diff options
Diffstat (limited to 'indra/newview/app_settings/shaders')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl | 8 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl | 7 | 
2 files changed, 13 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index caa4fe1f65..7ea807804a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -78,7 +78,13 @@ void main()  	gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);  	// Texture coords -	vary_texcoord0 = texcoord0; +    // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll +    // Keep in Sync! +    // * indra\newview\llsettingsvo.cpp +    // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl +    // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl +	vary_texcoord0 = vec2( -texcoord0.x, texcoord0.y ); +  	vary_texcoord0.xy -= 0.5;  	vary_texcoord0.xy /= cloud_scale;  	vary_texcoord0.xy += 0.5; diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index 2c1475d547..fdd90eb004 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -72,7 +72,12 @@ void main()  	// World / view / projection  	gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); -	vary_texcoord0 = texcoord0; +    // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll +    // Keep in Sync! +    // * indra\newview\llsettingsvo.cpp +    // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl +    // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl +	vary_texcoord0 = vec2( -texcoord0.x, texcoord0.y );  	// Get relative position  	vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); | 
