diff options
Diffstat (limited to 'indra/newview/app_settings')
12 files changed, 380 insertions, 239 deletions
diff --git a/indra/newview/app_settings/cmd_line.xml b/indra/newview/app_settings/cmd_line.xml index 15434f2b8f..be79f91919 100644 --- a/indra/newview/app_settings/cmd_line.xml +++ b/indra/newview/app_settings/cmd_line.xml @@ -1,45 +1,101 @@ <?xml version="1.0"?> <llsd> <map> - <key>help</key> + <!-- Please insert new keys in alphabetical order. --> + <key>analyzeperformance</key> <map> <key>desc</key> - <string>display this help message</string> + <string>When used in conjunction with logperformance, analyzes result of log against baseline.</string> + <key>map-to</key> + <string>AnalyzePerformance</string> + </map> - <key>short</key> - <string>h</string> + <key>autologin</key> + <map> + <key>desc</key> + <string>log in as last saved user</string> + <key>map-to</key> + <string>AutoLogin</string> </map> - <key>port</key> + <key>channel</key> <map> <key>count</key> <integer>1</integer> - <key>map-to</key> - <string>UserConnectionPort</string> + <!-- Special case. Not mapped to a setting. --> </map> - <key>drop</key> + <key>console</key> <map> <key>count</key> <integer>1</integer> <key>map-to</key> - <string>PacketDropPercentage</string> + <string>ShowConsoleWindow</string> </map> - <key>inbw</key> + <key>cooperative</key> <map> + <key>desc</key> + <string>Yield some idle time to local host.</string> <key>count</key> <integer>1</integer> <key>map-to</key> - <string>InBandwidth</string> + <string>YieldTime</string> </map> - <key>outbw</key> + <key>crashonstartup</key> + <map> + <key>desc</key> + <string>Crashes on startup. For QA use.</string> + <key>map-to</key> + <string>CrashOnStartup</string> + </map> + + <key>debugsession</key> + <map> + <key>desc</key> + <string>Run as if RenderDebugGL is TRUE, but log errors until end of session.</string> + <key>map-to</key> + <string>DebugSession</string> + </map> + + <key>debugviews</key> + <map> + <key>map-to</key> + <string>DebugViews</string> + </map> + + <key>disablecrashlogger</key> + <map> + <key>desc</key> + <string>Disables the crash logger and lets the OS handle crashes</string> + <key>map-to</key> + <string>DisableCrashLogger</string> + </map> + + <key>drop</key> <map> <key>count</key> <integer>1</integer> <key>map-to</key> - <string>OutBandwidth</string> + <string>PacketDropPercentage</string> + </map> + + <key>god</key> + <map> + <key>desc</key> + <string>Log in a god if you have god access.</string> + <key>map-to</key> + <string>ConnectAsGod</string> + </map> + + <key>graphicslevel</key> + <map> + <key>desc</key> + <string>Set the detail level. +0 - low, 1 - medium, 2 - high, 3 - ultra</string> + <key>count</key> + <integer>1</integer> </map> <key>grid</key> @@ -52,16 +108,13 @@ <string>CmdLineGridChoice</string> </map> - <key>loginuri</key> + <key>help</key> <map> <key>desc</key> - <string>login server and CGI script to use</string> - <key>count</key> - <integer>1</integer> - <key>compose</key> - <boolean>true</boolean> - <key>map-to</key> - <string>CmdLineLoginURI</string> + <string>display this help message</string> + + <key>short</key> + <string>h</string> </map> <key>helperuri</key> @@ -74,44 +127,73 @@ <string>CmdLineHelperURI</string> </map> - <key>debugviews</key> + <key>ignorepixeldepth</key> <map> + <key>desc</key> + <string>Ignore pixel depth settings.</string> <key>map-to</key> - <string>DebugViews</string> + <string>IgnorePixelDepth</string> </map> - <key>skin</key> + <key>inbw</key> + <map> + <key>count</key> + <integer>1</integer> + <key>map-to</key> + <string>InBandwidth</string> + </map> + + <key>leap</key> <map> <key>desc</key> - <string>ui/branding skin folder to use</string> + <string>command line to run an LLSD Event API Plugin</string> <key>count</key> <integer>1</integer> + <!-- you can specify multiple such plugins --> + <key>compose</key> + <boolean>true</boolean> <key>map-to</key> - <string>SkinFolder</string> + <string>LeapCommand</string> </map> - <key>autologin</key> + <key>logfile</key> + <map> + <key>count</key> + <integer>1</integer> + <key>map-to</key> + <string>UserLogFile</string> + </map> + + <key>login</key> <map> <key>desc</key> - <string>log in as last saved user</string> + <string>3 tokens: first, last and password</string> + <key>count</key> + <integer>3</integer> <key>map-to</key> - <string>AutoLogin</string> + <string>UserLoginInfo</string> </map> - <key>quitafter</key> + <key>loginpage</key> <map> + <key>desc</key> + <string>Login authentication page to use.