diff options
Diffstat (limited to 'indra/newview/app_settings/shaders')
| -rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl | 64 | 
1 files changed, 32 insertions, 32 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 722020ccfe..b35ba549f6 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -56,38 +56,38 @@ uniform float far_z;  uniform mat4 inv_proj; -#ifdef SINGLE_FP_ONLY
 -vec2 encode_normal(vec3 n)
 -{
 -	vec2 sn;
 -	sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
 -	return sn;
 -}
 -
 -vec3 decode_normal (vec2 enc)
 -{
 -	vec3 n;
 -	n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
 -	n.z = sqrt(1.0f - dot(n.xy,n.xy));
 -	return n;
 -}
 -#else
 -vec2 encode_normal(vec3 n)
 -{
 -	float f = sqrt(8 * n.z + 8);
 -	return n.xy / f + 0.5;
 -}
 -
 -vec3 decode_normal (vec2 enc)
 -{
 -    vec2 fenc = enc*4-2;
 -    float f = dot(fenc,fenc);
 -    float g = sqrt(1-f/4);
 -    vec3 n;
 -    n.xy = fenc*g;
 -    n.z = 1-f/2;
 -    return n;
 -}
 +#ifdef SINGLE_FP_ONLY +vec2 encode_normal(vec3 n) +{ +	vec2 sn; +	sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); +	return sn; +} + +vec3 decode_normal (vec2 enc) +{ +	vec3 n; +	n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); +	n.z = sqrt(1.0f - dot(n.xy,n.xy)); +	return n; +} +#else +vec2 encode_normal(vec3 n) +{ +	float f = sqrt(8 * n.z + 8); +	return n.xy / f + 0.5; +} + +vec3 decode_normal (vec2 enc) +{ +    vec2 fenc = enc*4-2; +    float f = dot(fenc,fenc); +    float g = sqrt(1-f/4); +    vec3 n; +    n.xy = fenc*g; +    n.z = 1-f/2; +    return n; +}  #endif  vec4 getPosition(vec2 pos_screen) | 
