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-rw-r--r--indra/newview/app_settings/cmd_line.xml1
-rw-r--r--indra/newview/app_settings/ignorable_dialogs.xml22
-rw-r--r--indra/newview/app_settings/keys.ini357
-rw-r--r--indra/newview/app_settings/keys.xml350
-rw-r--r--indra/newview/app_settings/llsd.xsd131
-rwxr-xr-xindra/newview/app_settings/settings.xml451
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl80
7 files changed, 787 insertions, 605 deletions
diff --git a/indra/newview/app_settings/cmd_line.xml b/indra/newview/app_settings/cmd_line.xml
index 1b8393330d..e4ac455e7c 100644
--- a/indra/newview/app_settings/cmd_line.xml
+++ b/indra/newview/app_settings/cmd_line.xml
@@ -399,6 +399,5 @@
<key>map-to</key>
<string>DisableCrashLogger</string>
</map>
-
</map>
</llsd>
diff --git a/indra/newview/app_settings/ignorable_dialogs.xml b/indra/newview/app_settings/ignorable_dialogs.xml
index 9ddf007ce7..89fd4e5935 100644
--- a/indra/newview/app_settings/ignorable_dialogs.xml
+++ b/indra/newview/app_settings/ignorable_dialogs.xml
@@ -23,6 +23,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>FirstNotUseAvatarPicker</key>
+ <map>
+ <key>Comment</key>
+ <string>Shows hint when resident doesn't activate avatar picker</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>FirstNotUseSidePanel</key>
<map>
<key>Comment</key>
@@ -56,6 +67,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>FirstViewPopup</key>
+ <map>
+ <key>Comment</key>
+ <string>Shows hint when resident opens view popup</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>FirstReceiveLindens</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/keys.ini b/indra/newview/app_settings/keys.ini
deleted file mode 100644
index b79e5bf508..0000000000
--- a/indra/newview/app_settings/keys.ini
+++ /dev/null
@@ -1,357 +0,0 @@
-# keys.ini
-#
-# keyboard binding initialization
-#
-# comments must have # in the first column
-# blank lines OK
-#
-# Format:
-# mode key mask function
-#
-# mode must be one of FIRST_PERSON, THIRD_PERSON, EDIT, EDIT_AVATAR, or CONVERSATION
-# key must be upper case, or SPACE, HOME, END, PGUP, PGDN, LEFT, RIGHT, UP, DOWN,
-# or one of ,.;'[]
-# mask must be NONE, SHIFT, ALT, ALT_SHIFT.
-# Control is reserved for user commands.
-# function must be a function named in llkeyboard.cpp
-
-FIRST_PERSON A NONE slide_left
-FIRST_PERSON D NONE slide_right
-FIRST_PERSON W NONE push_forward
-FIRST_PERSON S NONE push_backward
-FIRST_PERSON E NONE jump
-FIRST_PERSON C NONE push_down
-FIRST_PERSON F NONE toggle_fly
-
-FIRST_PERSON LEFT NONE slide_left
-FIRST_PERSON RIGHT NONE slide_right
-FIRST_PERSON UP NONE push_forward
-FIRST_PERSON DOWN NONE push_backward
-FIRST_PERSON PGUP NONE jump
-FIRST_PERSON PGDN NONE push_down
-FIRST_PERSON HOME NONE toggle_fly
-
-FIRST_PERSON PAD_LEFT NONE slide_left
-FIRST_PERSON PAD_RIGHT NONE slide_right
-FIRST_PERSON PAD_UP NONE push_forward
-FIRST_PERSON PAD_DOWN NONE push_backward
-FIRST_PERSON PAD_PGUP NONE jump
-FIRST_PERSON PAD_PGDN NONE push_down
-FIRST_PERSON PAD_HOME NONE toggle_fly
-FIRST_PERSON PAD_CENTER NONE stop_moving
-FIRST_PERSON PAD_ENTER NONE start_chat
-FIRST_PERSON PAD_DIVIDE NONE start_gesture
-
-FIRST_PERSON A SHIFT slide_left
-FIRST_PERSON D SHIFT slide_right
-FIRST_PERSON W SHIFT push_forward
-FIRST_PERSON S SHIFT push_backward
-FIRST_PERSON E SHIFT jump
-FIRST_PERSON C SHIFT push_down
-FIRST_PERSON F SHIFT toggle_fly
-
-FIRST_PERSON SPACE NONE stop_moving
-FIRST_PERSON ENTER NONE start_chat
-FIRST_PERSON DIVIDE NONE start_gesture
-
-FIRST_PERSON LEFT SHIFT slide_left
-FIRST_PERSON RIGHT SHIFT slide_right
-FIRST_PERSON UP SHIFT push_forward
-FIRST_PERSON DOWN SHIFT push_backward
-FIRST_PERSON PGUP SHIFT jump
-FIRST_PERSON PGDN SHIFT push_down
-
-FIRST_PERSON PAD_LEFT SHIFT slide_left
-FIRST_PERSON PAD_RIGHT SHIFT slide_right
-FIRST_PERSON PAD_UP SHIFT push_forward
-FIRST_PERSON PAD_DOWN SHIFT push_backward
-FIRST_PERSON PAD_PGUP SHIFT jump
-FIRST_PERSON PAD_PGDN SHIFT push_down
-FIRST_PERSON PAD_HOME SHIFT toggle_fly
-FIRST_PERSON PAD_ENTER SHIFT start_chat
-FIRST_PERSON PAD_DIVIDE SHIFT start_gesture
-
-THIRD_PERSON A NONE turn_left
-THIRD_PERSON D NONE turn_right
-THIRD_PERSON A SHIFT slide_left
-THIRD_PERSON D SHIFT slide_right
-THIRD_PERSON W NONE push_forward
-THIRD_PERSON S NONE push_backward
-THIRD_PERSON W SHIFT push_forward
-THIRD_PERSON S SHIFT push_backward
-THIRD_PERSON E NONE jump
-THIRD_PERSON C NONE push_down
-THIRD_PERSON E SHIFT jump
-THIRD_PERSON C SHIFT push_down
-
-THIRD_PERSON F NONE toggle_fly
-THIRD_PERSON F SHIFT toggle_fly
-
-THIRD_PERSON SPACE NONE stop_moving
-THIRD_PERSON ENTER NONE start_chat
-THIRD_PERSON DIVIDE NONE start_gesture
-
-THIRD_PERSON LEFT NONE turn_left
-THIRD_PERSON LEFT SHIFT slide_left
-THIRD_PERSON RIGHT NONE turn_right
-THIRD_PERSON RIGHT SHIFT slide_right
-THIRD_PERSON UP NONE push_forward
-THIRD_PERSON DOWN NONE push_backward
-THIRD_PERSON UP SHIFT push_forward
-THIRD_PERSON DOWN SHIFT push_backward
-THIRD_PERSON PGUP NONE jump
-THIRD_PERSON PGDN NONE push_down
-THIRD_PERSON PGUP SHIFT jump
-THIRD_PERSON PGDN SHIFT push_down
-THIRD_PERSON HOME SHIFT toggle_fly
-THIRD_PERSON HOME NONE toggle_fly
-
-THIRD_PERSON PAD_LEFT NONE turn_left
-THIRD_PERSON PAD_LEFT SHIFT slide_left
-THIRD_PERSON PAD_RIGHT NONE turn_right
-THIRD_PERSON PAD_RIGHT SHIFT slide_right
-THIRD_PERSON PAD_UP NONE push_forward
-THIRD_PERSON PAD_DOWN NONE push_backward
-THIRD_PERSON PAD_UP SHIFT push_forward
-THIRD_PERSON PAD_DOWN SHIFT push_backward
-THIRD_PERSON PAD_PGUP NONE jump
-THIRD_PERSON PAD_PGDN NONE push_down
-THIRD_PERSON PAD_PGUP SHIFT jump
-THIRD_PERSON PAD_PGDN SHIFT push_down
-THIRD_PERSON PAD_HOME NONE toggle_fly
-THIRD_PERSON PAD_HOME SHIFT toggle_fly
-THIRD_PERSON PAD_CENTER NONE stop_moving
-THIRD_PERSON PAD_CENTER SHIFT stop_moving
-THIRD_PERSON PAD_ENTER NONE start_chat
-THIRD_PERSON PAD_ENTER SHIFT start_chat
-THIRD_PERSON PAD_DIVIDE NONE start_gesture
-THIRD_PERSON PAD_DIVIDE SHIFT start_gesture
-
-# Camera controls in third person on Alt
-THIRD_PERSON LEFT ALT spin_around_cw
-THIRD_PERSON RIGHT ALT spin_around_ccw
-THIRD_PERSON UP ALT move_forward
-THIRD_PERSON DOWN ALT move_backward
-THIRD_PERSON PGUP ALT spin_over
-THIRD_PERSON PGDN ALT spin_under
