help/index.html</string>
+ <string>http://lecs.viewer-sidebar.secondlife.com.s3.amazonaws.com/sidebar.html?p=[AUTH_TOKEN]&amp;lang=[LANGUAGE]&amp;channel=[CHANNEL]&amp;version=[VERSION]&amp;major=[VERSION_MAJOR]&amp;minor=[VERSION_MINOR]</string>
+ </map>
+ <key>SearchURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL for Search website, displayed in the Find floater</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://search.secondlife.com/viewer/[CATEGORY]?q=[QUERY]&amp;p=[AUTH_TOKEN]&amp;r=[MATURITY]&amp;lang=[LANGUAGE]&amp;g=[GODLIKE]&amp;sid=[SESSION_ID]&amp;rid=[REGION_ID]&amp;pid=[PARCEL_ID]</string>
</map>
<key>HighResSnapshot</key>
<map>
@@ -4726,22 +3620,17 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>HtmlFindRect</key>
+ <key>HideSelectedObjects</key>
<map>
<key>Comment</key>
- <string>Rectangle for HTML find window</string>
+ <string>Hide Selected Objects</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>Boolean</string>
<key>Value</key>
- <array>
- <integer>16</integer>
- <integer>650</integer>
- <integer>600</integer>
- <integer>128</integer>
- </array>
- </map>
+ <integer>0</integer>
+ </map>
<key>HtmlHelpLastPage</key>
<map>
<key>Comment</key>
@@ -4753,58 +3642,21 @@
<key>Value</key>
<string />
</map>
- <key>HtmlHelpRect</key>
+ <key>IMShowTimestamps</key>
<map>
<key>Comment</key>
- <string>Rectangle for HTML help window</string>
+ <string>Show timestamps in IM</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>Boolean</string>
<key>Value</key>
- <array>
- <integer>16</integer>
- <integer>650</integer>
- <integer>600</integer>
- <integer>128</integer>
- </array>
- </map>
- <key>HtmlReleaseMessage</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for HTML Release Message Floater window</string>
- <key>Persist</key>
<integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>46</integer>
- <integer>520</integer>
- <integer>400</integer>
- <integer>128</integer>
- </array>
</map>
- <key>IMChatColor</key>
+ <key>IMShowControlPanel</key>
<map>
<key>Comment</key>
- <string>Color of instant messages from other residents</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- </array>
- </map>
- <key>IMInChatConsole</key>
- <map>
- <key>Comment</key>
- <string>Copy IM into background chat console</string>
+ <string>Show IM Control Panel</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -4812,17 +3664,17 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>IMShowTimestamps</key>
+ <key>IgnoreAllNotifications</key>
<map>
<key>Comment</key>
- <string>Show timestamps in IM</string>
+ <string>Ignore all notifications so we never need user input on them.</string>
<key>Persist</key>
- <integer>1</integer>
+ <integer>0</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
- </map>
+ <integer>0</integer>
+ </map>
<key>IgnorePixelDepth</key>
<map>
<key>Comment</key>
@@ -4856,6 +3708,28 @@
<key>Value</key>
<real>0.0</real>
</map>
+ <key>InspectorFadeTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Fade out timing for inspectors</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>InspectorShowTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Stay timing for inspectors</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>3.0</real>
+ </map>
<key>InstallLanguage</key>
<map>
<key>Comment</key>
@@ -5032,6 +3906,17 @@
<key>Value</key>
<string />
</map>
+ <key>JoystickMouselookYaw</key>
+ <map>
+ <key>Comment</key>
+ <string>Pass joystick yaw to scripts in Mouselook.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>JoystickRunThreshold</key>
<map>
<key>Comment</key>
@@ -5087,22 +3972,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>LSLHelpRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for LSL help window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>400</integer>
- <integer>400</integer>
- <integer>0</integer>
- </array>
- </map>
<key>LSLHelpURL</key>
<map>
<key>Comment</key>
@@ -5191,6 +4060,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>LastMediaSettingsTab</key>
+ <map>
+ <key>Comment</key>
+ <string>Last selected tab in media settings window</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>LastRunVersion</key>
<map>
<key>Comment</key>
@@ -5344,7 +4224,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>LipSyncOoh</key>
<map>
@@ -5390,7 +4270,29 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>LogMessages</key>
+ <key>LoginSRVTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Duration in seconds of the login SRV request timeout</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
+ <key>LoginSRVPump</key>
+ <map>
+ <key>Comment</key>
+ <string>Name of the message pump that handles SRV request</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>LLAres</string>
+ </map>
+ <key>LogMessages</key>
<map>
<key>Comment</key>
<string>Log network traffic</string>
@@ -5412,16 +4314,16 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>LoginLastLocation</key>
+ <key>LoginLocation</key>
<map>
<key>Comment</key>
<string>Login at same location you last logged out</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Boolean</string>
+ <string>String</string>
<key>Value</key>
- <integer>1</integer>
+ <string>last</string>
</map>
<key>LoginPage</key>
<map>
@@ -5621,7 +4523,51 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>MemoryLogFrequency</key>
+ <key>MediaControlFadeTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of time (in seconds) that the media control fades</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.5</real>
+ </map>
+ <key>MediaControlTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of time (in seconds) for media controls to fade with no mouse activity</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>3.0</real>
+ </map>
+ <key>MediaOnAPrimUI</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not to show the "link sharing" UI</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MediaPerformanceManagerDebug</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to show debug data for the media performance manager in the nearby media list.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MemoryLogFrequency</key>
<map>
<key>Comment</key>
<string>Seconds between display of Memory in log (0 for never)</string>
@@ -5632,6 +4578,17 @@
<key>Value</key>
<real>600.0</real>
</map>
+ <key>MemProfiling</key>
+ <map>
+ <key>Comment</key>
+ <string>You want to use tcmalloc's memory profiling options.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>MenuAccessKeyTime</key>
<map>
<key>Comment</key>
@@ -5676,6 +4633,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>MiniMapPrimMaxRadius</key>
+ <map>
+ <key>Comment</key>
+ <string>Radius of the largest prim to show on the MiniMap. Increasing beyond 256 may cause client lag.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>256.0</real>
+ </map>
<key>MiniMapRotate</key>
<map>
<key>Comment</key>
@@ -5690,7 +4658,7 @@
<key>MiniMapScale</key>
<map>
<key>Comment</key>
- <string>Miniature world map zoom levle (pixels per region)</string>
+ <string>Miniature world map zoom level (pixels per region)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -5731,49 +4699,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>MouselookBtnState</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MoveDownBtnRect</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>91</integer>
- <integer>29</integer>
- <integer>116</integer>
- <integer>4</integer>
- </array>
- </map>
- <key>MoveUpBtnRect</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>91</integer>
- <integer>54</integer>
- <integer>116</integer>
- <integer>29</integer>
- </array>
- </map>
<key>MuteAmbient</key>
<map>
<key>Comment</key>
@@ -5860,8 +4785,19 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
+ <key>MyOutfitsAutofill</key>
+ <map>
+ <key>Comment</key>
+ <string>Always autofill My Outfits from library when empty (else happens just once).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>NearMeRange</key>
<map>
<key>Comment</key>
@@ -5871,7 +4807,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <integer>20</integer>
+ <integer>130</integer>
</map>
<key>NextOwnerCopy</key>
<map>
@@ -5917,6 +4853,17 @@
<key>Value</key>
<string />
</map>
+ <key>NewCacheLocationTopFolder</key>
+ <map>
+ <key>Comment</key>
+ <string>Change the top folder location of the local disk cache to this</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
<key>NextLoginLocation</key>
<map>
<key>Comment</key>
@@ -5983,43 +4930,160 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>NotecardEditorRect</key>
+ <key>NotifyBoxHeight</key>
<map>
<key>Comment</key>
- <string>Rectangle for notecard editor</string>
+ <string>Height of notification messages</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>S32</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>400</integer>
- <integer>400</integer>
- <integer>0</integer>
- </array>
+ <integer>200</integer>
</map>
- <key>NotifyBoxHeight</key>
+ <key>NotifyBoxWidth</key>
<map>
<key>Comment</key>
- <string>Height of notification messages</string>
+ <string>Width of notification messages</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
- <integer>200</integer>
+ <integer>305</integer>
</map>
- <key>NotifyBoxWidth</key>
+ <key>NotificationToastLifeTime</key>
<map>
<key>Comment</key>
- <string>Width of notification messages</string>
+ <string>Number of seconds while a notification toast exists</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>NotificationTipToastLifeTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds while a notification tip toast exist</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
- <integer>350</integer>
+ <integer>10</integer>
+ </map>
+ <key>ToastFadingTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds while a toast is fading </string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>NearbyToastFadingTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds while a nearby chat toast is fading </string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
+ <key>NearbyToastLifeTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds while a nearby chat toast exists</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>23</integer>
+ </map>
+ <key>StartUpToastLifeTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds while a StartUp toast exist</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>ToastGap</key>
+ <map>
+ <key>Comment</key>
+ <string>Gap between toasts on a screen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>ToastButtonWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Default width of buttons in the toast.
+ Note if required width will be less then this one, a button will be reshaped to default size , otherwise to required</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>90</integer>
+ </map>
+ <key>ChannelBottomPanelMargin</key>
+ <map>
+ <key>Comment</key>
+ <string>Space from a lower toast to the Bottom Tray</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>35</integer>
+ </map>
+ <key>NotificationChannelRightMargin</key>
+ <map>
+ <key>Comment</key>
+ <string>Space between toasts and a right border of an area where they can appear</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>NotificationChannelHeightRatio</key>
+ <map>
+ <key>Comment</key>
+ <string>Notification channel and World View ratio(0.0 - always show 1 notification, 1.0 - max ratio).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>OverflowToastHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>Height of an overflow toast</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>72</integer>
</map>
<key>NotifyMoneyChange</key>
<map>
@@ -6065,22 +5129,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>ObjectChatColor</key>
- <map>
- <key>Comment</key>
- <string>Color of chat messages from objects</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.699999988079</real>
- <real>0.899999976158</real>
- <real>0.699999988079</real>
- <real>1</real>
- </array>
- </map>
<key>OpenDebugStatAdvanced</key>
<map>
<key>Comment</key>
@@ -6183,29 +5231,24 @@
<key>OutBandwidth</key>
<map>
<key>Comment</key>
- <string>Outgoing bandwidth throttle (bps)</string>
+ <string>Expand render stats display</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>F32</string>
+ <string>Boolean</string>
<key>Value</key>
- <real>0.0</real>
+ <integer>1</integer>
</map>
- <key>OverdrivenColor</key>
+ <key>OutBandwidth</key>
<map>
<key>Comment</key>
- <string>Color of various indicators when resident is speaking too loud.</string>
+ <string>Outgoing bandwidth throttle (bps)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Color4</string>
+ <string>F32</string>
<key>Value</key>
- <array>
- <real>1.0</real>
- <real>0.0</real>
- <real>0.0</real>
- <real>1.0</real>
- </array>
+ <real>0.0</real>
</map>
<key>OverlayTitle</key>
<map>
@@ -6284,22 +5327,6 @@
<key>Value</key>
<integer>344</integer>
</map>
- <key>PermissionsManagerRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for permissions manager window</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>85</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
- </map>
<key>PickerContextOpacity</key>
<map>
<key>Comment</key>
@@ -6344,17 +5371,6 @@
<key>Value</key>
<real>2.5</real>
</map>
- <key>PinTalkViewOpen</key>
- <map>
- <key>Comment</key>
- <string>Stay in IM after hitting return</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
<key>PingInterpolate</key>
<map>
<key>Comment</key>
@@ -6388,214 +5404,183 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>PrecachingDelay</key>
+ <key>PluginAttachDebuggerToPlugins</key>
<map>
<key>Comment</key>
- <string>Delay when logging in to load world before showing it (seconds)</string>
+ <string>If true, attach a debugger session to each plugin process as it's launched.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>F32</string>
+ <string>Boolean</string>
<key>Value</key>
- <real>6.0</real>
+ <integer>0</integer>
</map>
- <key>PreferredMaturity</key>
+ <key>PluginInstancesCPULimit</key>
<map>
<key>Comment</key>
- <string>Setting for the user's preferred maturity level.</string>
+ <string>Amount of total plugin CPU usage before inworld plugins start getting turned down to "slideshow" priority. Set to 0 to disable this check.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>U32</string>
+ <string>F32</string>
<key>Value</key>
- <integer>13</integer>
+ <real>1.0</real>
</map>
- <key>PreviewAnimRect</key>
+
+ <key>PlainTextChatHistory</key>
<map>
<key>Comment</key>
- <string>Rectangle for animation preview window</string>
+ <string>Enable/Disable plain text chat history style</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>Boolean</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>85</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
+ <integer>0</integer>
</map>
- <key>PreviewClassifiedRect</key>
+
+ <key>PluginInstancesLow</key>
<map>
<key>Comment</key>
- <string>Rectangle for URL preview window</string>
+ <string>Limit on the number of inworld media plugins that will run at "low" priority</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>U32</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>530</integer>
- <integer>420</integer>
- <integer>0</integer>
- </array>
+ <integer>4</integer>
</map>
- <key>PreviewEventRect</key>
+ <key>PluginInstancesNormal</key>
<map>
<key>Comment</key>
- <string>Rectangle for Event preview window</string>
+ <string>Limit on the number of inworld media plugins that will run at "normal" or higher priority</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>U32</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>530</integer>
- <integer>420</integer>
- <integer>0</integer>
- </array>
+ <integer>2</integer>
</map>
- <key>PreviewLandmarkRect</key>
+ <key>PluginInstancesTotal</key>
<map>
<key>Comment</key>
- <string>Rectangle for landmark preview window</string>
+ <string>Hard limit on the number of plugins that will be instantiated at once for inworld media</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>U32</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>90</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
+ <integer>8</integer>
</map>
- <key>PreviewObjectRect</key>
+ <key>PrecachingDelay</key>
<map>
<key>Comment</key>
- <string>Rectangle for object preview window</string>
+ <string>Delay when logging in to load world before showing it (seconds)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>F32</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>85</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
+ <real>6.0</real>
</map>
- <key>PreviewScriptRect</key>
+ <key>PreferredMaturity</key>
<map>
<key>Comment</key>
- <string>Rectangle for script preview window</string>
+ <string>Setting for the user's preferred maturity level.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>U32</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>586</integer>
- <integer>576</integer>
- <integer>0</integer>
- </array>
+ <integer>13</integer>
+ </map>
+ <key>PrimMediaMasterEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not Media on a Prim is enabled.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>PrimMediaControlsUseHoverControlSet</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not hovering over prim media uses minimal "hover" controls or the authored control set.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
</map>
- <key>PreviewSoundRect</key>
+ <key>PrimMediaMaxRetries</key>
<map>
<key>Comment</key>
- <string>Rectangle for sound preview window</string>
+ <string>Maximum number of retries for media queries.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>U32</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>85</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
+ <integer>4</integer>
</map>
- <key>PreviewTextureRect</key>
+ <key>PrimMediaRequestQueueDelay</key>
<map>
<key>Comment</key>
- <string>Rectangle for texture preview window</string>
+ <string>Timer delay for fetching media from the queue (in seconds).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>F32</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>400</integer>
- <integer>400</integer>
- <integer>0</integer>
- </array>
+ <real>1.0</real>
</map>
- <key>PreviewURLRect</key>
+ <key>PrimMediaRetryTimerDelay</key>
<map>
<key>Comment</key>
- <string>Rectangle for URL preview window</string>
+ <string>Timer delay for retrying on media queries (in seconds).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>F32</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>90</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
+ <real>5.0</real>
</map>
- <key>PreviewWearableRect</key>
+ <key>PrimMediaMaxSortedQueueSize</key>
<map>
<key>Comment</key>
- <string>Rectangle for wearable preview window</string>
+ <string>Maximum number of objects the viewer will load media for initially</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>U32</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>85</integer>
- <integer>300</integer>
- <integer>0</integer>
- </array>
+ <integer>100000</integer>
</map>
- <key>ProbeHardwareOnStartup</key>
+ <key>PrimMediaMaxRoundRobinQueueSize</key>
<map>
<key>Comment</key>
- <string>Query current hardware configuration on application startup</string>
+ <string>Maximum number of objects the viewer will continuously update media for</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Boolean</string>
+ <string>U32</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>100000</integer>
</map>
- <key>PropertiesRect</key>
+ <key>ProbeHardwareOnStartup</key>
<map>
<key>Comment</key>
- <string>Rectangle for inventory item properties window</string>
+ <string>Query current hardware configuration on application startup</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>Boolean</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>320</integer>
- <integer>350</integer>
- <integer>0</integer>
- </array>
+ <integer>1</integer>
</map>
<key>PurgeCacheOnNextStartup</key>
<map>
@@ -6639,7 +5624,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>QAMode</key>
<map>
@@ -6652,6 +5637,28 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>QAModeEventHostPort</key>
+ <map>
+ <key>Comment</key>
+ <string>Port on which lleventhost should listen</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>QAModeTermCode</key>
+ <map>
+ <key>Comment</key>
+ <string>On LL_ERRS, terminate with this code instead of OS message box</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
<key>QuietSnapshotsToDisk</key>
<map>
<key>Comment</key>
@@ -6729,6 +5736,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RegInClient</key>
+ <map>
+ <key>Comment</key>
+ <string>Experimental: Embed registration in login screen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RegionTextureSize</key>
<map>
<key>Comment</key>
@@ -6794,8 +5812,19 @@
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
- </map>
- <key>RenderAvatarCloth</key>
+ </map>
+ <key>RenderAvatar</key>
+ <map>
+ <key>Comment</key>
+ <string>Render Avatars</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderAvatarCloth</key>
<map>
<key>Comment</key>
<string>Controls if avatars use wavy cloth</string>
@@ -6828,17 +5857,6 @@
<key>Value</key>
<integer>35</integer>
</map>
- <key>RenderAvatarInvisible</key>
- <map>
- <key>Comment</key>
- <string>Set your avatar as Invisible</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>RenderAvatarVP</key>
<map>
<key>Comment</key>
@@ -6850,42 +5868,56 @@
<key>Value</key>
<integer>1</integer>
</map>
-
- <key>RenderShadowGaussian</key>
+
+ <key>RenderShadowNearDist</key>
<map>
<key>Comment</key>
- <string>Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused).</string>
+ <string>Near clip plane of shadow camera (affects precision of depth shadows).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
- <real>2.0</real>
- <real>2.0</real>
- <real>0.0</real>
+ <real>256</real>
+ <real>256</real>
+ <real>256</real>
</array>
</map>
-
- <key>RenderShadowNearDist</key>
+ <key>RenderShadowClipPlanes</key>
<map>
<key>Comment</key>
- <string>Near clip plane of shadow camera (affects precision of depth shadows).</string>
+ <string>Near clip plane split distances for shadow map frusta.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
- <real>256</real>
- <real>256</real>
- <real>256</real>
+ <real>1.0</real>
+ <real>12.0</real>
+ <real>32.0</real>
</array>
</map>
- <key>RenderShadowClipPlanes</key>
+ <key>RenderShadowSplitExponent</key>
<map>
<key>Comment</key>
- <string>Near clip plane split distances for shadow map frusta.</string>
+ <string>Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>3.0</real>
+ <real>3.0</real>
+ <real>2.0</real>
+ </array>
+ </map>
+ <key>RenderShadowOrthoClipPlanes</key>
+ <map>
+ <key>Comment</key>
+ <string>Near clip plane split distances for orthographic shadow map frusta.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -6897,6 +5929,39 @@
<real>24.0</real>
</array>
</map>
+ <key>RenderShadowProjOffset</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount to scale distance to virtual origin of shadow perspective projection.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2.0</real>
+ </map>
+ <key>RenderShadowSlopeThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Cutoff slope value for points to affect perspective shadow generation</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>RenderShadowProjExponent</key>
+ <map>
+ <key>Comment</key>
+ <string>Exponent applied to transition between ortho and perspective shadow projections based on viewing angle and light vector.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
<key>RenderSSAOScale</key>
<map>
<key>Comment</key>
@@ -6965,7 +6030,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>128</real>
+ <real>64</real>
</map>
<key>RenderCubeMap</key>
<map>
@@ -6978,16 +6043,16 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>RenderCustomSettings</key>
+ <key>RenderDebugAlphaMask</key>
<map>
<key>Comment</key>
- <string>Do you want to set the graphics settings yourself</string>
+ <string>Test Alpha Masking Cutoffs.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Boolean</string>
+ <string>F32</string>
<key>Value</key>
- <integer>0</integer>
+ <real>0.5</real>
</map>
<key>RenderDebugGL</key>
<map>
@@ -7044,7 +6109,7 @@
<key>Value</key>
<integer>0</integer>
</map>
-
+
<key>RenderAnimateTrees</key>
<map>
<key>Comment</key>
@@ -7056,6 +6121,174 @@
<key>Value</key>
<integer>0</integer>
</map>
+
+ <key>RenderGIRange</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance to cut off GI effect.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>96</real>
+ </map>
+
+ <key>RenderGILuminance</key>
+ <map>
+ <key>Comment</key>
+ <string>Luminance factor of global illumination contribution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.075</real>
+ </map>
+
+ <key>RenderGIBrightness</key>
+ <map>
+ <key>Comment</key>
+ <string>Brightness factor of global illumination contribution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.3</real>
+ </map>
+
+ <key>RenderGINoise</key>
+ <map>
+ <key>Comment</key>
+ <string>Noise of position sampling for GI photon mapping.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.7</real>
+ </map>
+
+ <key>RenderGIAttenuation</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance attenuation factor for indirect lighting.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+
+ <key>RenderGIBlurBrightness</key>
+ <map>
+ <key>Comment</key>
+ <string>Brightness factor of global illumination blur effect.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.025</real>
+ </map>
+
+ <key>RenderGIBlurEdgeWeight</key>
+ <map>
+ <key>Comment</key>
+ <string>Edge weight for GI soften filter (sharpness).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.8</real>
+ </map>
+
+ <key>RenderGIBlurIncrement</key>
+ <map>
+ <key>Comment</key>
+ <string>Increment of scale for each pass of global illumination blur effect.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.8</real>
+ </map>
+
+ <key>RenderLuminanceScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Luminance value scalar for darkening effect.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+
+ <key>RenderSunLuminanceScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Sun Luminance value scalar for darkening effect.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+
+ <key>RenderSunLuminanceOffset</key>
+ <map>
+ <key>Comment</key>
+ <string>Sun Luminance value offset for darkening effect.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+
+ <key>RenderLuminanceDetail</key>
+ <map>
+ <key>Comment</key>
+ <string>Mipmap level to use for luminance</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>16.0</real>
+ </map>
+
+ <key>RenderEdgeDepthCutoff</key>
+ <map>
+ <key>Comment</key>
+ <string>Cutoff for depth difference that amounts to an edge.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.01</real>
+ </map>
+ <key>RenderEdgeNormCutoff</key>
+ <map>
+ <key>Comment</key>
+ <string>Cutoff for normal difference that amounts to an edge.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.25</real>
+ </map>
+
<key>RenderDeferredAlphaSoften</key>
<map>
<key>Comment</key>
@@ -7078,6 +6311,190 @@
<key>Value</key>
<real>4</real>
</map>
+ <key>RenderDeferredSpotShadowBias</key>
+ <map>
+ <key>Comment</key>
+ <string>Bias value for spot shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>-64.0</real>
+ </map>
+ <key>RenderDeferredSpotShadowOffset</key>
+ <map>
+ <key>Comment</key>
+ <string>Offset value for spot shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.8</real>
+ </map>
+
+ <key>RenderShadowBias</key>
+ <map>
+ <key>Comment</key>
+ <string>Bias value for shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>-0.008</real>
+ </map>
+ <key>RenderShadowOffset</key>
+ <map>
+ <key>Comment</key>
+ <string>Offset value for shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.01</real>
+ </map>
+
+ <key>RenderShadowResolutionScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale of shadow map resolution vs. screen resolution</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+
+
+
+ <key>RenderDeferredTreeShadowBias</key>
+ <map>
+ <key>Comment</key>
+ <string>Bias value for tree shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderDeferredTreeShadowOffset</key>
+ <map>
+ <key>Comment</key>
+ <string>Offset value for tree shadows (prevent shadow acne).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+
+ <key>RenderHoverGlowEnable</key>
+ <map>
+ <key>Comment</key>
+ <string>Show glow effect when hovering on interactive objects.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderHighlightFadeTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Transition time for mouseover highlights.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+
+ <key>RenderHighlightBrightness</key>
+ <map>
+ <key>Comment</key>
+ <string>Brightness of mouseover highlights.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>4.0</real>
+ </map>
+
+ <key>RenderHighlightThickness</key>
+ <map>
+ <key>Comment</key>
+ <string>Thickness of mouseover highlights.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.6</real>
+ </map>
+
+ <key>RenderHighlightColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Brightness of mouseover highlights.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.4</real>
+ <real>0.98</real>
+ <real>0.93</real>
+ <real>1.0</real>
+ </array>
+ </map>
+
+ <key>RenderSpecularResX</key>
+ <map>
+ <key>Comment</key>
+ <string>Spec map resolution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>128</real>
+ </map>
+
+ <key>RenderSpecularResY</key>
+ <map>
+ <key>Comment</key>
+ <string>Spec map resolution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>128</real>
+ </map>
+
+ <key>RenderSpecularExponent</key>
+ <map>
+ <key>Comment</key>
+ <string>Specular exponent for generating spec map</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1</real>
+ </map>
+
<key>RenderDeferred</key>
<map>
<key>Comment</key>
@@ -7089,6 +6506,31 @@
<key>Value</key>
<integer>0</integer>
</map>
+
+ <key>RenderDeferredShadow</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable shadows in deferred renderer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+
+ <key>RenderDeferredGI</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable GI in deferred renderer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
<key>RenderDeferredSunShadow</key>
<map>
<key>Comment</key>
@@ -7100,6 +6542,67 @@
<key>Value</key>
<integer>1</integer>
</map>
+
+ <key>RenderDeferredSun</key>
+ <map>
+ <key>Comment</key>
+ <string>Execute sunlight shader in deferred renderer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+
+ <key>RenderDeferredAtmospheric</key>
+ <map>
+ <key>Comment</key>
+ <string>Execute atmospheric shader in deferred renderer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+
+ <key>RenderDeferredBlurLight</key>
+ <map>
+ <key>Comment</key>
