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-rw-r--r--indra/newview/app_settings/settings.xml12
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cofF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl5
4 files changed, 21 insertions, 4 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index fb73ddf219..d057323e51 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -1392,6 +1392,18 @@
<real>0.5</real>
</map>
+ <key>CameraMaxCoF</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum camera circle of confusion for DoF effect</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
+
<key>CameraFNumber</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl
index 81f00f7d0f..56fa4e693b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl
@@ -39,6 +39,7 @@ uniform float focal_distance;
uniform float blur_constant;
uniform float tan_pixel_angle;
uniform float magnification;
+uniform float max_cof;
uniform mat4 inv_proj;
uniform vec2 screen_res;
@@ -78,7 +79,7 @@ void main()
vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy);
float sc = calc_cof(depth);
- sc = min(abs(sc), 10.0);
+ sc = min(abs(sc), max_cof);
vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res);
gl_FragColor.rgb = diff.rgb + bloom.rgb;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl
index de0c70cfe9..c639f25fc6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl
@@ -35,6 +35,8 @@ uniform sampler2DRect lightMap;
uniform mat4 inv_proj;
uniform vec2 screen_res;
+uniform float max_cof;
+
VARYING vec2 vary_fragcoord;
void main()
@@ -45,5 +47,6 @@ void main()
vec4 diff = texture2DRect(lightMap, vary_fragcoord.xy);
- gl_FragColor = mix(diff, dof, diff.a);
+ float a = min(diff.a * max_cof*0.125, 1.0);
+ gl_FragColor = mix(diff, dof, a);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
index 1db638b943..629648ddc3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
@@ -33,6 +33,7 @@ uniform sampler2DRect diffuseRect;
uniform mat4 inv_proj;
uniform vec2 screen_res;
+uniform float max_cof;
VARYING vec2 vary_fragcoord;
@@ -40,7 +41,7 @@ void dofSample(inout vec4 diff, inout float w, float min_sc, vec2 tc)
{
vec4 s = texture2DRect(diffuseRect, tc);
- float sc = s.a*10.0;
+ float sc = s.a*max_cof;
if (sc > min_sc) //sampled pixel is more "out of focus" than current sample radius
{
@@ -64,7 +65,7 @@ void main()
{
float w = 1.0;
- float sc = diff.a*10.0;
+ float sc = diff.a*max_cof;
float PI = 3.14159265358979323846264;