-
-THIRD_PERSON A ALT spin_around_cw
-THIRD_PERSON D ALT spin_around_ccw
-THIRD_PERSON W ALT move_forward
-THIRD_PERSON S ALT move_backward
-THIRD_PERSON E ALT spin_over
-THIRD_PERSON C ALT spin_under
-
-THIRD_PERSON PAD_LEFT ALT spin_around_cw
-THIRD_PERSON PAD_RIGHT ALT spin_around_ccw
-THIRD_PERSON PAD_UP ALT move_forward
-THIRD_PERSON PAD_DOWN ALT move_backward
-THIRD_PERSON PAD_PGUP ALT spin_over
-THIRD_PERSON PAD_PGDN ALT spin_under
-THIRD_PERSON PAD_ENTER ALT start_chat
-THIRD_PERSON PAD_DIVIDE ALT start_gesture
-
-# mimic alt zoom behavior with keyboard only
-THIRD_PERSON A CTL_ALT spin_around_cw
-THIRD_PERSON D CTL_ALT spin_around_ccw
-THIRD_PERSON W CTL_ALT spin_over
-THIRD_PERSON S CTL_ALT spin_under
-THIRD_PERSON E CTL_ALT spin_over
-THIRD_PERSON C CTL_ALT spin_under
-
-THIRD_PERSON LEFT CTL_ALT spin_around_cw
-THIRD_PERSON RIGHT CTL_ALT spin_around_ccw
-THIRD_PERSON UP CTL_ALT spin_over
-THIRD_PERSON DOWN CTL_ALT spin_under
-THIRD_PERSON PGUP CTL_ALT spin_over
-THIRD_PERSON PGDN CTL_ALT spin_under
-
-THIRD_PERSON PAD_LEFT CTL_ALT spin_around_cw
-THIRD_PERSON PAD_RIGHT CTL_ALT spin_around_ccw
-THIRD_PERSON PAD_UP CTL_ALT spin_over
-THIRD_PERSON PAD_DOWN CTL_ALT spin_under
-THIRD_PERSON PAD_PGUP CTL_ALT spin_over
-THIRD_PERSON PAD_PGDN CTL_ALT spin_under
-THIRD_PERSON PAD_ENTER CTL_ALT start_chat
-THIRD_PERSON PAD_DIVIDE CTL_ALT start_gesture
-
-# Therefore pan on Alt-Shift
-THIRD_PERSON A CTL_ALT_SHIFT pan_left
-THIRD_PERSON D CTL_ALT_SHIFT pan_right
-THIRD_PERSON W CTL_ALT_SHIFT pan_up
-THIRD_PERSON S CTL_ALT_SHIFT pan_down
-
-THIRD_PERSON LEFT CTL_ALT_SHIFT pan_left
-THIRD_PERSON RIGHT CTL_ALT_SHIFT pan_right
-THIRD_PERSON UP CTL_ALT_SHIFT pan_up
-THIRD_PERSON DOWN CTL_ALT_SHIFT pan_down
-
-THIRD_PERSON PAD_LEFT CTL_ALT_SHIFT pan_left
-THIRD_PERSON PAD_RIGHT CTL_ALT_SHIFT pan_right
-THIRD_PERSON PAD_UP CTL_ALT_SHIFT pan_up
-THIRD_PERSON PAD_DOWN CTL_ALT_SHIFT pan_down
-THIRD_PERSON PAD_ENTER CTL_ALT_SHIFT start_chat
-THIRD_PERSON PAD_DIVIDE CTL_ALT_SHIFT start_gesture
-
-# Basic editing camera control
-EDIT A NONE spin_around_cw
-EDIT D NONE spin_around_ccw
-EDIT W NONE move_forward
-EDIT S NONE move_backward
-EDIT E NONE spin_over
-EDIT C NONE spin_under
-EDIT ENTER NONE start_chat
-EDIT DIVIDE NONE start_gesture
-EDIT PAD_ENTER NONE start_chat
-EDIT PAD_DIVIDE NONE start_gesture
-
-EDIT LEFT NONE spin_around_cw
-EDIT RIGHT NONE spin_around_ccw
-EDIT UP NONE move_forward
-EDIT DOWN NONE move_backward
-EDIT PGUP NONE spin_over
-EDIT PGDN NONE spin_under
-
-EDIT A SHIFT pan_left
-EDIT D SHIFT pan_right
-EDIT W SHIFT pan_up
-EDIT S SHIFT pan_down
-
-EDIT LEFT SHIFT pan_left
-EDIT RIGHT SHIFT pan_right
-EDIT UP SHIFT pan_up
-EDIT DOWN SHIFT pan_down
-
-# Walking works with ALT held down.
-EDIT A ALT slide_left
-EDIT D ALT slide_right
-EDIT W ALT push_forward
-EDIT S ALT push_backward
-EDIT E ALT jump
-EDIT C ALT push_down
-
-EDIT LEFT ALT slide_left
-EDIT RIGHT ALT slide_right
-EDIT UP ALT push_forward
-EDIT DOWN ALT push_backward
-EDIT PGUP ALT jump
-EDIT PGDN ALT push_down
-EDIT HOME ALT toggle_fly
-
-EDIT PAD_LEFT ALT slide_left
-EDIT PAD_RIGHT ALT slide_right
-EDIT PAD_UP ALT push_forward
-EDIT PAD_DOWN ALT push_backward
-EDIT PAD_PGUP ALT jump
-EDIT PAD_PGDN ALT push_down
-EDIT PAD_ENTER ALT start_chat
-EDIT PAD_DIVIDE ALT start_gesture
-
-SITTING A ALT spin_around_cw
-SITTING D ALT spin_around_ccw
-SITTING W ALT move_forward
-SITTING S ALT move_backward
-SITTING E ALT spin_over_sitting
-SITTING C ALT spin_under_sitting
-
-SITTING LEFT ALT spin_around_cw
-SITTING RIGHT ALT spin_around_ccw
-SITTING UP ALT move_forward
-SITTING DOWN ALT move_backward
-SITTING PGUP ALT spin_over
-SITTING PGDN ALT spin_under
-
-SITTING A CTL_ALT spin_around_cw
-SITTING D CTL_ALT spin_around_ccw
-SITTING W CTL_ALT spin_over
-SITTING S CTL_ALT spin_under
-SITTING E CTL_ALT spin_over
-SITTING C CTL_ALT spin_under
-
-SITTING LEFT CTL_ALT spin_around_cw
-SITTING RIGHT CTL_ALT spin_around_ccw
-SITTING UP CTL_ALT spin_over
-SITTING DOWN CTL_ALT spin_under
-SITTING PGUP CTL_ALT spin_over
-SITTING PGDN CTL_ALT spin_under
-
-
-SITTING A NONE spin_around_cw_sitting
-SITTING D NONE spin_around_ccw_sitting
-SITTING W NONE move_forward_sitting
-SITTING S NONE move_backward_sitting
-SITTING E NONE spin_over_sitting
-SITTING C NONE spin_under_sitting
-
-SITTING LEFT NONE spin_around_cw_sitting
-SITTING RIGHT NONE spin_around_ccw_sitting
-SITTING UP NONE move_forward_sitting
-SITTING DOWN NONE move_backward_sitting
-SITTING PGUP NONE spin_over_sitting
-SITTING PGDN NONE spin_under_sitting
-
-SITTING PAD_LEFT NONE spin_around_cw_sitting
-SITTING PAD_RIGHT NONE spin_around_ccw_sitting
-SITTING PAD_UP NONE move_forward_sitting
-SITTING PAD_DOWN NONE move_backward_sitting
-SITTING PAD_PGUP NONE spin_over_sitting
-SITTING PAD_PGDN NONE spin_under_sitting
-SITTING PAD_CENTER NONE stop_moving
-SITTING PAD_ENTER NONE start_chat
-SITTING PAD_DIVIDE NONE start_gesture
-
-# these are for passing controls when sitting on vehicles
-SITTING A SHIFT slide_left
-SITTING D SHIFT slide_right
-SITTING LEFT SHIFT slide_left
-SITTING RIGHT SHIFT slide_right
-
-SITTING PAD_LEFT SHIFT slide_left
-SITTING PAD_RIGHT SHIFT slide_right
-SITTING PAD_ENTER SHIFT start_chat
-SITTING PAD_DIVIDE SHIFT start_gesture
-
-# pan on Alt-Shift
-SITTING A CTL_ALT_SHIFT pan_left
-SITTING D CTL_ALT_SHIFT pan_right
-SITTING W CTL_ALT_SHIFT pan_up
-SITTING S CTL_ALT_SHIFT pan_down
-
-SITTING LEFT CTL_ALT_SHIFT pan_left
-SITTING RIGHT CTL_ALT_SHIFT pan_right
-SITTING UP CTL_ALT_SHIFT pan_up
-SITTING DOWN CTL_ALT_SHIFT pan_down
-
-SITTING PAD_LEFT CTL_ALT_SHIFT pan_left
-SITTING PAD_RIGHT CTL_ALT_SHIFT pan_right
-SITTING PAD_UP CTL_ALT_SHIFT pan_up
-SITTING PAD_DOWN CTL_ALT_SHIFT pan_down
-SITTING PAD_ENTER CTL_ALT_SHIFT start_chat
-SITTING PAD_DIVIDE CTL_ALT_SHIFT start_gesture
-
-SITTING ENTER NONE start_chat
-SITTING DIVIDE NONE start_gesture
-
-# Avatar editing camera controls
-EDIT_AVATAR A NONE edit_avatar_spin_cw
-EDIT_AVATAR D NONE edit_avatar_spin_ccw
-EDIT_AVATAR W NONE edit_avatar_move_forward
-EDIT_AVATAR S NONE edit_avatar_move_backward
-EDIT_AVATAR E NONE edit_avatar_spin_over
-EDIT_AVATAR C NONE edit_avatar_spin_under
-EDIT_AVATAR LEFT NONE edit_avatar_spin_cw
