diff options
Diffstat (limited to 'indra/newview/app_settings/shaders')
4 files changed, 6 insertions, 8 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index cfcd8585f1..daef6a938c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -26,7 +26,7 @@  #extension GL_ARB_texture_rectangle : enable  #define FXAA_PC 1 -#define FXAA_GLSL_130 1 +//#define FXAA_GLSL_130 1  #define FXAA_QUALITY__PRESET 12  /*============================================================================ diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index e9122fc9d3..f67615bdd5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -26,7 +26,7 @@  #extension GL_ARB_texture_rectangle : enable  #define FXAA_PC 1 -#define FXAA_GLSL_130 1 +//#define FXAA_GLSL_130 1  #define FXAA_QUALITY__PRESET 12  /*============================================================================ diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 1809cff1e5..146fac56e9 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -48,12 +48,12 @@ uniform float ssao_factor;  uniform float ssao_factor_inv;  varying vec2 vary_fragcoord; -varying vec4 vary_light;  uniform mat4 inv_proj;  uniform vec2 screen_res;  uniform vec2 shadow_res;  uniform vec2 proj_shadow_res; +uniform vec3 sun_dir;  uniform float shadow_bias;  uniform float shadow_offset; @@ -132,10 +132,10 @@ void main()  	}*/  	float shadow = 1.0; -	float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); +	float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz));  	vec3 shadow_pos = pos.xyz + displace*norm; -	vec3 offset = vary_light.xyz * (1.0-dp_directional_light); +	vec3 offset = sun_dir.xyz * (1.0-dp_directional_light);  	vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl index 827ec15621..2cf7375d4d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl @@ -1,5 +1,5 @@  /**  - * @file sunLightF.glsl + * @file sunLightV.glsl   *   * $LicenseInfo:firstyear=2007&license=viewerlgpl$   * Second Life Viewer Source Code @@ -25,8 +25,6 @@  attribute vec3 position; - -varying vec4 vary_light;  varying vec2 vary_fragcoord;  uniform vec2 screen_res; | 
