diff options
Diffstat (limited to 'indra/newview/app_settings/shaders')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl | 71 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 10 | 
2 files changed, 68 insertions, 13 deletions
| diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl index 4f6e01764a..14d9cf798f 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl @@ -686,17 +686,82 @@ vec3 sampleProbeAmbient(vec3 pos, vec3 dir, vec3 amblit)  #if defined(HERO_PROBES)  uniform vec4 clipPlane; -uniform samplerCubeArray heroProbes; + +uniform samplerCubeArray   heroProbes; + +layout (std140) uniform HeroProbeData +{ +    mat4 heroBox[1]; +    vec4 heroSphere[1]; +    uint heroShape[1]; +    int heroMipCount; +    int heroProbeCount; +}; + +vec3 boxIntersectHero(vec3 origin, vec3 dir, int i, out float d, float scale) +{ +    // Intersection with OBB convert to unit box space +    // Transform in local unit parallax cube space (scaled and rotated) +    mat4 clipToLocal = heroBox[i]; + +    vec3 RayLS = mat3(clipToLocal) * dir; +    vec3 PositionLS = (clipToLocal * vec4(origin, 1.0)).xyz; + +    d = 1.0-max(max(abs(PositionLS.x), abs(PositionLS.y)), abs(PositionLS.z)); + +    vec3 Unitary = vec3(scale); +    vec3 FirstPlaneIntersect  = (Unitary - PositionLS) / RayLS; +    vec3 SecondPlaneIntersect = (-Unitary - PositionLS) / RayLS; +    vec3 FurthestPlane = max(FirstPlaneIntersect, SecondPlaneIntersect); +    float Distance = min(FurthestPlane.x, min(FurthestPlane.y, FurthestPlane.z)); + +    // Use Distance in CS directly to recover intersection +    vec3 IntersectPositionCS = origin + dir * Distance; + +    return IntersectPositionCS; +} + +float sphereWeightHero(vec3 pos, vec3 dir, vec3 origin, float r, out float dw) +{ +    float r1 = r * 0.5; // 50% of radius (outer sphere to start interpolating down) +    vec3 delta = pos.xyz - origin; +    float d2 = max(length(delta), 0.001); + +    float atten = 1.0 - max(d2 - r1, 0.0) / max((r - r1), 0.001); +    float w = 1.0 / d2; + +    dw = w * atten * max(r, 1.0)*4; + +    w *= atten; + +    return w; +}  void tapHeroProbe(inout vec3 glossenv, vec3 pos, vec3 norm, float glossiness)  {      float clipDist = dot(pos.xyz, clipPlane.xyz) + clipPlane.w; -    if (clipDist > 0.0 && clipDist < 0.1 && glossiness > 0.8) +    float w = 0; +    float dw = 0; +    if (heroShape[0] < 1) +    { +        float d = 0; +        boxIntersectHero(pos, norm, 0, d, 1.0); +         +        w = max(d, 0.001); +    } +    else +    { +        float r = heroSphere[0].w; +        //v = sphereIntersect(pos, norm, heroSphere[0].xyz, 4096.0*4096.0); +         +        w = sphereWeightHero(pos, norm, heroSphere[0].xyz, r, dw); +    } +          {          vec3 refnormpersp = reflect(pos.xyz, norm.xyz);          if (dot(refnormpersp.xyz, clipPlane.xyz) > 0.0)          { -            glossenv = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0-glossiness)*10).xyz; +            glossenv = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0-glossiness)*heroMipCount).xyz * w;          }      }  } diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index cc6e16c64f..2f90249169 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -32,16 +32,6 @@ uniform sampler2D specularRect;  uniform sampler2D normalMap;  uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl -uniform samplerCubeArray   heroProbes; - -#if defined(HERO_PROBES) -layout (std140) uniform HeroProbeData -{ -    vec4 heroPosition[1]; -    int heroProbeCount; -}; -#endif -  const float M_PI = 3.14159265;  #if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO) | 