-EDIT_AVATAR RIGHT NONE edit_avatar_spin_ccw
-EDIT_AVATAR UP NONE edit_avatar_move_forward
-EDIT_AVATAR DOWN NONE edit_avatar_move_backward
-EDIT_AVATAR PGUP NONE edit_avatar_spin_over
-EDIT_AVATAR PGDN NONE edit_avatar_spin_under
-EDIT_AVATAR ENTER NONE start_chat
-EDIT_AVATAR DIVIDE NONE start_gesture
-EDIT_AVATAR PAD_LEFT NONE edit_avatar_spin_cw
-EDIT_AVATAR PAD_RIGHT NONE edit_avatar_spin_ccw
-EDIT_AVATAR PAD_UP NONE edit_avatar_move_forward
-EDIT_AVATAR PAD_DOWN NONE edit_avatar_move_backward
-EDIT_AVATAR PAD_PGUP NONE edit_avatar_spin_over
-EDIT_AVATAR PAD_PGDN NONE edit_avatar_spin_under
-EDIT_AVATAR PAD_ENTER NONE start_chat
-EDIT_AVATAR PAD_DIVIDE NONE start_gesture
diff --git a/indra/newview/app_settings/keys.xml b/indra/newview/app_settings/keys.xml
new file mode 100644
index 0000000000..d085475c6c
--- /dev/null
+++ b/indra/newview/app_settings/keys.xml
@@ -0,0 +1,350 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<keys>
+ <first_person>
+ <binding key="A" mask="NONE" command="slide_left"/>
+ <binding key="D" mask="NONE" command="slide_right"/>
+ <binding key="W" mask="NONE" command="push_forward"/>
+ <binding key="S" mask="NONE" command="push_backward"/>
+ <binding key="E" mask="NONE" command="jump"/>
+ <binding key="C" mask="NONE" command="push_down"/>
+ <binding key="F" mask="NONE" command="toggle_fly"/>
+
+ <binding key="LEFT" mask="NONE" command="slide_left"/>
+ <binding key="RIGHT" mask="NONE" command="slide_right"/>
+ <binding key="UP" mask="NONE" command="push_forward"/>
+ <binding key="DOWN" mask="NONE" command="push_backward"/>
+ <binding key="PGUP" mask="NONE" command="jump"/>
+ <binding key="PGDN" mask="NONE" command="push_down"/>
+ <binding key="HOME" mask="NONE" command="toggle_fly"/>
+
+ <binding key="PAD_LEFT" mask="NONE" command="slide_left"/>
+ <binding key="PAD_RIGHT" mask="NONE" command="slide_right"/>
+ <binding key="PAD_UP" mask="NONE" command="push_forward"/>
+ <binding key="PAD_DOWN" mask="NONE" command="push_backward"/>
+ <binding key="PAD_PGUP" mask="NONE" command="jump"/>
+ <binding key="PAD_PGDN" mask="NONE" command="push_down"/>
+ <binding key="PAD_HOME" mask="NONE" command="toggle_fly"/>
+ <binding key="PAD_CENTER" mask="NONE" command="stop_moving"/>
+ <binding key="PAD_ENTER" mask="NONE" command="start_chat"/>
+ <binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/>
+
+ <binding key="A" mask="SHIFT" command="slide_left"/>
+ <binding key="D" mask="SHIFT" command="slide_right"/>
+ <binding key="W" mask="SHIFT" command="push_forward"/>
+ <binding key="S" mask="SHIFT" command="push_backward"/>
+ <binding key="E" mask="SHIFT" command="jump"/>
+ <binding key="C" mask="SHIFT" command="push_down"/>
+ <binding key="F" mask="SHIFT" command="toggle_fly"/>
+
+ <binding key="SPACE" mask="NONE" command="stop_moving"/>
+ <binding key="ENTER" mask="NONE" command="start_chat"/>
+ <binding key="DIVIDE" mask="NONE" command="start_gesture"/>
+
+ <binding key="LEFT" mask="SHIFT" command="slide_left"/>
+ <binding key="RIGHT" mask="SHIFT" command="slide_right"/>
+ <binding key="UP" mask="SHIFT" command="push_forward"/>
+ <binding key="DOWN" mask="SHIFT" command="push_backward"/>
+ <binding key="PGUP" mask="SHIFT" command="jump"/>
+ <binding key="PGDN" mask="SHIFT" command="push_down"/>
+
+ <binding key="PAD_LEFT" mask="SHIFT" command="slide_left"/>
+ <binding key="PAD_RIGHT" mask="SHIFT" command="slide_right"/>
+ <binding key="PAD_UP" mask="SHIFT" command="push_forward"/>
+ <binding key="PAD_DOWN" mask="SHIFT" command="push_backward"/>
+ <binding key="PAD_PGUP" mask="SHIFT" command="jump"/>
+ <binding key="PAD_PGDN" mask="SHIFT" command="push_down"/>
+ <binding key="PAD_HOME" mask="SHIFT" command="toggle_fly"/>
+ <binding key="PAD_ENTER" mask="SHIFT" command="start_chat"/>
+ <binding key="PAD_DIVIDE" mask="SHIFT" command="start_gesture"/>
+ </first_person>
+ <third_person>
+ <binding key="A" mask="NONE" command="turn_left"/>
+ <binding key="D" mask="NONE" command="turn_right"/>
+ <binding key="A" mask="SHIFT" command="slide_left"/>
+ <binding key="D" mask="SHIFT" command="slide_right"/>
+ <binding key="W" mask="NONE" command="push_forward"/>
+ <binding key="S" mask="NONE" command="push_backward"/>
+ <binding key="W" mask="SHIFT" command="push_forward"/>
+ <binding key="S" mask="SHIFT" command="push_backward"/>
+ <binding key="E" mask="NONE" command="jump"/>
+ <binding key="C" mask="NONE" command="push_down"/>
+ <binding key="E" mask="SHIFT" command="jump"/>
+ <binding key="C" mask="SHIFT" command="push_down"/>
+
+ <binding key="F" mask="NONE" command="toggle_fly"/>
+ <binding key="F" mask="SHIFT" command="toggle_fly"/>
+
+ <binding key="SPACE" mask="NONE" command="stop_moving"/>
+ <binding key="ENTER" mask="NONE" command="start_chat"/>
+ <binding key="DIVIDE" mask="NONE" command="start_gesture"/>
+
+ <binding key="LEFT" mask="NONE" command="turn_left"/>
+ <binding key="LEFT" mask="SHIFT" command="slide_left"/>
+ <binding key="RIGHT" mask="NONE" command="turn_right"/>
+ <binding key="RIGHT" mask="SHIFT" command="slide_right"/>
+ <binding key="UP" mask="NONE" command="push_forward"/>
+ <binding key="DOWN" mask="NONE" command="push_backward"/>
+ <binding key="UP" mask="SHIFT" command="push_forward"/>
+ <binding key="DOWN" mask="SHIFT" command="push_backward"/>
+ <binding key="PGUP" mask="NONE" command="jump"/>
+ <binding key="PGDN" mask="NONE" command="push_down"/>
+ <binding key="PGUP" mask="SHIFT" command="jump"/>
+ <binding key="PGDN" mask="SHIFT" command="push_down"/>
+ <binding key="HOME" mask="SHIFT" command="toggle_fly"/>
+ <binding key="HOME" mask="NONE" command="toggle_fly"/>
+
+ <binding key="PAD_LEFT" mask="NONE" command="turn_left"/>
+ <binding key="PAD_LEFT" mask="SHIFT" command="slide_left"/>
+ <binding key="PAD_RIGHT" mask="NONE" command="turn_right"/>
+ <binding key="PAD_RIGHT" mask="SHIFT" command="slide_right"/>
+ <binding key="PAD_UP" mask="NONE" command="push_forward"/>
+ <binding key="PAD_DOWN" mask="NONE" command="push_backward"/>
+ <binding key="PAD_UP" mask="SHIFT" command="push_forward"/>
+ <binding key="PAD_DOWN" mask="SHIFT" command="push_backward"/>
+ <binding key="PAD_PGUP" mask="NONE" command="jump"/>
+ <binding key="PAD_PGDN" mask="NONE" command="push_down"/>