+ <string>Execute shadow softening shader in deferred renderer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+
+ <key>RenderDeferredLocalLights</key>
+ <map>
+ <key>Comment</key>
+ <string>Execute local lighting shader in deferred renderer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+
+ <key>RenderDeferredFullscreenLights</key>
+ <map>
+ <key>Comment</key>
+ <string>Execute local lighting shader in deferred renderer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+
<key>RenderDeferredSunWash</key>
<map>
<key>Comment</key>
@@ -7122,6 +6625,45 @@
<key>Value</key>
<real>-0.0001</real>
</map>
+ <key>RenderShadowErrorCutoff</key>
+ <map>
+ <key>Comment</key>
+ <string>Cutoff error value to use ortho instead of perspective projection.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>5.0</real>
+ </map>
+ <key>RenderShadowFOVCutoff</key>
+ <map>
+ <key>Comment</key>
+ <string>Cutoff FOV to use ortho instead of perspective projection.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.1</real>
+ </map>
+
+ <key>RenderShadowGaussian</key>
+ <map>
+ <key>Comment</key>
+ <string>Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>3.0</real>
+ <real>2.0</real>
+ <real>0.0</real>
+ </array>
+ </map>
+
<key>RenderShadowBlurSize</key>
<map>
<key>Comment</key>
@@ -7131,7 +6673,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.7</real>
+ <real>1.4</real>
</map>
<key>RenderShadowBlurSamples</key>
<map>
@@ -7142,8 +6684,106 @@
<key>Type</key>
<string>U32</string>
<key>Value</key>
- <real>5</real>
+ <real>4</real>
+ </map>
+ <key>RenderShadowBlurDistFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance scaler for shadow blur.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
+
+ <key>RenderGIAmbiance</key>
+ <map>
+ <key>Comment</key>
+ <string>Ambiance factor of global illumination contribution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+
+ <key>RenderGIMinRenderSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Minimum size of objects to put into GI source map.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+
+ <key>RenderGIBlurColorCurve</key>
+ <map>
+ <key>Comment</key>
+ <string>Color curve for GI softening kernel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Vector3</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.6</real>
+ <real>0.02</real>
+ </array>
+ </map>
+
+ <key>RenderGIBlurPasses</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale of GI softening kernel.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>4</real>
+ </map>
+
+ <key>RenderGIBlurSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Scale of GI softening kernel.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>4.0</real>
+ </map>
+ <key>RenderGIBlurSamples</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>16</real>
</map>
+ <key>RenderGIBlurDistFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance scaler for GI blur.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+
<key>RenderDynamicLOD</key>
<map>
<key>Comment</key>
@@ -7416,7 +7056,7 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderHideGroupTitleAll</key>
+ <key>RenderShowGroupTitleAll</key>
<map>
<key>Comment</key>
<string>Show group titles in name labels</string>
@@ -7425,7 +7065,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>RenderInitError</key>
<map>
@@ -7480,7 +7120,7 @@
<key>Type</key>
<string>S32</string>
<key>Value</key>
- <integer>4096</integer>
+ <integer>8192</integer>
</map>
<key>RenderMaxVBOSize</key>
<map>
@@ -7493,17 +7133,6 @@
<key>Value</key>
<integer>512</integer>
</map>
- <key>RenderName</key>
- <map>
- <key>Comment</key>
- <string>Controls display of names above avatars (0 = never, 1 = fade, 2 = always)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>2</integer>
- </map>
<key>RenderNameFadeDuration</key>
<map>
<key>Comment</key>
@@ -7515,16 +7144,16 @@
<key>Value</key>
<real>1.0</real>
</map>
- <key>RenderNameHideSelf</key>
+ <key>RenderNameShowSelf</key>
<map>
<key>Comment</key>
- <string>Don't display own name above avatar</string>
+ <string>Display own name above avatar</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>RenderNameShowTime</key>
<map>
@@ -7702,6 +7331,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>RenderUIBuffer</key>
+ <map>
+ <key>Comment</key>
+ <string>Cache ui render in a screen aligned buffer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderUnloadedAvatar</key>
<map>
<key>Comment</key>
@@ -7856,17 +7496,6 @@
<key>Value</key>
<real>1.0</real>
</map>
- <key>RunBtnState</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>RunMultipleThreads</key>
<map>
<key>Comment</key>
@@ -7933,33 +7562,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>ScriptErrorColor</key>
- <map>
- <key>Comment</key>
- <string>Color of script error messages</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.8235294117</real>
- <real>0.2745098039</real>
- <real>0.2745098039</real>
- <real>1.0</real>
- </array>
- </map>
- <key>ScriptErrorsAsChat</key>
- <map>
- <key>Comment</key>
- <string>Display script errors and warning in chat history</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>ScriptHelpFollowsCursor</key>
<map>
<key>Comment</key>
@@ -7971,45 +7573,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>SearchURLDefault</key>
- <map>
- <key>Comment</key>
- <string>URL to load for empty searches</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://search.secondlife.com/client_search.php?</string>
- </map>
- <key>SearchURLQuery</key>
- <map>
- <key>Comment</key>
- <string>URL to use for searches</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://search.secondlife.com/client_search.php?q=[QUERY]&amp;s=[COLLECTION]&amp;</string>
- </map>
- <key>SearchURLSuffix2</key>
- <map>
- <key>Comment</key>
- <string>Parameters added to end of search queries</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>HideFromEditor</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>lang=[LANG]&amp;mat=[MATURITY]&amp;t=[TEEN]&amp;region=[REGION]&amp;x=[X]&amp;y=[Y]&amp;z=[Z]&amp;session=[SESSION]</string>
- </map>
<key>SelectMovableOnly</key>
<map>
<key>Comment</key>
@@ -8131,10 +7694,10 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>ShowActiveSpeakers</key>
+ <key>ShowAdvancedGraphicsSettings</key>
<map>
<key>Comment</key>
- <string>Display active speakers list on login</string>
+ <string>Show advanced graphics settings</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -8153,6 +7716,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>AvatarNameTagMode</key>
+ <map>
+ <key>Comment</key>
+ <string>Select Avatar Name Tag Mode</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>ShowAxes</key>
<map>
<key>Comment</key>
@@ -8175,43 +7749,76 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>ShowCameraControls</key>
+ <key>ShowConsoleWindow</key>
<map>
<key>Comment</key>
- <string>Display camera controls on login</string>
+ <string>Show log in separate OS window</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
- <key>ShowChatHistory</key>
+ <key>NavBarShowCoordinates</key>
<map>
<key>Comment</key>
- <string />
+ <string>Show coordinates in navigation bar</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
- <key>ShowCommunicate</key>
+ <key>NavBarShowParcelProperties</key>
<map>
<key>Comment</key>
- <string />
+ <string>Show parcel property icons in navigation bar</string>
<key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowCrosshairs</key>
+ <map>
+ <key>Comment</key>
+ <string>Display crosshairs when in mouselook mode</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowDebugConsole</key>
+ <map>
+ <key>Comment</key>
+ <string>Show log in SL window</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
<integer>0</integer>
+ </map>
+ <key>ShowDebugAppearanceEditor</key>
+ <map>
+ <key>Comment</key>
+ <string>Show debugging appearance editor</string>
+ <key>Persist</key>
+ <integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
- <key>ShowConsoleWindow</key>
+ <key>ShowEmptyFoldersWhenSearching</key>
<map>
<key>Comment</key>
- <string>Show log in separate OS window</string>
+ <string>Shows folders that do not have any visible contents when applying a filter to inventory</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -8219,10 +7826,10 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>ShowCrosshairs</key>
+ <key>ShowHoverTips</key>
<map>
<key>Comment</key>
- <string>Display crosshairs when in mouselook mode</string>
+ <string>Show descriptive tooltip when mouse hovers over items in world</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -8230,98 +7837,197 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>ShowDebugConsole</key>
+ <key>ShowLandHoverTip</key>
<map>
<key>Comment</key>
- <string>Show log in SL window</string>
+ <string>Show descriptive tooltip when mouse hovers over land</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
+ </map>
+ <key>ShowCameraButton</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/Hide Camera button in the bottom tray</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
</map>
- <key>ShowDebugStats</key>
+ <key>ShowScriptErrors</key>
<map>
<key>Comment</key>
- <string>Show performance stats display</string>
+ <string>Show script errors</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
- <key>ShowDirectory</key>
+ <key>ShowScriptErrorsLocation</key>
<map>
<key>Comment</key>
- <string />
+ <string>Show script error in chat or window</string>
<key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
<integer>0</integer>
+ </map>
+ <key>ShowSnapshotButton</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/Hide Snapshot button button in the bottom tray</string>
+ <key>Persist</key>
+ <integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
- <key>ShowEmptyFoldersWhenSearching</key>
+ <key>ShowMoveButton</key>
<map>
<key>Comment</key>
- <string>Shows folders that do not have any visible contents when applying a filter to inventory</string>
+ <string>Show/Hide Move button in the bottom tray</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
+ </map>
+ <key>ShowGestureButton</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/Hide Gesture button in the bottom tray</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
</map>
- <key>ShowHoverTips</key>
+ <key>ShowObjectRenderingCost</key>
<map>
<key>Comment</key>
- <string>Show descriptive tooltip when mouse hovers over items in world</string>
+ <string>Show the object rendering cost in build tools</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowNavbarFavoritesPanel</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/Hide Navigation Bar Favorites Panel</string>
+ <key>Persist</key>
<integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
</map>
- <key>ShowInventory</key>
+ <key>ShowNavbarNavigationPanel</key>
<map>
<key>Comment</key>
- <string>Open inventory window on login</string>
+ <string>Show/Hide Navigation Bar Navigation Panel</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
- <key>ShowLandHoverTip</key>
+ <key>GroupListShowIcons</key>
<map>
<key>Comment</key>
- <string>Show descriptive tooltip when mouse hovers over land</string>
+ <string>Show/hide group icons in the group list</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
- <key>ShowLeaders</key>
+ <key>FriendsListShowIcons</key>
<map>
<key>Comment</key>
- <string />
+ <string>Show/hide online and all friends icons in the friend list</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>NearbyListShowIcons</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/hide people icons in nearby list</string>
+ <key>Persist</key>
+ <integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RecentListShowIcons</key>
+ <map>
+ <key>Comment</key>
+ <string>Show/hide people icons in recent list</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>FriendsSortOrder</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies sort order for friends (0 = by name, 1 = by online status)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
<integer>0</integer>
</map>
- <key>ShowPGSearchAll</key>
+ <key>NearbyPeopleSortOrder</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies sort order for nearby people (0 = by name, 2 = by most recent)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>RecentPeopleSortOrder</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies sort order for recent people (0 = by name, 2 = by most recent)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+ <key>ShowPGSearchAll</key>
<map>
<key>Comment</key>
- <string>Display results of search All that are flagged as PG</string>
+ <string>Display results of search All that are flagged as general</string>
<key>Persist</key>
<integer>1</integer>
<key>HideFromEditor</key>
@@ -8334,7 +8040,7 @@
<key>ShowMatureSearchAll</key>
<map>
<key>Comment</key>
- <string>Display results of search All that are flagged as mature</string>
+ <string>Display results of search All that are flagged as moderate</string>
<key>Persist</key>
<integer>1</integer>
<key>HideFromEditor</key>
@@ -8360,7 +8066,7 @@
<key>ShowPGGroups</key>
<map>
<key>Comment</key>
- <string>Display results of find groups that are flagged as PG</string>
+ <string>Display results of find groups that are flagged as general</string>
<key>Persist</key>
<integer>1</integer>
<key>HideFromEditor</key>
@@ -8373,7 +8079,7 @@
<key>ShowMatureGroups</key>
<map>
<key>Comment</key>
- <string>Display results of find groups that are flagged as mature</string>
+ <string>Display results of find groups that are flagged as moderate</string>
<key>Persist</key>
<integer>1</integer>
<key>HideFromEditor</key>
@@ -8399,7 +8105,7 @@
<key>ShowPGClassifieds</key>
<map>
<key>Comment</key>
- <string>Display results of find classifieds that are flagged as PG</string>
+ <string>Display results of find classifieds that are flagged as general</string>
<key>Persist</key>
<integer>1</integer>
<key>HideFromEditor</key>
@@ -8412,7 +8118,7 @@
<key>ShowMatureClassifieds</key>
<map>
<key>Comment</key>
- <string>Display results of find classifieds that are flagged as mature</string>
+ <string>Display results of find classifieds that are flagged as moderate</string>
<key>Persist</key>
<integer>1</integer>
<key>HideFromEditor</key>
@@ -8438,7 +8144,7 @@
<key>ShowPGEvents</key>
<map>
<key>Comment</key>
- <string>Display results of find events that are flagged as PG</string>
+ <string>Display results of find events that are flagged as general</string>
<key>Persist</key>
<integer>1</integer>
<key>HideFromEditor</key>
@@ -8451,7 +8157,7 @@
<key>ShowMatureEvents</key>
<map>
<key>Comment</key>
- <string>Display results of find events that are flagged as mature</string>
+ <string>Display results of find events that are flagged as moderate</string>
<key>Persist</key>
<integer>1</integer>
<key>HideFromEditor</key>
@@ -8477,7 +8183,7 @@
<key>ShowPGLand</key>
<map>
<key>Comment</key>
- <string>Display results of find land sales that are flagged as PG</string>
+ <string>Display results of find land sales that are flagged as general</string>
<key>Persist</key>
<integer>1</integer>
<key>HideFromEditor</key>
@@ -8490,7 +8196,7 @@
<key>ShowMatureLand</key>
<map>
<key>Comment</key>
- <string>Display results of find land sales that are flagged as mature</string>
+ <string>Display results of find land sales that are flagged as moderate</string>
<key>Persist</key>
<integer>1</integer>
<key>HideFromEditor</key>
@@ -8516,7 +8222,7 @@
<key>ShowPGSims</key>
<map>
<key>Comment</key>
- <string>Display results of find places or find popular that are in PG sims</string>
+ <string>Display results of find places or find popular that are in general sims</string>
<key>Persist</key>
<integer>1</integer>
<key>HideFromEditor</key>
@@ -8529,7 +8235,7 @@
<key>ShowMatureSims</key>
<map>
<key>Comment</key>
- <string>Display results of find places or find popular that are in mature sims</string>
+ <string>Display results of find places or find popular that are in moderate sims</string>
<key>Persist</key>
<integer>1</integer>
<key>HideFromEditor</key>
@@ -8552,28 +8258,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>ShowMiniMap</key>
- <map>
- <key>Comment</key>
- <string>Display mini map on login</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowMovementControls</key>
- <map>
- <key>Comment</key>
- <string>Display movement controls on login</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
<key>ShowNearClip</key>
<map>
<key>Comment</key>
@@ -8662,7 +8346,7 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>ShowSearchBar</key>
+ <key>ShowNetStats</key>
<map>
<key>Comment</key>
<string>Show the Search Bar in the Status Overlay</string>
@@ -8671,7 +8355,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
<key>ShowSelectionBeam</key>
<map>
@@ -8693,7 +8377,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>ShowTangentBasis</key>
<map>
@@ -8717,17 +8401,6 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>ShowTools</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>ShowTutorial</key>
<map>
<key>Comment</key>
@@ -8761,49 +8434,27 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>ShowWorldMap</key>
- <map>
- <key>Comment</key>
- <string>Display world map on login</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>ShowXUINames</key>
+ <key>SkinCurrent</key>
<map>
<key>Comment</key>
- <string>Display XUI Names as Tooltips</string>
+ <string>The currently selected skin.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Boolean</string>
+ <string>String</string>
<key>Value</key>
- <integer>0</integer>
+ <string>default</string>
</map>
- <key>SitBtnState</key>
+ <key>SkinningSettingsFile</key>
<map>
<key>Comment</key>
- <string />
+ <string>Client skin color setting file name (per install).</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>SkinCurrent</key>
- <map>
- <key>Comment</key>
- <string>The currently selected skin.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
<string>String</string>
<key>Value</key>
- <string>default</string>
+ <string />
</map>
<key>SkyAmbientScale</key>
<map>
@@ -8837,8 +8488,8 @@
<string>Color3</string>
<key>Value</key>
<array>
- <real>0.699999988079</real>
- <real>0.699999988079</real>
+ <real>0.67</real>
+ <real>0.67</real>
<real>1.0</real>
</array>
</map>
@@ -8879,38 +8530,6 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>SlideLeftBtnRect</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>20</integer>
- <integer>54</integer>
- <integer>45</integer>
- <integer>29</integer>
- </array>
- </map>
- <key>SlideRightBtnRect</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>66</integer>
- <integer>54</integer>
- <integer>91</integer>
- <integer>29</integer>
- </array>
- </map>
<key>SmallAvatarNames</key>
<map>
<key>Comment</key>
@@ -9010,22 +8629,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>SpeakingColor</key>
- <map>
- <key>Comment</key>
- <string>Color of various indicators when resident is speaking on a voice channel.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.0</real>
- <real>1.0</real>
- <real>0.0</real>
- <real>1.0</real>
- </array>
- </map>
<key>SpeedTest</key>
<map>
<key>Comment</key>
@@ -9114,59 +8717,54 @@
<key>Value</key>
<string>fss.txt</string>
</map>
- <key>StatusBarHeight</key>
+ <key>SystemLanguage</key>
<map>
<key>Comment</key>
- <string>Height of menu/status bar at top of screen (pixels)</string>
+ <string>Language indicated by system settings (for UI)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>S32</string>
+ <string>String</string>
<key>Value</key>
- <integer>26</integer>
+ <string>en</string>
</map>
- <key>StatusBarPad</key>
+ <key>TabToTextFieldsOnly</key>
<map>
<key>Comment</key>
- <string>Spacing between popup buttons at bottom of screen (Stand up, Release Controls)</string>
+ <string>TAB key takes you to next text entry field, instead of next widget</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>S32</string>
+ <string>Boolean</string>
<key>Value</key>
- <integer>10</integer>
+ <integer>0</integer>
</map>
- <key>SystemChatColor</key>
+ <key>TerrainColorHeightRange</key>
<map>
<key>Comment</key>
- <string>Color of chat messages from SL System</string>
+ <string>Altitude range over which a given terrain texture has effect (meters)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Color4</string>
+ <string>F32</string>
<key>Value</key>
- <array>
- <real>0.800000011921</real>
- <real>1.0</real>
- <real>1.0</real>
- <real>1.0</real>
- </array>
+ <real>60.0</real>
</map>
- <key>SystemLanguage</key>
+ <key>TerrainColorStartHeight</key>
<map>
<key>Comment</key>
- <string>Language indicated by system settings (for UI)</string>
+ <string>Starting altitude for terrain texturing (meters)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>F32</string>
<key>Value</key>
- <string>en-us</string>
+ <real>20.0</real>
</map>
- <key>TabToTextFieldsOnly</key>
+ <key>TextureDecodeDisabled</key>
<map>
<key>Comment</key>
- <string>TAB key takes you to next text entry field, instead of next widget</string>
+ <string>If TRUE, do not fetch and decode any textures</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9174,27 +8772,27 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>TerrainColorHeightRange</key>
+ <key>TextureDisable</key>
<map>
<key>Comment</key>
- <string>Altitude range over which a given terrain texture has effect (meters)</string>
+ <string>If TRUE, do not load textures for in-world content</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>F32</string>
+ <string>Boolean</string>
<key>Value</key>
- <real>60.0</real>
+ <integer>0</integer>
</map>
- <key>TerrainColorStartHeight</key>
+ <key>TextureLoadFullRes</key>
<map>
<key>Comment</key>
- <string>Starting altitude for terrain texturing (meters)</string>
+ <string>If TRUE, always load textures at full resolution (discard = 0)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>F32</string>
+ <string>Boolean</string>
<key>Value</key>
- <real>20.0</real>
+ <integer>0</integer>
</map>
<key>TextureMemory</key>
<map>
@@ -9207,22 +8805,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>TexturePickerRect</key>
- <map>
- <key>Comment</key>
- <string>Rectangle for texture picker</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Rect</string>
- <key>Value</key>
- <array>
- <integer>0</integer>
- <integer>290</integer>
- <integer>350</integer>
- <integer>0</integer>
- </array>
- </map>
<key>TexturePickerShowFolders</key>
<map>
<key>Comment</key>
@@ -9245,17 +8827,6 @@
<key>Value</key>
<integer>2</integer>
</map>
- <key>ThirdPersonBtnState</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
<key>ThrottleBandwidthKBPS</key>
<map>
<key>Comment</key>
@@ -9267,102 +8838,82 @@
<key>Value</key>
<real>500.0</real>
</map>
- <key>ToolHelpRect</key>
+ <key>ToolTipDelay</key>
<map>
<key>Comment</key>
- <string />
+ <string>Seconds before displaying tooltip when mouse stops over UI element</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>F32</string>
<key>Value</key>
- <array>
- <integer>8</integer>
- <integer>178</integer>
- <integer>75</integer>
- <integer>162</integer>
- </array>
+ <real>0.699999988079</real>
</map>
- <key>ToolTipDelay</key>
+ <key>ToolTipFadeTime</key>
<map>
<key>Comment</key>
- <string>Seconds before displaying tooltip when mouse stops over UI element</string>
+ <string>Seconds over which tooltip fades away</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.699999988079</real>
+ <real>0.2</real>
</map>
- <key>ToolboxAutoMove</key>
+ <key>ToolTipVisibleTimeFar</key>
<map>
<key>Comment</key>
- <string>[NOT USED]</string>
+ <string>Fade tooltip after after time passes (seconds) while mouse not near tooltip</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Boolean</string>
+ <string>F32</string>
<key>Value</key>
- <integer>0</integer>
+ <real>1.0</real>
</map>
- <key>ToolboxRect</key>
+ <key>ToolTipVisibleTimeNear</key>
<map>
<key>Comment</key>
- <string>Rectangle for tools window</string>
+ <string>Fade tooltip after after time passes (seconds) while mouse near tooltip or original position</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>F32</string>
<key>Value</key>
- <array>
- <integer>0</integer>
- <integer>100</integer>
- <integer>100</integer>
- <integer>100</integer>
- </array>
+ <real>10.0</real>
</map>
- <key>TrackFocusObject</key>
+ <key>ToolTipVisibleTimeOver</key>
<map>
<key>Comment</key>
- <string>Camera tracks last object zoomed on</string>
+ <string>Fade tooltip after after time passes (seconds) while mouse over tooltip</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Boolean</string>
+ <string>F32</string>
<key>Value</key>
- <integer>1</integer>
+ <real>1000.0</real>
</map>
- <key>TurnLeftBtnRect</key>
+ <key>ToolboxAutoMove</key>
<map>
<key>Comment</key>
- <string />
+ <string>[NOT USED]</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>Boolean</string>
<key>Value</key>
- <array>
- <integer>20</integer>
- <integer>29</integer>
- <integer>45</integer>
- <integer>4</integer>
- </array>
+ <integer>0</integer>
</map>
- <key>TurnRightBtnRect</key>
+ <key>TrackFocusObject</key>
<map>
<key>Comment</key>
- <string />
+ <string>Camera tracks last object zoomed on</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>Rect</string>
+ <string>Boolean</string>
<key>Value</key>
- <array>
- <integer>66</integer>
- <integer>29</integer>
- <integer>91</integer>
- <integer>4</integer>
- </array>
+ <integer>1</integer>
</map>
<key>TutorialURL</key>
<map>
@@ -9397,656 +8948,194 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>UIFloaterTestBool</key>
+ <key>UIAvatariconctrlSymbolHPad</key>
<map>
<key>Comment</key>
- <string>Example saved setting for the test floater</string>
+ <string>UI Avatar Icon Control Symbol Horizontal Pad</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>UIImgBtnCloseActiveUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>47a8c844-cd2a-4b1a-be01-df8b1612fe5d</string>
- </map>
- <key>UIImgBtnCloseInactiveUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>779e4fa3-9b13-f74a-fba9-3886fe9c86ba</string>
- </map>
- <key>UIImgBtnClosePressedUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>e5821134-23c0-4bd0-af06-7fa95b9fb01a</string>
- </map>
- <key>UIImgBtnForwardInUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>54197a61-f5d1-4c29-95d2-c071d08849cb</string>
- </map>
- <key>UIImgBtnForwardOutUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>a0eb4021-1b20-4a53-892d-8faa9265a6f5</string>
- </map>
- <key>UIImgBtnJumpLeftInUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>9cad3e6d-2d6d-107d-f8ab-5ba272b5bfe1</string>
- </map>
- <key>UIImgBtnJumpLeftOutUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>3c18c87e-5f50-14e2-e744-f44734aa365f</string>
- </map>
- <key>UIImgBtnJumpRightInUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>7dabc040-ec13-2309-ddf7-4f161f6de2f4</string>
- </map>
- <key>UIImgBtnJumpRightOutUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>ff9a71eb-7414-4cf8-866e-a701deb7c3cf</string>
- </map>
- <key>UIImgBtnLeftInUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>95463c78-aaa6-464d-892d-3a805b6bb7bf</string>
- </map>
- <key>UIImgBtnLeftOutUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>13a93910-6b44-45eb-ad3a-4d1324c59bac</string>
- </map>
- <key>UIImgBtnMinimizeActiveUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>34c9398d-bb78-4643-9633-46a2fa3e9637</string>
- </map>
- <key>UIImgBtnMinimizeInactiveUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>6e72abba-1378-437f-bf7a-f0c15f3e99a3</string>
- </map>
- <key>UIImgBtnMinimizePressedUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>39801651-26cb-4926-af57-7af9352c273c</string>
- </map>
- <key>UIImgBtnMoveDownInUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>b92a70b9-c841-4c94-b4b3-cee9eb460d48</string>
- </map>
- <key>UIImgBtnMoveDownOutUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>b5abc9fa-9e62-4e03-bc33-82c4c1b6b689</string>
- </map>
- <key>UIImgBtnMoveUpInUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>49b4b357-e430-4b56-b9e0-05b8759c3c82</string>
- </map>
- <key>UIImgBtnMoveUpOutUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>f887146d-829f-4e39-9211-cf872b78f97c</string>
- </map>
- <key>UIImgBtnPanDownInUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>e5821134-23c0-4bd0-af06-7fa95b9fb01a</string>
- </map>
- <key>UIImgBtnPanDownOutUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>47a8c844-cd2a-4b1a-be01-df8b1612fe5d</string>
- </map>
- <key>UIImgBtnPanLeftInUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>e5821134-23c0-4bd0-af06-7fa95b9fb01a</string>
- </map>
- <key>UIImgBtnPanLeftOutUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>47a8c844-cd2a-4b1a-be01-df8b1612fe5d</string>
- </map>
- <key>UIImgBtnPanRightInUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>e5821134-23c0-4bd0-af06-7fa95b9fb01a</string>
- </map>
- <key>UIImgBtnPanRightOutUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>47a8c844-cd2a-4b1a-be01-df8b1612fe5d</string>
- </map>
- <key>UIImgBtnPanUpInUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>e5821134-23c0-4bd0-af06-7fa95b9fb01a</string>
- </map>
- <key>UIImgBtnPanUpOutUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>47a8c844-cd2a-4b1a-be01-df8b1612fe5d</string>
- </map>
- <key>UIImgBtnRestoreActiveUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>111b39de-8928-4690-b7b2-e17d5c960277</string>
- </map>
- <key>UIImgBtnRestoreInactiveUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>0eafa471-70af-4882-b8c1-40a310929744</string>
- </map>
- <key>UIImgBtnRestorePressedUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>90a0ed5c-2e7b-4845-9958-a64a1b30f312</string>
- </map>
- <key>UIImgBtnRightInUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5e616d0d-4335-476f-9977-560bccd009da</string>
- </map>
- <key>UIImgBtnRightOutUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>5a44fd04-f52b-4c30-8b00-4a31e27614bd</string>
- </map>
- <key>UIImgBtnScrollDownInUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>d2421bab-2eaf-4863-b8f6-5e4c52519247</string>
- </map>
- <key>UIImgBtnScrollDownOutUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>b4ecdecf-5c8d-44e7-b882-17a77e88ed55</string>
- </map>
- <key>UIImgBtnScrollLeftInUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>ea137a32-6718-4d05-9c22-7d570d27b2cd</string>
- </map>
- <key>UIImgBtnScrollLeftOutUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>43773e8d-49aa-48e0-80f3-a04715f4677a</string>
- </map>
- <key>UIImgBtnScrollRightInUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>b749de64-e903-4c3c-ac0b-25fb6fa39cb5</string>
- </map>
- <key>UIImgBtnScrollRightOutUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>3d700d19-e708-465d-87f2-46c8c0ee7938</string>
- </map>
- <key>UIImgBtnScrollUpInUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>a93abdf3-27b5-4e22-a8fa-c48216cd2e3a</string>
- </map>
- <key>UIImgBtnScrollUpOutUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>dad084d7-9a46-452a-b0ff-4b9f1cefdde9</string>
- </map>
- <key>UIImgBtnSlideLeftInUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>724996f5-b956-46f6-9844-4fcfce1d5e83</string>
- </map>
- <key>UIImgBtnSlideLeftOutUUID</key>
+ <real>2</real>
+ </map>
+ <key>UIAvatariconctrlSymbolVPad</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI Avatar Icon Control Symbol Vertical Pad</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>82476321-0374-4c26-9567-521535ab4cd7</string>
- </map>
- <key>UIImgBtnSlideRightInUUID</key>
+ <real>2</real>
+ </map>
+ <key>UIAvatariconctrlSymbolSize</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI Avatar Icon Control Symbol Size</string>
<key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>7eeb57d2-3f37-454d-a729-8b217b8be443</string>
- </map>
- <key>UIImgBtnSlideRightOutUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>1fbe4e60-0607-44d1-a50a-032eff56ae75</string>
- </map>
- <key>UIImgBtnSpinDownInUUID</key>
+ <real>5</real>
+ </map>
+ <key>UIAvatariconctrlSymbolPosition</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI Avatar Icon Control Symbol Position (TopLeft|TopRight|BottomLeft|BottomRight)</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>a985ac71-052f-48e6-9c33-d931c813ac92</string>
+ <string>BottomRight</string>
</map>
- <key>UIImgBtnSpinDownOutUUID</key>
+ <key>UIButtonOrigHPad</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI Button Original Horizontal Pad</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>b6d240dd-5602-426f-b606-bbb49a30726d</string>
+ <real>6</real>
</map>
- <key>UIImgBtnSpinUpInUUID</key>
+ <key>UICheckboxctrlBtnSize</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI Checkbox Control Button Size</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>c8450082-96a0-4319-8090-d3ff900b4954</string>
+ <real>13</real>
</map>
- <key>UIImgBtnSpinUpOutUUID</key>
+ <key>UICheckboxctrlHeight</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI Checkbox Control Height</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>56576e6e-6710-4e66-89f9-471b59122794</string>
+ <real>16</real>
</map>
- <key>UIImgBtnTabBottomInUUID</key>
+ <key>UICheckboxctrlHPad</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI Checkbox Control Horizontal Pad</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>c001d8fd-a869-4b6f-86a1-fdcb106df9c7</string>
+ <real>2</real>
</map>
- <key>UIImgBtnTabBottomOutUUID</key>
+ <key>UICheckboxctrlSpacing</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI Checkbox Control Spacing</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>bf0a8779-689b-48c3-bb9a-6af546366ef4</string>
+ <real>5</real>
</map>
- <key>UIImgBtnTabBottomPartialInUUID</key>
+ <key>UICheckboxctrlVPad</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI Checkbox Control Vertical Pad</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>eb0b0904-8c91-4f24-b500-1180b91140de</string>
+ <real>2</real>
</map>
- <key>UIImgBtnTabBottomPartialOutUUID</key>
+ <key>UICloseBoxFromTop</key>
<map>
<key>Comment</key>
- <string />
+ <string>Distance from top of floater to top of close box icon, pixels</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>8dca716c-b29c-403a-9886-91c028357d6e</string>
+ <real>5</real>
</map>
- <key>UIImgBtnTabTopInUUID</key>
+ <key>UIExtraTriangleHeight</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI extra triangle height</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>16d032e8-817b-4368-8a4e-b7b947ae3889</string>
+ <real>-2</real>
</map>
- <key>UIImgBtnTabTopOutUUID</key>
+ <key>UIExtraTriangleWidth</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI extra triangle width</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>1ed83f57-41cf-4052-a3b4-2e8bb78d8191</string>
+ <real>2</real>
</map>
- <key>UIImgBtnTabTopPartialInUUID</key>
+ <key>UIFloaterCloseBoxSize</key>
<map>
<key>Comment</key>
- <string />
+ <string>Size of UI floater close box size</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>7c6c6c26-0e25-4438-89bd-30d8b8e9d704</string>
+ <real>16</real>
</map>
- <key>UIImgBtnTabTopPartialOutUUID</key>
+ <key>UIFloaterHPad</key>
<map>
<key>Comment</key>
- <string />
+ <string>Size of UI floater horizontal pad</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>932ad585-0e45-4a57-aa23-4cf81beeb7b0</string>
+ <real>6</real>
</map>
- <key>UIImgBtnTearOffActiveUUID</key>
+ <key>UIFloaterTestBool</key>
<map>
<key>Comment</key>
- <string />
+ <string>Example saved setting for the test floater</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>Boolean</string>
<key>Value</key>
- <string>74e1a96f-4833-a24d-a1bb-1bce1468b0e7</string>
- </map>
- <key>UIImgBtnTearOffInactiveUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
<integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>74e1a96f-4833-a24d-a1bb-1bce1468b0e7</string>
</map>
- <key>UIImgBtnTearOffPressedUUID</key>
+ <key>UIFloaterTitleVPad</key>
<map>
<key>Comment</key>
- <string />
+ <string>Distance from top of floater to top of title string, pixels</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>d2524c13-4ba6-af7c-e305-8ac6cc18d86a</string>
+ <real>7</real>
</map>
- <key>UIImgCheckboxActiveSelectedUUID</key>
+ <key>UIImgDefaultEyesUUID</key>
<map>
<key>Comment</key>
<string />
@@ -10055,9 +9144,9 @@
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>cf4a2ed7-1533-4686-9dde-df9a37ddca55</string>
+ <string>6522e74d-1660-4e7f-b601-6f48c1659a77</string>
</map>
- <key>UIImgCheckboxActiveUUID</key>
+ <key>UIImgDefaultGlovesUUID</key>
<map>
<key>Comment</key>
<string />
@@ -10066,9 +9155,9 @@
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>05bb64ee-96fd-4243-b74e-f40a41bc53ba</string>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
</map>
- <key>UIImgCheckboxInactiveSelectedUUID</key>
+ <key>UIImgDefaultHairUUID</key>
<map>
<key>Comment</key>
<string />
@@ -10077,9 +9166,9 @@
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>c817c642-9abd-4236-9287-ae0513fe7d2b</string>
+ <string>7ca39b4c-bd19-4699-aff7-f93fd03d3e7b</string>
</map>
- <key>UIImgCheckboxInactiveUUID</key>
+ <key>UIImgDefaultJacketUUID</key>
<map>
<key>Comment</key>
<string />
@@ -10088,9 +9177,9 @@
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>7d94cb59-32a2-49bf-a516-9e5a2045f9d9</string>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
</map>
- <key>UIImgCreateSelectedUUID</key>
+ <key>UIImgDefaultPantsUUID</key>
<map>
<key>Comment</key>
<string />
@@ -10099,9 +9188,9 @@
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>0098b015-3daf-4cfe-a72f-915369ea97c2</string>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
</map>
- <key>UIImgCreateUUID</key>
+ <key>UIImgDefaultShirtUUID</key>
<map>
<key>Comment</key>
<string />
@@ -10110,20 +9199,9 @@
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>7a0b1bdb-b5d9-4df5-bac2-ba230da93b5b</string>
- </map>
- <key>UIImgCrosshairsUUID</key>
- <map>
- <key>Comment</key>
- <string>Image to use for crosshair display (UUID texture reference)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>6e1a3980-bf2d-4274-8970-91e60d85fb52</string>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
</map>
- <key>UIImgDefaultEyesUUID</key>
+ <key>UIImgDefaultShoesUUID</key>
<map>
<key>Comment</key>
<string />
@@ -10132,9 +9210,9 @@
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>6522e74d-1660-4e7f-b601-6f48c1659a77</string>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
</map>
- <key>UIImgDefaultGlovesUUID</key>
+ <key>UIImgDefaultSkirtUUID</key>
<map>
<key>Comment</key>
<string />
@@ -10145,7 +9223,7 @@
<key>Value</key>
<string>5748decc-f629-461c-9a36-a35a221fe21f</string>
</map>
- <key>UIImgDefaultHairUUID</key>
+ <key>UIImgDefaultSocksUUID</key>
<map>
<key>Comment</key>
<string />
@@ -10154,9 +9232,9 @@
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>7ca39b4c-bd19-4699-aff7-f93fd03d3e7b</string>
+ <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
</map>
- <key>UIImgDefaultJacketUUID</key>
+ <key>UIImgDefaultAlphaUUID</key>
<map>
<key>Comment</key>
<string />
@@ -10167,7 +9245,7 @@
<key>Value</key>
<string>5748decc-f629-461c-9a36-a35a221fe21f</string>
</map>
- <key>UIImgDefaultPantsUUID</key>
+ <key>UIImgDefaultUnderwearUUID</key>
<map>
<key>Comment</key>
<string />
@@ -10178,7 +9256,7 @@
<key>Value</key>
<string>5748decc-f629-461c-9a36-a35a221fe21f</string>
</map>
- <key>UIImgDefaultShirtUUID</key>
+ <key>StartUpChannelUUID</key>
<map>
<key>Comment</key>
<string />
@@ -10187,9 +9265,9 @@
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>UIImgDefaultShoesUUID</key>
+ <string>B56AF90D-6684-48E4-B1E4-722D3DEB2CB6</string>
+ </map>
+ <key>NearByChatChannelUUID</key>
<map>
<key>Comment</key>
<string />
@@ -10198,9 +9276,9 @@
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>UIImgDefaultSkirtUUID</key>
+ <string>E1158BD6-661C-4981-9DAD-4DCBFF062502</string>
+ </map>
+ <key>NotificationChannelUUID</key>
<map>
<key>Comment</key>
<string />
@@ -10209,9 +9287,9 @@
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>UIImgDefaultSocksUUID</key>
+ <string>AEED3193-8709-4693-8558-7452CCA97AE5</string>
+ </map>
+ <key>AlertChannelUUID</key>
<map>
<key>Comment</key>
<string />
@@ -10220,9 +9298,9 @@
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
- </map>
- <key>UIImgDefaultUnderwearUUID</key>
+ <string>F3E07BC8-A973-476D-8C7F-F3B7293975D1</string>
+ </map>
+ <key>UIImgWhiteUUID</key>
<map>
<key>Comment</key>
<string />
@@ -10233,225 +9311,214 @@
<key>Value</key>
<string>5748decc-f629-461c-9a36-a35a221fe21f</string>
</map>
- <key>UIImgDirectionArrowUUID</key>
+ <key>UILineEditorCursorThickness</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI Line Editor Cursor Thickness</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>586383e8-4d9b-4fba-9196-2b5938e79c2c</string>
- </map>
- <key>UIImgFaceSelectedUUID</key>
+ <integer>2</integer>
+ </map>
+ <key>UIMaxComboWidth</key>
<map>
<key>Comment</key>
- <string />
+ <string>Maximum width of combo box</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>b4870163-6208-42a9-9801-93133bf9a6cd</string>
+ <real>500</real>
</map>
- <key>UIImgFaceUUID</key>
+ <key>UIMinimizedWidth</key>
<map>
<key>Comment</key>
- <string />
+ <string>Size of UI floater minimized width</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>ce15fd63-b0b6-463c-a37d-ea6393208b3e</string>
+ <real>160</real>
</map>
- <key>UIImgFocusSelectedUUID</key>
+ <key>UIMultiSliderctrlSpacing</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI multi slider ctrl spacing</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>ab6a730e-ddfd-4982-9a32-c6de3de6d31d</string>
+ <real>4</real>
</map>
- <key>UIImgFocusUUID</key>
+ <key>UIMultiTrackHeight</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI multi track height</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>57bc39d1-288c-4519-aea6-6d1786a5c274</string>
+ <real>6</real>
</map>
- <key>UIImgGrabSelectedUUID</key>
+ <key>UIPreeditMarkerBrightness</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI Preedit Marker Brightness</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>F32</string>
<key>Value</key>
- <string>c1e21504-f136-451d-b8e9-929037812f1d</string>
+ <real>0.4</real>
</map>
- <key>UIImgGrabUUID</key>
+ <key>UIPreeditMarkerGap</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI Preedit Marker Gap</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>c63f124c-6340-4fbf-b59e-0869a44adb64</string>
+ <real>1</real>
</map>
- <key>UIImgMoveSelectedUUID</key>
+ <key>UIPreeditMarkerPosition</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI Preedit Marker Position</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>46f17c7b-8381-48c3-b628-6a406e060dd6</string>
+ <integer>4</integer>
</map>
- <key>UIImgMoveUUID</key>
+ <key>UIPreeditMarkerThickness</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI Preedit Marker Thickness</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>2fa5dc06-bcdd-4e09-a426-f9f262d4fa65</string>
+ <real>1</real>
</map>
- <key>UIImgRadioActiveSelectedUUID</key>
+ <key>UIPreeditStandoutBrightness</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI Preedit Standout Brightness</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>F32</string>
<key>Value</key>
- <string>52f09e07-5816-4052-953c-94c6c10479b7</string>
+ <real>0.6</real>
</map>
- <key>UIImgRadioActiveUUID</key>
+ <key>UIPreeditStandoutGap</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI Preedit Standout Gap</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>7a1ba9b8-1047-4d1e-9cfc-bc478c80b63f</string>
+ <real>1</real>
</map>
- <key>UIImgRadioInactiveSelectedUUID</key>
+ <key>UIPreeditStandoutPosition</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI Preedit Standout Position</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>1975db39-aa29-4251-aea0-409ac09d414d</string>
+ <integer>4</integer>
</map>
- <key>UIImgRadioInactiveUUID</key>
+ <key>UIPreeditStandoutThickness</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI Preedit Standout Thickness</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>90688481-67ff-4af0-be69-4aa084bcad1e</string>
+ <integer>2</integer>
</map>
- <key>UIImgResizeBottomRightUUID</key>
+ <key>UIResizeBarHeight</key>
<map>
<key>Comment</key>
- <string />
+ <string>Size of UI resize bar height</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>e3690e25-9690-4f6c-a745-e7dcd885285a</string>
+ <real>3</real>
</map>
- <key>UIImgRotateSelectedUUID</key>
+ <key>UIResizeBarOverlap</key>
<map>
<key>Comment</key>
- <string />
+ <string>Size of UI resize bar overlap</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>cdfb7fde-0d13-418a-9d89-2bd91019fc95</string>
+ <real>1</real>
</map>
- <key>UIImgRotateUUID</key>
+ <key>UIScaleFactor</key>
<map>
<key>Comment</key>
- <string />
+ <string>Size of UI relative to default layout on 1024x768 screen</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>F32</string>
<key>Value</key>
- <string>c34b1eaa-aae3-4351-b082-e26c0b636779</string>
+ <real>1.0</real>
</map>
- <key>UIImgScaleSelectedUUID</key>
+ <key>UIScrollbarSize</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI scrollbar size</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>55aa57ef-508a-47f7-8867-85d21c5a810d</string>
+ <real>15</real>
</map>
- <key>UIImgScaleUUID</key>
+ <key>UISliderctrlHeight</key>
<map>
<key>Comment</key>
- <string />
+ <string>UI slider ctrl height</string>
<key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>88a90fef-b448-4883-9344-ecf378a60433</string>
- </map>
- <key>UIImgWhiteUUID</key>
- <map>
- <key>Comment</key>
- <string />
- <key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
+ <real>16</real>
</map>
- <key>UIScaleFactor</key>
+ <key>UISliderctrlSpacing</key>
<map>
<key>Comment</key>
- <string>Size of UI relative to default layout on 1024x768 screen</string>
+ <string>UI slider ctrl spacing</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>F32</string>
+ <string>S32</string>
<key>Value</key>
- <real>1.0</real>
+ <real>4</real>
</map>
<key>UISndAlert</key>
<map>
@@ -10640,181 +9707,214 @@
<key>Value</key>
<string>00000000-0000-0000-0000-000000000000</string>
</map>
- <key>UISndPieMenuAppear</key>
+ <key>UISndSnapshot</key>
<map>
<key>Comment</key>
- <string>Sound file for opening pie menu (uuid for sound asset)</string>
+ <string>Sound file for taking a snapshot (uuid for sound asset)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>8eaed61f-92ff-6485-de83-4dcc938a478e</string>
+ <string>3d09f582-3851-c0e0-f5ba-277ac5c73fb4</string>
</map>
- <key>UISndPieMenuHide</key>
+ <key>UISndStartIM</key>
<map>
<key>Comment</key>
- <string>Sound file for closing pie menu (uuid for sound asset)</string>
+ <string>Sound file for starting a new IM session (uuid for sound asset)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>00000000-0000-0000-0000-000000000000</string>
+ <string>c825dfbc-9827-7e02-6507-3713d18916c1</string>
</map>
- <key>UISndPieMenuSliceHighlight0</key>
+ <key>UISndTeleportOut</key>
<map>
<key>Comment</key>
- <string>Sound file for selecting pie menu item 0 (uuid for sound asset)</string>
+ <string>Sound file for teleporting (uuid for sound asset)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>d9f73cf8-17b4-6f7a-1565-7951226c305d</string>
+ <string>d7a9a565-a013-2a69-797d-5332baa1a947</string>
</map>
- <key>UISndPieMenuSliceHighlight1</key>
+ <key>UISndTyping</key>
<map>
<key>Comment</key>
- <string>Sound file for selecting pie menu item 1 (uuid for sound asset)</string>
+ <string>Sound file for starting to type a chat message (uuid for sound asset)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>f6ba9816-dcaf-f755-7b67-51b31b6233e5</string>
+ <string>5e191c7b-8996-9ced-a177-b2ac32bfea06</string>
</map>
- <key>UISndPieMenuSliceHighlight2</key>
+ <key>UISndWindowClose</key>
<map>
<key>Comment</key>
- <string>Sound file for selecting pie menu item 2 (uuid for sound asset)</string>
+ <string>Sound file for closing a window (uuid for sound asset)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>7aff2265-d05b-8b72-63c7-dbf96dc2f21f</string>
+ <string>2c346eda-b60c-ab33-1119-b8941916a499</string>
</map>
- <key>UISndPieMenuSliceHighlight3</key>
+ <key>UISndWindowOpen</key>
<map>
<key>Comment</key>
- <string>Sound file for selecting pie menu item 3 (uuid for sound asset)</string>
+ <string>Sound file for opening a window (uuid for sound asset)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>09b2184e-8601-44e2-afbb-ce37434b8ba1</string>
+ <string>c80260ba-41fd-8a46-768a-6bf236360e3a</string>
</map>
- <key>UISndPieMenuSliceHighlight4</key>
+ <key>UISpinctrlBtnHeight</key>
<map>
<key>Comment</key>
- <string>Sound file for selecting pie menu item 4 (uuid for sound asset)</string>
+ <string>UI spin control button height</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>bbe4c7fc-7044-b05e-7b89-36924a67593c</string>
+ <integer>11</integer>
</map>
- <key>UISndPieMenuSliceHighlight5</key>
+ <key>UISpinctrlBtnWidth</key>
<map>
<key>Comment</key>
- <string>Sound file for selecting pie menu item 5 (uuid for sound asset)</string>
+ <string>UI spin control button width</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>d166039b-b4f5-c2ec-4911-c85c727b016c</string>
+ <integer>16</integer>
</map>
- <key>UISndPieMenuSliceHighlight6</key>
+ <key>UISpinctrlDefaultLabelWidth</key>
<map>
<key>Comment</key>
- <string>Sound file for selecting pie menu item 6 (uuid for sound asset)</string>
+ <string>UI spin control default label width</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>242af82b-43c2-9a3b-e108-3b0c7e384981</string>
+ <integer>10</integer>
</map>
- <key>UISndPieMenuSliceHighlight7</key>
+ <key>UISpinctrlSpacing</key>
<map>
<key>Comment</key>
- <string>Sound file for selecting pie menu item 7 (uuid for sound asset)</string>
+ <string>UI spin control spacing</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>c1f334fb-a5be-8fe7-22b3-29631c21cf0b</string>
+ <integer>2</integer>
</map>
- <key>UISndSnapshot</key>
+ <key>UITabCntrArrowBtnSize</key>
<map>
<key>Comment</key>
- <string>Sound file for taking a snapshot (uuid for sound asset)</string>
+ <string>UI Tab Container Arrow Button Size</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>3d09f582-3851-c0e0-f5ba-277ac5c73fb4</string>
+ <integer>16</integer>
</map>
- <key>UISndStartIM</key>
+ <key>UITabCntrvArrowBtnSize</key>
<map>
<key>Comment</key>
- <string>Sound file for starting a new IM session (uuid for sound asset)</string>
+ <string>UI Tab Container V Arrow Button Size</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>c825dfbc-9827-7e02-6507-3713d18916c1</string>
+ <integer>16</integer>
</map>
- <key>UISndTeleportOut</key>
+ <key>UITabCntrvPad</key>
<map>
<key>Comment</key>
- <string>Sound file for teleporting (uuid for sound asset)</string>
+ <string>UI Tab Container V Pad</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>d7a9a565-a013-2a69-797d-5332baa1a947</string>
+ <integer>0</integer>
</map>
- <key>UISndTyping</key>
+ <key>UITabCntrButtonPanelOverlap</key>
<map>
<key>Comment</key>
- <string>Sound file for starting to type a chat message (uuid for sound asset)</string>
+ <string>UI Tab Container Button Panel Overlap</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>5e191c7b-8996-9ced-a177-b2ac32bfea06</string>
+ <integer>1</integer>
</map>
- <key>UISndWindowClose</key>
+ <key>UITabCntrCloseBtnSize</key>
<map>
<key>Comment</key>
- <string>Sound file for closing a window (uuid for sound asset)</string>
+ <string>UI Tab Container Close Button Size</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>2c346eda-b60c-ab33-1119-b8941916a499</string>
+ <integer>16</integer>
</map>
- <key>UISndWindowOpen</key>
+ <key>UITabCntrTabHPad</key>
<map>
<key>Comment</key>
- <string>Sound file for opening a window (uuid for sound asset)</string>
+ <string>UI Tab Container Tab Horizontal Pad</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>c80260ba-41fd-8a46-768a-6bf236360e3a</string>
+ <integer>4</integer>
+ </map>
+ <key>UITabCntrTabPartialWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Tab Container Tab Partial Width</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>12</integer>
+ </map>
+ <key>UITabCntrVertTabMinWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Tab Container Vertical Tab Minimum Width</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>100</integer>
+ </map>
+ <key>UITabPadding</key>
+ <map>
+ <key>Comment</key>
+ <string>UI Tab Padding</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>15</integer>
</map>
<key>UploadBakedTexOld</key>
<map>
@@ -10849,6 +9949,28 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>UseCircuitCodeMaxRetries</key>
+ <map>
+ <key>Comment</key>
+ <string>Max timeout count for the initial UseCircuitCode message</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>3</real>
+ </map>
+ <key>UseCircuitCodeTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Timeout duration in seconds for the initial UseCircuitCode message</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>5.0</real>
+ </map>
<key>UseDebugLogin</key>
<map>
<key>Comment</key>
@@ -10937,6 +10059,18 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>SpeakerParticipantRemoveDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Timeout to remove participants who is not in channel before removed from list of active speakers (text/voice chat)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
+
<key>UseStartScreen</key>
<map>
<key>Comment</key>
@@ -11086,7 +10220,7 @@
<key>Comment</key>
<string>Versioning Channel Name.</string>
<key>Persist</key>
- <integer>1</integer>
+ <integer>0</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
@@ -11169,6 +10303,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>VoiceDefaultInternalLevel</key>
+ <map>
+ <key>Comment</key>
+ <string>Internal level of voice set by default. Is equivalent to 0.5 (from 0.0-1.0 range) external voice level (internal = 400 * external^2).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>100</integer>
+ </map>
<key>VoiceEarLocation</key>
<map>
<key>Comment</key>
@@ -11290,346 +10435,49 @@
<key>Value</key>
<string>Default</string>
</map>
- <key>VoicePort</key>
+ <key>VoiceParticipantLeftRemoveDelay</key>
<map>
<key>Comment</key>
- <string>Client SLVoice port to connect to</string>
+ <string>Timeout to remove participants who has left Voice chat from the list in Voice Controls Panel</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>U32</string>
+ <string>S32</string>
<key>Value</key>
- <integer>44125</integer>
+ <integer>10</integer>
</map>
- <key>WLSkyDetail</key>
+ <key>VoicePort</key>
<map>
<key>Comment</key>
- <string>Controls vertex detail on the WindLight sky. Lower numbers will give better performance and uglier skies.</string>
+ <string>Client SLVoice port to connect to</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
- <integer>64</integer>
- </map>
- <key>WarnAboutBadPCI</key>
- <map>
- <key>Comment</key>
- <string>Enables AboutBadPCI warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnAboutDirectX9</key>
- <map>
- <key>Comment</key>
- <string>Enables AboutDirectX9 warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnAboutOldGraphicsDriver</key>
- <map>
- <key>Comment</key>
- <string>Enables AboutOldGraphicsDriver warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnAboutPCIGraphics</key>
- <map>
- <key>Comment</key>
- <string>Enables AboutPCIGraphics warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnBrowserLaunch</key>
- <map>
- <key>Comment</key>
- <string>Enables BrowserLaunch warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnDeedObject</key>
- <map>
- <key>Comment</key>
- <string>Enables DeedObject warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnFirstAppearance</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstAppearance warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnFirstAttach</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstAttach warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnFirstBalanceDecrease</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstBalanceDecrease warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnFirstBalanceIncrease</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstBalanceIncrease warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnFirstBuild</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstBuild warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnFirstDebugMenus</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstDebugMenus warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnFirstFlexible</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstFlexible warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnFirstGoTo</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstGoTo warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnFirstInventory</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstInventory warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnFirstLeftClickNoHit</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstLeftClickNoHit warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnFirstMap</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstMap warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnFirstMedia</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstMedia warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnFirstOverrideKeys</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstOverrideKeys warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnFirstSandbox</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstSandbox warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnFirstSculptedPrim</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstSculptedPrim warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnFirstSit</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstSit warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnFirstStreamingMusic</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstStreamingMusic warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnFirstStreamingVideo</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstStreamingVideo warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnFirstTeleport</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstTeleport warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnFirstVoice</key>
- <map>
- <key>Comment</key>
- <string>Enables FirstVoice warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>WarnNewClassified</key>
- <map>
- <key>Comment</key>
- <string>Enables NewClassified warning dialog</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
+ <integer>44125</integer>
</map>
- <key>WarnQuickTimeInstalled</key>
+ <key>WarningsAsChat</key>
<map>
<key>Comment</key>
- <string>Enables QuickTimeInstalled warning dialog</string>
+ <string>Display warning messages in chat history</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
- <key>WarnReturnToOwner</key>
+ <key>WLSkyDetail</key>
<map>
<key>Comment</key>
- <string>Enables ReturnToOwner warning dialog</string>
+ <string>Controls vertex detail on the WindLight sky. Lower numbers will give better performance and uglier skies.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Boolean</string>
+ <string>U32</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>64</integer>
</map>
<key>WatchdogEnabled</key>
<map>
@@ -11697,6 +10545,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>WindowFullScreen</key>
+ <map>
+ <key>Comment</key>
+ <string>Run SL in fullscreen mode</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>WindowHeight</key>
<map>
<key>Comment</key>
@@ -11763,6 +10622,17 @@
<key>Value</key>
<real>150000.0</real>
</map>
+ <key>XUIEditor</key>
+ <map>
+ <key>Comment</key>
+ <string>Path to program used to edit XUI files</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <real>150000.0</real>
+ </map>
<key>YawFromMousePosition</key>
<map>
<key>Comment</key>
@@ -11774,6 +10644,17 @@
<key>Value</key>
<real>90.0</real>
</map>
+ <key>YouAreHereDistance</key>
+ <map>
+ <key>Comment</key>
+ <string>Radius of distance for banner that indicates if the resident is "on" the Place.(meters from avatar to requested place)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
<key>YieldTime</key>
<map>
<key>Comment</key>
@@ -11807,22 +10688,6 @@
<key>Value</key>
<real>0.40000000596</real>
</map>
- <key>llOwnerSayChatColor</key>
- <map>
- <key>Comment</key>
- <string>Color of chat messages from objects only visible to the owner</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Color4</string>
- <key>Value</key>
- <array>
- <real>0.990000009537</real>
- <real>0.990000009537</real>
- <real>0.689999997616</real>
- <real>1.0</real>
- </array>
- </map>
<key>particlesbeacon</key>
<map>
<key>Comment</key>
@@ -11889,6 +10754,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>ShowDeviceSettings</key>
+ <map>
+ <key>Comment</key>
+ <string>Show device settings</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>soundsbeacon</key>
<map>
<key>Comment</key>
@@ -11900,5 +10776,38 @@
<key>Value</key>
<integer>0</integer>
</map>
- </map>
+ <key>LogTextureDownloadsToViewerLog</key>
+ <map>
+ <key>Comment</key>
+ <string>Send texture download details to the viewer log</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LogTextureDownloadsToSimulator</key>
+ <map>
+ <key>Comment</key>
+ <string>Send a digest of texture info to the sim</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TextureLoggingThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifies the byte threshold at which texture download data should be sent to the sim.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+</map>
</llsd>
diff --git a/indra/newview/app_settings/settings_files.xml b/indra/newview/app_settings/settings_files.xml
index ec55745358..aa5b301959 100644
--- a/indra/newview/app_settings/settings_files.xml
+++ b/indra/newview/app_settings/settings_files.xml
@@ -4,10 +4,10 @@
<map>
<!--
The Locations LLSD block specifies the usage pattern of
- the settings file types listed above.
