diff options
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 199 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/previewV.glsl | 6 |
2 files changed, 198 insertions, 7 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index da1e87fda4..ebbe506b02 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -6639,8 +6639,190 @@ <key>Value</key> <integer>600</integer> </map> + <key>MeshPreviewCanvasColor</key> + <map> + <key>Comment</key> + <string>Canvas colour for the Mesh uploader</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>0.169</real> + <real>0.169</real> + <real>0.169</real> + <real>1.0</real> + </array> + </map> + <key>MeshPreviewEdgeColor</key> + <map> + <key>Comment</key> + <string>Edge colour for the Mesh uploader preview</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>0.4</real> + <real>0.4</real> + <real>0.4</real> + <real>1.0</real> + </array> + </map> + <key>MeshPreviewBaseColor</key> + <map> + <key>Comment</key> + <string>base diffuse colour for the Mesh uploader</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + </array> + </map> + <key>MeshPreviewBrightnessColor</key> + <map> + <key>Comment</key> + <string>Brightness modifier</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color3</string> + <key>Value</key> + <array> + <real>0.9</real> + <real>0.9</real> + <real>0.9</real> + </array> + </map> + <key>MeshPreviewEdgeWidth</key> + <map> + <key>Comment</key> + <string>line thickness used when display edges is selected in mesh preview</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>MeshPreviewPhysicsEdgeColor</key> + <map> + <key>Comment</key> + <string>Edge colour for the Mesh uploader physics preview</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>0.0</real> + <real>0.25</real> + <real>0.5</real> + <real>0.25</real> + </array> + </map> + <key>MeshPreviewPhysicsFillColor</key> + <map> + <key>Comment</key> + <string>Fill colour for the Mesh uploader physics preview</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>0.0</real> + <real>0.5</real> + <real>1.0</real> + <real>0.5</real> + </array> + </map> + <key>MeshPreviewPhysicsEdgeWidth</key> + <map> + <key>Comment</key> + <string>line thickness used when display physics is selected in mesh preview</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>MeshPreviewDegenerateEdgeColor</key> + <map> + <key>Comment</key> + <string>Edge colour for the Mesh uploader Degenerate preview</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>0.0</real> + <real>0.0</real> + <real>1.0</real> + </array> + </map> + <key>MeshPreviewDegenerateFillColor</key> + <map> + <key>Comment</key> + <string>Fill colour for the Mesh uploader Degenerate preview</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>0.0</real> + <real>0.0</real> + <real>0.5</real> + </array> + </map> + <key>MeshPreviewDegenerateEdgeWidth</key> + <map> + <key>Comment</key> + <string>line thickness used when display Degenerate is selected in mesh preview</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>3.0</real> + </map> + <key>MeshPreviewDegeneratePointSize</key> + <map> + <key>Comment</key> + <string>Large point size used to highlight degenerate triangle vertices in Mesh preview</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>8.0</real> + </map> + <key>MeshPreviewZoomLimit</key> + <map> + <key>Comment</key> + <string>Maximum Zoom level in preview</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>10.0</real> + </map> <key>MigrateCacheDirectory</key> - <map> + <map> <key>Comment</key> <string>Check for old version of disk cache to migrate to current location</string> <key>Persist</key> @@ -7879,7 +8061,17 @@ <key>Value</key> <integer>13</integer> </map> - + <key>PreviewRenderSize</key> + <map> + <key>Comment</key> + <string>Resolution of the image rendered for the mesh upload preview (must be a power of 2)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>1024</integer> + </map> <key>PreviewAmbientColor</key> <map> <key>Comment</key> @@ -7896,8 +8088,6 @@ <real>1.0</real> </array> </map> - - <key>PreviewDiffuse0</key> <map> <key>Comment</key> @@ -16357,3 +16547,4 @@ </map> </llsd> + diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl index 7f3f84398b..de2ea2a065 100644 --- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl @@ -91,8 +91,8 @@ void main() // Collect normal lights (need to be divided by two, as we later multiply by 2) col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz); - col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z); - col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); - + col.rgb += light_diffuse[2].rgb * calcDirectionalLight(norm, light_position[2].xyz); + col.rgb += light_diffuse[3].rgb * calcDirectionalLight(norm, light_position[3].xyz); + col /= 2.0; vertex_color = col*color; } |