+ <binding key="PAD_PGUP" mask="SHIFT" command="jump"/>
+ <binding key="PAD_PGDN" mask="SHIFT" command="push_down"/>
+ <binding key="PAD_HOME" mask="NONE" command="toggle_fly"/>
+ <binding key="PAD_HOME" mask="SHIFT" command="toggle_fly"/>
+ <binding key="PAD_CENTER" mask="NONE" command="stop_moving"/>
+ <binding key="PAD_CENTER" mask="SHIFT" command="stop_moving"/>
+ <binding key="PAD_ENTER" mask="NONE" command="start_chat"/>
+ <binding key="PAD_ENTER" mask="SHIFT" command="start_chat"/>
+ <binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/>
+ <binding key="PAD_DIVIDE" mask="SHIFT" command="start_gesture"/>
+
+ <!--Camera controls in third person on Alt-->
+ <binding key="LEFT" mask="ALT" command="spin_around_cw"/>
+ <binding key="RIGHT" mask="ALT" command="spin_around_ccw"/>
+ <binding key="UP" mask="ALT" command="move_forward"/>
+ <binding key="DOWN" mask="ALT" command="move_backward"/>
+ <binding key="PGUP" mask="ALT" command="spin_over"/>
+ <binding key="PGDN" mask="ALT" command="spin_under"/>
+
+ <binding key="A" mask="ALT" command="spin_around_cw"/>
+ <binding key="D" mask="ALT" command="spin_around_ccw"/>
+ <binding key="W" mask="ALT" command="move_forward"/>
+ <binding key="S" mask="ALT" command="move_backward"/>
+ <binding key="E" mask="ALT" command="spin_over"/>
+ <binding key="C" mask="ALT" command="spin_under"/>
+
+ <binding key="PAD_LEFT" mask="ALT" command="spin_around_cw"/>
+ <binding key="PAD_RIGHT" mask="ALT" command="spin_around_ccw"/>
+ <binding key="PAD_UP" mask="ALT" command="move_forward"/>
+ <binding key="PAD_DOWN" mask="ALT" command="move_backward"/>
+ <binding key="PAD_PGUP" mask="ALT" command="spin_over"/>
+ <binding key="PAD_PGDN" mask="ALT" command="spin_under"/>
+ <binding key="PAD_ENTER" mask="ALT" command="start_chat"/>
+ <binding key="PAD_DIVIDE" mask="ALT" command="start_gesture"/>
+
+ <!--mimic alt zoom behavior with keyboard only-->
+ <binding key="A" mask="CTL_ALT" command="spin_around_cw"/>
+ <binding key="D" mask="CTL_ALT" command="spin_around_ccw"/>
+ <binding key="W" mask="CTL_ALT" command="spin_over"/>
+ <binding key="S" mask="CTL_ALT" command="spin_under"/>
+ <binding key="E" mask="CTL_ALT" command="spin_over"/>
+ <binding key="C" mask="CTL_ALT" command="spin_under"/>
+
+ <binding key="LEFT" mask="CTL_ALT" command="spin_around_cw"/>
+ <binding key="RIGHT" mask="CTL_ALT" command="spin_around_ccw"/>
+ <binding key="UP" mask="CTL_ALT" command="spin_over"/>
+ <binding key="DOWN" mask="CTL_ALT" command="spin_under"/>
+ <binding key="PGUP" mask="CTL_ALT" command="spin_over"/>
+ <binding key="PGDN" mask="CTL_ALT" command="spin_under"/>
+
+ <binding key="PAD_LEFT" mask="CTL_ALT" command="spin_around_cw"/>
+ <binding key="PAD_RIGHT" mask="CTL_ALT" command="spin_around_ccw"/>
+ <binding key="PAD_UP" mask="CTL_ALT" command="spin_over"/>
+ <binding key="PAD_DOWN" mask="CTL_ALT" command="spin_under"/>
+ <binding key="PAD_PGUP" mask="CTL_ALT" command="spin_over"/>
+ <binding key="PAD_PGDN" mask="CTL_ALT" command="spin_under"/>
+ <binding key="PAD_ENTER" mask="CTL_ALT" command="start_chat"/>
+ <binding key="PAD_DIVIDE" mask="CTL_ALT" command="start_gesture"/>
+
+ <!--Therefore pan on Alt-Shift-->
+ <binding key="A" mask="CTL_ALT_SHIFT" command="pan_left"/>
+ <binding key="D" mask="CTL_ALT_SHIFT" command="pan_right"/>
+ <binding key="W" mask="CTL_ALT_SHIFT" command="pan_up"/>
+ <binding key="S" mask="CTL_ALT_SHIFT" command="pan_down"/>
+
+ <binding key="LEFT" mask="CTL_ALT_SHIFT" command="pan_left"/>
+ <binding key="RIGHT" mask="CTL_ALT_SHIFT" command="pan_right"/>
+ <binding key="UP" mask="CTL_ALT_SHIFT" command="pan_up"/>
+ <binding key="DOWN" mask="CTL_ALT_SHIFT" command="pan_down"/>
+
+ <binding key="PAD_LEFT" mask="CTL_ALT_SHIFT" command="pan_left"/>
+ <binding key="PAD_RIGHT" mask="CTL_ALT_SHIFT" command="pan_right"/>
+ <binding key="PAD_UP" mask="CTL_ALT_SHIFT" command="pan_up"/>
+ <binding key="PAD_DOWN" mask="CTL_ALT_SHIFT" command="pan_down"/>
+ <binding key="PAD_ENTER" mask="CTL_ALT_SHIFT" command="start_chat"/>
+ <binding key="PAD_DIVIDE" mask="CTL_ALT_SHIFT" command="start_gesture"/>
+ </third_person>
+
+ # Basic editing camera control
+ <edit>
+ <binding key="A" mask="NONE" command="spin_around_cw"/>
+ <binding key="D" mask="NONE" command="spin_around_ccw"/>
+ <binding key="W" mask="NONE" command="move_forward"/>
+ <binding key="S" mask="NONE" command="move_backward"/>
+ <binding key="E" mask="NONE" command="spin_over"/>
+ <binding key="C" mask="NONE" command="spin_under"/>
+ <binding key="ENTER" mask="NONE" command="start_chat"/>
+ <binding key="DIVIDE" mask="NONE" command="start_gesture"/>
+ <binding key="PAD_ENTER" mask="NONE" command="start_chat"/>
+ <binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/>
+
+ <binding key="LEFT" mask="NONE" command="spin_around_cw"/>
+ <binding key="RIGHT" mask="NONE" command="spin_around_ccw"/>
+ <binding key="UP" mask="NONE" command="move_forward"/>
+ <binding key="DOWN" mask="NONE" command="move_backward"/>
+ <binding key="PGUP" mask="NONE" command="spin_over"/>
+ <binding key="PGDN" mask="NONE" command="spin_under"/>
+
+ <binding key="A" mask="SHIFT" command="pan_left"/>
+ <binding key="D" mask="SHIFT" command="pan_right"/>
+ <binding key="W" mask="SHIFT" command="pan_up"/>
+ <binding key="S" mask="SHIFT" command="pan_down"/>
+
+ <binding key="LEFT" mask="SHIFT" command="pan_left"/>
+ <binding key="RIGHT" mask="SHIFT" command="pan_right"/>
+ <binding key="UP" mask="SHIFT" command="pan_up"/>
+ <binding key="DOWN" mask="SHIFT" command="pan_down"/>
+
+ <!--Walking works with ALT held down.-->
+ <binding key="A" mask="ALT" command="slide_left"/>
+ <binding key="D" mask="ALT" command="slide_right"/>
+ <binding key="W" mask="ALT" command="push_forward"/>
+ <binding key="S" mask="ALT" command="push_backward"/>
+ <binding key="E" mask="ALT" command="jump"/>
+ <binding key="C" mask="ALT" command="push_down"/>
+
+ <binding key="LEFT" mask="ALT" command="slide_left"/>
+ <binding key="RIGHT" mask="ALT" command="slide_right"/>
+ <binding key="UP" mask="ALT" command="push_forward"/>
+ <binding key="DOWN" mask="ALT" command="push_backward"/>
+ <binding key="PGUP" mask="ALT" command="jump"/>
+ <binding key="PGDN" mask="ALT" command="push_down"/>