+ the settings file types
Each location is represented by a LLSD containing the following values:
PathIndex = hard coded path indicies.
- Files = map of files to load, from above 'Files' section.
+ Files = map of files to load
Each file can have:
Requirement = level of necessity for loading.
0 ( or Req. no key) = do not load
@@ -50,6 +50,13 @@
<key>Requirement</key>
<integer>1</integer>
</map>
+ <key>Warnings</key>
+ <map>
+ <key>Name</key>
+ <string>ignorable_dialogs.xml</string>
+ <key>Requirement</key>
+ <integer>1</integer>
+ </map>
</map>
</map>
<key>User</key>
@@ -70,6 +77,13 @@
<key>Name</key>
<string>settings_crash_behavior.xml</string>
</map>
+ <key>Warnings</key>
+ <map>
+ <key>Name</key>
+ <string>ignorable_dialogs.xml</string>
+ <key>NameFromSetting</key>
+ <string>WarningSettingsFile</string>
+ </map>
</map>
</map>
<key>Account</key>
@@ -82,6 +96,49 @@
<map>
<key>Name</key>
<string>settings_per_account.xml</string>
+ <key>NameFromSetting</key>
+ <string>PerAccountSettingsFile</string>
+ </map>
+ </map>
+ </map>
+ <key>DefaultSkin</key>
+ <map>
+ <key>PathIndex</key>
+ <integer>17</integer>
+ <key>Files</key>
+ <map>
+ <key>Skinning</key>
+ <map>
+ <key>Name</key>
+ <string>colors.xml</string>
+ </map>
+ </map>
+ </map>
+ <key>CurrentSkin</key>
+ <map>
+ <key>PathIndex</key>
+ <integer>10</integer>
+ <key>Files</key>
+ <map>
+ <key>Skinning</key>
+ <map>
+ <key>Name</key>
+ <string>colors.xml</string>
+ </map>
+ </map>
+ </map>
+ <key>UserSkin</key>
+ <map>
+ <key>PathIndex</key>
+ <integer>14</integer>
+ <key>Files</key>
+ <map>
+ <key>Skinning</key>
+ <map>
+ <key>Name</key>
+ <string>colors.xml</string>
+ <key>NameFromSetting</key>
+ <string>SkinningSettingsFile</string>
</map>
</map>
</map>
diff --git a/indra/newview/app_settings/settings_per_account.xml b/indra/newview/app_settings/settings_per_account.xml
index dab88a5ec3..af5fa4f388 100644
--- a/indra/newview/app_settings/settings_per_account.xml
+++ b/indra/newview/app_settings/settings_per_account.xml
@@ -22,17 +22,17 @@
<key>Value</key>
<string>|TOKEN COPY BusyModeResponse|</string>
</map>
- <key>IMLogTimestamp</key>
+ <key>InstantMessageLogFolder</key>
<map>
<key>Comment</key>
- <string>Log Timestamp of Instant Messages</string>
+ <string>Top level folder to your log files.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Boolean</string>
+ <string>String</string>
<key>Value</key>
- <integer>1</integer>
- </map>
+ <string />
+ </map>
<key>InstantMessageLogPath</key>
<map>
<key>Comment</key>
@@ -64,29 +64,18 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
- </map>
- <key>LogChatIM</key>
- <map>
- <key>Comment</key>
- <string>Log Incoming Instant Messages with Chat</string>
- <key>Persist</key>
<integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
</map>
- <key>LogChatTimestamp</key>
+ <key>LogTimestamp</key>
<map>
<key>Comment</key>
- <string>Log Timestamp of Chat</string>
+ <string>Log Timestamp</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>LogInstantMessages</key>
<map>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index a91e9fa15b..4fb109d687 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -8,14 +8,10 @@
#extension GL_ARB_texture_rectangle : enable
uniform sampler2D diffuseMap;
-uniform sampler2DShadow shadowMap0;
-uniform sampler2DShadow shadowMap1;
-uniform sampler2DShadow shadowMap2;
-uniform sampler2DShadow shadowMap3;
uniform sampler2D noiseMap;
-uniform sampler2DRect positionMap;
+uniform sampler2DRect depthMap;
-uniform mat4 shadow_matrix[4];
+uniform mat4 shadow_matrix[6];
uniform vec4 shadow_clip;
uniform vec2 screen_res;
@@ -26,52 +22,42 @@ varying vec3 vary_ambient;
varying vec3 vary_directional;
varying vec3 vary_fragcoord;
varying vec3 vary_position;
+varying vec3 vary_light;
uniform float alpha_soften;
+uniform mat4 inv_proj;
+
+vec4 getPosition(vec2 pos_screen)
+{
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
void main()
{
vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
frag *= screen_res;
- vec3 samp_pos = texture2DRect(positionMap, frag).xyz;
+ vec3 samp_pos = getPosition(frag).xyz;
- float shadow = 1.0;
vec4 pos = vec4(vary_position, 1.0);
- if (pos.z > -shadow_clip.w)
- {
- if (pos.z < -shadow_clip.z)
- {
- vec4 lpos = shadow_matrix[3]*pos;
- shadow = shadow2DProj(shadowMap3, lpos).x;
- shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0);
- }
- else if (pos.z < -shadow_clip.y)
- {
- vec4 lpos = shadow_matrix[2]*pos;
- shadow = shadow2DProj(shadowMap2, lpos).x;
- }
- else if (pos.z < -shadow_clip.x)
- {
- vec4 lpos = shadow_matrix[1]*pos;
- shadow = shadow2DProj(shadowMap1, lpos).x;
- }
- else
- {
- vec4 lpos = shadow_matrix[0]*pos;
- shadow = shadow2DProj(shadowMap0, lpos).x;
- }
- }
-
- vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, gl_Color.a);
+ vec4 col = vec4(vary_ambient + vary_directional.rgb, gl_Color.a);
vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * col;
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
- if (samp_pos.z != 0.0)
+ if (samp_pos.z != 0.0 && gl_Color.a < 1.0)
{
float dist_factor = alpha_soften;
float a = gl_Color.a;
@@ -83,6 +69,7 @@ void main()
//gl_FragColor = gl_Color;
gl_FragColor = color;
//gl_FragColor = vec4(1,0,1,1);
+ //gl_FragColor = vec4(1,0,1,1)*shadow;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
index b496bd674f..1a7d58b07b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
@@ -20,8 +20,11 @@ varying vec3 vary_ambient;
varying vec3 vary_directional;
varying vec3 vary_fragcoord;
varying vec3 vary_position;
+varying vec3 vary_light;
uniform float near_clip;
+uniform float shadow_offset;
+uniform float shadow_bias;
void main()
{
@@ -32,8 +35,9 @@ void main()
vec4 pos = (gl_ModelViewMatrix * gl_Vertex);
vec3 norm = normalize(gl_NormalMatrix * gl_Normal);
- vary_position = pos.xyz;
+ vary_position = pos.xyz + norm.xyz * (-pos.z/64.0*shadow_offset+shadow_bias);
+
calcAtmospherics(pos.xyz);
//vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.));
@@ -54,6 +58,8 @@ void main()
col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
col.rgb = scaleDownLight(col.rgb);
+ vary_light = gl_LightSource[0].position.xyz;
+
vary_ambient = col.rgb*gl_Color.rgb;
vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a)));
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl
index 6c94f5c5a7..ff64a6b0c3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl
@@ -12,7 +12,7 @@ uniform sampler2DShadow shadowMap2;
uniform sampler2DShadow shadowMap3;
uniform sampler2D noiseMap;
-uniform mat4 shadow_matrix[4];
+uniform mat4 shadow_matrix[6];
uniform vec4 shadow_clip;
vec3 atmosLighting(vec3 light);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
index 58aa5a9cb5..75df388941 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
@@ -8,13 +8,18 @@
uniform sampler2D diffuseMap;
varying vec3 vary_normal;
-varying vec4 vary_position;
void main()
{
- gl_FragData[0] = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy);
+ vec4 diff = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy);
+
+ if (diff.a < 0.2)
+ {
+ discard;
+ }
+
+ gl_FragData[0] = vec4(diff.rgb, 0.0);
gl_FragData[1] = vec4(0,0,0,0);
- gl_FragData[2] = vec4(normalize(vary_normal), 0.0);
- gl_FragData[3] = vary_position;
+ gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
index 27c09db922..00083eb6b3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
@@ -10,6 +10,7 @@ uniform sampler2D diffuseMap;
void main()
{
- gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy));
+ gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a);
+ //gl_FragColor = vec4(1,1,1,1);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
index 14da6b1ad4..8c8489d087 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
@@ -28,8 +28,7 @@ void main()
norm = normalize(norm);
pos = gl_ProjectionMatrix * pos;
- //smash geometry against near clip plane
- pos.z = max(pos.z, -1.0);
+ pos.z = max(pos.z, -pos.w+0.01);
gl_Position = pos;
gl_FrontColor = gl_Color;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl
index 12a7ff7f29..471a1f0407 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl
@@ -10,7 +10,6 @@ mat4 getSkinnedTransform();
attribute vec4 weight;
varying vec3 vary_normal;
-varying vec4 vary_position;
void main()
{
@@ -30,7 +29,6 @@ void main()
norm.z = dot(trans[2].xyz, gl_Normal);
norm = normalize(norm);
- vary_position = pos;
vary_normal = norm;
gl_Position = gl_ProjectionMatrix * pos;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
index 3c6700a871..bd5e9dd758 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
@@ -7,10 +7,12 @@
#extension GL_ARB_texture_rectangle : enable
-uniform sampler2DRect positionMap;
+uniform sampler2DRect depthMap;
uniform sampler2DRect normalMap;
uniform sampler2DRect lightMap;
+uniform sampler2DRect giLightMap;
+uniform float dist_factor;
uniform float blur_size;
uniform vec2 delta;
uniform vec3 kern[32];
@@ -19,30 +21,52 @@ uniform float kern_scale;
varying vec2 vary_fragcoord;
+uniform mat4 inv_proj;
+uniform vec2 screen_res;
+
+vec4 getPosition(vec2 pos_screen)
+{
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
void main()
{
- vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz;
- vec3 pos = texture2DRect(positionMap, vary_fragcoord.xy).xyz;
- vec2 ccol = texture2DRect(lightMap, vary_fragcoord.xy).rg;
+ vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz*2.0-1.0;
+ vec3 pos = getPosition(vary_fragcoord.xy).xyz;
+ vec4 ccol = texture2DRect(lightMap, vary_fragcoord.xy).rgba;
vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy);
+ dlt /= max(-pos.z*dist_factor, 1.0);
+
vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free'
- vec2 col = defined_weight * ccol;
+ vec4 col = defined_weight.xyxx * ccol;
for (int i = 1; i < kern_length; i++)
{
vec2 tc = vary_fragcoord.xy + kern[i].z*dlt;
- vec3 samppos = texture2DRect(positionMap, tc).xyz;
+ vec3 samppos = getPosition(tc).xyz;
float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane
if (d*d <= 0.003)
{
- col += texture2DRect(lightMap, tc).rg*kern[i].xy;
+ col += texture2DRect(lightMap, tc)*kern[i].xyxx;
defined_weight += kern[i].xy;
}
}
- col /= defined_weight;
- gl_FragColor = vec4(col.r, col.g, 0.0, 1.0);
+
+ col /= defined_weight.xyxx;
+
+ gl_FragColor = col;
+
+ //gl_FragColor = ccol;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
index a8712bc8cc..1c29dae5f7 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
@@ -11,7 +11,6 @@ uniform sampler2D bumpMap;
varying vec3 vary_mat0;
varying vec3 vary_mat1;
varying vec3 vary_mat2;
-varying vec4 vary_position;
void main()
{
@@ -22,8 +21,7 @@ void main()
dot(norm,vary_mat1),
dot(norm,vary_mat2));
- gl_FragData[0].rgb = gl_Color.rgb*col;
- gl_FragData[1] = vec4(col*(gl_Color.a*1.5), gl_Color.a);
- gl_FragData[2] = vec4(normalize(tnorm), 0.0);
- gl_FragData[3] = vary_position;
+ gl_FragData[0] = vec4(gl_Color.rgb*col, 0.0);
+ gl_FragData[1] = vec4(col*gl_Color.a, gl_Color.a);
+ gl_FragData[2] = vec4(normalize(tnorm)*0.5+0.5, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
index ba180922cc..9589912c6c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
@@ -8,7 +8,6 @@
varying vec3 vary_mat0;
varying vec3 vary_mat1;
varying vec3 vary_mat2;
-varying vec4 vary_position;
void main()
{
@@ -16,8 +15,6 @@ void main()
gl_Position = ftransform();
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
- vary_position = gl_ModelViewMatrix * gl_Vertex;
-
vec3 n = normalize(gl_NormalMatrix * gl_Normal);
vec3 b = normalize(gl_NormalMatrix * gl_MultiTexCoord2.xyz);
vec3 t = cross(b, n);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
index f2ba2df69a..5895ebda84 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
@@ -8,13 +8,11 @@
uniform sampler2D diffuseMap;
varying vec3 vary_normal;
-varying vec4 vary_position;
void main()
{
vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
- gl_FragData[0] = vec4(gl_Color.rgb*col, 1.0);
+ gl_FragData[0] = vec4(gl_Color.rgb*col, 0.0);
gl_FragData[1] = vec4(col*(gl_Color.a*1.5), gl_Color.a);
- gl_FragData[2] = vec4(normalize(vary_normal), 0.0);
- gl_FragData[3] = vary_position;
+ gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
index 3413a7f9d6..44468cdfa2 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
@@ -6,16 +6,13 @@
*/
varying vec3 vary_normal;
-varying vec4 vary_position;
void main()
{
//transform vertex
- gl_Position = ftransform();
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
- vary_position = gl_ModelViewMatrix * gl_Vertex;
-
vary_normal = normalize(gl_NormalMatrix * gl_Normal);
gl_FrontColor = gl_Color;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index 2a811c5897..e518bddb98 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -8,14 +8,9 @@
#extension GL_ARB_texture_rectangle : enable
uniform sampler2D diffuseMap;
-uniform sampler2DShadow shadowMap0;
-uniform sampler2DShadow shadowMap1;
-uniform sampler2DShadow shadowMap2;
-uniform sampler2DShadow shadowMap3;
+uniform sampler2DRect depthMap;
uniform sampler2D noiseMap;
-uniform sampler2DRect positionMap;
-uniform mat4 shadow_matrix[4];
uniform vec4 shadow_clip;
uniform vec2 screen_res;
@@ -30,12 +25,27 @@ varying vec3 vary_fragcoord;
uniform float alpha_soften;
+uniform mat4 inv_proj;
+
+vec4 getPosition(vec2 pos_screen)
+{
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
void main()
{
vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
frag *= screen_res;
- vec3 samp_pos = texture2DRect(positionMap, frag).xyz;
+ vec3 samp_pos = getPosition(frag).xyz;
float shadow = 1.0;
vec4 pos = vary_position;
@@ -46,10 +56,10 @@ void main()
color.rgb = fullbrightScaleSoftClip(color.rgb);
- if (samp_pos.z != 0.0)
+ if (samp_pos.z != 0.0 && color.a < 1.0)
{
float dist_factor = alpha_soften;
- float a = gl_Color.a;
+ float a = color.a;
a *= a;
dist_factor *= 1.0/(1.0-a);
color.a *= min((pos.z-samp_pos.z)*dist_factor, 1.0);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
index 6381a1ced8..aff51178b0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
@@ -12,12 +12,12 @@ vec3 atmosAffectDirectionalLight(float lightIntensity);
vec3 scaleDownLight(vec3 light);
vec3 scaleUpLight(vec3 light);
-varying vec4 vary_position;
varying vec3 vary_ambient;
varying vec3 vary_directional;
varying vec3 vary_normal;
varying vec3 vary_fragcoord;
uniform float near_clip;
+varying vec4 vary_position;
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl
new file mode 100644
index 0000000000..b351eec6e5
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl
@@ -0,0 +1,165 @@
+/**
+ * @file giF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+uniform sampler2DRect depthMap;
+uniform sampler2DRect normalMap;
+uniform sampler2D noiseMap;
+
+uniform sampler2D diffuseGIMap;
+uniform sampler2D normalGIMap;
+uniform sampler2D depthGIMap;
+
+uniform sampler2D lightFunc;
+
+// Inputs
+varying vec2 vary_fragcoord;
+
+uniform vec2 screen_res;
+
+uniform mat4 inv_proj;
+uniform mat4 gi_mat; //gPipeline.mGIMatrix - eye space to sun space
+uniform mat4 gi_mat_proj; //gPipeline.mGIMatrixProj - eye space to projected sun space
+uniform mat4 gi_norm_mat; //gPipeline.mGINormalMatrix - eye space normal to sun space normal matrix
+uniform mat4 gi_inv_proj; //gPipeline.mGIInvProj - projected sun space to sun space
+uniform float gi_radius;
+uniform float gi_intensity;
+uniform int gi_samples;
+uniform vec2 gi_kern[25];
+uniform vec2 gi_scale;
+uniform vec3 gi_quad;
+uniform vec3 gi_spec;
+uniform float gi_direction_weight;
+uniform float gi_light_offset;
+
+vec4 getPosition(vec2 pos_screen)
+{
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
+vec4 getGIPosition(vec2 gi_tc)
+{
+ float depth = texture2D(depthGIMap, gi_tc).a;
+ vec2 sc = gi_tc*2.0;
+ sc -= vec2(1.0, 1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = gi_inv_proj*ndc;
+ pos.xyz /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
+vec3 giAmbient(vec3 pos, vec3 norm)
+{
+ vec4 gi_c = gi_mat_proj * vec4(pos, 1.0);
+ gi_c.xyz /= gi_c.w;
+
+ vec4 gi_pos = gi_mat*vec4(pos,1.0);
+ vec3 gi_norm = (gi_norm_mat*vec4(norm,1.0)).xyz;
+ gi_norm = normalize(gi_norm);
+
+ vec2 tcx = gi_norm.xy;
+ vec2 tcy = gi_norm.yx;
+
+ vec4 eye_pos = gi_mat*vec4(0,0,0,1.0);
+
+ vec3 eye_dir = normalize(gi_pos.xyz-eye_pos.xyz/eye_pos.w);
+
+ //vec3 eye_dir = vec3(0,0,-1);
+ //eye_dir = (gi_norm_mat*vec4(eye_dir, 1.0)).xyz;
+ //eye_dir = normalize(eye_dir);
+
+ //float round_x = gi_scale.x;
+ //float round_y = gi_scale.y;
+
+ vec3 debug = texture2D(normalGIMap, gi_c.xy).rgb*0.5+0.5;
+ debug.xz = vec2(0.0,0.0);
+ //debug = fract(debug);
+
+ float round_x = 1.0/64.0;
+ float round_y = 1.0/64.0;
+
+ //gi_c.x = floor(gi_c.x/round_x+0.5)*round_x;
+ //gi_c.y = floor(gi_c.y/round_y+0.5)*round_y;
+
+ float fda = 0.0;
+ vec3 fdiff = vec3(0,0,0);
+
+ vec3 rcol = vec3(0,0,0);
+
+ float fsa = 0.0;
+
+ for (int i = -1; i < 2; i+=2 )
+ {
+ for (int j = -1; j < 2; j+=2)
+ {
+ vec2 tc = vec2(i, j)*0.75;
+ vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0+tc*0.5).xyz;
+ //tc += gi_norm.xy*nz.z;
+ tc += nz.xy*2.0;
+ tc /= gi_samples;
+ tc += gi_c.xy;
+
+ vec3 lnorm = -normalize(texture2D(normalGIMap, tc.xy).xyz*2.0-1.0);
+ vec3 lpos = getGIPosition(tc.xy).xyz;
+
+ vec3 at = lpos-gi_pos.xyz;
+ float dist = dot(at,at);
+ float da = clamp(1.0/(gi_spec.x*dist), 0.0, 1.0);
+
+ if (da > 0.0)
+ {
+ //add angular attenuation
+ vec3 ldir = at;
+ float ang_atten = clamp(dot(ldir, gi_norm), 0.0, 1.0);
+
+ float ld = -dot(ldir, lnorm);
+
+ if (ang_atten > 0.0 && ld < 0.0)
+ {
+ vec3 diff = texture2D(diffuseGIMap, tc.xy).xyz;
+ da = da*ang_atten;
+ fda += da;
+ fdiff += diff*da;
+ }
+ }
+ }
+ }
+
+ fdiff /= max(gi_spec.y*fda, gi_quad.z);
+ fdiff = clamp(fdiff, vec3(0), vec3(1));
+
+ vec3 ret = fda*fdiff;
+ //ret = ret*ret*gi_quad.x+ret*gi_quad.y+gi_quad.z;
+
+ //fda *= nz.z;
+
+ //rcol.rgb *= gi_intensity;
+ //return rcol.rgb+vary_AmblitColor.rgb*0.25;
+ //return vec4(debug, 0.0);
+ //return vec4(fda*fdiff, 0.0);
+ return clamp(ret,vec3(0.0), vec3(1.0));
+ //return debug.xyz;
+}
+
+void main()
+{
+ vec2 pos_screen = vary_fragcoord.xy;
+ vec4 pos = getPosition(pos_screen);
+ vec3 norm = texture2DRect(normalMap, pos_screen).xyz*2.0-1.0;
+
+ gl_FragData[0].xyz = giAmbient(pos, norm);
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl
new file mode 100644
index 0000000000..71dcea9628
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl
@@ -0,0 +1,22 @@
+/**
+ * @file giV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+varying vec2 vary_fragcoord;
+
+uniform vec2 screen_res;
+
+void main()
+{
+ //transform vertex
+ gl_Position = ftransform();
+ vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
+ vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
+ vec4 tex = gl_MultiTexCoord0;
+ tex.w = 1.0;
+
+ gl_FrontColor = gl_Color;
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
index 20a3f3df5b..8c140a7b4f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
@@ -9,12 +9,9 @@ uniform sampler2D diffuseMap;
uniform sampler2D normalMap;
uniform sampler2D specularMap;
-varying vec4 vary_position;
-
void main()
{
gl_FragData[0] = texture2D(diffuseMap, gl_TexCoord[0].xy);
gl_FragData[1] = texture2D(specularMap, gl_TexCoord[0].xy);
- gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, vary_position.z);
- gl_FragData[3] = vary_position;
+ gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl
index 9c5ae31541..57532a30b3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl
@@ -5,15 +5,11 @@
* $License$
*/
-varying vec4 vary_position;
-
void main()
{
//transform vertex
gl_Position = ftransform();
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
- vary_position = gl_ModelViewMatrix * gl_Vertex;
-
gl_FrontColor = gl_Color;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
new file mode 100644
index 0000000000..e8b53b0293
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
@@ -0,0 +1,15 @@
+/**
+ * @file luminanceF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+uniform sampler2DRect diffuseMap;
+
+varying vec2 vary_fragcoord;
+
+void main()
+{
+ gl_FragColor = texture2DRect(diffuseMap, vary_fragcoord.xy);
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl
new file mode 100644
index 0000000000..db8775f024
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl
@@ -0,0 +1,20 @@
+/**
+ * @file giV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+varying vec2 vary_fragcoord;
+
+uniform vec2 screen_res;
+
+void main()
+{
+ //transform vertex
+ gl_Position = ftransform();
+ vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
+ vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
+
+ gl_FrontColor = gl_Color;
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
index 3689d12840..797b9e9f3b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
@@ -7,13 +7,14 @@
#extension GL_ARB_texture_rectangle : enable
+uniform sampler2DRect depthMap;
uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
-uniform sampler2DRect positionMap;
uniform sampler2DRect normalMap;
uniform samplerCube environmentMap;
-uniform sampler2DRect lightMap;
uniform sampler2D noiseMap;
+uniform sampler2D lightFunc;
+
uniform vec3 env_mat[3];
uniform float sun_wash;
@@ -23,24 +24,48 @@ uniform int light_count;
uniform vec4 light[16];
uniform vec4 light_col[16];
-varying vec3 vary_fragcoord;
+varying vec4 vary_fragcoord;
uniform vec2 screen_res;
+uniform float far_z;
+
+uniform mat4 inv_proj;
+
+vec4 getPosition(vec2 pos_screen)
+{
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
void main()
{
vec2 frag = (vary_fragcoord.xy*0.5+0.5)*screen_res;
- vec3 pos = texture2DRect(positionMap, frag.xy).xyz;
- vec3 norm = normalize(texture2DRect(normalMap, frag.xy).xyz);
+ vec3 pos = getPosition(frag.xy).xyz;
+ if (pos.z < far_z)
+ {
+ discard;
+ }
+
+ vec3 norm = normalize(texture2DRect(normalMap, frag.xy).xyz*2.0-1.0);
vec4 spec = texture2DRect(specularRect, frag.xy);
vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb;
float noise = texture2D(noiseMap, frag.xy/128.0).b;
vec3 out_col = vec3(0,0,0);
+ vec3 npos = normalize(-pos);
for (int i = 0; i < light_count; ++i)
{
vec3 lv = light[i].xyz-pos;
float dist2 = dot(lv,lv);
- if (dist2 > light[i].w)
+ dist2 /= light[i].w;
+ if (dist2 > 1.0)
{
continue;
}
@@ -55,29 +80,38 @@ void main()
da = dot(norm, lv);
float fa = light_col[i].a+1.0;
- float dist_atten = clamp(1.0-(dist2-light[i].w*(1.0-fa))/(light[i].w*fa), 0.0, 1.0);
+ float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
dist_atten *= noise;
