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-rw-r--r--indra/newview/app_settings/settings.xml199
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/previewV.glsl6
2 files changed, 198 insertions, 7 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index da1e87fda4..ebbe506b02 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -6639,8 +6639,190 @@
<key>Value</key>
<integer>600</integer>
</map>
+ <key>MeshPreviewCanvasColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Canvas colour for the Mesh uploader</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.169</real>
+ <real>0.169</real>
+ <real>0.169</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>MeshPreviewEdgeColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Edge colour for the Mesh uploader preview</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.4</real>
+ <real>0.4</real>
+ <real>0.4</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>MeshPreviewBaseColor</key>
+ <map>
+ <key>Comment</key>
+ <string>base diffuse colour for the Mesh uploader</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>MeshPreviewBrightnessColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Brightness modifier</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color3</string>
+ <key>Value</key>
+ <array>
+ <real>0.9</real>
+ <real>0.9</real>
+ <real>0.9</real>
+ </array>
+ </map>
+ <key>MeshPreviewEdgeWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>line thickness used when display edges is selected in mesh preview</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>MeshPreviewPhysicsEdgeColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Edge colour for the Mesh uploader physics preview</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.0</real>
+ <real>0.25</real>
+ <real>0.5</real>
+ <real>0.25</real>
+ </array>
+ </map>
+ <key>MeshPreviewPhysicsFillColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Fill colour for the Mesh uploader physics preview</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>0.0</real>
+ <real>0.5</real>
+ <real>1.0</real>
+ <real>0.5</real>
+ </array>
+ </map>
+ <key>MeshPreviewPhysicsEdgeWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>line thickness used when display physics is selected in mesh preview</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>MeshPreviewDegenerateEdgeColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Edge colour for the Mesh uploader Degenerate preview</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>1.0</real>
+ </array>
+ </map>
+ <key>MeshPreviewDegenerateFillColor</key>
+ <map>
+ <key>Comment</key>
+ <string>Fill colour for the Mesh uploader Degenerate preview</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Color4</string>
+ <key>Value</key>
+ <array>
+ <real>1.0</real>
+ <real>0.0</real>
+ <real>0.0</real>
+ <real>0.5</real>
+ </array>
+ </map>
+ <key>MeshPreviewDegenerateEdgeWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>line thickness used when display Degenerate is selected in mesh preview</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>3.0</real>
+ </map>
+ <key>MeshPreviewDegeneratePointSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Large point size used to highlight degenerate triangle vertices in Mesh preview</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>8.0</real>
+ </map>
+ <key>MeshPreviewZoomLimit</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum Zoom level in preview</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
<key>MigrateCacheDirectory</key>
- <map>
+ <map>
<key>Comment</key>
<string>Check for old version of disk cache to migrate to current location</string>
<key>Persist</key>
@@ -7879,7 +8061,17 @@
<key>Value</key>
<integer>13</integer>
</map>
-
+ <key>PreviewRenderSize</key>
+ <map>
+ <key>Comment</key>
+ <string>Resolution of the image rendered for the mesh upload preview (must be a power of 2)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1024</integer>
+ </map>
<key>PreviewAmbientColor</key>
<map>
<key>Comment</key>
@@ -7896,8 +8088,6 @@
<real>1.0</real>
</array>
</map>
-
-
<key>PreviewDiffuse0</key>
<map>
<key>Comment</key>
@@ -16357,3 +16547,4 @@
</map>
</llsd>
+
diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
index 7f3f84398b..de2ea2a065 100644
--- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
@@ -91,8 +91,8 @@ void main()
// Collect normal lights (need to be divided by two, as we later multiply by 2)
col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);
- col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z);
- col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z);
-
+ col.rgb += light_diffuse[2].rgb * calcDirectionalLight(norm, light_position[2].xyz);
+ col.rgb += light_diffuse[3].rgb * calcDirectionalLight(norm, light_position[3].xyz);
+ col /= 2.0;
vertex_color = col*color;
}