+ <binding key="HOME" mask="ALT" command="toggle_fly"/>
+
+ <binding key="PAD_LEFT" mask="ALT" command="slide_left"/>
+ <binding key="PAD_RIGHT" mask="ALT" command="slide_right"/>
+ <binding key="PAD_UP" mask="ALT" command="push_forward"/>
+ <binding key="PAD_DOWN" mask="ALT" command="push_backward"/>
+ <binding key="PAD_PGUP" mask="ALT" command="jump"/>
+ <binding key="PAD_PGDN" mask="ALT" command="push_down"/>
+ <binding key="PAD_ENTER" mask="ALT" command="start_chat"/>
+ <binding key="PAD_DIVIDE" mask="ALT" command="start_gesture"/>
+ </edit>
+ <sitting>
+ <binding key="A" mask="ALT" command="spin_around_cw"/>
+ <binding key="D" mask="ALT" command="spin_around_ccw"/>
+ <binding key="W" mask="ALT" command="move_forward"/>
+ <binding key="S" mask="ALT" command="move_backward"/>
+ <binding key="E" mask="ALT" command="spin_over_sitting"/>
+ <binding key="C" mask="ALT" command="spin_under_sitting"/>
+
+ <binding key="LEFT" mask="ALT" command="spin_around_cw"/>
+ <binding key="RIGHT" mask="ALT" command="spin_around_ccw"/>
+ <binding key="UP" mask="ALT" command="move_forward"/>
+ <binding key="DOWN" mask="ALT" command="move_backward"/>
+ <binding key="PGUP" mask="ALT" command="spin_over"/>
+ <binding key="PGDN" mask="ALT" command="spin_under"/>
+
+ <binding key="A" mask="CTL_ALT" command="spin_around_cw"/>
+ <binding key="D" mask="CTL_ALT" command="spin_around_ccw"/>
+ <binding key="W" mask="CTL_ALT" command="spin_over"/>
+ <binding key="S" mask="CTL_ALT" command="spin_under"/>
+ <binding key="E" mask="CTL_ALT" command="spin_over"/>
+ <binding key="C" mask="CTL_ALT" command="spin_under"/>
+
+ <binding key="LEFT" mask="CTL_ALT" command="spin_around_cw"/>
+ <binding key="RIGHT" mask="CTL_ALT" command="spin_around_ccw"/>
+ <binding key="UP" mask="CTL_ALT" command="spin_over"/>
+ <binding key="DOWN" mask="CTL_ALT" command="spin_under"/>
+ <binding key="PGUP" mask="CTL_ALT" command="spin_over"/>
+ <binding key="PGDN" mask="CTL_ALT" command="spin_under"/>
+
+
+ <binding key="A" mask="NONE" command="spin_around_cw_sitting"/>
+ <binding key="D" mask="NONE" command="spin_around_ccw_sitting"/>
+ <binding key="W" mask="NONE" command="move_forward_sitting"/>
+ <binding key="S" mask="NONE" command="move_backward_sitting"/>
+ <binding key="E" mask="NONE" command="spin_over_sitting"/>
+ <binding key="C" mask="NONE" command="spin_under_sitting"/>
+
+ <binding key="LEFT" mask="NONE" command="spin_around_cw_sitting"/>
+ <binding key="RIGHT" mask="NONE" command="spin_around_ccw_sitting"/>
+ <binding key="UP" mask="NONE" command="move_forward_sitting"/>
+ <binding key="DOWN" mask="NONE" command="move_backward_sitting"/>
+ <binding key="PGUP" mask="NONE" command="spin_over_sitting"/>
+ <binding key="PGDN" mask="NONE" command="spin_under_sitting"/>
+
+ <binding key="PAD_LEFT" mask="NONE" command="spin_around_cw_sitting"/>
+ <binding key="PAD_RIGHT" mask="NONE" command="spin_around_ccw_sitting"/>
+ <binding key="PAD_UP" mask="NONE" command="move_forward_sitting"/>
+ <binding key="PAD_DOWN" mask="NONE" command="move_backward_sitting"/>
+ <binding key="PAD_PGUP" mask="NONE" command="spin_over_sitting"/>
+ <binding key="PAD_PGDN" mask="NONE" command="spin_under_sitting"/>
+ <binding key="PAD_CENTER" mask="NONE" command="stop_moving"/>
+ <binding key="PAD_ENTER" mask="NONE" command="start_chat"/>
+ <binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/>
+
+ <!--these are for passing controls when sitting on vehicles-->
+ <binding key="A" mask="SHIFT" command="slide_left"/>
+ <binding key="D" mask="SHIFT" command="slide_right"/>
+ <binding key="LEFT" mask="SHIFT" command="slide_left"/>
+ <binding key="RIGHT" mask="SHIFT" command="slide_right"/>
+
+ <binding key="PAD_LEFT" mask="SHIFT" command="slide_left"/>
+ <binding key="PAD_RIGHT" mask="SHIFT" command="slide_right"/>
+ <binding key="PAD_ENTER" mask="SHIFT" command="start_chat"/>
+ <binding key="PAD_DIVIDE" mask="SHIFT" command="start_gesture"/>
+
+ <!--pan on Alt-Shift-->
+ <binding key="A" mask="CTL_ALT_SHIFT" command="pan_left"/>
+ <binding key="D" mask="CTL_ALT_SHIFT" command="pan_right"/>
+ <binding key="W" mask="CTL_ALT_SHIFT" command="pan_up"/>
+ <binding key="S" mask="CTL_ALT_SHIFT" command="pan_down"/>
+
+ <binding key="LEFT" mask="CTL_ALT_SHIFT" command="pan_left"/>
+ <binding key="RIGHT" mask="CTL_ALT_SHIFT" command="pan_right"/>
+ <binding key="UP" mask="CTL_ALT_SHIFT" command="pan_up"/>
+ <binding key="DOWN" mask="CTL_ALT_SHIFT" command="pan_down"/>
+
+ <binding key="PAD_LEFT" mask="CTL_ALT_SHIFT" command="pan_left"/>
+ <binding key="PAD_RIGHT" mask="CTL_ALT_SHIFT" command="pan_right"/>
+ <binding key="PAD_UP" mask="CTL_ALT_SHIFT" command="pan_up"/>
+ <binding key="PAD_DOWN" mask="CTL_ALT_SHIFT" command="pan_down"/>
+ <binding key="PAD_ENTER" mask="CTL_ALT_SHIFT" command="start_chat"/>
+ <binding key="PAD_DIVIDE" mask="CTL_ALT_SHIFT" command="start_gesture"/>
+
+ <binding key="ENTER" mask="NONE" command="start_chat"/>
+ <binding key="DIVIDE" mask="NONE" command="start_gesture"/>
+ </sitting>
+ <edit_avatar>
+ <!--Avatar editing camera controls-->
+ <binding key="A" mask="NONE" command="edit_avatar_spin_cw"/>
+ <binding key="D" mask="NONE" command="edit_avatar_spin_ccw"/>
+ <binding key="W" mask="NONE" command="edit_avatar_move_forward"/>
+ <binding key="S" mask="NONE" command="edit_avatar_move_backward"/>
+ <binding key="E" mask="NONE" command="edit_avatar_spin_over"/>
+ <binding key="C" mask="NONE" command="edit_avatar_spin_under"/>
+ <binding key="LEFT" mask="NONE" command="edit_avatar_spin_cw"/>
+ <binding key="RIGHT" mask="NONE" command="edit_avatar_spin_ccw"/>
+ <binding key="UP" mask="NONE" command="edit_avatar_move_forward"/>
+ <binding key="DOWN" mask="NONE" command="edit_avatar_move_backward"/>
+ <binding key="PGUP" mask="NONE" command="edit_avatar_spin_over"/>
+ <binding key="PGDN" mask="NONE" command="edit_avatar_spin_under"/>
+ <binding key="ENTER" mask="NONE" command="start_chat"/>
+ <binding key="DIVIDE" mask="NONE" command="start_gesture"/>
+ <binding key="PAD_LEFT" mask="NONE" command="edit_avatar_spin_cw"/>
+ <binding key="PAD_RIGHT" mask="NONE" command="edit_avatar_spin_ccw"/>
+ <binding key="PAD_UP" mask="NONE" command="edit_avatar_move_forward"/>
