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-rw-r--r--indra/newview/app_settings/settings.xml2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl11
2 files changed, 7 insertions, 6 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 493ccec560..242e274daf 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -9206,7 +9206,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
<key>RenderScreenSpaceReflections</key>
<map>
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index f5541df227..79d9000482 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -34,11 +34,13 @@ uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal
uniform samplerCubeArray heroProbes;
+#if defined(HERO_PROBES)
layout (std140) uniform HeroProbeData
{
vec4 heroPosition[1];
int heroProbeCount;
};
+#endif
const float M_PI = 3.14159265;
@@ -196,15 +198,12 @@ void main()
vec3 v = -normalize(pos.xyz);
color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, ao, additive, atten);
+ #ifdef HERO_PROBES
vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_MIRROR))
color = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0 - gloss) * 11).xyz * specularColor;
-
- if (do_atmospherics)
- {
- color = atmosFragLightingLinear(color, additive, atten);
- }
+ #endif
}
else if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS))
{
@@ -263,7 +262,9 @@ void main()
// add radiance map
applyGlossEnv(color, glossenv, spec, pos.xyz, norm.xyz);
+ #ifdef HERO_PROBES
color = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0 - spec.a) * 11).xyz * spec.rgb;
+ #endif
}