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-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl4
-rwxr-xr-xindra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl4
3 files changed, 6 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 5d936233fe..a1dff9188f 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -321,8 +321,6 @@ void main()
col += spec_contrib;
}
- col = mix(col.rgb, diffuse.rgb, diffuse.a);
-
if (envIntensity > 0.0)
{ //add environmentmap
vec3 env_vec = env_mat * refnormpersp;
@@ -332,6 +330,8 @@ void main()
col = atmosLighting(col);
col = scaleSoftClip(col);
+
+ col = mix(col.rgb, diffuse.rgb, diffuse.a);
}
frag_color.rgb = col;
diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl
index 3dab224258..9064904191 100755
--- a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl
@@ -48,6 +48,8 @@ void main()
mat = modelview_matrix * mat;
vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
+ vertex_color = emissive;
+
calcAtmospherics(pos.xyz);
gl_Position = projection_matrix*vec4(pos, 1.0);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 15584548cc..10a598a85c 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -330,8 +330,6 @@ void main()
col += spec_contrib;
}
- col = mix(col, diffuse.rgb, diffuse.a);
-
if (envIntensity > 0.0)
{ //add environmentmap
vec3 env_vec = env_mat * refnormpersp;
@@ -341,6 +339,8 @@ void main()
col = atmosLighting(col);
col = scaleSoftClip(col);
+
+ col = mix(col.rgb, diffuse.rgb, diffuse.a);
}