diff options
Diffstat (limited to 'indra/newview/app_settings/shaders')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl | 11 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl | 7 | 
2 files changed, 10 insertions, 8 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 1c29dae5f7..6e38caf5ef 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -14,14 +14,15 @@ varying vec3 vary_mat2;  void main()   { -	vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; +	vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;  	vec3 norm = texture2D(bumpMap, gl_TexCoord[0].xy).rgb * 2.0 - 1.0;  	vec3 tnorm = vec3(dot(norm,vary_mat0), -					  dot(norm,vary_mat1), -					  dot(norm,vary_mat2)); +			  dot(norm,vary_mat1), +			  dot(norm,vary_mat2)); -	gl_FragData[0] = vec4(gl_Color.rgb*col, 0.0); -	gl_FragData[1] = vec4(col*gl_Color.a, gl_Color.a); +	gl_FragData[0] = vec4(col, 0.0); +	gl_FragData[1] = gl_Color.aaaa; // spec +	//gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested  	gl_FragData[2] = vec4(normalize(tnorm)*0.5+0.5, 0.0);  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 5895ebda84..112103956d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -11,8 +11,9 @@ varying vec3 vary_normal;  void main()   { -	vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; -	gl_FragData[0] = vec4(gl_Color.rgb*col, 0.0); -	gl_FragData[1] = vec4(col*(gl_Color.a*1.5), gl_Color.a); +	vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; +	gl_FragData[0] = vec4(col, 0.0); +	gl_FragData[1] = gl_Color.aaaa; // spec +	//gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested  	gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);  } | 