</string> <key>count</key> <integer>1</integer> <key>map-to</key> - <string>QuitAfterSeconds</string> + <string>LoginPage</string> </map> - <key>logperformance</key> + <key>loginuri</key> <map> <key>desc</key> - <string>Log performance metrics for benchmarking</string> + <string>login server and CGI script to use</string> + <key>count</key> + <integer>1</integer> + <key>compose</key> + <boolean>true</boolean> <key>map-to</key> - <string>LogPerformance</string> + <string>CmdLineLoginURI</string> </map> <key>logmetrics</key> @@ -123,29 +205,35 @@ <key>map-to</key> <string>LogMetrics</string> </map> - - <key>analyzeperformance</key> + + <key>logperformance</key> <map> <key>desc</key> - <string>When used in conjunction with logperformance, analyzes result of log against baseline.</string> + <string>Log performance metrics for benchmarking</string> <key>map-to</key> - <string>AnalyzePerformance</string> + <string>LogPerformance</string> </map> - <key>debugsession</key> + <key>multiple</key> <map> <key>desc</key> - <string>Run as if RenderDebugGL is TRUE, but log errors until end of session.</string> + <string>Allow multiple viewers.</string> <key>map-to</key> - <string>DebugSession</string> + <string>AllowMultipleViewers</string> </map> - <key>replaysession</key> + <key>noaudio</key> + <map> + <key>map-to</key> + <string>NoAudio</string> + </map> + + <key>noinvlib</key> <map> <key>desc</key> - <string>After login, replay last recorded session and quit.</string> + <string>Do not request the inventory library.</string> <key>map-to</key> - <string>ReplaySession</string> + <string>NoInventoryLibrary</string> </map> <key>nonotifications</key> @@ -156,22 +244,10 @@ <string>IgnoreAllNotifications</string> </map> - <key>rotate</key> - <map> - <key>map-to</key> - <string>RotateRight</string> - </map> - - <key>noaudio</key> - <map> - <key>map-to</key> - <string>NoAudio</string> - </map> - - <key>nosound</key> + <key>nopreload</key> <map> <key>map-to</key> - <string>NoAudio</string> + <string>NoPreload</string> </map> <key>noprobe</key> @@ -186,151 +262,134 @@ <string>NoQuickTime</string> </map> - <key>nopreload</key> + <key>nosound</key> <map> <key>map-to</key> - <string>NoPreload</string> + <string>NoAudio</string> </map> - <key>purge</key> + <key>no-verify-ssl-cert</key> <map> - <key>desc</key> - <string>Delete files in the cache.</string> <key>map-to</key> - <string>PurgeCacheOnNextStartup</string> + <string>NoVerifySSLCert</string> </map> - <key>noinvlib</key> + <key>novoice</key> <map> <key>desc</key> - <string>Do not request the inventory library.</string> + <string>Disable voice.</string> <key>map-to</key> - <string>NoInventoryLibrary</string> + <string>CmdLineDisableVoice</string> </map> - <key>logfile</key> + <key>outbw</key> <map> <key>count</key> <integer>1</integer> <key>map-to</key> - <string>UserLogFile</string> + <string>OutBandwidth</string> </map> - <key>graphicslevel</key> + <key>port</key> <map> - <key>desc</key> - <string>Set the detail level. -0 - low, 1 - medium, 2 - high, 3 - ultra</string> <key>count</key> <integer>1</integer> + <key>map-to</key> + <string>UserConnectionPort</string> </map> - <key>setdefault</key> + <key>purge</key> <map> <key>desc</key> - <string>specify the value of a particular configuration variable which can be overridden by settings.xml.</string> - <key>count</key> - <integer>2</integer> - <!-- Special case. Mapped to settings procedurally. --> + <string>Delete files in the cache.</string> + <key>map-to</key> + <string>PurgeCacheOnNextStartup</string> </map> - <key>set</key> + <key>qa</key> <map> <key>desc</key> - <string>specify the value of a particular configuration variable that overrides all other settings.</string> - <key>count</key> - <integer>2</integer> - <key>compose</key> - <boolean>true</boolean> - <!-- Special case. Mapped to settings procedurally. --> + <string>Activated debugging menu in Advanced Settings.</string> + <key>map-to</key> + <string>QAMode</string> </map> - <key>settings</key> + <key>quitafter</key> <map> - <key>desc</key> - <string>Specify the filename of a configuration file.</string> <key>count</key> <integer>1</integer> - <!