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-rw-r--r--indra/newview/app_settings/shaders/class1/interface/onetexturefilterF.glsl49
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/onetexturefilterV.glsl38
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl16
3 files changed, 88 insertions, 15 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturefilterF.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturefilterF.glsl
new file mode 100644
index 0000000000..f1400c9b44
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/onetexturefilterF.glsl
@@ -0,0 +1,49 @@
+/**
+ * @file onetexturefilterF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform sampler2D tex0;
+uniform float tolerance;
+
+VARYING vec2 vary_texcoord0;
+
+void main()
+{
+ frag_color = texture2D(tex0, vary_texcoord0.xy);
+
+ if(frag_color[0] + frag_color[1] + frag_color[2] < tolerance)
+ {
+ discard;
+ }
+ else
+ {
+ frag_color[3] = 0.95f;
+ }
+}
diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturefilterV.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturefilterV.glsl
new file mode 100644
index 0000000000..a33ef7e92c
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/onetexturefilterV.glsl
@@ -0,0 +1,38 @@
+/**
+ * @file onetexturefilterV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec2 texcoord0;
+
+VARYING vec2 vary_texcoord0;
+
+void main()
+{
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = texcoord0;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl b/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl
index 336ca21b96..050114b37e 100644
--- a/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl
@@ -37,19 +37,5 @@ VARYING vec2 vary_texcoord1;
void main()
{
- frag_color = texture2D(tex0, vary_texcoord0.xy) - texture2D(tex1, vary_texcoord0.xy);
-
- if(frag_color[0] < 0.f)
- {
- frag_color[0] = -frag_color[0];
- }
- if(frag_color[1] < 0.f)
- {
- frag_color[1] = -frag_color[1];
- }
- if(frag_color[2] < 0.f)
- {
- frag_color[2] = -frag_color[2];
- }
- frag_color[3] = 0.95f;
+ frag_color = abs(texture2D(tex0, vary_texcoord0.xy) - texture2D(tex1, vary_texcoord0.xy));
}