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-rw-r--r--indra/newview/app_settings/settings.xml11
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl2
2 files changed, 12 insertions, 1 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 7d951b5bfa..a653d5d353 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -7531,6 +7531,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderUseStreamVBO</key>
+ <map>
+ <key>Comment</key>
+ <string>Use VBO's for stream buffers</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderVolumeLODFactor</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 531f7376a3..249ac7ef9b 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -275,7 +275,7 @@ void main()
{
vec3 ref = normalize(reflect(pos.xyz, norm.xyz));
float sa = dot(ref, vary_light.xyz);
- col.rgb += vary_SunlitColor*scol*spec.rgb*texture2D(lightFunc, vec2(sa, spec.a)).a;
+ col.rgb += vary_SunlitColor*scol_ambocc.r*spec.rgb*texture2D(lightFunc, vec2(sa, spec.a)).a;
}
col = atmosLighting(col);