-- Special case. Mapped to settings procedurally. --> + <key>map-to</key> + <string>QuitAfterSeconds</string> </map> - - <key>sessionsettings</key> + + <key>replaysession</key> <map> <key>desc</key> - <string>Specify the filename of a configuration file that contains temporary per-session configuration overrides.</string> - <key>count</key> - <integer>1</integer> - <!-- Special case. Mapped to settings procedurally. --> + <string>After login, replay last recorded session and quit.</string> + <key>map-to</key> + <string>ReplaySession</string> </map> - <key>usersessionsettings</key> - <map> - <key>desc</key> - <string>Specify the filename of a configuration file that contains temporary per-session configuration user overrides.</string> - <key>count</key> - <integer>1</integer> - <!-- Special case. Mapped to settings procedurally. --> - </map> - - <key>login</key> + <key>rotate</key> <map> - <key>desc</key> - <string>3 tokens: first, last and password</string> - <key>count</key> - <integer>3</integer> <key>map-to</key> - <string>UserLoginInfo</string> + <string>RotateRight</string> </map> - <key>god</key> + <key>safe</key> <map> <key>desc</key> - <string>Log in a god if you have god access.</string> + <string>Reset preferences, run in safe mode.</string> <key>map-to</key> - <string>ConnectAsGod</string> + <string>SafeMode</string> </map> - <key>console</key> + <key>sessionsettings</key> <map> + <key>desc</key> + <string>Specify the filename of a configuration file that contains temporary per-session configuration overrides.</string> <key>count</key> <integer>1</integer> - <key>map-to</key> - <string>ShowConsoleWindow</string> + <!-- Special case. Mapped to settings procedurally. --> </map> - <key>safe</key> + <key>set</key> <map> <key>desc</key> - <string>Reset preferences, run in safe mode.</string> - <key>map-to</key> - <string>SafeMode</string> + <string>specify the value of a particular configuration variable that overrides all other settings.</string> + <key>count</key> + <integer>2</integer> + <key>compose</key> + <boolean>true</boolean> + <!-- Special case. Mapped to settings procedurally. --> </map> - <key>multiple</key> + <key>setdefault</key> <map> <key>desc</key> - <string>Allow multiple viewers.</string> - <key>map-to</key> - <string>AllowMultipleViewers</string> + <string>specify the value of a particular configuration variable which can be overridden by settings.xml.</string> + <key>count</key> + <integer>2</integer> + <!-- Special case. Mapped to settings procedurally. --> </map> - <key>novoice</key> + <key>settings</key> <map> <key>desc</key> - <string>Disable voice.</string> - <key>map-to</key> - <string>CmdLineDisableVoice</string> + <string>Specify the filename of a configuration file.</string> + <key>count</key> + <integer>1</integer> + <!-- Special case. Mapped to settings procedurally. --> </map> - <key>url</key> + <key>skin</key> <map> <key>desc</key> - <string>Startup location</string> + <string>ui/branding skin folder to use</string> <key>count</key> <integer>1</integer> - <key>last_option</key> - <boolean>true</boolean> - <!-- Special case. Not mapped to a setting. --> + <key>map-to</key> + <string>SkinFolder</string> </map> <key>slurl</key> @@ -346,69 +405,24 @@ <!-- Special case. Not mapped to a setting. --> </map> - <key>ignorepixeldepth</key> - <map> - <key>desc</key> - <string>Ignore pixel depth settings.</string> - <key>map-to</key> - <string>IgnorePixelDepth</string> - </map> - - <key>cooperative</key> + <key>url</key> <map> <key>desc</key> - <string>Yield some idle time to local host.</string> - <key>count</key> - <integer>1</integer> - <key>map-to</key> - <string>YieldTime</string> - </map> - - <key>no-verify-ssl-cert</key> - <map> - <key>map-to</key> - <string>NoVerifySSLCert</string> - </map> - - <key>channel</key> - <map> + <string>Startup location</string> <key>count</key> <integer>1</integer> + <key>last_option</key> + <boolean>true</boolean> <!-- Special case. Not mapped to a setting. --> </map> - <key>loginpage</key> + <key>usersessionsettings</key> <map> <key>desc</key> - <string>Login authentication page to use.</string> + <string>Specify the filename of a configuration file that contains temporary per-session configuration user overrides.