float lit = da * dist_atten;
vec3 col = light_col[i].rgb*lit*diff;
+ //vec3 col = vec3(dist2, light_col[i].a, lit);
if (spec.a > 0.0)
{
- vec3 ref = reflect(normalize(pos), norm);
- float sa = dot(ref,lv);
- sa = max(sa, 0.0);
- sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0);
- sa *= noise;
- col += da*sa*light_col[i].rgb*spec.rgb;
+ //vec3 ref = dot(pos+lv, norm);
+
+ float sa = dot(normalize(lv+npos),norm);
+
+ if (sa > 0.0)
+ {
+ sa = texture2D(lightFunc,vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0);
+ sa *= noise;
+ col += da*sa*light_col[i].rgb*spec.rgb;
+ }
}
out_col += col;
}
- //attenuate point light contribution by SSAO component
- out_col *= texture2DRect(lightMap, frag.xy).g;
+ if (dot(out_col, out_col) <= 0.0)
+ {
+ discard;
+ }
gl_FragColor.rgb = out_col;
gl_FragColor.a = 0.0;
+
+ //gl_FragColor = vec4(0.1, 0.025, 0.025/4.0, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
new file mode 100644
index 0000000000..28bcd720c0
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -0,0 +1,178 @@
+/**
+ * @file multiSpotLightF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+
+#version 120
+
+#extension GL_ARB_texture_rectangle : enable
+
+uniform sampler2DRect diffuseRect;
+uniform sampler2DRect specularRect;
+uniform sampler2DRect depthMap;
+uniform sampler2DRect normalMap;
+uniform samplerCube environmentMap;
+uniform sampler2D noiseMap;
+uniform sampler2D lightFunc;
+uniform sampler2D projectionMap;
+
+uniform mat4 proj_mat; //screen space to light space
+uniform float proj_near; //near clip for projection
+uniform vec3 proj_p; //plane projection is emitting from (in screen space)
+uniform vec3 proj_n;
+uniform float proj_focus; //distance from plane to begin blurring
+uniform float proj_lod; //(number of mips in proj map)
+uniform float proj_range; //range between near clip and far clip plane of projection
+uniform float proj_ambiance;
+uniform float near_clip;
+uniform float far_clip;
+
+uniform vec3 proj_origin; //origin of projection to be used for angular attenuation
+uniform float sun_wash;
+
+varying vec4 vary_light;
+
+varying vec4 vary_fragcoord;
+uniform vec2 screen_res;
+
+uniform mat4 inv_proj;
+
+vec4 getPosition(vec2 pos_screen)
+{
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
+void main()
+{
+ vec4 frag = vary_fragcoord;
+ frag.xyz /= frag.w;
+ frag.xyz = frag.xyz*0.5+0.5;
+ frag.xy *= screen_res;
+
+ vec3 pos = getPosition(frag.xy).xyz;
+ vec3 lv = vary_light.xyz-pos.xyz;
+ float dist2 = dot(lv,lv);
+ dist2 /= vary_light.w;
+ if (dist2 > 1.0)
+ {
+ discard;
+ }
+
+ vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0;
+
+ norm = normalize(norm);
+ float l_dist = -dot(lv, proj_n);
+
+ vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0));
+ if (proj_tc.z < 0.0)
+ {
+ discard;
+ }
+
+ proj_tc.xyz /= proj_tc.w;
+
+ float fa = gl_Color.a+1.0;
+ float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
+
+ lv = proj_origin-pos.xyz;
+ lv = normalize(lv);
+ float da = dot(norm, lv);
+
+ vec3 col = vec3(0,0,0);
+
+ vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
+
+ float noise = texture2D(noiseMap, frag.xy/128.0).b;
+ if (proj_tc.z > 0.0 &&
+ proj_tc.x < 1.0 &&
+ proj_tc.y < 1.0 &&
+ proj_tc.x > 0.0 &&
+ proj_tc.y > 0.0)
+ {
+ float lit = 0.0;
+ if (da > 0.0)
+ {
+ float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0);
+ float lod = diff * proj_lod;
+
+ vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod);
+
+ vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a;
+
+ lit = da * dist_atten * noise;
+
+ col = lcol*lit*diff_tex;
+ }
+
+ float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
+ float lod = diff * proj_lod;
+ vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, lod);
+ //float amb_da = mix(proj_ambiance, proj_ambiance*max(-da, 0.0), max(da, 0.0));
+ float amb_da = proj_ambiance;
+
+ amb_da += (da*da*0.5+0.5)*proj_ambiance;
+
+ amb_da *= dist_atten * noise;
+
+ amb_da = min(amb_da, 1.0-lit);
+
+ col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
+ }
+
+
+ vec4 spec = texture2DRect(specularRect, frag.xy);
+ if (spec.a > 0.0)
+ {
+ vec3 ref = reflect(normalize(pos), norm);
+
+ //project from point pos in direction ref to plane proj_p, proj_n
+ vec3 pdelta = proj_p-pos;
+ float ds = dot(ref, proj_n);
+
+ if (ds < 0.0)
+ {
+ vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
+
+ vec3 stc = (proj_mat * vec4(pfinal.xyz, 1.0)).xyz;
+
+ if (stc.z > 0.0)
+ {
+ stc.xy /= stc.z+proj_near;
+
+ if (stc.x < 1.0 &&
+ stc.y < 1.0 &&
+ stc.x > 0.0 &&
+ stc.y > 0.0)
+ {
+ vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
+ col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb;
+ }
+ }
+ }
+ }
+
+ /*if (spec.a > 0.0)
+ {
+ //vec3 ref = reflect(normalize(pos), norm);
+ float sa = dot(normalize(lv-normalize(pos)),norm);;
+ //sa = max(sa, 0.0);
+ //sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0);
+ sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0);
+ sa *= noise;
+ col += da*sa*lcol*spec.rgb;
+ }*/
+
+ gl_FragColor.rgb = col;
+ gl_FragColor.a = 0.0;
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index 52bad1f34c..78256e20cc 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -9,33 +9,53 @@
uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
-uniform sampler2DRect positionMap;
uniform sampler2DRect normalMap;
uniform samplerCube environmentMap;
-uniform sampler2DRect lightMap;
uniform sampler2D noiseMap;
+uniform sampler2D lightFunc;
+uniform sampler2DRect depthMap;
uniform vec3 env_mat[3];
uniform float sun_wash;
varying vec4 vary_light;
-varying vec3 vary_fragcoord;
+varying vec4 vary_fragcoord;
uniform vec2 screen_res;
+uniform mat4 inv_proj;
+uniform vec4 viewport;
+
+vec4 getPosition(vec2 pos_screen)
+{
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ vec2 sc = (pos_screen.xy-viewport.xy)*2.0;
+ sc /= viewport.zw;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
void main()
{
- vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
- frag *= screen_res;
- vec3 pos = texture2DRect(positionMap, frag).xyz;
+ vec4 frag = vary_fragcoord;
+ frag.xyz /= frag.w;
+ frag.xyz = frag.xyz*0.5+0.5;
+ frag.xy *= screen_res;
+
+ vec3 pos = getPosition(frag.xy).xyz;
vec3 lv = vary_light.xyz-pos;
float dist2 = dot(lv,lv);
- if (dist2 > vary_light.w)
+ dist2 /= vary_light.w;
+ if (dist2 > 1.0)
{
discard;
}
- vec3 norm = texture2DRect(normalMap, frag).xyz;
+ vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0;
float da = dot(norm, lv);
if (da < 0.0)
{
@@ -46,30 +66,32 @@ void main()
lv = normalize(lv);
da = dot(norm, lv);
- float noise = texture2D(noiseMap, frag/128.0).b;
+ float noise = texture2D(noiseMap, frag.xy/128.0).b;
- vec3 col = texture2DRect(diffuseRect, frag).rgb;
+ vec3 col = texture2DRect(diffuseRect, frag.xy).rgb;
float fa = gl_Color.a+1.0;
- float dist_atten = clamp(1.0-(dist2-vary_light.w*(1.0-fa))/(vary_light.w*fa), 0.0, 1.0);
+ float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
float lit = da * dist_atten * noise;
col = gl_Color.rgb*lit*col;
- vec4 spec = texture2DRect(specularRect, frag);
+ vec4 spec = texture2DRect(specularRect, frag.xy);
if (spec.a > 0.0)
{
- vec3 ref = reflect(normalize(pos), norm);
- float sa = dot(ref,lv);
- sa = max(sa, 0.0);
- sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0);
- sa *= noise;
- col += da*sa*gl_Color.rgb*spec.rgb;
+ float sa = dot(normalize(lv-normalize(pos)),norm);
+ if (sa > 0.0)
+ {
+ sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0);
+ sa *= noise;
+ col += da*sa*gl_Color.rgb*spec.rgb;
+ }
}
- //attenuate point light contribution by SSAO component
- col *= texture2DRect(lightMap, frag.xy).g;
-
-
+ if (dot(col, col) <= 0.0)
+ {
+ discard;
+ }
+
gl_FragColor.rgb = col;
gl_FragColor.a = 0.0;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl
index a4edb88259..e815ca260f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl
@@ -6,7 +6,7 @@
*/
varying vec4 vary_light;
-varying vec3 vary_fragcoord;
+varying vec4 vary_fragcoord;
uniform vec2 screen_res;
uniform float near_clip;
@@ -14,10 +14,10 @@ uniform float near_clip;
void main()
{
//transform vertex
- gl_Position = ftransform();
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
- vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
+ vary_fragcoord = pos;
vec4 tex = gl_MultiTexCoord0;
tex.w = 1.0;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
new file mode 100644
index 0000000000..71de03663c
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
@@ -0,0 +1,57 @@
+/**
+ * @file postDeferredF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+uniform sampler2DRect diffuseRect;
+uniform sampler2DRect localLightMap;
+uniform sampler2DRect sunLightMap;
+uniform sampler2DRect giLightMap;
+uniform sampler2D luminanceMap;
+uniform sampler2DRect lightMap;
+
+uniform vec3 lum_quad;
+uniform float lum_lod;
+uniform vec4 ambient;
+
+uniform vec3 gi_quad;
+
+uniform vec2 screen_res;
+varying vec2 vary_fragcoord;
+
+void main()
+{
+ vec2 tc = vary_fragcoord.xy;
+ vec3 lum = texture2DLod(luminanceMap, tc/screen_res, lum_lod).rgb;
+ float luminance = lum.r;
+ luminance = luminance*lum_quad.y+lum_quad.z;
+
+ vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy);
+
+ float ambocc = texture2DRect(lightMap, vary_fragcoord.xy).g;
+
+ vec3 gi_col = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
+ gi_col = gi_col*gi_col*gi_quad.x + gi_col*gi_quad.y+gi_quad.z*ambocc*ambient.rgb;
+ gi_col *= diff;
+
+ vec4 sun_col = texture2DRect(sunLightMap, vary_fragcoord.xy);
+
+ vec3 local_col = texture2DRect(localLightMap, vary_fragcoord.xy).rgb;
+
+
+ sun_col *= 1.0/min(luminance, 1.0);
+ gi_col *= 1.0/luminance;
+
+ vec3 col = sun_col.rgb+gi_col+local_col;
+
+ gl_FragColor.rgb = col.rgb;
+ col.rgb = max(col.rgb-vec3(1.0,1.0,1.0), vec3(0.0, 0.0, 0.0));
+
+ gl_FragColor.a = 0.0; // max(dot(col.rgb,col.rgb)*lum_quad.x, sun_col.a);
+
+ //gl_FragColor.rgb = vec3(lum_lod);
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl
new file mode 100644
index 0000000000..9819232fd5
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl
@@ -0,0 +1,17 @@
+/**
+ * @file postDeferredV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+varying vec2 vary_fragcoord;
+uniform vec2 screen_res;
+
+void main()
+{
+ //transform vertex
+ gl_Position = ftransform();
+ vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
+ vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
new file mode 100644
index 0000000000..9612aee405
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
@@ -0,0 +1,79 @@
+/**
+ * @file postgiF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+uniform sampler2DRect depthMap;
+uniform sampler2DRect normalMap;
+uniform sampler2DRect giLightMap;
+uniform sampler2D noiseMap;
+
+uniform vec2 kern[32];
+uniform float dist_factor;
+uniform float blur_size;
+uniform vec2 delta;
+uniform int kern_length;
+uniform float kern_scale;
+uniform vec3 blur_quad;
+
+varying vec2 vary_fragcoord;
+
+uniform mat4 inv_proj;
+uniform vec2 screen_res;
+
+vec4 getPosition(vec2 pos_screen)
+{
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
+void main()
+{
+ vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz*2.0-1.0;
+ vec3 pos = getPosition(vary_fragcoord.xy).xyz;
+
+
+ vec3 ccol = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
+ vec2 dlt = kern_scale * delta/(1.0+norm.xy*norm.xy);
+ dlt /= max(-pos.z*dist_factor, 1.0);
+ float defined_weight = kern[0].x;
+ vec3 col = vec3(0.0);
+
+ for (int i = 0; i < kern_length; i++)
+ {
+ vec2 tc = vary_fragcoord.xy + kern[i].y*dlt;
+ vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz*2.0-1.0;
+
+ float d = dot(norm.xyz, sampNorm);
+
+ if (d > 0.8)
+ {
+ vec3 samppos = getPosition(tc.xy).xyz;
+ samppos -= pos;
+ if (dot(samppos,samppos) < -0.05*pos.z)
+ {
+ col += texture2DRect(giLightMap, tc).rgb*kern[i].x;
+ defined_weight += kern[i].x;
+ }
+ }
+ }
+
+ col /= defined_weight;
+
+ //col = ccol;
+
+ col = col*col*blur_quad.x + col*blur_quad.y + blur_quad.z;
+
+ gl_FragData[0].xyz = col;
+
+ //gl_FragColor = ccol;
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl
new file mode 100644
index 0000000000..6adcda82a3
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl
@@ -0,0 +1,17 @@
+/**
+ * @file postgiV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+varying vec2 vary_fragcoord;
+uniform vec2 screen_res;
+
+void main()
+{
+ //transform vertex
+ gl_Position = ftransform();
+ vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
+ vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
index b3758c3638..b0b31fd4ba 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
@@ -7,8 +7,11 @@
uniform sampler2D diffuseMap;
+varying vec4 post_pos;
void main()
{
gl_FragColor = vec4(1,1,1,texture2D(diffuseMap, gl_TexCoord[0].xy).a * gl_Color.a);
+
+ gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
index aae1beeae3..7214d246a4 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl
@@ -5,13 +5,17 @@
* $License$
*/
+varying vec4 post_pos;
+
void main()
{
//transform vertex
vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex;
- //smash geometry against the near clip plane (great for ortho projections)
- pos.z = max(pos.z, -1.0);
- gl_Position = pos;
+
+ post_pos = pos;
+
+ gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
+
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_FrontColor = gl_Color;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index d5671a6ce4..b4b0d0ce9d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -12,9 +12,9 @@ uniform sampler2DRect specularRect;
uniform sampler2DRect positionMap;
uniform sampler2DRect normalMap;
uniform sampler2DRect depthMap;
-uniform sampler2DRect lightMap;
uniform sampler2D noiseMap;
uniform samplerCube environmentMap;
+uniform sampler2D lightFunc;
uniform float blur_size;
uniform float blur_fidelity;
@@ -38,9 +38,9 @@ uniform vec4 max_y;
uniform vec4 glow;
uniform float scene_light_strength;
uniform vec3 env_mat[3];
-uniform mat4 shadow_matrix[3];
-uniform vec4 shadow_clip;
-uniform mat3 ssao_effect_mat;
+//uniform mat4 shadow_matrix[3];
+//uniform vec4 shadow_clip;
+//uniform mat3 ssao_effect_mat;
varying vec4 vary_light;
varying vec2 vary_fragcoord;
@@ -52,6 +52,22 @@ vec3 vary_AmblitColor;
vec3 vary_AdditiveColor;
vec3 vary_AtmosAttenuation;
+uniform mat4 inv_proj;
+uniform vec2 screen_res;
+
+vec4 getPosition(vec2 pos_screen)
+{ //get position in screen space (world units) given window coordinate and depth map
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
vec3 getPositionEye()
{
return vary_PositionEye;
@@ -162,17 +178,7 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
temp2.x += .25;
//increase ambient when there are more clouds
- vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5;
-
- /* decrease value and saturation (that in HSV, not HSL) for occluded areas
- * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html
- * // The following line of code performs the equivalent of:
- * float ambAlpha = tmpAmbient.a;
- * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis
- * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue);
- * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha);
- */
- tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
+ vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5;
//haze color
setAdditiveColor(
@@ -235,36 +241,27 @@ vec3 scaleSoftClip(vec3 light)
void main()
{
vec2 tc = vary_fragcoord.xy;
- vec3 pos = texture2DRect(positionMap, tc).xyz;
- vec3 norm = texture2DRect(normalMap, tc).xyz;
- vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz;
+ vec3 pos = getPosition(tc).xyz;
+ vec3 norm = texture2DRect(normalMap, tc).xyz*2.0-1.0;
+ //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz;
float da = max(dot(norm.xyz, vary_light.xyz), 0.0);
- vec4 diffuse = vec4(texture2DRect(diffuseRect, tc).rgb, 1.0);
+ vec4 diffuse = texture2DRect(diffuseRect, tc);
vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
- vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
- float scol = scol_ambocc.r;
- float ambocc = scol_ambocc.g;
-
- calcAtmospherics(pos.xyz, ambocc);
+ calcAtmospherics(pos.xyz, 0.0);
vec3 col = atmosAmbient(vec3(0));
- col += atmosAffectDirectionalLight(min(da, scol));
+ col += atmosAffectDirectionalLight(clamp(da, diffuse.a, 1.0));
col *= diffuse.rgb;
- if (spec.a > 0.2)
+ if (spec.a > 0.0)
{
- vec3 ref = reflect(pos.xyz, norm.xyz);
- vec3 rc;
- rc.x = dot(ref, env_mat[0]);
- rc.y = dot(ref, env_mat[1]);
- rc.z = dot(ref, env_mat[2]);
-
- vec3 refcol = textureCube(environmentMap, rc).rgb;
- col.rgb += refcol * spec.rgb;
+ vec3 ref = normalize(reflect(pos.xyz, norm.xyz));
+ float sa = dot(ref, vary_light.xyz);
+ col.rgb += vary_SunlitColor*spec.rgb*texture2D(lightFunc, vec2(sa, spec.a)).a;
}
col = atmosLighting(col);
@@ -272,8 +269,4 @@ void main()
gl_FragColor.rgb = col;
gl_FragColor.a = 0.0;
- //gl_FragColor.rg = scol_ambocc.rg;
- //gl_FragColor.rgb = norm.rgb*0.5+0.5;
- //gl_FragColor.rgb = vec3(ambocc);
- //gl_FragColor.rgb = vec3(scol);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
new file mode 100644
index 0000000000..2a7234fd83
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
@@ -0,0 +1,177 @@
+/**
+ * @file spotLightF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#version 120
+
+#extension GL_ARB_texture_rectangle : enable
+
+uniform sampler2DRect diffuseRect;
+uniform sampler2DRect specularRect;
+uniform sampler2DRect depthMap;
+uniform sampler2DRect normalMap;
+uniform samplerCube environmentMap;
+uniform sampler2D noiseMap;
+uniform sampler2D lightFunc;
+uniform sampler2D projectionMap;
+
+uniform mat4 proj_mat; //screen space to light space
+uniform float proj_near; //near clip for projection
+uniform vec3 proj_p; //plane projection is emitting from (in screen space)
+uniform vec3 proj_n;
+uniform float proj_focus; //distance from plane to begin blurring
+uniform float proj_lod; //(number of mips in proj map)
+uniform float proj_range; //range between near clip and far clip plane of projection
+uniform float proj_ambiance;
+uniform float near_clip;
+uniform float far_clip;
+
+uniform vec3 proj_origin; //origin of projection to be used for angular attenuation
+uniform float sun_wash;
+
+varying vec4 vary_light;
+
+varying vec4 vary_fragcoord;
+uniform vec2 screen_res;
+
+uniform mat4 inv_proj;
+
+vec4 getPosition(vec2 pos_screen)
+{
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
+void main()
+{
+ vec4 frag = vary_fragcoord;
+ frag.xyz /= frag.w;
+ frag.xyz = frag.xyz*0.5+0.5;
+ frag.xy *= screen_res;
+
+ vec3 pos = getPosition(frag.xy).xyz;
+ vec3 lv = vary_light.xyz-pos.xyz;
+ float dist2 = dot(lv,lv);
+ dist2 /= vary_light.w;
+ if (dist2 > 1.0)
+ {
+ discard;
+ }
+
+ vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0;
+
+ norm = normalize(norm);
+ float l_dist = -dot(lv, proj_n);
+
+ vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0));
+ if (proj_tc.z < 0.0)
+ {
+ discard;
+ }
+
+ proj_tc.xyz /= proj_tc.w;
+
+ float fa = gl_Color.a+1.0;
+ float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
+
+ lv = proj_origin-pos.xyz;
+ lv = normalize(lv);
+ float da = dot(norm, lv);
+
+ vec3 col = vec3(0,0,0);
+
+ vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
+
+ float noise = texture2D(noiseMap, frag.xy/128.0).b;
+ if (proj_tc.z > 0.0 &&
+ proj_tc.x < 1.0 &&
+ proj_tc.y < 1.0 &&
+ proj_tc.x > 0.0 &&
+ proj_tc.y > 0.0)
+ {
+ float lit = 0.0;
+ if (da > 0.0)
+ {
+ float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0);
+ float lod = diff * proj_lod;
+
+ vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod);
+
+ vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a;
+
+ lit = da * dist_atten * noise;
+
+ col = lcol*lit*diff_tex;
+ }
+
+ float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
+ float lod = diff * proj_lod;
+ vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, lod);
+ //float amb_da = mix(proj_ambiance, proj_ambiance*max(-da, 0.0), max(da, 0.0));
+ float amb_da = proj_ambiance;
+
+ amb_da += (da*da*0.5+0.5)*proj_ambiance;
+
+ amb_da *= dist_atten * noise;
+
+ amb_da = min(amb_da, 1.0-lit);
+
+ col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
+ }
+
+
+ vec4 spec = texture2DRect(specularRect, frag.xy);
+ if (spec.a > 0.0)
+ {
+ vec3 ref = reflect(normalize(pos), norm);
+
+ //project from point pos in direction ref to plane proj_p, proj_n
+ vec3 pdelta = proj_p-pos;
+ float ds = dot(ref, proj_n);
+
+ if (ds < 0.0)
+ {
+ vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
+
+ vec3 stc = (proj_mat * vec4(pfinal.xyz, 1.0)).xyz;
+
+ if (stc.z > 0.0)
+ {
+ stc.xy /= stc.z+proj_near;
+
+ if (stc.x < 1.0 &&
+ stc.y < 1.0 &&
+ stc.x > 0.0 &&
+ stc.y > 0.0)
+ {
+ vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
+ col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb;
+ }
+ }
+ }
+ }
+
+ /*if (spec.a > 0.0)
+ {
+ //vec3 ref = reflect(normalize(pos), norm);
+ float sa = dot(normalize(lv-normalize(pos)),norm);;
+ //sa = max(sa, 0.0);
+ //sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0);
+ sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0);
+ sa *= noise;
+ col += da*sa*lcol*spec.rgb;
+ }*/
+
+ gl_FragColor.rgb = col;
+ gl_FragColor.a = 0.0;
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
index d43fe6ca95..22bdd2c7f3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
@@ -7,17 +7,21 @@
#extension GL_ARB_texture_rectangle : enable
-uniform sampler2DRect positionMap;
-uniform sampler2DRect normalMap;
uniform sampler2DRect depthMap;
-uniform sampler2DShadow shadowMap0;
-uniform sampler2DShadow shadowMap1;
-uniform sampler2DShadow shadowMap2;
-uniform sampler2DShadow shadowMap3;
+uniform sampler2DRect normalMap;
+uniform sampler2DRectShadow shadowMap0;
+uniform sampler2DRectShadow shadowMap1;
+uniform sampler2DRectShadow shadowMap2;
+uniform sampler2DRectShadow shadowMap3;
+uniform sampler2DRectShadow shadowMap4;
+uniform sampler2DRectShadow shadowMap5;
uniform sampler2D noiseMap;
+uniform sampler2D lightFunc;
+
+
// Inputs
-uniform mat4 shadow_matrix[4];
+uniform mat4 shadow_matrix[6];
uniform vec4 shadow_clip;
uniform float ssao_radius;
uniform float ssao_max_radius;
@@ -27,6 +31,25 @@ uniform float ssao_factor_inv;
varying vec2 vary_fragcoord;
varying vec4 vary_light;
+uniform mat4 inv_proj;
+uniform vec2 screen_res;
+
+uniform float shadow_bias;
+uniform float shadow_offset;
+
+vec4 getPosition(vec2 pos_screen)
+{
