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-rw-r--r--indra/newview/app_settings/settings.xml6
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl3
2 files changed, 4 insertions, 5 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 66a3fd9f43..ef2e447c04 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -6592,7 +6592,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>-0.0005</real>
+ <real>0.0</real>
</map>
<key>RenderSpotShadowOffset</key>
<map>
@@ -6603,7 +6603,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>-0.01</real>
+ <real>0.04</real>
</map>
<key>RenderShadowResolutionScale</key>
@@ -6739,7 +6739,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>1</real>
+ <real>8</real>
</map>
<key>RenderDeferred</key>
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index 70e241b53a..7423347346 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -77,7 +77,6 @@ float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl)
float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl)
{
- stc.z += spot_shadow_offset;
stc.xyz /= stc.w;
stc.z += spot_shadow_bias*scl;
@@ -183,7 +182,7 @@ void main()
gl_FragColor[0] = shadow;
gl_FragColor[1] = 1.0;
- spos = vec4(shadow_pos, 1.0);
+ spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0);
//spotlight shadow 1
vec4 lpos = shadow_matrix[4]*spos;