</string> <key>count</key> <integer>1</integer> - <key>map-to</key> - <string>LoginPage</string> - </map> - - <key>qa</key> - <map> - <key>desc</key> - <string>Activated debugging menu in Advanced Settings.</string> - <key>map-to</key> - <string>QAMode</string> - </map> - - <key>crashonstartup</key> - <map> - <key>desc</key> - <string>Crashes on startup. For QA use.</string> - <key>map-to</key> - <string>CrashOnStartup</string> - </map> - - <key>disablecrashlogger</key> - <map> - <key>desc</key> - <string>Disables the crash logger and lets the OS handle crashes</string> - <key>map-to</key> - <string>DisableCrashLogger</string> + <!-- Special case. Mapped to settings procedurally. --> </map> </map> </llsd> diff --git a/indra/newview/app_settings/commands.xml b/indra/newview/app_settings/commands.xml index a44b895f7b..1d1d39c786 100644 --- a/indra/newview/app_settings/commands.xml +++ b/indra/newview/app_settings/commands.xml @@ -135,6 +135,16 @@ is_running_function="Floater.IsOpen" is_running_parameters="moveview" /> + <command name="outbox" + available_in_toybox="false" + icon="Command_Outbox_Icon" + label_ref="Command_Outbox_Label" + tooltip_ref="Command_Outbox_Tooltip" + execute_function="Floater.ToggleOrBringToFront" + execute_parameters="outbox" + is_running_function="Floater.IsOpen" + is_running_parameters="outbox" + /> <command name="people" available_in_toybox="true" icon="Command_People_Icon" diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index aa8ad53a3d..e9dd405bc6 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1150,6 +1150,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>EnableButtonFlashing</key> + <map> + <key>Comment</key> + <string>Allow UI to flash buttons to get your attention</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>ButtonHPad</key> <map> <key>Comment</key> @@ -1817,6 +1828,28 @@ <key>Value</key> <integer>0</integer> </map> + <key>CurlMaximumNumberOfHandles</key> + <map> + <key>Comment</key> + <string>Maximum number of handles curl can use (requires restart)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>256</integer> + </map> + <key>CurlRequestTimeOut</key> + <map> + <key>Comment</key> + <string>Max idle time of a curl request before killed (requires restart)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>120.0</real> + </map> <key>CurlUseMultipleThreads</key> <map> <key>Comment</key> @@ -4260,16 +4293,49 @@ <key>Value</key> <integer>0</integer> </map> - <key>InventoryMarketplaceUserStatus</key> + <key>InventoryOutboxLogging</key> + <map> + <key>Comment</key> + <string>Enable debug output associated with the Merchant Outbox.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>InventoryOutboxMaxFolderCount</key> <map> <key>Comment</key> - <string>Marketplace user status.</string> + <string>Maximum number of subfolders allowed in a listing in the merchant outbox.</string> <key>Persist</key> - <integer>1</integer> + <integer>0</integer> <key>Type</key> - <string>String</string> + <string>U32</string> <key>Value</key> - <string /> + <integer>21</integer> + </map> + <key>InventoryOutboxMaxFolderDepth</key> + <map> + <key>Comment</key> + <string>Maximum number of nested levels of subfolders allowed in a listing in the merchant outbox.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>4</integer> + </map> + <key>InventoryOutboxMaxItemCount</key> + <map> + <key>Comment</key> + <string>Maximum number of items allowed in a listing in the merchant outbox.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>200</integer> </map> <key>InventorySortOrder</key> <map> @@ -4513,6 +4579,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>LeapCommand</key> + <map> + <key>Comment</key> + <string>Zero or more command lines to run LLSD Event API Plugin programs.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>LLSD</string> + <key>Value</key> + <array /> + </map> <key>LSLFindCaseInsensitivity</key> <map> <key>Comment</key> @@ -7076,7 +7153,7 @@ <key>QAModeEventHostPort</key> <map> <key>Comment</key> - <string>Port on which lleventhost should listen</string> + <string>DEPRECATED: Port on which lleventhost should listen</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -9013,6 +9090,28 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderAutoMuteByteLimit</key> + <map> + <key>Comment</key> + <string>Maximum bytes of attachments before an avatar is automatically visually muted (0 for no limit).