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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl2
2 files changed, 2 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index f73fc0079b..800070c01d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -66,8 +66,8 @@ void main()
outColor = applyWaterFogView(pos.xyz, outColor);
#endif
- frag_data[0] = vec4(outColor.rgb, 1.0);
- frag_data[1] = vec4(0.66,0.86,0.66,0.05f);
+ frag_data[0] = vec4(outColor.rgb, 0.0);
+ frag_data[1] = vec4(0.0,0.0,0.0,0.0);
vec3 nvn = normalize(vary_normal);
frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 28248aaf6d..c34bac79dd 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -168,8 +168,6 @@ void main()
col = fogged.rgb;
bloom = fogged.a;
#endif
-
-//col.rgb = a;
}
frag_color.rgb = col.rgb;
frag_color.a = bloom;