diff options
Diffstat (limited to 'indra/newview/app_settings/shaders')
3 files changed, 12 insertions, 12 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 7f2c5add16..1cfc19267c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -88,7 +88,7 @@ vec3 linear_to_srgb(vec3 cl); vec2 encode_normal (vec3 n); vec3 decode_normal (vec2 enc); -vec3 scaleFragSoftClip(vec3 l); +vec3 scaleSoftClipFrag(vec3 l); vec3 atmosFragAmbient(vec3 light, vec3 sunlit); vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten); vec3 atmosFragAffectDirectionalLight(float light, vec3 sunlit); @@ -312,7 +312,7 @@ void main() //color.rgb = mix(diff.rgb, color.rgb, final_alpha); color.rgb = atmosFragLighting(color.rgb, additive, atten); - color.rgb = scaleFragSoftClip(color.rgb); + color.rgb = scaleSoftClipFrag(color.rgb); vec4 light = vec4(0,0,0,0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 6e06453a5b..9f52e72313 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -42,7 +42,7 @@ vec3 linear_to_srgb(vec3 cl); vec3 atmosFragAmbient(vec3 l, vec3 ambient); vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten); -vec3 scaleFragSoftClip(vec3 l); +vec3 scaleSoftClipFrag(vec3 l); vec3 atmosFragAffectDirectionalLight(float intensity, vec3 sunlit); void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten); @@ -455,7 +455,7 @@ void main() //col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a); col = atmosFragLighting(col, additive, atten); - col = scaleFragSoftClip(col); + col = scaleSoftClipFrag(col); //convert to linear space before adding local lights col = srgb_to_linear(col); diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl index 976e5066dc..7f874e0ccf 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl @@ -32,7 +32,7 @@ vec3 getAtmosAttenuation(); uniform int no_atmo; -vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) { +vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { if (no_atmo == 0) { light *= atten.r; @@ -41,32 +41,32 @@ vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) { return light; } -vec3 fullbrightFragAtmosTransport(vec3 light, vec3 atten, vec3 additive) { +vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { if (no_atmo == 1) { return light; } float brightness = dot(light.rgb, vec3(0.33333)); - return mix(atmosFragTransport(light.rgb, atten, additive), light.rgb + additive.rgb, brightness * brightness); + return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive.rgb, brightness * brightness); } -vec3 fullbrightFragShinyAtmosTransport(vec3 light, vec3 atten, vec3 additive) { +vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { if (no_atmo == 1) { return light; } float brightness = dot(light.rgb, vec3(0.33333)); - return mix(atmosFragTransport(light.rgb, atten, additive), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness); + return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness); } vec3 atmosTransport(vec3 light) { - return (no_atmo == 1) ? light : atmosFragTransport(light, getAtmosAttenuation(), getAdditiveColor()); + return (no_atmo == 1) ? light : atmosTransportFrag(light, getAtmosAttenuation(), getAdditiveColor()); } vec3 fullbrightAtmosTransport(vec3 light) { - return (no_atmo == 1) ? light : fullbrightFragAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor()); + return (no_atmo == 1) ? light : fullbrightAtmosTransportFrag(light, getAtmosAttenuation(), getAdditiveColor()); } vec3 fullbrightShinyAtmosTransport(vec3 light) { - return (no_atmo == 1) ? light : fullbrightFragShinyAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor()); + return (no_atmo == 1) ? light : fullbrightShinyAtmosTransportFrag(light, getAtmosAttenuation(), getAdditiveColor()); } |