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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl13
1 files changed, 8 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index 52c69b46ea..2b5fa3979b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -277,7 +277,7 @@ void main()
final_color.a = max(final_color.a, emissive_brightness);
// Texture
- // [x] Full Bright Object
+ // [x] Full Bright (emissive_brightness > 0.0)
// Shininess (specular)
// [X] Texture
// Environment Intensity = 1
@@ -292,11 +292,14 @@ void main()
// We remap the environment intensity to closely simulate what non-EEP is doing.
// At midnight the brightness is exact.
// At midday the brightness is very close.
-#ifdef HAS_SKIN
vec4 final_normal = vec4(abnormal, env_intensity, 0.0);
-#else
- float ei = env_intensity*0.5 + 0.5;
- vec4 final_normal = vec4(abnormal, ei, 0.0);
+
+#ifdef HAS_SPECULAR_MAP
+ if( emissive_brightness > 0.0)
+ {
+ float ei = env_intensity*0.5 + 0.5;
+ final_normal = vec4(abnormal, ei, 0.0);
+ }
#endif
vec4 final_specular = spec;