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-rw-r--r--indra/newview/app_settings/settings.xml11
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl7
2 files changed, 16 insertions, 2 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index aa2f1e9192..874d685ef4 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -10280,6 +10280,17 @@
<key>Value</key>
<real>64</real>
</map>
+ <key>RenderReflectionProbeAmbiance</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount reflection probes contribute to ambient light.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
<key>RenderReflectionProbeTextureHackID</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index d188233a8d..d6b173b89d 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -69,6 +69,9 @@ layout (std140, binding = 1) uniform ReflectionProbes
// number of reflection probes present in refSphere
int refmapCount;
+
+ // intensity of ambient light from reflection probes
+ float reflectionAmbiance;
};
uniform float blur_size;
@@ -451,7 +454,7 @@ vec3 sampleAmbient(vec3 pos, vec3 dir, float lod)
col *= 0.333333;
- return col*0.8; // fudge darker
+ return col*reflectionAmbiance;
}
@@ -507,7 +510,7 @@ void main()
//vec3 amb_vec = env_mat * norm.xyz;
- vec3 ambenv = sampleAmbient(pos.xyz, norm.xyz, reflection_lods);
+ vec3 ambenv = sampleAmbient(pos.xyz, norm.xyz, reflection_lods-1);
amblit = max(ambenv, amblit);
color.rgb = amblit*ambocc;