+ <binding key="PAD_DOWN" mask="NONE" command="edit_avatar_move_backward"/>
+ <binding key="PAD_PGUP" mask="NONE" command="edit_avatar_spin_over"/>
+ <binding key="PAD_PGDN" mask="NONE" command="edit_avatar_spin_under"/>
+ <binding key="PAD_ENTER" mask="NONE" command="start_chat"/>
+ <binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/>
+ </edit_avatar>
+</keys> \ No newline at end of file
diff --git a/indra/newview/app_settings/llsd.xsd b/indra/newview/app_settings/llsd.xsd
new file mode 100644
index 0000000000..34612d9faa
--- /dev/null
+++ b/indra/newview/app_settings/llsd.xsd
@@ -0,0 +1,131 @@
+<?xml version="1.0"?>
+<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema">
+
+ <!-- LLSD document has exactly one value -->
+ <xsd:element name="llsd">
+ <xsd:complexType>
+ <xsd:group ref="llsd-value" />
+ </xsd:complexType>
+ </xsd:element>
+
+ <!-- Value is one of undef, boolean, integer, real,
+ uuid, string, date, binary, array, or map -->
+ <xsd:group name="llsd-value">
+ <xsd:choice>
+ <xsd:element ref="undef"/>
+ <xsd:element ref="boolean"/>
+ <xsd:element ref="integer"/>
+ <xsd:element ref="real"/>
+ <xsd:element ref="uuid"/>
+ <xsd:element ref="string"/>
+ <xsd:element ref="date"/>
+ <xsd:element ref="uri"/>
+ <xsd:element ref="binary"/>
+ <xsd:element ref="array"/>
+ <xsd:element ref="map"/>
+ </xsd:choice>
+ </xsd:group>
+
+ <!-- Undefined is an empty eleemnt -->
+ <xsd:element name="undef">
+ <xsd:simpleType>
+ <xsd:restriction base="xsd:string">
+ <xsd:length value="0" />
+ </xsd:restriction>
+ </xsd:simpleType>
+ </xsd:element>
+
+ <!-- Boolean is true or false -->
+ <xsd:element name="boolean">
+ <xsd:simpleType>
+ <xsd:restriction base="xsd:string">
+ <xsd:enumeration value="true" />
+ <xsd:enumeration value="false" />
+
+ <!-- In practice, these other serializations are seen: -->
+ <xsd:enumeration value="" />
+ <xsd:enumeration value="1" />
+ <xsd:enumeration value="0" />
+ </xsd:restriction>
+ </xsd:simpleType>
+ </xsd:element>
+
+ <!-- Integer is restricted to 32-bit signed values -->
+ <xsd:element name="integer">
+ <xsd:simpleType>
+ <xsd:restriction base="xsd:int" />
+ </xsd:simpleType>
+ </xsd:element>
+
+ <!-- Real is an IEEE 754 "double" value, including Infinities and NaN -->
+ <xsd:element name="real">
+ <xsd:simpleType>
+ <!-- TODO: xsd:double uses "INF", "-INF", and "NaN",
+ whereas LLSD prefers "Infinity", "-Infinity" and "NaN" -->
+ <xsd:restriction base="xsd:double" />
+ </xsd:simpleType>
+ </xsd:element>
+
+ <!-- UUID per RFC 4122 -->
+ <xsd:element name="uuid">
+ <xsd:simpleType>
+ <xsd:restriction base="xsd:string">
+ <xsd:pattern value="[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}|" />
+ </xsd:restriction>
+ </xsd:simpleType>
+ </xsd:element>
+
+ <!-- String is any sequence of Unicode characters -->
+ <xsd:element name="string">
+ <xsd:simpleType>
+ <xsd:restriction base="xsd:string" />
+ </xsd:simpleType>
+ </xsd:element>
+
+ <!-- Date is ISO 8601 in UTC -->
+ <xsd:element name="date">
+ <xsd:simpleType>
+ <xsd:restriction base="xsd:dateTime">
+ <!-- Restrict to UTC (Z) times -->
+ <xsd:pattern value="[0-9]{4}-[0-9]{2}-[0-9]{2}T[0-9]{2}:[0-9]{2}:[0-9]{2}(\.[0-9]+)?Z" />
+ </xsd:restriction>
+ </xsd:simpleType>
+ </xsd:element>
+
+ <!-- URI per RFC 3986 -->
+ <xsd:element name="uri">
+ <xsd:simpleType>
+ <xsd:restriction base="xsd:anyURI" />
+ </xsd:simpleType>
+ </xsd:element>
+
+ <!-- Binary data is base64 encoded -->
+ <xsd:element name="binary">
+ <xsd:simpleType>
+ <!-- TODO: Require encoding attribute? -->
+ <xsd:restriction base="xsd:base64Binary" />
+ </xsd:simpleType>
+ </xsd:element>
+
+ <!-- Array is a sequence of zero or more values -->
+ <xsd:element name="array">
+ <xsd:complexType>
+ <xsd:group minOccurs="0" maxOccurs="unbounded" ref="llsd-value" />
+ </xsd:complexType>
+ </xsd:element>
+
+ <!-- Map is a sequence of zero or more key/value pairs -->
+ <xsd:element name="map">
+ <xsd:complexType>
+ <xsd:sequence minOccurs="0" maxOccurs="unbounded">
+ <xsd:element name="key">
+ <xsd:simpleType>
+ <xsd:restriction base="xsd:string" />
+ </xsd:simpleType>
+ </xsd:element>
+ <xsd:group ref="llsd-value" />
+ </xsd:sequence>
+ </xsd:complexType>
+ </xsd:element>
+
+</xsd:schema>
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index a27492f1c0..f295867559 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -1,5 +1,6 @@
<?xml version="1.0" ?>
-<llsd>
+<llsd xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
+ xsi:noNamespaceSchemaLocation="llsd.xsd">
<map>
<key>CrashHostUrl</key>
<map>
@@ -607,6 +608,17 @@
<key>Value</key>
<integer>2</integer>
</map>
+ <key>AvatarPickerURL</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar picker contents</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://interest.secondlife.com/viewer/avatar</string>
+ </map>
<key>AvatarBakedTextureUploadTimeout</key>
<map>
<key>Comment</key>
@@ -1353,7 +1365,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>11.0</real>
+ <real>9.0</real>
</map>
<key>CameraFocalLength</key>
@@ -1365,21 +1377,32 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>35</real>
+ <real>50</real>
</map>
- <key>CameraCoCRatio</key>
+ <key>CameraFieldOfView</key>
<map>
<key>Comment</key>
- <string>Ratio of circle of confusion to vertical resolution for DoF effect.</string>
+ <string>Vertical camera field of view for DoF effect (in degrees)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>54</real>
+ <real>60.0</real>
</map>
+ <key>CameraAspectRatio</key>
+ <map>
+ <key>Comment</key>
+ <string>Camera aspect ratio for DoF effect</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.5</real>
+ </map>
<key>CertStore</key>
<map>
@@ -2605,7 +2628,18 @@
<key>Value</key>
<integer>10</integer>
</map>
- <key>DisableCameraConstraints</key>
+ <key>DestinationGuideURL</key>
+ <map>
+ <key>Comment</key>
+ <string>Destination guide contents</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://www.secondlife.com</string>
+ </map>
+ <key>DisableCameraConstraints</key>
<map>
<key>Comment</key>
<string>Disable the normal bounds put on the camera by avatar position</string>
