diff options
Diffstat (limited to 'indra/newview/app_settings')
3 files changed, 0 insertions, 33 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 4fb109d687..fea2e16090 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -24,8 +24,6 @@ varying vec3 vary_fragcoord; varying vec3 vary_position; varying vec3 vary_light; -uniform float alpha_soften; - uniform mat4 inv_proj; vec4 getPosition(vec2 pos_screen) @@ -57,15 +55,6 @@ void main() color.rgb = scaleSoftClip(color.rgb); - if (samp_pos.z != 0.0 && gl_Color.a < 1.0) - { - float dist_factor = alpha_soften; - float a = gl_Color.a; - a *= a; - dist_factor *= 1.0/(1.0-a); - color.a *= min((pos.z-samp_pos.z)*dist_factor, 1.0); - } - //gl_FragColor = gl_Color; gl_FragColor = color; //gl_FragColor = vec4(1,0,1,1); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index e518bddb98..0db9586a88 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -23,8 +23,6 @@ varying vec4 vary_position; varying vec3 vary_normal; varying vec3 vary_fragcoord; -uniform float alpha_soften; - uniform mat4 inv_proj; vec4 getPosition(vec2 pos_screen) @@ -56,15 +54,6 @@ void main() color.rgb = fullbrightScaleSoftClip(color.rgb); - if (samp_pos.z != 0.0 && color.a < 1.0) - { - float dist_factor = alpha_soften; - float a = color.a; - a *= a; - dist_factor *= 1.0/(1.0-a); - color.a *= min((pos.z-samp_pos.z)*dist_factor, 1.0); - } - //gl_FragColor = gl_Color; gl_FragColor = color; //gl_FragColor = vec4(1,0,1,1); diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index ad16de6d81..665fe16b43 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -29,8 +29,6 @@ varying vec3 vary_fragcoord; varying vec3 vary_position; varying vec3 vary_light; -uniform float alpha_soften; - uniform float shadow_bias; uniform mat4 inv_proj; @@ -115,15 +113,6 @@ void main() color.rgb = scaleSoftClip(color.rgb); - if (samp_pos.z != 0.0 && gl_Color.a < 1.0) - { - float dist_factor = alpha_soften; - float a = gl_Color.a; - a *= a; - dist_factor *= 1.0/(1.0-a); - color.a *= min((pos.z-samp_pos.z)*dist_factor, 1.0); - } - //gl_FragColor = gl_Color; gl_FragColor = color; //gl_FragColor = vec4(1,0,1,1)*shadow; |