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-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl52
1 files changed, 17 insertions, 35 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl
index 28908a311d..0fad5b4b50 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl
@@ -10,7 +10,6 @@
uniform sampler2DRect depthMap;
uniform sampler2DRect normalMap;
uniform sampler2DRect lightMap;
-uniform sampler2DRect edgeMap;
uniform float dist_factor;
uniform float blur_size;
@@ -46,53 +45,36 @@ void main()
dlt /= max(-pos.z*dist_factor, 1.0);
- vec2 defined_weight = kern[0].xy; // special case the kern[0] (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free'
+ vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free'
vec4 col = defined_weight.xyxx * ccol;
-
- float center_e = 1.0 - (texture2DRect(edgeMap, vary_fragcoord.xy).a+
- texture2DRect(edgeMap, vary_fragcoord.xy+dlt*0.333).a+
- texture2DRect(edgeMap, vary_fragcoord.xy-dlt*0.333).a);
- float e = center_e;
for (int i = 1; i < 4; i++)
{
vec2 tc = vary_fragcoord.xy + kern[i].z*dlt;
-
- e = max(e, 0.0);
-
- vec2 wght = kern[i].xy*e;
-
- col += texture2DRect(lightMap, tc)*wght.xyxx;
- defined_weight += wght;
-
- e *= e;
- e -= texture2DRect(edgeMap, tc.xy).a+
- texture2DRect(edgeMap, tc.xy+dlt*0.333).a+
- texture2DRect(edgeMap, tc.xy-dlt*0.333).a;
+ vec3 samppos = getPosition(tc).xyz;
+ float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane
+ if (d*d <= 0.003)
+ {
+ col += texture2DRect(lightMap, tc)*kern[i].xyxx;
+ defined_weight += kern[i].xy;
+ }
}
-
- e = center_e;
for (int i = 1; i < 4; i++)
{
vec2 tc = vary_fragcoord.xy - kern[i].z*dlt;
-
- e = max(e, 0.0);
-
- vec2 wght = kern[i].xy*e;
-
- col += texture2DRect(lightMap, tc)*wght.xyxx;
- defined_weight += wght;
-
- e *= e;
- e -= texture2DRect(edgeMap, tc.xy).a+
- texture2DRect(edgeMap, tc.xy+dlt*0.333).a+
- texture2DRect(edgeMap, tc.xy-dlt*0.333).a;
+ vec3 samppos = getPosition(tc).xyz;
+ float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane
+ if (d*d <= 0.003)
+ {
+ col += texture2DRect(lightMap, tc)*kern[i].xyxx;
+ defined_weight += kern[i].xy;
+ }
}
+
col /= defined_weight.xyxx;
gl_FragColor = col;
-
- //gl_FragColor = ccol;
}
+