diff options
Diffstat (limited to 'indra/newview/app_settings')
6 files changed, 127 insertions, 39 deletions
diff --git a/indra/newview/app_settings/logcontrol.xml b/indra/newview/app_settings/logcontrol.xml index 951c8edcc7..670dfe2dec 100644 --- a/indra/newview/app_settings/logcontrol.xml +++ b/indra/newview/app_settings/logcontrol.xml @@ -50,8 +50,8 @@ </array> <key>tags</key> <array> + <string>ShaderErrors/string> <!-- sample entry for debugging specific items - <string>ShaderLoading</string> <string>Avatar</string> <string>Inventory</string> <string>SceneLoadTiming</string> diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 04237a6012..8649484d2f 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -6617,6 +6617,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>MouseMoon</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>MuteAmbient</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl index 0d8dab0a41..e918bdcb9d 100644 --- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl @@ -56,41 +56,7 @@ VARYING vec4 refCoord; VARYING vec4 littleWave; VARYING vec4 view; -vec4 applyWaterFog(vec4 color, vec3 viewVec) -{ - //normalize view vector - vec3 view = normalize(viewVec); - float es = -view.z; - - //find intersection point with water plane and eye vector - - //get eye depth - float e0 = max(-waterPlane.w, 0.0); - - //get object depth - float depth = length(viewVec); - - //get "thickness" of water - float l = max(depth, 0.1); - - float kd = waterFogDensity; - float ks = waterFogKS; - vec4 kc = waterFogColor; - - float F = 0.98; - - float t1 = -kd * pow(F, ks * e0); - float t2 = kd + ks * es; - float t3 = pow(F, t2*l) - 1.0; - - float L = min(t1/t2*t3, 1.0); - - float D = pow(0.98, l*kd); - //return vec4(1.0, 0.0, 1.0, 1.0); - return color * D + kc * L; - //depth /= 10.0; - //return vec4(depth,depth,depth,0.0); -} +vec4 applyWaterFogView(vec3 pos, vec4 color); void main() { @@ -108,5 +74,5 @@ void main() vec4 fb = texture2D(screenTex, distort); - frag_color = applyWaterFog(fb,view.xyz); + frag_color = applyWaterFogView(view.xyz, fb); } diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl new file mode 100644 index 0000000000..4d0d8882b9 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -0,0 +1,63 @@ +/** + * @file moonF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +/*[EXTRA_CODE_HERE]*/ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +uniform vec4 color; +uniform vec4 sunlight_color; +uniform vec3 lumWeights; +uniform float minLuminance; +uniform sampler2D diffuseMap; +uniform sampler2D altDiffuseMap; +uniform float blend_factor; // interp factor between moon A/B +VARYING vec2 vary_texcoord0; + +void main() +{ + vec4 moonA = texture2D(diffuseMap, vary_texcoord0.xy); + vec4 moonB = texture2D(altDiffuseMap, vary_texcoord0.xy); + vec4 c = mix(moonA, moonB, blend_factor); + + c.rgb = fullbrightAtmosTransport(c.rgb); + c.rgb = fullbrightScaleSoftClip(c.rgb); + c.rgb = pow(c.rgb, vec3(0.45f)); + // mix factor which blends when sunlight is brighter + // and shows true moon color at night + float mix = dot(normalize(sunlight_color.rgb), lumWeights); + mix = smoothstep(-0.5f, 2.0f, mix); + frag_color = vec4(c.rgb, mix * c.a); +} + diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl new file mode 100644 index 0000000000..7c4dfbd999 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl @@ -0,0 +1,48 @@ +/** + * @file moonV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +//void calcAtmospherics(vec3 inPositionEye); + +VARYING vec2 vary_texcoord0; + +void main() +{ + //transform vertex + vec4 vert = vec4(position.xyz, 1.0); + vec4 pos = (modelview_matrix * vert); + + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + + //calcAtmospherics(pos.xyz); +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 371b32406c..9f56bff4c2 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -105,7 +105,7 @@ vec4 getPosition(vec2 pos_screen) #ifdef WATER_FOG -vec4 applyWaterFogDeferred(vec3 pos, vec4 color); +vec4 applyWaterFogView(vec3 pos, vec4 color); #endif void main() @@ -198,7 +198,7 @@ void main() } #ifdef WATER_FOG - vec4 fogged = applyWaterFogDeferred(pos,vec4(col, bloom)); + vec4 fogged = applyWaterFogView(pos,vec4(col, bloom)); col = fogged.rgb; bloom = fogged.a; #endif |