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
//calculate decreases in ambient lighting when crowded out (SSAO)
float calcAmbientOcclusion(vec4 pos, vec3 norm)
{
@@ -54,7 +77,7 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm)
for (int i = 0; i < 8; i++)
{
vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect);
- vec3 samppos_world = texture2DRect(positionMap, samppos_screen).xyz;
+ vec3 samppos_world = getPosition(samppos_screen).xyz;
vec3 diff = pos_world - samppos_world;
float dist2 = dot(diff, diff);
@@ -74,14 +97,18 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm)
angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0);
- return 1.0 - (float(points != 0) * angle_hidden);
+ return (1.0 - (float(points != 0) * angle_hidden));
}
void main()
{
vec2 pos_screen = vary_fragcoord.xy;
- vec4 pos = vec4(texture2DRect(positionMap, pos_screen).xyz, 1.0);
- vec3 norm = texture2DRect(normalMap, pos_screen).xyz;
+
+ //try doing an unproject here
+
+ vec4 pos = getPosition(pos_screen);
+
+ vec3 norm = texture2DRect(normalMap, pos_screen).xyz*2.0-1.0;
/*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL
{
@@ -90,35 +117,45 @@ void main()
}*/
float shadow = 1.0;
- float dp_directional_light = max(0.0, dot(norm, vary_light.xyz));
+ float dp_directional_light = max(0.0, dot(norm, vary_light.xyz));
+ vec4 spos = vec4(pos.xyz + norm.xyz * (-pos.z/64.0*shadow_offset+shadow_bias), 1.0);
+
+ //vec3 debug = vec3(0,0,0);
+
if (dp_directional_light == 0.0)
{
// if we know this point is facing away from the sun then we know it's in shadow without having to do a squirrelly shadow-map lookup
shadow = 0.0;
}
- else if (pos.z > -shadow_clip.w)
+ else if (spos.z > -shadow_clip.w)
{
- if (pos.z < -shadow_clip.z)
+ vec4 lpos;
+
+ if (spos.z < -shadow_clip.z)
{
- vec4 lpos = shadow_matrix[3]*pos;
- shadow = shadow2DProj(shadowMap3, lpos).x;
+ lpos = shadow_matrix[3]*spos;
+ lpos.xy *= screen_res;
+ shadow = shadow2DRectProj(shadowMap3, lpos).x;
shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0);
}
- else if (pos.z < -shadow_clip.y)
+ else if (spos.z < -shadow_clip.y)
{
- vec4 lpos = shadow_matrix[2]*pos;
- shadow = shadow2DProj(shadowMap2, lpos).x;
+ lpos = shadow_matrix[2]*spos;
+ lpos.xy *= screen_res;
+ shadow = shadow2DRectProj(shadowMap2, lpos).x;
}
- else if (pos.z < -shadow_clip.x)
+ else if (spos.z < -shadow_clip.x)
{
- vec4 lpos = shadow_matrix[1]*pos;
- shadow = shadow2DProj(shadowMap1, lpos).x;
+ lpos = shadow_matrix[1]*spos;
+ lpos.xy *= screen_res;
+ shadow = shadow2DRectProj(shadowMap1, lpos).x;
}
else
{
- vec4 lpos = shadow_matrix[0]*pos;
- shadow = shadow2DProj(shadowMap0, lpos).x;
+ lpos = shadow_matrix[0]*spos;
+ lpos.xy *= screen_res;
+ shadow = shadow2DRectProj(shadowMap0, lpos).x;
}
// take the most-shadowed value out of these two:
@@ -126,6 +163,17 @@ void main()
// * an unblurred dot product between the sun and this norm
// the goal is to err on the side of most-shadow to fill-in shadow holes and reduce artifacting
shadow = min(shadow, dp_directional_light);
+
+ /*debug.r = lpos.y / (lpos.w*screen_res.y);
+
+ lpos.xy /= lpos.w*32.0;
+ if (fract(lpos.x) < 0.1 || fract(lpos.y) < 0.1)
+ {
+ debug.gb = vec2(0.5, 0.5);
+ }
+
+ debug += (1.0-shadow)*0.5;*/
+
}
else
{
@@ -135,5 +183,18 @@ void main()
gl_FragColor[0] = shadow;
gl_FragColor[1] = calcAmbientOcclusion(pos, norm);
- //gl_FragColor[2] is unused as of August 2008, may be used for debugging
+
+ //spotlight shadow 1
+ vec4 lpos = shadow_matrix[4]*spos;
+ lpos.xy *= screen_res;
+ gl_FragColor[2] = shadow2DRectProj(shadowMap4, lpos).x;
+
+ //spotlight shadow 2
+ lpos = shadow_matrix[5]*spos;
+ lpos.xy *= screen_res;
+ gl_FragColor[3] = shadow2DRectProj(shadowMap5, lpos).x;
+
+ //gl_FragColor.rgb = pos.xyz;
+ //gl_FragColor.b = shadow;
+ //gl_FragColor.rgb = debug;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index 211b2e0397..3cccfb7202 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -12,7 +12,6 @@ uniform sampler2D detail_3;
uniform sampler2D alpha_ramp;
varying vec3 vary_normal;
-varying vec4 vary_position;
void main()
{
@@ -28,9 +27,8 @@ void main()
float alphaFinal = texture2D(alpha_ramp, gl_TexCoord[1].zw).a;
vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal );
- gl_FragData[0] = vec4(outColor.rgb, 1.0);
+ gl_FragData[0] = vec4(outColor.rgb, 0.0);
gl_FragData[1] = vec4(outColor.rgb*0.2, 0.2);
- gl_FragData[2] = vec4(normalize(vary_normal), 0.0);
- gl_FragData[3] = vary_position;
+ gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
index e9d6dcabff..3038b14772 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
@@ -6,7 +6,6 @@
*/
varying vec3 vary_normal;
-varying vec4 vary_position;
vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1)
{
@@ -27,7 +26,6 @@ void main()
//transform vertex
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- vary_position = gl_ModelViewMatrix * gl_Vertex;
vary_normal = normalize(gl_NormalMatrix * gl_Normal);
// Transform and pass tex coords
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
index bc2c9816dc..258acee08c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
@@ -8,13 +8,11 @@
uniform sampler2D diffuseMap;
varying vec3 vary_normal;
-varying vec4 vary_position;
void main()
{
vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy);
- gl_FragData[0] = gl_Color*col;
+ gl_FragData[0] = vec4(gl_Color.rgb*col.rgb, col.a <= 0.5 ? 0.0 : 0.005);
gl_FragData[1] = vec4(0,0,0,0);
- gl_FragData[2] = vec4(normalize(vary_normal), 0.0);
- gl_FragData[3] = vary_position;
+ gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl
index 9131d7c2b3..6b9dc2defb 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl
@@ -6,7 +6,6 @@
*/
varying vec3 vary_normal;
-varying vec4 vary_position;
void main()
{
@@ -14,8 +13,6 @@ void main()
gl_Position = ftransform();
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
- vary_position = gl_ModelViewMatrix * gl_Vertex;
-
vary_normal = normalize(gl_NormalMatrix * gl_Normal);
gl_FrontColor = gl_Color;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index 0a1f019e3d..d21575119d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -5,19 +5,21 @@
* $License$
*/
+#extension GL_ARB_texture_rectangle : enable
+
vec3 scaleSoftClip(vec3 inColor);
vec3 atmosTransport(vec3 inColor);
uniform sampler2D bumpMap;
uniform sampler2D screenTex;
uniform sampler2D refTex;
-uniform sampler2DShadow shadowMap0;
-uniform sampler2DShadow shadowMap1;
-uniform sampler2DShadow shadowMap2;
-uniform sampler2DShadow shadowMap3;
+uniform sampler2DRectShadow shadowMap0;
+uniform sampler2DRectShadow shadowMap1;
+uniform sampler2DRectShadow shadowMap2;
+uniform sampler2DRectShadow shadowMap3;
uniform sampler2D noiseMap;
-uniform mat4 shadow_matrix[4];
+uniform mat4 shadow_matrix[6];
uniform vec4 shadow_clip;
uniform float sunAngle;
@@ -32,7 +34,8 @@ uniform vec3 normScale;
uniform float fresnelScale;
uniform float fresnelOffset;
uniform float blurMultiplier;
-
+uniform vec2 screen_res;
+uniform mat4 norm_mat; //region space to screen space
//bigWave is (refCoord.w, view.w);
varying vec4 refCoord;
@@ -88,7 +91,7 @@ void main()
refcol *= df1 * 0.333;
vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5;
- wavef.z *= max(-viewVec.z, 0.1);
+ //wavef.z *= max(-viewVec.z, 0.1);
wavef = normalize(wavef);
float df2 = dot(viewVec, wavef) * fresnelScale+fresnelOffset;
@@ -101,10 +104,10 @@ void main()
refcol = mix(baseCol*df2, refcol, dweight);
//get specular component
- float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0);
+ //float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0);
//harden specular
- spec = pow(spec, 128.0);
+ //spec = pow(spec, 128.0);
//figure out distortion vector (ripply)
vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0);
@@ -118,40 +121,21 @@ void main()
float shadow = 1.0;
vec4 pos = vary_position;
- vec3 nz = texture2D(noiseMap, gl_FragCoord.xy/128.0).xyz;
-
- if (pos.z > -shadow_clip.w)
- {
- vec4 spos = pos;
-
- if (pos.z < -shadow_clip.z)
- {
- vec4 lpos = (shadow_matrix[3]*spos);
- shadow = shadow2DProj(shadowMap3, lpos).x;
- }
- else if (pos.z < -shadow_clip.y)
- {
- vec4 lpos = (shadow_matrix[2]*spos);
- shadow = shadow2DProj(shadowMap2, lpos).x;
- }
- else if (pos.z < -shadow_clip.x)
- {
- vec4 lpos = (shadow_matrix[1]*spos);
- shadow = shadow2DProj(shadowMap1, lpos).x;
- }
- else
- {
- vec4 lpos = (shadow_matrix[0]*spos);
- shadow = shadow2DProj(shadowMap0, lpos).x;
- }
- }
-
- spec *= shadow;
- color.rgb += spec * specular;
-
- color.rgb = atmosTransport(color.rgb);
- color.rgb = scaleSoftClip(color.rgb);
- color.a = spec * sunAngle2;
+ //vec3 nz = texture2D(noiseMap, gl_FragCoord.xy/128.0).xyz;
+ vec4 spos = pos;
+
+ //spec *= shadow;
+ //color.rgb += spec * specular;
+
+ //color.rgb = atmosTransport(color.rgb);
+ //color.rgb = scaleSoftClip(color.rgb);
+ //color.a = spec * sunAngle2;
- gl_FragColor = color;
+ //wavef.z = -0.25f;
+ wavef = normalize(wavef);
+ wavef = (norm_mat*vec4(wavef, 1.0)).xyz;
+
+ gl_FragData[0] = vec4(color.rgb, 0.75);
+ gl_FragData[1] = vec4(1,1,1, 0.8);
+ gl_FragData[2] = vec4(wavef*0.5+0.5, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
new file mode 100644
index 0000000000..ad16de6d81
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -0,0 +1,132 @@
+/**
+ * @file alphaF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+uniform sampler2D diffuseMap;
+uniform sampler2DRectShadow shadowMap0;
+uniform sampler2DRectShadow shadowMap1;
+uniform sampler2DRectShadow shadowMap2;
+uniform sampler2DRectShadow shadowMap3;
+uniform sampler2D noiseMap;
+uniform sampler2DRect depthMap;
+
+uniform mat4 shadow_matrix[6];
+uniform vec4 shadow_clip;
+uniform vec2 screen_res;
+uniform vec2 shadow_res;
+
+vec3 atmosLighting(vec3 light);
+vec3 scaleSoftClip(vec3 light);
+
+varying vec3 vary_ambient;
+varying vec3 vary_directional;
+varying vec3 vary_fragcoord;
+varying vec3 vary_position;
+varying vec3 vary_light;
+
+uniform float alpha_soften;
+
+uniform float shadow_bias;
+
+uniform mat4 inv_proj;
+
+vec4 getPosition(vec2 pos_screen)
+{
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos.xyz /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
+float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl)
+{
+ stc.xyz /= stc.w;
+ stc.z += shadow_bias;
+
+ float cs = shadow2DRect(shadowMap, stc.xyz).x;
+ float shadow = cs;
+
+ shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, scl, 0.0)).x, cs);
+ shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, -scl, 0.0)).x, cs);
+ shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, scl, 0.0)).x, cs);
+ shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, -scl, 0.0)).x, cs);
+
+ return shadow/5.0;
+}
+
+
+void main()
+{
+ vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
+ frag *= screen_res;
+
+ vec3 samp_pos = getPosition(frag).xyz;
+
+ float shadow = 1.0;
+ vec4 pos = vec4(vary_position, 1.0);
+
+ vec4 spos = pos;
+
+ if (spos.z > -shadow_clip.w)
+ {
+ vec4 lpos;
+
+ if (spos.z < -shadow_clip.z)
+ {
+ lpos = shadow_matrix[3]*spos;
+ lpos.xy *= shadow_res;
+ shadow = pcfShadow(shadowMap3, lpos, 1.5);
+ shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0);
+ }
+ else if (spos.z < -shadow_clip.y)
+ {
+ lpos = shadow_matrix[2]*spos;
+ lpos.xy *= shadow_res;
+ shadow = pcfShadow(shadowMap2, lpos, 1.5);
+ }
+ else if (spos.z < -shadow_clip.x)
+ {
+ lpos = shadow_matrix[1]*spos;
+ lpos.xy *= shadow_res;
+ shadow = pcfShadow(shadowMap1, lpos, 1.5);
+ }
+ else
+ {
+ lpos = shadow_matrix[0]*spos;
+ lpos.xy *= shadow_res;
+ shadow = pcfShadow(shadowMap0, lpos, 1.5);
+ }
+ }
+
+ vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, gl_Color.a);
+ vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * col;
+
+ color.rgb = atmosLighting(color.rgb);
+
+ color.rgb = scaleSoftClip(color.rgb);
+
+ if (samp_pos.z != 0.0 && gl_Color.a < 1.0)
+ {
+ float dist_factor = alpha_soften;
+ float a = gl_Color.a;
+ a *= a;
+ dist_factor *= 1.0/(1.0-a);
+ color.a *= min((pos.z-samp_pos.z)*dist_factor, 1.0);
+ }
+
+ //gl_FragColor = gl_Color;
+ gl_FragColor = color;
+ //gl_FragColor = vec4(1,0,1,1)*shadow;
+
+}
+
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
new file mode 100644
index 0000000000..5991e1f3b5
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
@@ -0,0 +1,76 @@
+/**
+ * @file alphaV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
+void calcAtmospherics(vec3 inPositionEye);
+
+float calcDirectionalLight(vec3 n, vec3 l);
+float calcPointLight(vec3 v, vec3 n, vec4 lp, float la);
+
+vec3 atmosAmbient(vec3 light);
+vec3 atmosAffectDirectionalLight(float lightIntensity);
+vec3 scaleDownLight(vec3 light);
+vec3 scaleUpLight(vec3 light);
+
+varying vec3 vary_ambient;
+varying vec3 vary_directional;
+varying vec3 vary_fragcoord;
+varying vec3 vary_position;
+varying vec3 vary_light;
+
+uniform float near_clip;
+uniform float shadow_offset;
+uniform float shadow_bias;
+
+void main()
+{
+ //transform vertex
+ gl_Position = ftransform();
+
+ gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
+
+ vec4 pos = (gl_ModelViewMatrix * gl_Vertex);
+ vec3 norm = normalize(gl_NormalMatrix * gl_Normal);
+
+ float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz));
+ vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset;
+
+ calcAtmospherics(pos.xyz);
+
+ //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.));
+ vec4 col;
+ col.a = gl_Color.a;
+
+ // Add windlight lights
+ col.rgb = atmosAmbient(vec3(0.));
+ col.rgb = scaleUpLight(col.rgb);
+
+ // Collect normal lights (need to be divided by two, as we later multiply by 2)
+ col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation);
+ col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation);
+ col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation);
+ col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation);
+ col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation);
+ col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation);
+ col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
+ col.rgb = scaleDownLight(col.rgb);
+
+ vary_light = gl_LightSource[0].position.xyz;
+
+ vary_ambient = col.rgb*gl_Color.rgb;
+ vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a)));
+
+ col.rgb = min(col.rgb*gl_Color.rgb, 1.0);
+
+ gl_FrontColor = col;
+
+ gl_FogFragCoord = pos.z;
+
+ pos = gl_ModelViewProjectionMatrix * gl_Vertex;
+ vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
+
+}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl
new file mode 100644
index 0000000000..a81e4caf4c
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl
@@ -0,0 +1,98 @@
+/**
+ * @file avatarAlphaF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+uniform sampler2D diffuseMap;
+uniform sampler2DRectShadow shadowMap0;
+uniform sampler2DRectShadow shadowMap1;
+uniform sampler2DRectShadow shadowMap2;
+uniform sampler2DRectShadow shadowMap3;
+uniform sampler2D noiseMap;
+
+uniform mat4 shadow_matrix[6];
+uniform vec4 shadow_clip;
+uniform vec2 screen_res;
+uniform vec2 shadow_res;
+
+vec3 atmosLighting(vec3 light);
+vec3 scaleSoftClip(vec3 light);
+
+varying vec3 vary_ambient;
+varying vec3 vary_directional;
+varying vec3 vary_position;
+varying vec3 vary_normal;
+
+uniform float shadow_bias;
+
+float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl)
+{
+ stc.xyz /= stc.w;
+ stc.z += shadow_bias;
+
+ float cs = shadow2DRect(shadowMap, stc.xyz).x;
+ float shadow = cs;
+
+ shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, scl, 0.0)).x, cs);
+ shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, -scl, 0.0)).x, cs);
+ shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, scl, 0.0)).x, cs);
+ shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, -scl, 0.0)).x, cs);
+
+ return shadow/5.0;
+}
+
+void main()
+{
+ float shadow = 1.0;
+ vec4 pos = vec4(vary_position, 1.0);
+ vec3 norm = normalize(vary_normal);
+
+ //vec3 nz = texture2D(noiseMap, gl_FragCoord.xy/128.0).xyz;
+
+ vec4 spos = pos;
+
+ if (spos.z > -shadow_clip.w)
+ {
+ vec4 lpos;
+
+ if (spos.z < -shadow_clip.z)
+ {
+ lpos = shadow_matrix[3]*spos;
+ lpos.xy *= shadow_res;
+ shadow = pcfShadow(shadowMap3, lpos, 1.5);
+ shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0);
+ }
+ else if (spos.z < -shadow_clip.y)
+ {
+ lpos = shadow_matrix[2]*spos;
+ lpos.xy *= shadow_res;
+ shadow = pcfShadow(shadowMap2, lpos, 1.5);
+ }
+ else if (spos.z < -shadow_clip.x)
+ {
+ lpos = shadow_matrix[1]*spos;
+ lpos.xy *= shadow_res;
+ shadow = pcfShadow(shadowMap1, lpos, 1.5);
+ }
+ else
+ {
+ lpos = shadow_matrix[0]*spos;
+ lpos.xy *= shadow_res;
+ shadow = pcfShadow(shadowMap0, lpos, 1.5);
+ }
+ }
+
+
+ vec4 col = vec4(vary_ambient + vary_directional*shadow, gl_Color.a);
+ vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * col;
+
+ color.rgb = atmosLighting(color.rgb);
+
+ color.rgb = scaleSoftClip(color.rgb);
+
+ gl_FragColor = color;
+}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
new file mode 100644
index 0000000000..a939499b17
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
@@ -0,0 +1,84 @@
+/**
+ * @file avatarAlphaV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
+mat4 getSkinnedTransform();
+void calcAtmospherics(vec3 inPositionEye);
+
+float calcDirectionalLight(vec3 n, vec3 l);
+float calcPointLight(vec3 v, vec3 n, vec4 lp, float la);
+
+vec3 atmosAmbient(vec3 light);
+vec3 atmosAffectDirectionalLight(float lightIntensity);
+vec3 scaleDownLight(vec3 light);
+vec3 scaleUpLight(vec3 light);
+
+varying vec3 vary_position;
+varying vec3 vary_ambient;
+varying vec3 vary_directional;
+varying vec3 vary_normal;
+
+uniform float near_clip;
+uniform float shadow_offset;
+uniform float shadow_bias;
+
+void main()
+{
+ gl_TexCoord[0] = gl_MultiTexCoord0;
+
+ vec4 pos;
+ vec3 norm;
+
+ mat4 trans = getSkinnedTransform();
+ pos.x = dot(trans[0], gl_Vertex);
+ pos.y = dot(trans[1], gl_Vertex);
+ pos.z = dot(trans[2], gl_Vertex);
+ pos.w = 1.0;
+
+ norm.x = dot(trans[0].xyz, gl_Normal);
+ norm.y = dot(trans[1].xyz, gl_Normal);
+ norm.z = dot(trans[2].xyz, gl_Normal);
+ norm = normalize(norm);
+
+ gl_Position = gl_ProjectionMatrix * pos;
+
+ float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz));
+ vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset;
+ vary_normal = norm;
+
+ calcAtmospherics(pos.xyz);
+
+ //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.));
+ vec4 col;
+ col.a = gl_Color.a;
+
+ // Add windlight lights
+ col.rgb = atmosAmbient(vec3(0.));
+ col.rgb = scaleUpLight(col.rgb);
+
+ // Collect normal lights (need to be divided by two, as we later multiply by 2)
+ col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation);
+ col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation);
+ col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation);
+ col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation);
+ col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation);
+ col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation);
+ col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
+ col.rgb = scaleDownLight(col.rgb);
+
+ vary_ambient = col.rgb*gl_Color.rgb;
+ vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a)));
+
+ col.rgb = min(col.rgb*gl_Color.rgb, 1.0);
+
+ gl_FrontColor = col;
+
+ gl_FogFragCoord = pos.z;
+
+}
+
+
diff --git a/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl
new file mode 100644
index 0000000000..0fad5b4b50
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl
@@ -0,0 +1,80 @@
+/**
+ * @file blurLightF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+uniform sampler2DRect depthMap;
+uniform sampler2DRect normalMap;
+uniform sampler2DRect lightMap;
+
+uniform float dist_factor;
+uniform float blur_size;
+uniform vec2 delta;
+uniform vec3 kern[4];
+uniform float kern_scale;
+
+varying vec2 vary_fragcoord;
+
+uniform mat4 inv_proj;
+uniform vec2 screen_res;
+
+vec4 getPosition(vec2 pos_screen)
+{
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
+void main()
+{
+ vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz*2.0-1.0;
+ vec3 pos = getPosition(vary_fragcoord.xy).xyz;
+ vec4 ccol = texture2DRect(lightMap, vary_fragcoord.xy).rgba;
+
+ vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy);
+
+ dlt /= max(-pos.z*dist_factor, 1.0);
+
+ vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free'
+ vec4 col = defined_weight.xyxx * ccol;
+
+ for (int i = 1; i < 4; i++)
+ {
+ vec2 tc = vary_fragcoord.xy + kern[i].z*dlt;
+ vec3 samppos = getPosition(tc).xyz;
+ float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane
+ if (d*d <= 0.003)
+ {
+ col += texture2DRect(lightMap, tc)*kern[i].xyxx;
+ defined_weight += kern[i].xy;
+ }
+ }
+ for (int i = 1; i < 4; i++)
+ {
+ vec2 tc = vary_fragcoord.xy - kern[i].z*dlt;
+ vec3 samppos = getPosition(tc).xyz;
+ float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane
+ if (d*d <= 0.003)
+ {
+ col += texture2DRect(lightMap, tc)*kern[i].xyxx;
+ defined_weight += kern[i].xy;
+ }
+ }
+
+
+
+ col /= defined_weight.xyxx;
+
+ gl_FragColor = col;
+}
+
diff --git a/indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl
new file mode 100644
index 0000000000..b7f07e5702
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl
@@ -0,0 +1,17 @@
+/**
+ * @file blurLightF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+varying vec2 vary_fragcoord;
+uniform vec2 screen_res;
+
+void main()
+{
+ //transform vertex
+ gl_Position = ftransform();
+ vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
+ vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
+}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl
new file mode 100644
index 0000000000..02beddd43b
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl
@@ -0,0 +1,58 @@
+/**
+ * @file edgeF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+uniform sampler2DRect depthMap;
+uniform sampler2DRect normalMap;
+
+uniform float gi_dist_cutoff;
+
+varying vec2 vary_fragcoord;
+
+uniform float depth_cutoff;
+uniform float norm_cutoff;
+
+uniform mat4 inv_proj;
+uniform vec2 screen_res;
+
+float getDepth(vec2 pos_screen)
+{
+ float z = texture2DRect(depthMap, pos_screen.xy).a;
+ z = z*2.0-1.0;
+ vec4 ndc = vec4(0.0, 0.0, z, 1.0);
+ vec4 p = inv_proj*ndc;
+ return p.z/p.w;
+}
+
+void main()
+{
+ vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz*2.0-1.0;
+ float depth = getDepth(vary_fragcoord.xy);
+
+ vec2 tc = vary_fragcoord.xy;
+
+ float sc = 0.75;
+
+ vec2 de;
