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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/transportF.glsl6
2 files changed, 9 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index f98fc0d518..c104dc884f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -45,6 +45,8 @@ VARYING vec2 vary_texcoord0;
vec4 applyWaterFogView(vec3 pos, vec4 color);
#endif
+vec3 srgb_to_linear(vec3 cs);
+vec3 linear_to_srgb(vec3 cl);
vec3 fullbrightAtmosTransport(vec3 light);
vec3 fullbrightScaleSoftClip(vec3 light);
@@ -70,15 +72,17 @@ void main()
#endif
color.rgb *= vertex_color.rgb;
-
+
#ifdef WATER_FOG
vec3 pos = vary_position;
vec4 fogged = applyWaterFogView(pos, vec4(color.rgb, final_alpha));
color.rgb = fogged.rgb;
color.a = fogged.a;
#else
+ color.rgb = srgb_to_linear(color.rgb);
color.rgb = fullbrightAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);
+ color.rgb = linear_to_srgb(color.rgb);
color.a = final_alpha;
#endif
diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
index 9cb9c723a2..2683b06e1b 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
@@ -50,10 +50,12 @@ vec3 atmosTransport(vec3 light)
vec3 fullbrightAtmosTransport(vec3 light)
{
- return atmosTransportFrag(light,getAdditiveColor(), getAtmosAttenuation());
+ float brightness = dot(light.rgb, vec3(0.33333));
+ return atmosTransportFrag(light, getAdditiveColor() * (brightness * 0.5 + 0.5), getAtmosAttenuation());
}
vec3 fullbrightShinyAtmosTransport(vec3 light)
{
- return atmosTransportFrag(light,getAdditiveColor(), getAtmosAttenuation());
+ float brightness = dot(light.rgb, vec3(0.33333));
+ return atmosTransportFrag(light, getAdditiveColor() * (brightness * 0.5 + 0.5), getAtmosAttenuation());
}