diff options
Diffstat (limited to 'indra/newview/app_settings/shaders')
6 files changed, 14 insertions, 14 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl index c64b6ba240..c2372fcbc0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl @@ -58,7 +58,7 @@ void main()  	frag_color = vec4(1,1,1,1); -#if !DEPTH_CLAMP	 +#if !defined(DEPTH_CLAMP)  	gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);  #endif  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl index b54c580ce9..d0a049d372 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl @@ -35,7 +35,7 @@ uniform sampler2D diffuseMap;  VARYING float pos_w;  VARYING float target_pos_x; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP)  VARYING vec4 post_pos;  #endif @@ -61,7 +61,7 @@ void main()  	frag_color = vec4(1,1,1,1); -#if !DEPTH_CLAMP	 +#if !defined(DEPTH_CLAMP)  	gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);  #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl index 31b93dc36a..a7bf4d7780 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl @@ -1,5 +1,5 @@  /**  - * @file attachmentShadowV.glsl + * @file attachmentAlphaShadowV.glsl   * $LicenseInfo:firstyear=2007&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2007, Linden Research, Inc. @@ -35,7 +35,7 @@ ATTRIBUTE vec2 texcoord0;  mat4 getObjectSkinnedTransform();  void passTextureIndex(); -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP)  VARYING vec4 post_pos;  #endif  VARYING vec2 vary_texcoord0; @@ -61,7 +61,7 @@ void main()  	vertex_color = diffuse_color; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP)  	p.z = max(p.z, -p.w+0.01);      post_pos = p;  	gl_Position = p; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl index b8ce54bcb1..f231213ac8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl @@ -1,5 +1,5 @@  /**  - * @file treeShadowF.glsl + * @file avatarAlphaMaskShadowF.glsl   *   * $LicenseInfo:firstyear=2005&license=viewerlgpl$   * Second Life Viewer Source Code @@ -32,7 +32,7 @@ out vec4 frag_color;  uniform float minimum_alpha;  uniform sampler2D diffuseMap; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP)  VARYING vec4 post_pos;  #endif @@ -59,7 +59,7 @@ void main()  	frag_color = vec4(1,1,1,1); -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP)  	gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);  #endif  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl index 1b16e4eb09..0e66c722b6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl @@ -33,7 +33,7 @@ uniform float minimum_alpha;  uniform sampler2D diffuseMap; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP)  VARYING vec4 post_pos;  #endif @@ -61,7 +61,7 @@ void main()  	frag_color = vec4(1,1,1,1); -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP)  	gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);  #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl index 1c5b142ebd..40ac7b1f95 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl @@ -1,5 +1,5 @@  /**  - * @file avatarShadowV.glsl + * @file avatarAlphaShadowV.glsl   *   * $LicenseInfo:firstyear=2007&license=viewerlgpl$   * Second Life Viewer Source Code @@ -34,7 +34,7 @@ ATTRIBUTE vec3 position;  ATTRIBUTE vec3 normal;  ATTRIBUTE vec2 texcoord0; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP)  VARYING vec4 post_pos;  #endif  VARYING float pos_w; @@ -66,7 +66,7 @@ void main()  	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP)  	post_pos = pos;  	gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);  | 