+ de.x = (depth-getDepth(tc+vec2(sc, sc))) + (depth-getDepth(tc+vec2(-sc, -sc)));
+ de.y = (depth-getDepth(tc+vec2(-sc, sc))) + (depth-getDepth(tc+vec2(sc, -sc)));
+ de /= depth;
+ de *= de;
+ de = step(depth_cutoff, de);
+
+ vec2 ne;
+ ne.x = dot(texture2DRect(normalMap, tc+vec2(-sc,-sc)).rgb*2.0-1.0, norm);
+ ne.y = dot(texture2DRect(normalMap, tc+vec2(sc,sc)).rgb*2.0-1.0, norm);
+
+ ne = 1.0-ne;
+
+ ne = step(norm_cutoff, ne);
+
+ gl_FragColor.a = dot(de,de)+dot(ne,ne);
+ //gl_FragColor.a = dot(de,de);
+}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl
new file mode 100644
index 0000000000..f1938c92b8
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl
@@ -0,0 +1,17 @@
+/**
+ * @file edgeV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+varying vec2 vary_fragcoord;
+uniform vec2 screen_res;
+
+void main()
+{
+ //transform vertex
+ gl_Position = ftransform();
+ vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
+ vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
+}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
new file mode 100644
index 0000000000..651959413c
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
@@ -0,0 +1,188 @@
+/**
+ * @file multiSpotLightF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#version 120
+
+#extension GL_ARB_texture_rectangle : enable
+
+uniform sampler2DRect diffuseRect;
+uniform sampler2DRect specularRect;
+uniform sampler2DRect depthMap;
+uniform sampler2DRect normalMap;
+uniform samplerCube environmentMap;
+uniform sampler2DRect lightMap;
+uniform sampler2D noiseMap;
+uniform sampler2D lightFunc;
+uniform sampler2D projectionMap;
+
+uniform mat4 proj_mat; //screen space to light space
+uniform float proj_near; //near clip for projection
+uniform vec3 proj_p; //plane projection is emitting from (in screen space)
+uniform vec3 proj_n;
+uniform float proj_focus; //distance from plane to begin blurring
+uniform float proj_lod; //(number of mips in proj map)
+uniform float proj_range; //range between near clip and far clip plane of projection
+uniform float proj_ambient_lod;
+uniform float proj_ambiance;
+uniform float near_clip;
+uniform float far_clip;
+
+uniform vec3 proj_origin; //origin of projection to be used for angular attenuation
+uniform float sun_wash;
+uniform int proj_shadow_idx;
+uniform float shadow_fade;
+
+varying vec4 vary_light;
+
+varying vec4 vary_fragcoord;
+uniform vec2 screen_res;
+
+uniform mat4 inv_proj;
+
+vec4 getPosition(vec2 pos_screen)
+{
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
+void main()
+{
+ vec4 frag = vary_fragcoord;
+ frag.xyz /= frag.w;
+ frag.xyz = frag.xyz*0.5+0.5;
+ frag.xy *= screen_res;
+
+ vec3 pos = getPosition(frag.xy).xyz;
+ vec3 lv = vary_light.xyz-pos.xyz;
+ float dist2 = dot(lv,lv);
+ dist2 /= vary_light.w;
+ if (dist2 > 1.0)
+ {
+ discard;
+ }
+
+ float shadow = 1.0;
+
+ if (proj_shadow_idx >= 0)
+ {
+ vec4 shd = texture2DRect(lightMap, frag.xy);
+ float sh[2];
+ sh[0] = shd.b;
+ sh[1] = shd.a;
+ shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0);
+ }
+
+ vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0;
+
+ norm = normalize(norm);
+ float l_dist = -dot(lv, proj_n);
+
+ vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0));
+ if (proj_tc.z < 0.0)
+ {
+ discard;
+ }
+
+ proj_tc.xyz /= proj_tc.w;
+
+ float fa = gl_Color.a+1.0;
+ float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0);
+ if (dist_atten <= 0.0)
+ {
+ discard;
+ }
+
+ lv = proj_origin-pos.xyz;
+ lv = normalize(lv);
+ float da = dot(norm, lv);
+
+ vec3 col = vec3(0,0,0);
+
+ vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
+
+ float noise = texture2D(noiseMap, frag.xy/128.0).b;
+ if (proj_tc.z > 0.0 &&
+ proj_tc.x < 1.0 &&
+ proj_tc.y < 1.0 &&
+ proj_tc.x > 0.0 &&
+ proj_tc.y > 0.0)
+ {
+ float lit = 0.0;
+ float amb_da = proj_ambiance;
+
+ if (da > 0.0)
+ {
+ float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0);
+ float lod = diff * proj_lod;
+
+ vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod);
+
+ vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a;
+
+ lit = da * dist_atten * noise;
+
+ col = lcol*lit*diff_tex*shadow;
+ amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance;
+ }
+
+ //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
+ vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, proj_ambient_lod);
+
+ amb_da += (da*da*0.5+0.5)*proj_ambiance;
+
+ amb_da *= dist_atten * noise;
+
+ amb_da = min(amb_da, 1.0-lit);
+
+ col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
+ }
+
+
+ vec4 spec = texture2DRect(specularRect, frag.xy);
+ if (spec.a > 0.0)
+ {
+ vec3 ref = reflect(normalize(pos), norm);
+
+ //project from point pos in direction ref to plane proj_p, proj_n
+ vec3 pdelta = proj_p-pos;
+ float ds = dot(ref, proj_n);
+
+ if (ds < 0.0)
+ {
+ vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
+
+ vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));
+
+ if (stc.z > 0.0)
+ {
+ stc.xy /= stc.w;
+
+ if (stc.x < 1.0 &&
+ stc.y < 1.0 &&
+ stc.x > 0.0 &&
+ stc.y > 0.0)
+ {
+ vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
+ col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow;
+ }
+ }
+ }
+ }
+
+ //attenuate point light contribution by SSAO component
+ col *= texture2DRect(lightMap, frag.xy).g;
+
+ gl_FragColor.rgb = col;
+ gl_FragColor.a = 0.0;
+}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class2/deferred/postDeferredF.glsl
new file mode 100644
index 0000000000..ee0e9d6367
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/deferred/postDeferredF.glsl
@@ -0,0 +1,59 @@
+/**
+ * @file postDeferredF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+uniform sampler2DRect diffuseRect;
+uniform sampler2DRect localLightMap;
+uniform sampler2DRect sunLightMap;
+uniform sampler2DRect giLightMap;
+uniform sampler2D luminanceMap;
+uniform sampler2DRect lightMap;
+
+uniform vec3 gi_lum_quad;
+uniform vec3 sun_lum_quad;
+uniform vec3 lum_quad;
+uniform float lum_lod;
+uniform vec4 ambient;
+
+uniform vec3 gi_quad;
+
+uniform vec2 screen_res;
+varying vec2 vary_fragcoord;
+
+void main()
+{
+ vec2 tc = vary_fragcoord.xy;
+ vec3 lcol = texture2DLod(luminanceMap, tc/screen_res, lum_lod).rgb;
+
+ float lum = sqrt(lcol.r)*lum_quad.x+lcol.r*lcol.r*lum_quad.y+lcol.r*lum_quad.z;
+
+ vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy);
+
+ float ambocc = texture2DRect(lightMap, vary_fragcoord.xy).g;
+
+ vec3 gi_col = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
+ gi_col = gi_col*gi_col*gi_quad.x + gi_col*gi_quad.y+gi_quad.z*ambocc*ambient.rgb;
+ gi_col *= diff;
+
+ vec4 sun_col = texture2DRect(sunLightMap, vary_fragcoord.xy);
+
+ vec3 local_col = texture2DRect(localLightMap, vary_fragcoord.xy).rgb;
+
+
+ float sun_lum = 1.0-lum;
+ sun_lum = sun_lum*sun_lum*sun_lum_quad.x + sun_lum*sun_lum_quad.y+sun_lum_quad.z;
+
+ float gi_lum = lum;
+ gi_lum = gi_lum*gi_lum*gi_lum_quad.x+gi_lum*gi_lum_quad.y+gi_lum_quad.z;
+ gi_col *= 1.0/gi_lum;
+
+ vec3 col = sun_col.rgb*(1.0+max(sun_lum,0.0))+gi_col+local_col;
+
+ gl_FragColor.rgb = col.rgb;
+ gl_FragColor.a = max(sun_lum*min(sun_col.r+sun_col.g+sun_col.b, 1.0), sun_col.a);
+
+ //gl_FragColor.rgb = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
+}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class2/deferred/postDeferredV.glsl
new file mode 100644
index 0000000000..9819232fd5
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/deferred/postDeferredV.glsl
@@ -0,0 +1,17 @@
+/**
+ * @file postDeferredV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+varying vec2 vary_fragcoord;
+uniform vec2 screen_res;
+
+void main()
+{
+ //transform vertex
+ gl_Position = ftransform();
+ vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
+ vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
+}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
new file mode 100644
index 0000000000..531f7376a3
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -0,0 +1,294 @@
+/**
+ * @file softenLightF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+uniform sampler2DRect diffuseRect;
+uniform sampler2DRect specularRect;
+uniform sampler2DRect normalMap;
+uniform sampler2DRect lightMap;
+uniform sampler2D noiseMap;
+uniform samplerCube environmentMap;
+uniform sampler2D lightFunc;
+uniform vec3 gi_quad;
+
+uniform float blur_size;
+uniform float blur_fidelity;
+
+// Inputs
+uniform vec4 morphFactor;
+uniform vec3 camPosLocal;
+//uniform vec4 camPosWorld;
+uniform vec4 gamma;
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 ambient;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
+uniform vec4 haze_horizon;
+uniform vec4 haze_density;
+uniform vec4 cloud_shadow;
+uniform vec4 density_multiplier;
+uniform vec4 distance_multiplier;
+uniform vec4 max_y;
+uniform vec4 glow;
+uniform float scene_light_strength;
+uniform vec3 env_mat[3];
+uniform vec4 shadow_clip;
+uniform mat3 ssao_effect_mat;
+
+uniform sampler2DRect depthMap;
+uniform mat4 inv_proj;
+uniform vec2 screen_res;
+
+varying vec4 vary_light;
+varying vec2 vary_fragcoord;
+
+vec3 vary_PositionEye;
+
+vec3 vary_SunlitColor;
+vec3 vary_AmblitColor;
+vec3 vary_AdditiveColor;
+vec3 vary_AtmosAttenuation;
+
+vec4 getPosition(vec2 pos_screen)
+{ //get position in screen space (world units) given window coordinate and depth map
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
+vec3 getPositionEye()
+{
+ return vary_PositionEye;
+}
+vec3 getSunlitColor()
+{
+ return vary_SunlitColor;
+}
+vec3 getAmblitColor()
+{
+ return vary_AmblitColor;
+}
+vec3 getAdditiveColor()
+{
+ return vary_AdditiveColor;
+}
+vec3 getAtmosAttenuation()
+{
+ return vary_AtmosAttenuation;
+}
+
+
+void setPositionEye(vec3 v)
+{
+ vary_PositionEye = v;
+}
+
+void setSunlitColor(vec3 v)
+{
+ vary_SunlitColor = v;
+}
+
+void setAmblitColor(vec3 v)
+{
+ vary_AmblitColor = v;
+}
+
+void setAdditiveColor(vec3 v)
+{
+ vary_AdditiveColor = v;
+}
+
+void setAtmosAttenuation(vec3 v)
+{
+ vary_AtmosAttenuation = v;
+}
+
+void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
+
+ vec3 P = inPositionEye;
+ setPositionEye(P);
+
+ //(TERRAIN) limit altitude
+ if (P.y > max_y.x) P *= (max_y.x / P.y);
+ if (P.y < -max_y.x) P *= (-max_y.x / P.y);
+
+ vec3 tmpLightnorm = lightnorm.xyz;
+
+ vec3 Pn = normalize(P);
+ float Plen = length(P);
+
+ vec4 temp1 = vec4(0);
+ vec3 temp2 = vec3(0);
+ vec4 blue_weight;
+ vec4 haze_weight;
+ vec4 sunlight = sunlight_color;
+ vec4 light_atten;
+
+ //sunlight attenuation effect (hue and brightness) due to atmosphere
+ //this is used later for sunlight modulation at various altitudes
+ light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x);
+ //I had thought blue_density and haze_density should have equal weighting,
+ //but attenuation due to haze_density tends to seem too strong
+
+ temp1 = blue_density + vec4(haze_density.r);
+ blue_weight = blue_density / temp1;
+ haze_weight = vec4(haze_density.r) / temp1;
+
+ //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain)
+ temp2.y = max(0.0, tmpLightnorm.y);
+ temp2.y = 1. / temp2.y;
+ sunlight *= exp( - light_atten * temp2.y);
+
+ // main atmospheric scattering line integral
+ temp2.z = Plen * density_multiplier.x;
+
+ // Transparency (-> temp1)
+ // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati
+ // compiler gets confused.
+ temp1 = exp(-temp1 * temp2.z * distance_multiplier.x);
+
+ //final atmosphere attenuation factor
+ setAtmosAttenuation(temp1.rgb);
+
+ //compute haze glow
+ //(can use temp2.x as temp because we haven't used it yet)
+ temp2.x = dot(Pn, tmpLightnorm.xyz);
+ temp2.x = 1. - temp2.x;
+ //temp2.x is 0 at the sun and increases away from sun
+ temp2.x = max(temp2.x, .03); //was glow.y
+ //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ temp2.x *= glow.x;
+ //higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ temp2.x = pow(temp2.x, glow.z);
+ //glow.z should be negative, so we're doing a sort of (1 / "angle") function
+
+ //add "minimum anti-solar illumination"
+ temp2.x += .25;
+
+ //increase ambient when there are more clouds
+ vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5;
+
+ /* decrease value and saturation (that in HSV, not HSL) for occluded areas
+ * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html
+ * // The following line of code performs the equivalent of:
+ * float ambAlpha = tmpAmbient.a;
+ * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis
+ * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue);
+ * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha);
+ */
+ tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
+
+ //haze color
+ setAdditiveColor(
+ vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient)
+ + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x
+ + tmpAmbient)));
+
+ //brightness of surface both sunlight and ambient
+ setSunlitColor(vec3(sunlight * .5));
+ setAmblitColor(vec3(tmpAmbient * .25));
+ setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));
+}
+
+vec3 atmosLighting(vec3 light)
+{
+ light *= getAtmosAttenuation().r;
+ light += getAdditiveColor();
+ return (2.0 * light);
+}
+
+vec3 atmosTransport(vec3 light) {
+ light *= getAtmosAttenuation().r;
+ light += getAdditiveColor() * 2.0;
+ return light;
+}
+vec3 atmosGetDiffuseSunlightColor()
+{
+ return getSunlitColor();
+}
+
+vec3 scaleDownLight(vec3 light)
+{
+ return (light / scene_light_strength );
+}
+
+vec3 scaleUpLight(vec3 light)
+{
+ return (light * scene_light_strength);
+}
+
+vec3 atmosAmbient(vec3 light)
+{
+ return getAmblitColor() + light / 2.0;
+}
+
+vec3 atmosAffectDirectionalLight(float lightIntensity)
+{
+ return getSunlitColor() * lightIntensity;
+}
+
+vec3 scaleSoftClip(vec3 light)
+{
+ //soft clip effect:
+ light = 1. - clamp(light, vec3(0.), vec3(1.));
+ light = 1. - pow(light, gamma.xxx);
+
+ return light;
+}
+
+void main()
+{
+ vec2 tc = vary_fragcoord.xy;
+ vec3 pos = getPosition(tc).xyz;
+ vec3 norm = texture2DRect(normalMap, tc).xyz*2.0-1.0;
+ //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz;
+
+ float da = max(dot(norm.xyz, vary_light.xyz), 0.0);
+
+ vec4 diffuse = texture2DRect(diffuseRect, tc);
+ vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
+
+ vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
+ float scol = max(scol_ambocc.r, diffuse.a);
+ float ambocc = scol_ambocc.g;
+
+ calcAtmospherics(pos.xyz, ambocc);
+
+ vec3 col = atmosAmbient(vec3(0));
+ col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a));
+
+ col *= diffuse.rgb;
+
+ if (spec.a > 0.0)
+ {
+ vec3 ref = normalize(reflect(pos.xyz, norm.xyz));
+ float sa = dot(ref, vary_light.xyz);
+ col.rgb += vary_SunlitColor*scol*spec.rgb*texture2D(lightFunc, vec2(sa, spec.a)).a;
+ }
+
+ col = atmosLighting(col);
+ col = scaleSoftClip(col);
+
+ gl_FragColor.rgb = col;
+
+ //gl_FragColor.rgb = gi_col.rgb;
+ gl_FragColor.a = 0.0;
+
+ //gl_FragColor.rg = scol_ambocc.rg;
+ //gl_FragColor.rgb = texture2DRect(lightMap, vary_fragcoord.xy).rgb;
+ //gl_FragColor.rgb = norm.rgb*0.5+0.5;
+ //gl_FragColor.rgb = vec3(ambocc);
+ //gl_FragColor.rgb = vec3(scol);
+}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
new file mode 100644
index 0000000000..ad8af4780d
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
@@ -0,0 +1,24 @@
+/**
+ * @file softenLightF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+uniform vec2 screen_res;
+
+varying vec4 vary_light;
+varying vec2 vary_fragcoord;
+void main()
+{
+ //transform vertex
+ gl_Position = ftransform();
+
+ vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
+ vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
+
+ vec4 tex = gl_MultiTexCoord0;
+ tex.w = 1.0;
+
+ vary_light = gl_MultiTexCoord0;
+}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
new file mode 100644
index 0000000000..d6534083cf
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -0,0 +1,199 @@
+/**
+ * @file spotLightF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#version 120
+
+#extension GL_ARB_texture_rectangle : enable
+
+uniform sampler2DRect diffuseRect;
+uniform sampler2DRect specularRect;
+uniform sampler2DRect depthMap;
+uniform sampler2DRect normalMap;
+uniform samplerCube environmentMap;
+uniform sampler2DRect lightMap;
+uniform sampler2D noiseMap;
+uniform sampler2D lightFunc;
+uniform sampler2D projectionMap;
+
+uniform mat4 proj_mat; //screen space to light space
+uniform float proj_near; //near clip for projection
+uniform vec3 proj_p; //plane projection is emitting from (in screen space)
+uniform vec3 proj_n;
+uniform float proj_focus; //distance from plane to begin blurring
+uniform float proj_lod; //(number of mips in proj map)
+uniform float proj_range; //range between near clip and far clip plane of projection
+uniform float proj_ambiance;
+uniform float near_clip;
+uniform float far_clip;
+
+uniform vec3 proj_origin; //origin of projection to be used for angular attenuation
+uniform float sun_wash;
+uniform int proj_shadow_idx;
+uniform float shadow_fade;
+
+varying vec4 vary_light;
+
+varying vec4 vary_fragcoord;
+uniform vec2 screen_res;
+
+uniform mat4 inv_proj;
+
+vec4 getPosition(vec2 pos_screen)
+{
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
+void main()
+{
+ vec4 frag = vary_fragcoord;
+ frag.xyz /= frag.w;
+ frag.xyz = frag.xyz*0.5+0.5;
+ frag.xy *= screen_res;
+
+ float shadow = 1.0;
+
+ if (proj_shadow_idx >= 0)
+ {
+ vec4 shd = texture2DRect(lightMap, frag.xy);
+ float sh[2];
+ sh[0] = shd.b;
+ sh[1] = shd.a;
+ shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0);
+ }
+
+ vec3 pos = getPosition(frag.xy).xyz;
+ vec3 lv = vary_light.xyz-pos.xyz;
+ float dist2 = dot(lv,lv);
+ dist2 /= vary_light.w;
+ if (dist2 > 1.0)
+ {
+ discard;
+ }
+
+ vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0;
+
+ norm = normalize(norm);
+ float l_dist = -dot(lv, proj_n);
+
+ vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0));
+ if (proj_tc.z < 0.0)
+ {
+ discard;
+ }
+
+ proj_tc.xyz /= proj_tc.w;
+
+ float fa = gl_Color.a+1.0;
+ float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
+
+ lv = proj_origin-pos.xyz;
+ lv = normalize(lv);
+ float da = dot(norm, lv);
+
+ vec3 col = vec3(0,0,0);
+
+ vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
+
+ float noise = texture2D(noiseMap, frag.xy/128.0).b;
+ if (proj_tc.z > 0.0 &&
+ proj_tc.x < 1.0 &&
+ proj_tc.y < 1.0 &&
+ proj_tc.x > 0.0 &&
+ proj_tc.y > 0.0)
+ {
+ float lit = 0.0;
+ if (da > 0.0)
+ {
+ float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0);
+ float lod = diff * proj_lod;
+
+ vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod);
+
+ vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a;
+
+ lit = da * dist_atten * noise;
+
+ col = lcol*lit*diff_tex*shadow;
+ }
+
+ float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
+ float lod = diff * proj_lod;
+ vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, lod);
+ //float amb_da = mix(proj_ambiance, proj_ambiance*max(-da, 0.0), max(da, 0.0));
+ float amb_da = proj_ambiance;
+ if (da > 0.0)
+ {
+ amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance;
+ }
+
+ amb_da += (da*da*0.5+0.5)*proj_ambiance;
+
+ amb_da *= dist_atten * noise;
+
+ amb_da = min(amb_da, 1.0-lit);
+
+ col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
+ }
+
+
+ vec4 spec = texture2DRect(specularRect, frag.xy);
+ if (spec.a > 0.0)
+ {
+ vec3 ref = reflect(normalize(pos), norm);
+
+ //project from point pos in direction ref to plane proj_p, proj_n
+ vec3 pdelta = proj_p-pos;
+ float ds = dot(ref, proj_n);
+
+ if (ds < 0.0)
+ {
+ vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
+
+ vec3 stc = (proj_mat * vec4(pfinal.xyz, 1.0)).xyz;
+
+ if (stc.z > 0.0)
+ {
+ stc.xy /= stc.z+proj_near;
+
+ if (stc.x < 1.0 &&
+ stc.y < 1.0 &&
+ stc.x > 0.0 &&
+ stc.y > 0.0)
+ {
+ vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
+ col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow;
+ }
+ }
+ }
+ }
+
+ /*if (spec.a > 0.0)
+ {
+ //vec3 ref = reflect(normalize(pos), norm);
+ float sa = dot(normalize(lv-normalize(pos)),norm);;
+ //sa = max(sa, 0.0);
+ //sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0);
+ sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0);
+ sa *= noise;
+ col += da*sa*lcol*spec.rgb;
+ }*/
+
+ //attenuate point light contribution by SSAO component
+ col *= texture2DRect(lightMap, frag.xy).g;
+
+
+ gl_FragColor.rgb = col;
+ gl_FragColor.a = 0.0;
+}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
new file mode 100644
index 0000000000..a0026edcd2
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -0,0 +1,235 @@
+/**
+ * @file sunLightF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+uniform sampler2DRect depthMap;
+uniform sampler2DRect normalMap;
+uniform sampler2DRectShadow shadowMap0;
+uniform sampler2DRectShadow shadowMap1;
+uniform sampler2DRectShadow shadowMap2;
+uniform sampler2DRectShadow shadowMap3;
+uniform sampler2DShadow shadowMap4;
+uniform sampler2DShadow shadowMap5;
+uniform sampler2D noiseMap;
+
+uniform sampler2D lightFunc;
+
+
+// Inputs
+uniform mat4 shadow_matrix[6];
+uniform vec4 shadow_clip;
+uniform float ssao_radius;
+uniform float ssao_max_radius;
+uniform float ssao_factor;
+uniform float ssao_factor_inv;
+
+varying vec2 vary_fragcoord;
+varying vec4 vary_light;
+
+uniform mat4 inv_proj;
+uniform vec2 screen_res;
+uniform vec2 shadow_res;
+uniform vec2 proj_shadow_res;
+
+uniform float shadow_bias;
+uniform float shadow_offset;
+
+vec4 getPosition(vec2 pos_screen)
+{
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
+//calculate decreases in ambient lighting when crowded out (SSAO)
+float calcAmbientOcclusion(vec4 pos, vec3 norm)
+{
+ vec2 kern[8];
+ // exponentially (^2) distant occlusion samples spread around origin
+ kern[0] = vec2(-1.0, 0.0) * 0.125*0.125;
+ kern[1] = vec2(1.0, 0.0) * 0.250*0.250;
+ kern[2] = vec2(0.0, 1.0) * 0.375*0.375;
+ kern[3] = vec2(0.0, -1.0) * 0.500*0.500;
+ kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625;
+ kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750;
+ kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875;
+ kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000;
+
+ vec2 pos_screen = vary_fragcoord.xy;
+ vec3 pos_world = pos.xyz;
+ vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy;
+
+ float angle_hidden = 0.0;
+ int points = 0;
+
+ float scale = min(ssao_radius / -pos_world.z, ssao_max_radius);
+
+ // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?)