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderAutoMuteSurfaceAreaLimit</key> + <map> + <key>Comment</key> + <string>Maximum surface area of attachments before an avatar is automatically visually muted (0 for no limit).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderUseShaderLOD</key> <map> <key>Comment</key> @@ -11334,17 +11433,6 @@ <key>Value</key> <real>3</real> </map> - <key>UIResizeBarOverlap</key> - <map> - <key>Comment</key> - <string>Size of UI resize bar overlap</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>1</real> - </map> <key>UIScaleFactor</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index b09441f7eb..40b0cf47ac 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -30,7 +30,6 @@ ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getObjectSkinnedTransform(); void calcAtmospherics(vec3 inPositionEye); @@ -38,8 +37,6 @@ float calcDirectionalLight(vec3 n, vec3 l); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); -vec3 scaleDownLight(vec3 light); -vec3 scaleUpLight(vec3 light); VARYING vec3 vary_position; VARYING vec3 vary_ambient; @@ -64,17 +61,17 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa vec3 lv = lp.xyz-v; //get distance - float d = length(lv); + float d = dot(lv,lv); float da = 0.0; if (d > 0.0 && la > 0.0 && fa > 0.0) { //normalize light vector - lv *= 1.0/d; + lv = normalize(lv); //distance attenuation - float dist2 = d*d/(la*la); + float dist2 = d/la; da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); // spotlight coefficient. @@ -82,7 +79,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa da *= spot*spot; // GL_SPOT_EXPONENT=2 //angular attenuation - da *= calcDirectionalLight(n, lv); + da *= max(dot(n, lv), 0.0); } return da; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 93b1a114db..8c96d55342 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -70,17 +70,17 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa vec3 lv = lp.xyz-v; //get distance - float d = length(lv); + float d = dot(lv,lv); float da = 0.0; if (d > 0.0 && la > 0.0 && fa > 0.0) { //normalize light vector - lv *= 1.0/d; + lv = normalize(lv); //distance attenuation - float dist2 = d*d/(la*la); + float dist2 = d/la; da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); // spotlight coefficient. @@ -88,7 +88,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa da *= spot*spot; // GL_SPOT_EXPONENT=2 //angular attenuation - da *= calcDirectionalLight(n, lv); + da *= max(dot(n, lv), 0.0); } return da; @@ -123,7 +123,6 @@ void main() col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); vary_pointlight_col = col.rgb*diffuse_color.rgb; - col.rgb = vec3(0,0,0); // Add windlight lights diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index d7b90978ba..c0edddc40a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -65,17 +65,17 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa vec3 lv = lp.xyz-v; //get distance - float d = length(lv); + float d = dot(lv,lv); float da = 0.0; if (d > 0.0 && la > 0.0 && fa > 0.0) { //normalize light vector - lv *= 1.0/d; + lv = normalize(lv); //distance attenuation - float dist2 = d*d/(la*la); + float dist2 = d/la; da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); // spotlight coefficient. @@ -83,7 +83,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa da *= spot*spot; // GL_SPOT_EXPONENT=2 //angular attenuation - da *= calcDirectionalLight(n, lv); + da *= max(dot(n, lv), 0.0); } return da; diff --git a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl index 88fe3c3dee..e612efba61 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl @@ -57,7 +57,7 @@ float getDepth(vec2 pos_screen) float calc_cof(float depth) { - float sc = abs(depth-focal_distance)/-depth*blur_constant; + float sc = (depth-focal_distance)/-depth*blur_constant; sc /= magnification; @@ -79,9 +79,10 @@ void main() vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); float sc = calc_cof(depth); - sc = min(abs(sc), max_cof); + sc = min(sc, max_cof); + sc = max(sc, -max_cof); vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); gl_FragColor.rgb = diff.rgb + bloom.rgb; - gl_FragColor.a = sc/max_cof; + gl_FragColor.a = sc/max_cof*0.5+0.5; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl index 21453aefaa..01e3505359 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl @@ -48,7 +48,7 @@ void main() vec4 diff = texture2DRect(lightMap, vary_fragcoord.xy); - float a = min(diff.a * max_cof*res_scale*res_scale, 1.0); + float a = min(abs(diff.a*2.0-1.0) * max_cof*res_scale*res_scale, 1.0); if (a > 0.25 && a < 0.75) { //help out the transition a bit diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index 4603d99c5e..18d451bf87 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -42,7 +42,7 @@ void dofSample(inout vec4 diff, inout float w, float min_sc, vec2 tc) { vec4 s = texture2DRect(diffuseRect, tc); - float sc = s.a*max_cof; + float sc = abs(s.a*2.0-1.0)*max_cof; if (sc > min_sc) //sampled pixel is more "out of focus" than current sample radius { @@ -57,6 +57,20 @@ void dofSample(inout vec4 diff, inout float w, float min_sc, vec2 tc) } } +void dofSampleNear(inout vec4 diff, inout float w, float min_sc, vec2 tc) +{ + vec4 s = texture2DRect(diffuseRect, tc); + + float wg = 0.25; + + // de-weight dull areas to make highlights 'pop' + wg += s.r+s.g+s.b; + + diff += wg*s; + + w += wg; +} + void main() { vec2 tc = vary_fragcoord.xy; @@ -66,12 +80,30 @@ void main() { float w = 1.0; - float sc = diff.a*max_cof; - + float sc = (diff.a*2.0-1.0)*max_cof; + float PI = 3.14159265358979323846264; // sample quite uniformly spaced points within a circle, for a circular 'bokeh' + if (sc > 0.5) + { + while (sc > 0.5) + { + int its = int(max(1.0,(sc*3.7))); + for (int i=0; i<its; ++i) + { + float ang = sc+i*2*PI/its; // sc is added for rotary perturbance + float samp_x = sc*sin(ang); + float samp_y = sc*cos(ang); + // you could test sample coords against an interesting non-circular aperture shape here, if desired. + dofSampleNear(diff, w, sc, vary_fragcoord.xy + vec2(samp_x,samp_y)); + } + sc -= 1.0; + } + } + else if (sc < -0.5) { + sc = abs(sc); while (sc > 0.5) { int its = int(max(1.0,(sc*3.7))); @@ -86,7 +118,7 @@ void main() sc -= 1.0; } } - + diff /= w; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl index 5a3955ef00..83815b1786 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl @@ -63,21 +63,21 @@ uniform vec3 light_diffuse[8]; float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { - //get light vector +//get light vector vec3 lv = lp.xyz-v; //get distance - float d = length(lv); + float d = dot(lv,lv); float da = 0.0; if (d > 0.0 && la > 0.0 && fa > 0.0) { //normalize light vector - lv *= 1.0/d; + lv = normalize(lv); //distance attenuation - float dist2 = d*d/(la*la); + float dist2 = d/la; da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); // spotlight coefficient. @@ -85,7 +85,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa da *= spot*spot; // GL_SPOT_EXPONENT=2 //angular attenuation - da *= calcDirectionalLight(n, lv); + da *= max(dot(n, lv), 0.0); } return da; diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index 9540ddd2e8..1660f9687e 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -69,17 +69,17 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa vec3 lv = lp.xyz-v; //get distance - float d = length(lv); + float d = dot(lv,lv); float da = 0.0; if (d > 0.0 && la > 0.0 && fa > 0.0) { //normalize light vector - lv *= 1.0/d; + lv = normalize(lv); //distance attenuation - float dist2 = d*d/(la*la); + float dist2 = d/la; da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); // spotlight coefficient. @@ -87,7 +87,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa da *= spot*spot; // GL_SPOT_EXPONENT=2 //angular attenuation - da *= calcDirectionalLight(n, lv); + da *= max(dot(n, lv), 0.0); } return da; diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index 9c7a332417..84c27edb26 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -66,17 +66,17 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa vec3 lv = lp.xyz-v; //get distance - float d = length(lv); + float d = dot(lv,lv); float da = 0.0; if (d > 0.0 && la > 0.0 && fa > 0.0) { //normalize light vector - lv *= 1.0/d; + lv = normalize(lv); //distance attenuation - float dist2 = d*d/(la*la); + float dist2 = d/la; da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); // spotlight coefficient. @@ -84,7 +84,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa da *= spot*spot; // GL_SPOT_EXPONENT=2 //angular attenuation - da *= calcDirectionalLight(n, lv); + da *= max(dot(n, lv), 0.0); } return da; |