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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeV.glsl4
4 files changed, 18 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
index 6f3b94f734..e8ead91504 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
@@ -31,14 +31,20 @@ uniform float minimum_alpha;
uniform sampler2D diffuseMap;
+in vec3 vary_position;
+
in vec3 vary_normal;
in vec4 vertex_color;
in vec2 vary_texcoord0;
vec2 encode_normal(vec3 n);
+void mirrorClip(vec3 pos);
+
void main()
{
+ mirrorClip(vary_position);
+
vec4 col = texture(diffuseMap, vary_texcoord0.xy) * vertex_color;
if (col.a < minimum_alpha)
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
index e5f2af2c53..a07c892d8e 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
@@ -28,6 +28,7 @@
out vec4 frag_data[4];
in vec3 vary_normal;
+in vec3 vary_position;
uniform float minimum_alpha;
@@ -36,8 +37,12 @@ in vec2 vary_texcoord0;
vec2 encode_normal(vec3 n);
+void mirrorClip(vec3 pos);
+
void main()
{
+ mirrorClip(vary_position);
+
vec4 col = diffuseLookup(vary_texcoord0.xy) * vertex_color;
if (col.a < minimum_alpha)
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
index e2d87e68fa..f108faf283 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
@@ -32,13 +32,16 @@ uniform sampler2D diffuseMap;
in vec4 vertex_color;
in vec3 vary_normal;
in vec2 vary_texcoord0;
+in vec3 vary_position;
uniform float minimum_alpha;
vec2 encode_normal(vec3 n);
+void mirrorClip(vec3 pos);
void main()
{
+ mirrorClip(vary_position);
vec4 col = texture(diffuseMap, vary_texcoord0.xy);
if (col.a < minimum_alpha)
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl
index ce8a10712c..c84fccd4c6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl
@@ -24,6 +24,7 @@
*/
uniform mat4 texture_matrix0;
+uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
uniform mat3 normal_matrix;
@@ -34,11 +35,14 @@ in vec2 texcoord0;
out vec3 vary_normal;
out vec4 vertex_color;
out vec2 vary_texcoord0;
+out vec3 vary_position;
void main()
{
//transform vertex
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;
+
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
vary_normal = normalize(normal_matrix * normal);