diff options
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r-- | indra/newview/app_settings/commands.xml | 10 | ||||
-rw-r--r-- | indra/newview/app_settings/settings.xml | 189 | ||||
-rw-r--r-- | indra/newview/app_settings/toolbars.xml | 1 |
3 files changed, 199 insertions, 1 deletions
diff --git a/indra/newview/app_settings/commands.xml b/indra/newview/app_settings/commands.xml index 2644f5f449..4a3dfffde1 100644 --- a/indra/newview/app_settings/commands.xml +++ b/indra/newview/app_settings/commands.xml @@ -285,4 +285,14 @@ is_running_function="Floater.IsOpen" is_running_parameters="360capture" /> + <command name="performance" + available_in_toybox="true" + icon="Command_Performance_Icon" + label_ref="Command_Performance_Label" + tooltip_ref="Command_Performance_Tooltip" + execute_function="Floater.ToggleOrBringToFront" + execute_parameters="performance" + is_running_function="Floater.IsOpen" + is_running_parameters="performance" + /> </commands> diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 43d3f63a34..4edd44d1fc 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1415,7 +1415,7 @@ <key>Type</key> <string>U32</string> <key>Value</key> - <integer>1024</integer> + <integer>4096</integer> </map> <key>CacheValidateCounter</key> <map> @@ -8806,6 +8806,28 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderClass0MemoryBandwidth</key> + <map> + <key>Comment</key> + <string>Memory bandwidth at which to default to Class 0 in gigabytes per second. Used as basis for other classes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>16.0</real> + </map> + <key>RenderCPUBasis</key> + <map> + <key>Comment</key> + <string>Reference CPU clockspeed to use to bias GPU class (in MHz).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>3000.0</real> + </map> <key>RenderComplexityColorMin</key> <map> <key>Comment</key> @@ -9063,6 +9085,17 @@ <key>Value</key> <real>0.5</real> </map> + <key>RenderShadowSplits</key> + <map> + <key>Comment</key> + <string>Amount of shadow map splits to render (0 - 3).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>3</integer> + </map> <key>RenderSSAOScale</key> <map> <key>Comment</key> @@ -16711,6 +16744,160 @@ <key>Value</key> <integer>0</integer> </map> + <key>TargetFPS</key> + <map> + <key>Comment</key> + <string>Desired minimum FPS</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>15</integer> + </map> + <key>AutoTuneFPS</key> + <map> + <key>Comment</key> + <string>Allow the viewer to adjust your settings to achieve target FPS</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>AutoTuneLock</key> + <map> + <key>Comment</key> + <string>When enabled the viewer will dynamically change settings until auto tune is explicitly turned off.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>KeepAutoTuneLock</key> + <map> + <key>Comment</key> + <string>When enabled the AutoTuneLock will be maintainted all following sessions.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>AllowSelfImpostor</key> + <map> + <key>Comment</key> + <string>Allow own render time to impostor your avatar.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowTunedART</key> + <map> + <key>Comment</key> + <string>Show the current render time not the pre-tuning render time in the avatar display.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderAvatarMaxART</key> + <map> + <key>Comment</key> + <string>Render Time Limit in microseconds (0.0 = no limit)</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>4.699</real> + </map> + <key>AutoTuneRenderFarClipMin</key> + <map> + <key>Comment</key> + <string>The lowest draw distance that auto tune is allowed to use</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>32.0</real> + </map> + <key>AutoTuneRenderFarClipTarget</key> + <map> + <key>Comment</key> + <string>The draw distance that auto tune will try to achieve</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>256.0</real> + </map> + <key>UserTargetReflections</key> + <map> + <key>Comment</key> + <string>Set by auto tune floater on build</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>4</integer> + </map> + <key>PerfStatsCaptureEnabled</key> + <map> + <key>Comment</key> + <string>Enable/disable render time data to support autotune.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>AutoTuneImpostorByDistEnabled</key> + <map> + <key>Comment</key> + <string>Enable/disable using MaxNonImpostor to limit avatar rendering by distance.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>AutoTuneImpostorFarAwayDistance</key> + <map> + <key>Comment</key> + <string>Avatars beyond this range will automatically be optimized</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>64.0</real> + </map> + <key>TuningFPSStrategy</key> + <map> + <key>Comment</key> + <string>Strategy to use when tuning FPS. 0=Tune avatar rendering only, 1=Tune both avatar and global scene settings, 2=Tune only global scene.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> <key>CameraOpacity</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/toolbars.xml b/indra/newview/app_settings/toolbars.xml index f3a23edc58..a1c9d6d9ee 100644 --- a/indra/newview/app_settings/toolbars.xml +++ b/indra/newview/app_settings/toolbars.xml @@ -22,6 +22,7 @@ <command name="voice"/> <command name="minimap"/> <command name="snapshot"/> + <command name="performance"/> </left_toolbar> <right_toolbar button_display_mode="icons_only"> |