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-rw-r--r--indra/newview/app_settings/commands.xml10
-rw-r--r--indra/newview/app_settings/settings.xml92
2 files changed, 101 insertions, 1 deletions
diff --git a/indra/newview/app_settings/commands.xml b/indra/newview/app_settings/commands.xml
index 3dfe3f6634..05a87d197d 100644
--- a/indra/newview/app_settings/commands.xml
+++ b/indra/newview/app_settings/commands.xml
@@ -287,4 +287,14 @@
is_running_function="Floater.IsOpen"
is_running_parameters="360capture"
/>
+ <command name="performance"
+ available_in_toybox="true"
+ icon="Command_Performance_Icon"
+ label_ref="Command_Performance_Label"
+ tooltip_ref="Command_Performance_Tooltip"
+ execute_function="Floater.ToggleOrBringToFront"
+ execute_parameters="performance"
+ is_running_function="Floater.IsOpen"
+ is_running_parameters="performance"
+ />
</commands>
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 2212f7fbdf..bfc47d2c65 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -1426,7 +1426,7 @@
<key>Type</key>
<string>U32</string>
<key>Value</key>
- <integer>1024</integer>
+ <integer>4096</integer>
</map>
<key>CacheValidateCounter</key>
<map>
@@ -8781,6 +8781,28 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderClass0MemoryBandwidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Memory bandwidth at which to default to Class 0 in gigabytes per second. Used as basis for other classes.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>16.0</real>
+ </map>
+ <key>RenderCPUBasis</key>
+ <map>
+ <key>Comment</key>
+ <string>Reference CPU clockspeed to use to bias GPU class (in MHz).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>3000.0</real>
+ </map>
<key>RenderComplexityColorMin</key>
<map>
<key>Comment</key>
@@ -9038,6 +9060,17 @@
<key>Value</key>
<real>0.5</real>
</map>
+ <key>RenderShadowSplits</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of shadow map splits to render (0 - 3).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
<key>RenderSSAOScale</key>
<map>
<key>Comment</key>
@@ -16653,6 +16686,63 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>AutoFPS</key>
+ <map>
+ <key>Comment</key>
+ <string>
+ Allow dynamic adjustment of graphics preferences
+ </string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AutoAdjustmentTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Time before next iteration of automatic adjustments</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>5</real>
+ </map>
+ <key>InitialAdjustmentTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Time before first iteration of automatic adjustments after login to the world, teleporting, maximizing Viewer etc.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10</real>
+ </map>
+ <key>AutoFPSLowerBoundary</key>
+ <map>
+ <key>Comment</key>
+ <string>FPS lower boundary when automatic adjustments are occured to reduce graphics quality to increase FPS</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>30</real>
+ </map>
+ <key>AutoFPSUpperBoundary</key>
+ <map>
+ <key>Comment</key>
+ <string>FPS upper boundary when automatic adjustments are occured to increase graphics quality</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>50</real>
+ </map>
<key>CameraOpacity</key>
<map>
<key>Comment</key>