diff options
Diffstat (limited to 'indra/newview/app_settings/shaders')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 8 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 8 | 
2 files changed, 10 insertions, 6 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 547a159f3a..20ac78947b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -154,8 +154,6 @@ vec3 post_diffuse = color.rgb;          }   vec3 post_spec = color.rgb; -  -        color.rgb = mix(color.rgb, diffuse_srgb.rgb, diffuse_srgb.a);          if (envIntensity > 0.0)          { //add environmentmap @@ -165,7 +163,11 @@ vec3 post_diffuse = color.rgb;              color = mix(color.rgb, reflected_color, envIntensity*0.75); // MAGIC NUMBER SL-12574; ALM: On, Quality <= Mid+  #endif          } -         +        else +        { +            color.rgb = mix(color.rgb, diffuse_srgb.rgb, diffuse_srgb.a); +        } +  vec3 post_env = color.rgb;          if (norm.w < 1) diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 15a3bc349a..9c7a4df767 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -161,8 +161,6 @@ vec3 post_diffuse = color.rgb;          }   vec3 post_spec = color.rgb; -  -        color.rgb = mix(color.rgb, diffuse_srgb.rgb, diffuse_srgb.a);          if (envIntensity > 0.0)          { //add environmentmap @@ -172,7 +170,11 @@ vec3 post_diffuse = color.rgb;              color = mix(color.rgb, reflected_color, envIntensity*0.75); // MAGIC NUMBER SL-12574; ALM: On, Quality >= High  #endif          } -         +        else +        { +            color.rgb = mix(color.rgb, diffuse_srgb.rgb, diffuse_srgb.a); +        } +  vec3 post_env = color.rgb;          if (norm.w < 1) | 
