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-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl4
3 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
index 89b6a52909..4fe0ef9caf 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
@@ -23,7 +23,7 @@
* $/LicenseInfo$
*/
-uniform vec4 sunlight_color;
+uniform vec4 sunlight_color_copy;
uniform vec4 light_ambient;
vec3 atmosAmbient(vec3 light)
@@ -33,7 +33,7 @@ vec3 atmosAmbient(vec3 light)
vec3 atmosAffectDirectionalLight(float lightIntensity)
{
- return sunlight_color.rgb * lightIntensity;
+ return sunlight_color_copy.rgb * lightIntensity;
}
vec3 atmosGetDiffuseSunlightColor()
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl
index e8e56e12c1..765b0927c3 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl
@@ -26,7 +26,7 @@
VARYING vec3 vary_SunlitColor;
VARYING vec3 vary_AdditiveColor;
-VARYING float vary_AtmosAttenuation;
+VARYING vec3 vary_AtmosAttenuation;
vec3 getSunlitColor()
{
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl
index ba2ed6b1ce..99dbee15ee 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl
@@ -25,7 +25,7 @@
VARYING vec3 vary_AdditiveColor;
-VARYING float vary_AtmosAttenuation;
+VARYING vec3 vary_AtmosAttenuation;
vec3 additive_color;
vec3 atmos_attenuation;
@@ -80,5 +80,5 @@ void setAdditiveColor(vec3 v)
void setAtmosAttenuation(vec3 v)
{
atmos_attenuation = v;
- vary_AtmosAttenuation = v.r;
+ vary_AtmosAttenuation = v;
}