+ for (int i = 0; i < 8; i++)
+ {
+ vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect);
+ vec3 samppos_world = getPosition(samppos_screen).xyz;
+
+ vec3 diff = pos_world - samppos_world;
+ float dist2 = dot(diff, diff);
+
+ // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area
+ // --> solid angle shrinking by the square of distance
+ //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2
+ //(k should vary inversely with # of samples, but this is taken care of later)
+
+ //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces
+ // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor)
+ angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv);
+
+ // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion"
+ points = points + int(diff.z > -1.0);
+ }
+
+ angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0);
+
+ return (1.0 - (float(points != 0) * angle_hidden));
+}
+
+float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl)
+{
+ stc.xyz /= stc.w;
+ stc.z += shadow_bias*scl;
+
+ float cs = shadow2DRect(shadowMap, stc.xyz).x;
+ float shadow = cs;
+
+ shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, 1.5, 0.0)).x, cs);
+ shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, -1.5, 0.0)).x, cs);
+ shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, 1.5, 0.0)).x, cs);
+ shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, -1.5, 0.0)).x, cs);
+
+ return shadow/5.0;
+
+ //return shadow;
+}
+
+float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl)
+{
+ stc.xyz /= stc.w;
+ stc.z += shadow_bias*scl;
+
+ float cs = shadow2D(shadowMap, stc.xyz).x;
+ float shadow = cs;
+
+ vec2 off = 1.5/proj_shadow_res;
+
+ shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, off.y, 0.0)).x, cs);
+ shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x, cs);
+ shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x, cs);
+ shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)).x, cs);
+
+
+ return shadow/5.0;
+
+ //return shadow;
+}
+
+void main()
+{
+ vec2 pos_screen = vary_fragcoord.xy;
+
+ //try doing an unproject here
+
+ vec4 pos = getPosition(pos_screen);
+
+ vec3 norm = texture2DRect(normalMap, pos_screen).xyz*2.0-1.0;
+
+ /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL
+ {
+ gl_FragColor = vec4(0.0); // doesn't matter
+ return;
+ }*/
+
+ float shadow = 1.0;
+ float dp_directional_light = max(0.0, dot(norm, vary_light.xyz));
+
+ vec4 spos = vec4(pos.xyz + vary_light.xyz * (1.0-dp_directional_light)*shadow_offset, 1.0);
+
+ if (spos.z > -shadow_clip.w)
+ {
+ if (dp_directional_light == 0.0)
+ {
+ // if we know this point is facing away from the sun then we know it's in shadow without having to do a squirrelly shadow-map lookup
+ shadow = 0.0;
+ }
+ else
+ {
+ vec4 lpos;
+
+ if (spos.z < -shadow_clip.z)
+ {
+ lpos = shadow_matrix[3]*spos;
+ lpos.xy *= shadow_res;
+ shadow = pcfShadow(shadowMap3, lpos, 0.25);
+ shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0);
+ }
+ else if (spos.z < -shadow_clip.y)
+ {
+ lpos = shadow_matrix[2]*spos;
+ lpos.xy *= shadow_res;
+ shadow = pcfShadow(shadowMap2, lpos, 0.5);
+ }
+ else if (spos.z < -shadow_clip.x)
+ {
+ lpos = shadow_matrix[1]*spos;
+ lpos.xy *= shadow_res;
+ shadow = pcfShadow(shadowMap1, lpos, 0.75);
+ }
+ else
+ {
+ lpos = shadow_matrix[0]*spos;
+ lpos.xy *= shadow_res;
+ shadow = pcfShadow(shadowMap0, lpos, 1.0);
+ }
+
+ // take the most-shadowed value out of these two:
+ // * the blurred sun shadow in the light (shadow) map
+ // * an unblurred dot product between the sun and this norm
+ // the goal is to err on the side of most-shadow to fill-in shadow holes and reduce artifacting
+ shadow = min(shadow, dp_directional_light);
+
+ //lpos.xy /= lpos.w*32.0;
+ //if (fract(lpos.x) < 0.1 || fract(lpos.y) < 0.1)
+ //{
+ // shadow = 0.0;
+ //}
+
+ }
+ }
+ else
+ {
+ // more distant than the shadow map covers
+ shadow = 1.0;
+ }
+
+ gl_FragColor[0] = shadow;
+ gl_FragColor[1] = calcAmbientOcclusion(pos, norm);
+
+ //spotlight shadow 1
+ vec4 lpos = shadow_matrix[4]*spos;
+ gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.1).x;
+
+ //spotlight shadow 2
+ lpos = shadow_matrix[5]*spos;
+ gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.1).x;
+
+ //gl_FragColor.rgb = pos.xyz;
+ //gl_FragColor.b = shadow;
+}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl
new file mode 100644
index 0000000000..5081485c4b
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl
@@ -0,0 +1,25 @@
+/**
+ * @file sunLightF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+varying vec4 vary_light;
+varying vec2 vary_fragcoord;
+
+uniform vec2 screen_res;
+
+void main()
+{
+ //transform vertex
+ gl_Position = ftransform();
+ vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
+ vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
+ vec4 tex = gl_MultiTexCoord0;
+ tex.w = 1.0;
+
+ vary_light = gl_MultiTexCoord0;
+
+ gl_FrontColor = gl_Color;
+}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl
new file mode 100644
index 0000000000..7325825d6d
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl
@@ -0,0 +1,84 @@
+/**
+ * @file giDownsampleF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+uniform sampler2DRect giLightMap;
+
+uniform vec2 kern[32];
+uniform float dist_factor;
+uniform float blur_size;
+uniform vec2 delta;
+uniform int kern_length;
+uniform float kern_scale;
+uniform vec3 blur_quad;
+
+varying vec2 vary_fragcoord;
+
+uniform mat4 inv_proj;
+uniform vec2 screen_res;
+
+vec4 getPosition(vec2 pos_screen)
+{
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
+float getDepth(vec2 pos_screen)
+{
+ float z = texture2DRect(depthMap, pos_screen.xy).a;
+ z = z*2.0-1.0;
+ vec4 ndc = vec4(0.0, 0.0, z, 1.0);
+ vec4 p = inv_proj*ndc;
+ return p.z/p.w;
+}
+
+void main()
+{
+ vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz*2.0-1.0;
+ float depth = getDepth(vary_fragcoord.xy);
+
+ vec3 ccol = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
+ vec2 dlt = kern_scale * delta/(vec2(1.0,1.0)+norm.xy*norm.xy);
+ dlt /= clamp(-depth*blur_quad.x, 1.0, 3.0);
+ float defined_weight = kern[0].x;
+ vec3 col = ccol*kern[0].x;
+
+ for (int i = 0; i < kern_length; i++)
+ {
+ vec2 tc = vary_fragcoord.xy + kern[i].y*dlt;
+ vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz*2.0-1.0;
+
+ float d = dot(norm.xyz, sampNorm);
+
+ if (d > 0.5)
+ {
+ float sampdepth = getDepth(tc.xy);
+ sampdepth -= depth;
+ if (sampdepth*sampdepth < blur_quad.z)
+ {
+ col += texture2DRect(giLightMap, tc).rgb*kern[i].x;
+ defined_weight += kern[i].x;
+ }
+ }
+ }
+
+ col /= defined_weight;
+
+ //col = ccol;
+
+ col = col*blur_quad.y;
+
+ gl_FragData[0].xyz = col;
+
+ //gl_FragColor = ccol;
+}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl
new file mode 100644
index 0000000000..6adcda82a3
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl
@@ -0,0 +1,17 @@
+/**
+ * @file postgiV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+varying vec2 vary_fragcoord;
+uniform vec2 screen_res;
+
+void main()
+{
+ //transform vertex
+ gl_Position = ftransform();
+ vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
+ vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
+}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl
new file mode 100644
index 0000000000..939710cb56
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl
@@ -0,0 +1,190 @@
+/**
+ * @file giF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+uniform sampler2DRect depthMap;
+uniform sampler2DRect normalMap;
+uniform sampler2DRect lightMap;
+uniform sampler2DRect specularRect;
+
+uniform sampler2D noiseMap;
+
+uniform sampler2D diffuseGIMap;
+uniform sampler2D specularGIMap;
+uniform sampler2D normalGIMap;
+uniform sampler2D depthGIMap;
+
+uniform sampler2D lightFunc;
+
+// Inputs
+varying vec2 vary_fragcoord;
+
+uniform vec2 screen_res;
+
+uniform vec4 sunlight_color;
+
+uniform mat4 inv_proj;
+uniform mat4 gi_mat; //gPipeline.mGIMatrix - eye space to sun space
+uniform mat4 gi_mat_proj; //gPipeline.mGIMatrixProj - eye space to projected sun space
+uniform mat4 gi_norm_mat; //gPipeline.mGINormalMatrix - eye space normal to sun space normal matrix
+uniform mat4 gi_inv_proj; //gPipeline.mGIInvProj - projected sun space to sun space
+uniform float gi_sample_width;
+uniform float gi_noise;
+uniform float gi_attenuation;
+uniform float gi_range;
+
+vec4 getPosition(vec2 pos_screen)
+{
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
+vec4 getGIPosition(vec2 gi_tc)
+{
+ float depth = texture2D(depthGIMap, gi_tc).a;
+ vec2 sc = gi_tc*2.0;
+ sc -= vec2(1.0, 1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = gi_inv_proj*ndc;
+ pos.xyz /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
+vec3 giAmbient(vec3 pos, vec3 norm)
+{
+ vec4 gi_c = gi_mat_proj * vec4(pos, 1.0);
+ gi_c.xyz /= gi_c.w;
+
+ vec4 gi_pos = gi_mat*vec4(pos,1.0);
+ vec3 gi_norm = (gi_norm_mat*vec4(norm,1.0)).xyz;
+ gi_norm = normalize(gi_norm);
+
+ vec4 c_spec = texture2DRect(specularRect, vary_fragcoord.xy);
+ vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).rgb;
+ gi_pos.xyz += nz.x*gi_noise*gi_norm.xyz;
+ vec2 tcx = gi_norm.xy;
+ vec2 tcy = gi_norm.yx;
+
+ vec4 eye_pos = gi_mat*vec4(0,0,0,1.0);
+
+ vec3 eye_dir = normalize(gi_pos.xyz-eye_pos.xyz);
+ vec3 eye_ref = reflect(eye_dir, gi_norm);
+
+ float da = 0.0; //texture2DRect(lightMap, vary_fragcoord.xy).r*0.5;
+ vec3 fdiff = vec3(da);
+ float fda = da;
+
+ vec3 rcol = vec3(0,0,0);
+
+ float fsa = 0.0;
+
+
+ for (int i = -1; i <= 1; i += 2 )
+ {
+ for (int j = -1; j <= 1; j+= 2)
+ {
+ vec2 tc = vec2(i, j)*0.75+gi_norm.xy*nz.z;
+ tc += nz.xy*2.0;
+ tc *= gi_sample_width*0.25;
+ tc += gi_c.xy;
+
+ vec3 lnorm = -(texture2D(normalGIMap, tc.xy).xyz*2.0-1.0);
+ vec3 lpos = getGIPosition(tc.xy).xyz;
+
+ vec3 at = lpos-gi_pos.xyz;
+ float dist = length(at);
+ float dist_atten = clamp(1.0/(gi_attenuation*dist), 0.0, 1.0);
+
+
+ if (dist_atten > 0.01)
+ { //possible contribution of indirect light to this surface
+ vec3 ldir = at;
+
+ float ld = -dot(ldir, lnorm);
+
+ if (ld < 0.0)
+ {
+ float ang_atten = dot(ldir, gi_norm);
+
+ if (ang_atten > 0.0)
+ {
+ vec4 spec = texture2D(specularGIMap, tc.xy);
+ at = normalize(at);
+ vec3 diff;
+
+ float da = 0.0;
+
+ //contribution from indirect source to visible pixel
+ vec3 ha = at;
+ ha.z -= 1.0;
+ ha = normalize(ha);
+ if (spec.a > 0.0)
+ {
+ float sa = dot(ha,lnorm);
+ da = texture2D(lightFunc, vec2(sa, spec.a)).a;
+ }
+ else
+ {
+ da = -lnorm.z;
+ }
+
+ diff = texture2D(diffuseGIMap, tc.xy).rgb+spec.rgb*spec.a*2.0;
+
+ if (da > 0.0)
+ { //contribution from visible pixel to eye
+ vec3 ha = normalize(at-eye_dir);
+ if (c_spec.a > 0.0)
+ {
+ float sa = dot(ha, gi_norm);
+ da = dist_atten*texture2D(lightFunc, vec2(sa, c_spec.a)).a;
+ }
+ else
+ {
+ da = dist_atten*dot(gi_norm, normalize(ldir));
+ }
+ fda += da;
+ fdiff += da*(c_spec.rgb*c_spec.a*2.0+vec3(1,1,1))*diff.rgb;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ fdiff *= sunlight_color.rgb;
+
+ vec3 ret = fda*fdiff;
+
+ return clamp(ret,vec3(0.0), vec3(1.0));
+}
+
+void main()
+{
+ vec2 pos_screen = vary_fragcoord.xy;
+ vec4 pos = getPosition(pos_screen);
+
+ float rad = gi_range*0.5;
+
+ vec3 norm = texture2DRect(normalMap, pos_screen).xyz*2.0-1.0;
+ float dist = max(length(pos.xyz)-rad, 0.0);
+
+ float da = clamp(1.0-dist/rad, 0.0, 1.0);
+
+ vec3 ambient = da > 0.0 ? giAmbient(pos.xyz, norm) : vec3(0);
+
+
+ gl_FragData[0].xyz = mix(vec3(0), ambient, da);
+}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl
new file mode 100644
index 0000000000..e0eeebf8b6
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl
@@ -0,0 +1,25 @@
+/**
+ * @file giFinalF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+uniform sampler2DRect diffuseRect;
+uniform sampler2D bloomMap;
+uniform sampler2DRect edgeMap;
+
+uniform vec2 screen_res;
+varying vec2 vary_fragcoord;
+
+
+void main()
+{
+ vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res);
+ vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy);
+
+ gl_FragColor = bloom + diff;
+ //gl_FragColor.rgb = vec3(texture2DRect(edgeMap, vary_fragcoord.xy).a);
+} \ No newline at end of file
diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl
new file mode 100644
index 0000000000..41a29c31bd
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl
@@ -0,0 +1,17 @@
+/**
+ * @file giFinalV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+varying vec2 vary_fragcoord;
+uniform vec2 screen_res;
+
+void main()
+{
+ //transform vertex
+ gl_Position = ftransform();
+ vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
+ vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
+}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl
new file mode 100644
index 0000000000..71dcea9628
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl
@@ -0,0 +1,22 @@
+/**
+ * @file giV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+varying vec2 vary_fragcoord;
+
+uniform vec2 screen_res;
+
+void main()
+{
+ //transform vertex
+ gl_Position = ftransform();
+ vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
+ vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
+ vec4 tex = gl_MultiTexCoord0;
+ tex.w = 1.0;
+
+ gl_FrontColor = gl_Color;
+}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl
new file mode 100644
index 0000000000..406a7e07cf
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl
@@ -0,0 +1,19 @@
+/**
+ * @file luminanceF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+uniform sampler2DRect lightMap;
+uniform sampler2DRect diffuseRect;
+
+varying vec2 vary_fragcoord;
+void main()
+{
+ float i = texture2DRect(lightMap, vary_fragcoord.xy).r;
+ gl_FragColor.rgb = vec3(i);
+ gl_FragColor.a = 1.0;
+}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl
new file mode 100644
index 0000000000..db8775f024
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl
@@ -0,0 +1,20 @@
+/**
+ * @file giV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+varying vec2 vary_fragcoord;
+
+uniform vec2 screen_res;
+
+void main()
+{
+ //transform vertex
+ gl_Position = ftransform();
+ vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
+ vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
+
+ gl_FrontColor = gl_Color;
+}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl
new file mode 100644
index 0000000000..5e69bf36d9
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl
@@ -0,0 +1,80 @@
+/**
+ * @file postDeferredF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+uniform sampler2DRect diffuseRect;
+uniform sampler2DRect specularRect;
+
+uniform sampler2DRect localLightMap;
+uniform sampler2DRect sunLightMap;
+uniform sampler2DRect giLightMap;
+uniform sampler2DRect edgeMap;
+
+uniform sampler2D luminanceMap;
+
+uniform sampler2DRect lightMap;
+
+uniform sampler2D lightFunc;
+uniform sampler2D noiseMap;
+
+uniform float sun_lum_scale;
+uniform float sun_lum_offset;
+uniform float lum_scale;
+uniform float lum_lod;
+uniform vec4 ambient;
+uniform float gi_brightness;
+uniform float gi_luminance;
+
+uniform vec4 sunlight_color;
+
+uniform vec2 screen_res;
+varying vec2 vary_fragcoord;
+
+void main()
+{
+ vec2 tc = vary_fragcoord.xy;
+ vec4 lcol = texture2DLod(luminanceMap, vec2(0.5, 0.5), lum_lod);
+
+ vec3 gi_col = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
+ vec4 sun_col = texture2DRect(sunLightMap, vary_fragcoord.xy);
+ vec3 local_col = texture2DRect(localLightMap, vary_fragcoord.xy).rgb;
+
+ float scol = texture2DRect(lightMap, vary_fragcoord.xy).r;
+
+ vec3 diff = texture2DRect(diffuseRect, vary_fragcoord.xy).rgb;
+ vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
+
+ gi_col = gi_col*(diff.rgb+spec.rgb*spec.a);
+
+ float lum = 1.0-clamp(pow(lcol.r, gi_brightness)+sun_lum_offset, 0.0, 1.0);
+
+ lum *= sun_lum_scale;
+
+ sun_col *= 1.0+(lum*lum_scale*scol);
+
+ vec4 col;
+ col.rgb = gi_col+sun_col.rgb+local_col;
+
+ col.a = sun_col.a;
+
+ vec3 bcol = vec3(0,0,0);
+ float tweight = 0.0;
+ for (int i = 0; i < 16; i++)
+ {
+ float weight = (float(i)+1.0)/2.0;
+ bcol += texture2DLod(luminanceMap, vary_fragcoord.xy/screen_res, weight).rgb*weight*weight*weight;
+ tweight += weight*weight;
+ }
+
+ bcol /= tweight;
+ bcol *= gi_luminance;
+ col.rgb += bcol*lum;
+
+ gl_FragColor = col;
+ //gl_FragColor.rgb = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
+}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl
new file mode 100644
index 0000000000..9819232fd5
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl
@@ -0,0 +1,17 @@
+/**
+ * @file postDeferredV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+varying vec2 vary_fragcoord;
+uniform vec2 screen_res;
+
+void main()
+{
+ //transform vertex
+ gl_Position = ftransform();
+ vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
+ vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
+}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl
new file mode 100644
index 0000000000..901b60af59
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl
@@ -0,0 +1,69 @@
+/**
+ * @file postgiF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+uniform sampler2DRect depthMap;
+uniform sampler2DRect normalMap;
+uniform sampler2DRect giLightMap;
+uniform sampler2D noiseMap;
+uniform sampler2D giMip;
+uniform sampler2DRect edgeMap;
+
+
+uniform vec2 delta;
+uniform float kern_scale;
+uniform float gi_edge_weight;
+uniform float gi_blur_brightness;
+
+varying vec2 vary_fragcoord;
+
+void main()
+{
+ vec2 dlt = kern_scale*delta;
+ float defined_weight = 0.0;
+ vec3 col = vec3(0.0);
+
+ float e = 1.0;
+
+ for (int i = 1; i < 8; i++)
+ {
+ vec2 tc = vary_fragcoord.xy + float(i) * dlt;
+
+ e = max(e, 0.0);
+ float wght = e;
+
+ col += texture2DRect(giLightMap, tc).rgb*wght;
+ defined_weight += wght;
+
+ e *= e;
+ e -=(texture2DRect(edgeMap, tc.xy-dlt*0.25).a+
+ texture2DRect(edgeMap, tc.xy+dlt*0.25).a)*gi_edge_weight;
+ }
+
+ e = 1.0;
+
+ for (int i = 1; i < 8; i++)
+ {
+ vec2 tc = vary_fragcoord.xy - float(i) * dlt;
+
+ e = max(e,0.0);
+ float wght = e;
+
+ col += texture2DRect(giLightMap, tc).rgb*wght;
+ defined_weight += wght;
+
+ e *= e;
+ e -= (texture2DRect(edgeMap, tc.xy-dlt*0.25).a+
+ texture2DRect(edgeMap, tc.xy+dlt*0.25).a)*gi_edge_weight;
+
+ }
+
+ col /= max(defined_weight, 0.01);
+
+ gl_FragColor.rgb = col * gi_blur_brightness;
+}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl
new file mode 100644
index 0000000000..6adcda82a3
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl
@@ -0,0 +1,17 @@
+/**
+ * @file postgiV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+varying vec2 vary_fragcoord;
+uniform vec2 screen_res;
+
+void main()
+{
+ //transform vertex
+ gl_Position = ftransform();
+ vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
+ vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
+}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
new file mode 100644
index 0000000000..96a083b522
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -0,0 +1,297 @@
+/**
+ * @file softenLightF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+uniform sampler2DRect diffuseRect;
+uniform sampler2DRect specularRect;
+uniform sampler2DRect normalMap;
+uniform sampler2DRect lightMap;
+uniform sampler2D noiseMap;
+uniform samplerCube environmentMap;
+uniform sampler2D lightFunc;
+uniform vec3 gi_quad;
+
+uniform float blur_size;
+uniform float blur_fidelity;
+
+// Inputs
+uniform vec4 morphFactor;
+uniform vec3 camPosLocal;
+//uniform vec4 camPosWorld;
+uniform vec4 gamma;
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 ambient;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
+uniform vec4 haze_horizon;
+uniform vec4 haze_density;
+uniform vec4 cloud_shadow;
+uniform vec4 density_multiplier;
+uniform vec4 distance_multiplier;
+uniform vec4 max_y;
+uniform vec4 glow;
+uniform float scene_light_strength;
+uniform vec3 env_mat[3];
+uniform vec4 shadow_clip;
+uniform mat3 ssao_effect_mat;
+
+uniform sampler2DRect depthMap;
+uniform mat4 inv_proj;
+uniform vec2 screen_res;
+
+varying vec4 vary_light;
+varying vec2 vary_fragcoord;
+
+vec3 vary_PositionEye;
+
+vec3 vary_SunlitColor;
+vec3 vary_AmblitColor;
+vec3 vary_AdditiveColor;
+vec3 vary_AtmosAttenuation;
+uniform float gi_ambiance;
+
+vec4 getPosition(vec2 pos_screen)
+{ //get position in screen space (world units) given window coordinate and depth map
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
+vec3 getPositionEye()
+{
+ return vary_PositionEye;
+}
+vec3 getSunlitColor()
+{
+ return vary_SunlitColor;
+}
+vec3 getAmblitColor()
+{
+ return vary_AmblitColor;
+}
+vec3 getAdditiveColor()
+{
+ return vary_AdditiveColor;
+}
+vec3 getAtmosAttenuation()
+{
+ return vary_AtmosAttenuation;
+}
+
+
+void setPositionEye(vec3 v)
+{
+ vary_PositionEye = v;
+}
+
+void setSunlitColor(vec3 v)
+{
+ vary_SunlitColor = v;
+}
+
+void setAmblitColor(vec3 v)
+{
+ vary_AmblitColor = v;
+}
+
+void setAdditiveColor(vec3 v)
+{
+ vary_AdditiveColor = v;
+}
+
+void setAtmosAttenuation(vec3 v)
+{
+ vary_AtmosAttenuation = v;
+}
+
+void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
+
+ vec3 P = inPositionEye;
+ setPositionEye(P);
+
+ //(TERRAIN) limit altitude
+ if (P.y > max_y.x) P *= (max_y.x / P.y);
+ if (P.y < -max_y.x) P *= (-max_y.x / P.y);
+
+ vec3 tmpLightnorm = lightnorm.xyz;
+
+ vec3 Pn = normalize(P);
+ float Plen = length(P);
+
+ vec4 temp1 = vec4(0);
+ vec3 temp2 = vec3(0);
+ vec4 blue_weight;
+ vec4 haze_weight;
+ vec4 sunlight = sunlight_color;
+ vec4 light_atten;
+
+ //sunlight attenuation effect (hue and brightness) due to atmosphere
+ //this is used later for sunlight modulation at various altitudes
+ light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x);
+ //I had thought blue_density and haze_density should have equal weighting,
+ //but attenuation due to haze_density tends to seem too strong
+
+ temp1 = blue_density + vec4(haze_density.r);
+ blue_weight = blue_density / temp1;
+ haze_weight = vec4(haze_density.r) / temp1;
+
+ //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain)
+ temp2.y = max(0.0, tmpLightnorm.y);
+ temp2.y = 1. / temp2.y;
+ sunlight *= exp( - light_atten * temp2.y);
+
+ // main atmospheric scattering line integral
+ temp2.z = Plen * density_multiplier.x;
+
+ // Transparency (-> temp1)
+ // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati
+ // compiler gets confused.
+ temp1 = exp(-temp1 * temp2.z * distance_multiplier.x);
+
+ //final atmosphere attenuation factor
+ setAtmosAttenuation(temp1.rgb);
+
+ //compute haze glow
+ //(can use temp2.x as temp because we haven't used it yet)
+ temp2.x = dot(Pn, tmpLightnorm.xyz);
+ temp2.x = 1. - temp2.x;
+ //temp2.x is 0 at the sun and increases away from sun
+ temp2.x = max(temp2.x, .03); //was glow.y
+ //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ temp2.x *= glow.x;
+ //higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ temp2.x = pow(temp2.x, glow.z);
+ //glow.z should be negative, so we're doing a sort of (1 / "angle") function
+
+ //add "minimum anti-solar illumination"
+ temp2.x += .25;
+
+ //increase ambient when there are more clouds
+ vec4 tmpAmbient = ambient*gi_ambiance + (vec4(1.) - ambient*gi_ambiance) * cloud_shadow.x * 0.5;
+
+ /* decrease value and saturation (that in HSV, not HSL) for occluded areas
+ * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html
+ * // The following line of code performs the equivalent of:
+ * float ambAlpha = tmpAmbient.a;
+ * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis
+ * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue);
+ * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha);
+ */
+ tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
+
+ //haze color
+ setAdditiveColor(
+ vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient)
+ + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x
+ + tmpAmbient)));
+
+ //brightness of surface both sunlight and ambient
+ setSunlitColor(vec3(sunlight * .5));
+ setAmblitColor(vec3(tmpAmbient * .25));
+ setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));
+}
+
+vec3 atmosLighting(vec3 light)
+{
+ light *= getAtmosAttenuation().r;
+ light += getAdditiveColor();
+ return (2.0 * light);
+}
+
+vec3 atmosTransport(vec3 light) {
+ light *= getAtmosAttenuation().r;
+ light += getAdditiveColor() * 2.0;
+ return light;
+}
+vec3 atmosGetDiffuseSunlightColor()
+{
+ return getSunlitColor();
+}
+
+vec3 scaleDownLight(vec3 light)
+{
+ return (light / scene_light_strength );
+}
+
+vec3 scaleUpLight(vec3 light)
+{
+ return (light * scene_light_strength);
+}
+
+vec3 atmosAmbient(vec3 light)
+{
+ return getAmblitColor() + light / 2.0;
+}
+
+vec3 atmosAffectDirectionalLight(float lightIntensity)
+{
+ return getSunlitColor() * lightIntensity;
+}
+
+vec3 scaleSoftClip(vec3 light)
+{
+ //soft clip effect:
+ light = 1. - clamp(light, vec3(0.), vec3(1.));
+ light = 1. - pow(light, gamma.xxx);
+
+ return light;
+}
+
+void main()
+{
+ vec2 tc = vary_fragcoord.xy;
+ vec3 pos = getPosition(tc).xyz;
+ vec3 norm = texture2DRect(normalMap, tc).xyz*2.0-1.0;
+ //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz;
+
+ float da = max(dot(norm.xyz, vary_light.xyz), 0.0);
+
+ vec4 diffuse = texture2DRect(diffuseRect, tc);
+ vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
+
+ da = texture2D(lightFunc, vec2(da, 0.0)).a;
+
+ vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
+ float scol = max(scol_ambocc.r, diffuse.a);
+ float ambocc = scol_ambocc.g;
+
+ calcAtmospherics(pos.xyz, ambocc);
+
+ vec3 col = atmosAmbient(vec3(0));
+ col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a));
+
+ col *= diffuse.rgb;
+
+ if (spec.a > 0.0)
+ {
+ vec3 ref = normalize(reflect(pos.xyz, norm.xyz));
+ float sa = dot(ref, vary_light.xyz);
+ col.rgb += vary_SunlitColor*scol*spec.rgb*texture2D(lightFunc, vec2(sa, spec.a)).a;
+ }
+
+ col = atmosLighting(col);
+ col = scaleSoftClip(col);
+
+ gl_FragColor.rgb = col;
+
+ //gl_FragColor.rgb = gi_col.rgb;
+ gl_FragColor.a = 0.0;
+
+ //gl_FragColor.rg = scol_ambocc.rg;
+ //gl_FragColor.rgb = texture2DRect(lightMap, vary_fragcoord.xy).rgb;
+ //gl_FragColor.rgb = norm.rgb*0.5+0.5;
+ //gl_FragColor.rgb = vec3(ambocc);
+ //gl_FragColor.rgb = vec3(scol);
+}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl
new file mode 100644
index 0000000000..ad8af4780d
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl
@@ -0,0 +1,24 @@
+/**
+ * @file softenLightF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+uniform vec2 screen_res;
+
+varying vec4 vary_light;
+varying vec2 vary_fragcoord;
+void main()
+{
+ //transform vertex
+ gl_Position = ftransform();
+
+ vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
+ vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
+
+ vec4 tex = gl_MultiTexCoord0;
+ tex.w = 1.0;
+
+ vary_light = gl_MultiTexCoord0;
+}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl
new file mode 100644
index 0000000000..258acee08c
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl
@@ -0,0 +1,18 @@
+/**
+ * @file treeF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+uniform sampler2D diffuseMap;
+
+varying vec3 vary_normal;
+
+void main()
+{
+ vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy);
+ gl_FragData[0] = vec4(gl_Color.rgb*col.rgb, col.a <= 0.5 ? 0.0 : 0.005);
+ gl_FragData[1] = vec4(0,0,0,0);
+ gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);
+}
diff --git a/indra/newview/app_settings/std_bump.ini b/indra/newview/app_settings/std_bump.ini
index f34e21ce32..561e04c33c 100644
--- a/indra/newview/app_settings/std_bump.ini
+++ b/indra/newview/app_settings/std_bump.ini
@@ -1,18 +1,18 @@
LLStandardBumpmap version 1
-woodgrain 058c75c0-a0d5-f2f8-43f3-e9699a89c2fc.j2c
-bark 6c9fa78a-1c69-2168-325b-3e03ffa348ce.j2c
-bricks b8eed5f0-64b7-6e12-b67f-43fa8e773440.j2c
-checker 9deab416-9c63-78d6-d558-9a156f12044c.j2c
-concrete db9d39ec-a896-c287-1ced-64566217021e.j2c
-crustytile f2d7b6f6-4200-1e9a-fd5b-96459e950f94.j2c
-cutstone d9258671-868f-7511-c321-7baef9e948a4.j2c
-discs d21e44ca-ff1c-a96e-b2ef-c0753426b7d9.j2c
-gravel 4726f13e-bd07-f2fb-feb0-bfa2ac58ab61.j2c
-petridish e569711a-27c2-aad4-9246-0c910239a179.j2c
-siding 073c9723-540c-5449-cdd4-0e87fdc159e3.j2c
-stonetile ae874d1a-93ef-54fb-5fd3-eb0cb156afc0.j2c
-stucco 92e66e00-f56f-598a-7997-048aa64cde18.j2c
-suction 83b77fc6-10b4-63ec-4de7-f40629f238c5.j2c
-weave 735198cf-6ea0-2550-e222-21d3c6a341ae.j2c
+woodgrain 058c75c0-a0d5-f2f8-43f3-e9699a89c2fc
+bark 6c9fa78a-1c69-2168-325b-3e03ffa348ce
+bricks b8eed5f0-64b7-6e12-b67f-43fa8e773440
+checker 9deab416-9c63-78d6-d558-9a156f12044c
+concrete db9d39ec-a896-c287-1ced-64566217021e
+crustytile f2d7b6f6-4200-1e9a-fd5b-96459e950f94
+cutstone d9258671-868f-7511-c321-7baef9e948a4
+discs d21e44ca-ff1c-a96e-b2ef-c0753426b7d9
+gravel 4726f13e-bd07-f2fb-feb0-bfa2ac58ab61
+petridish e569711a-27c2-aad4-9246-0c910239a179
+siding 073c9723-540c-5449-cdd4-0e87fdc159e3
+stonetile ae874d1a-93ef-54fb-5fd3-eb0cb156afc0
+stucco 92e66e00-f56f-598a-7997-048aa64cde18
+suction 83b77fc6-10b4-63ec-4de7-f40629f238c5
+weave 735198cf-6ea0-2550-e222-21d3c6a341ae