@@ -2627,6 +2661,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>DisableExternalBrowser</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable opening an external browser.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>DisableRendering</key>
<map>
<key>Comment</key>
@@ -2638,6 +2683,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>DisableTextHyperlinkActions</key>
+ <map>
+ <key>Comment</key>
+ <string>Disable highlighting and linking of URLs in XUI text boxes</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>DisableVerticalSync</key>
<map>
<key>Comment</key>
@@ -2781,6 +2837,28 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>ClickActionBuyEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable click to buy actions in tool pie menu</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ClickActionPayEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable click to pay actions in tool pie menu</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>DoubleClickAutoPilot</key>
<map>
<key>Comment</key>
@@ -2924,6 +3002,39 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>EnableGrab</key>
+ <map>
+ <key>Comment</key>
+ <string>Use Ctrl+mouse to grab and manipulate objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableAltZoom</key>
+ <map>
+ <key>Comment</key>
+ <string>Use Alt+mouse to look at and zoom in on objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableMouselook</key>
+ <map>
+ <key>Comment</key>
+ <string>Allow first person perspective and mouse control of camera</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>EnableRippleWater</key>
<map>
<key>Comment</key>
@@ -3617,72 +3728,6 @@
<key>Value</key>
<real>0.5</real>
</map>
- <key>FontMonospace</key>
- <map>
- <key>Comment</key>
- <string>Name of monospace font that definitely exists (Truetype file name)</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>DejaVuSansMono.ttf</string>
- </map>
- <key>FontSansSerif</key>
- <map>
- <key>Comment</key>
- <string>Name of primary sans-serif font that definitely exists (Truetype file name)</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>MtBkLfRg.ttf</string>
- </map>
- <key>FontSansSerifBundledFallback</key>
- <map>
- <key>Comment</key>
- <string>Name of secondary sans-serif font that definitely exists (Truetype file name)</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>DejaVuSansCondensed.ttf</string>
- </map>
- <key>FontSansSerifBold</key>
- <map>
- <key>Comment</key>
- <string>Name of bold font (Truetype file name)</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>MtBdLfRg.ttf</string>
- </map>
- <key>FontSansSerifFallback</key>
- <map>
- <key>Comment</key>
- <string>Name of sans-serif font (Truetype file name)</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string />
- </map>
- <key>FontSansSerifFallbackScale</key>
- <map>
- <key>Comment</key>
- <string>Scale of fallback font relative to huge font (fraction of huge font size)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
<key>FontScreenDPI</key>
<map>
<key>Comment</key>
@@ -3694,61 +3739,6 @@
<key>Value</key>
<real>96.0</real>
</map>
- <key>FontSizeHuge</key>
- <map>
- <key>Comment</key>
- <string>Size of huge font (points, or 1/72 of an inch)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>16.0</real>
- </map>
- <key>FontSizeLarge</key>
- <map>
- <key>Comment</key>
- <string>Size of large font (points, or 1/72 of an inch)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>12.0</real>
- </map>
- <key>FontSizeMedium</key>
- <map>
- <key>Comment</key>
- <string>Size of medium font (points, or 1/72 of an inch)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>10.0</real>
- </map>
- <key>FontSizeMonospace</key>
- <map>
- <key>Comment</key>
- <string>Size of monospaced font (points, or 1/72 of an inch)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>8.1</real>
- </map>
- <key>FontSizeSmall</key>
- <map>
- <key>Comment</key>
- <string>Size of small font (points, or 1/72 of an inch)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>9.0</real>
- </map>
<key>ForceAssetFail</key>
<map>
<key>Comment</key>
@@ -3941,7 +3931,7 @@
<key>Comment</key>
<string>URL pattern for help page; arguments will be encoded; see llviewerhelp.cpp:buildHelpURL for arguments</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
@@ -3991,6 +3981,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>HostID</key>
+ <map>
+ <key>Comment</key>
+ <string>Machine identifier for hosted Second Life instances</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
<key>HtmlHelpLastPage</key>
<map>
<key>Comment</key>
@@ -4029,7 +4030,7 @@
<key>Comment</key>
<string>Ignore all notifications so we never need user input on them.</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
@@ -4663,6 +4664,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>LocalFileSystemBrowsingEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable/disable access to the local file system via the file picker</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>LoginSRVTimeout</key>
<map>
<key>Comment</key>
@@ -5290,61 +5302,6 @@
<key>Value</key>
<real>60.0</real>
</map>
- <key>MeanCollisionBump</key>
- <map>
- <key>Comment</key>
- <string>You have experienced an abuse of being bumped by an object or avatar</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MeanCollisionPhysical</key>
- <map>
- <key>Comment</key>
- <string>You have experienced an abuse from a physical object</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MeanCollisionPushObject</key>
- <map>
- <key>Comment</key>
- <string>You have experienced an abuse of being pushed by a scripted object</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MeanCollisionScripted</key>
- <map>
- <key>Comment</key>
- <string>You have experienced an abuse from a scripted object</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>MeanCollisionSelected</key>
- <map>
- <key>Comment</key>
- <string>You have experienced an abuse of being pushed via a selected object</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>MediaControlFadeTime</key>
<map>
<key>Comment</key>
@@ -6622,9 +6579,9 @@
<string>Vector3</string>
<key>Value</key>
<array>
- <real>-0.35</real>
+ <real>-0.75</real>
<real>1</real>
- <real>0.7</real>
+ <real>1.0</real>
</array>
</map>
@@ -6638,9 +6595,9 @@
<string>Vector3</string>
<key>Value</key>
<array>
- <real>-1</real>
- <real>-1</real>
+ <real>0.5</real>
<real>-0.6</real>
+ <real>0.4</real>
</array>
</map>
@@ -6654,9 +6611,9 @@
<string>Vector3</string>
<key>Value</key>
<array>
- <real>-0.2</real>
+ <real>0.5</real>
<real>-0.8</real>
- <real>-0.2</real>
+ <real>0.3</real>
</array>
</map>
@@ -6858,6 +6815,28 @@
<key>Value</key>
<real>0.0</real>
</map>
+ <key>QuitAfterSecondsOfAFK</key>
+ <map>
+ <key>Comment</key>
+ <string>The duration allowed after being AFK before quitting.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>QuitOnLoginActivated</key>
+ <map>
+ <key>Comment</key>
+ <string>Quit if login page is activated (used when auto login is on and users must not be able to login manually)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RadioLandBrushAction</key>
<map>
<key>Comment</key>
@@ -8163,17 +8142,6 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>RenderFastUI</key>
- <map>
- <key>Comment</key>
- <string>[NOT USED]</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>RenderFlexTimeFactor</key>
<map>
<key>Comment</key>
@@ -8689,6 +8657,17 @@
<key>Value</key>
<real>1.0</real>
</map>
+ <key>RenderTrackerBeacon</key>
+ <map>
+ <key>Comment</key>
+ <string>Display tracking arrow and beacon to target avatar, teleport destination</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderTransparentWater</key>
<map>
<key>Comment</key>
@@ -8876,6 +8855,17 @@
<key>Value</key>
<integer>512</integer>
</map>
+ <key>RenderParcelSelection</key>
+ <map>
+ <key>Comment</key>
+ <string>Display selected parcel outline</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RotateRight</key>
<map>
<key>Comment</key>
@@ -9008,6 +8998,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>ScriptsCanShowUI</key>
+ <map>
+ <key>Comment</key>
+ <string>Allow LSL calls (such as LLMapDestination) to spawn viewer UI</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>SecondLifeEnterprise</key>
<map>
<key>Comment</key>
@@ -11979,6 +11980,28 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>VoiceCallsRejectAll</key>
+ <map>
+ <key>Comment</key>
+ <string>Silently reject all incoming voice calls.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>VoiceDisableMic</key>
+ <map>
+ <key>Comment</key>
+ <string>Completely disable the ability to open the mic.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>VoiceEffectExpiryWarningTime</key>
<map>
<key>Comment</key>
@@ -12287,6 +12310,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>WindowFullScreen</key>
+ <map>
+ <key>Comment</key>
+ <string>SL viewer window full screen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>WindowHeight</key>
<map>
<key>Comment</key>
@@ -12584,6 +12618,7 @@
<key>Comment</key>
<string>Maximum texture width for user uploaded textures</string>
<key>Persist</key>
+ <integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
@@ -12623,6 +12658,7 @@
<key>Value</key>
<array>
<string>snapshot</string>
+ <string>postcard</string>
<string>mini_map</string>
</array>
</map>
@@ -12690,6 +12726,17 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
+ <real>1200.0</real>
+ </map>
+ <key>AvatarPickerHintTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of seconds to wait before telling resident about avatar picker.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
<real>600.0</real>
</map>
<key>SidePanelHintTimeout</key>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
index 02712e0a5b..7c89c01ea4 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
@@ -17,8 +17,10 @@ uniform sampler2D bloomMap;
uniform float depth_cutoff;
uniform float norm_cutoff;
-uniform float near_focal_distance;
-uniform float far_focal_distance;
+uniform float focal_distance;
+uniform float blur_constant;
+uniform float tan_pixel_angle;
+uniform float magnification;
uniform mat4 inv_proj;
uniform vec2 screen_res;
@@ -39,11 +41,22 @@ void dofSample(inout vec4 diff, inout float w, float fd, float x, float y)
vec2 tc = vary_fragcoord.xy+vec2(x,y);
float d = getDepth(tc);
- if (d < fd)
+ float wg = 1.0;
+ //if (d < fd)
+ //{
+ // diff += texture2DRect(diffuseRect, tc);
+ // w = 1.0;
+ //}
+ if (d > fd)
{
- diff += texture2DRect(diffuseRect, tc);
- w += 1.0;
+ wg = max(d/fd, 0.1);
}
+
+ diff += texture2DRect(diffuseRect, tc+vec2(0.5,0.5))*wg*0.25;
+ diff += texture2DRect(diffuseRect, tc+vec2(-0.5,0.5))*wg*0.25;
+ diff += texture2DRect(diffuseRect, tc+vec2(0.5,-0.5))*wg*0.25;
+ diff += texture2DRect(diffuseRect, tc+vec2(-0.5,-0.5))*wg*0.25;
+ w += wg;
}
void dofSampleNear(inout vec4 diff, inout float w, float x, float y)
@@ -64,22 +77,30 @@ void main()
float sc = 0.75;
- float depth[5];
- depth[0] = getDepth(tc);
+ float depth;
+ depth = getDepth(tc);
vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy);
- if (depth[0] < far_focal_distance)
{ //pixel is behind far focal plane
float w = 1.0;
- float fd = (depth[0]-far_focal_distance)*0.5+far_focal_distance;
- float sc = far_focal_distance - depth[0];
- sc /= near_focal_distance-far_focal_distance;
+ sc = (abs(depth-focal_distance)/-depth)*blur_constant;
+
+ sc /= magnification;
+
+ // tan_pixel_angle = pixel_length/-depth;
+ float pixel_length = tan_pixel_angle*-focal_distance;
+
+ sc = sc/pixel_length;
+
+ //diff.r = sc;
- sc = sqrt(sc);
+ sc = min(abs(sc), 8.0);
- sc = min(sc, 8.0);
+ //sc = 4.0;
+
+ float fd = depth*0.5f;
while (sc > 1.0)
{
@@ -96,41 +117,10 @@ void main()
dofSample(diff,w, fd, sc2,0);
sc -= 0.5;
}
+
diff /= w;
}
- else
- {
- float fd = near_focal_distance;
- if (depth[0] > fd)
- { //pixel is in front of near focal plane
- //diff.r = 1.0;
- float w = 1.0;
- float sc = near_focal_distance-depth[0];
- sc /= near_focal_distance;
- sc *= 8.0;
- sc = min(sc, 8.0);
-
- fd = depth[0];
- while (sc > 1.0)
- {
- dofSampleNear(diff,w, sc,sc);
- dofSampleNear(diff,w, -sc,sc);
- dofSampleNear(diff,w, sc,-sc);
- dofSampleNear(diff,w, -sc,-sc);
-
- sc -= 0.5;
- float sc2 = sc*1.414;
- dofSampleNear(diff,w, 0,sc2);
- dofSampleNear(diff,w, 0,-sc2);
- dofSampleNear(diff,w, -sc2,0);
- dofSampleNear(diff,w, sc2,0);
- sc -= 0.5;
- }
- diff /= w;
- }
- }
-
vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res);
gl_FragColor = diff + bloom;