diff options
Diffstat (limited to 'indra/newview/app_settings/shaders')
4 files changed, 19 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 8fb1d6f7b3..eb0c546af7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -56,6 +56,8 @@ VARYING vec3 vary_fragcoord;  VARYING vec3 vary_position;  VARYING vec3 vary_pointlight_col;  VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2;  VARYING vec3 vary_norm;  VARYING mat3 vary_rotation; @@ -137,7 +139,7 @@ void main()  #endif  	vec3 normal = vary_norm; -	normal = texture2D(bumpMap, vary_texcoord0.xy).xyz * 2 - 1; +	normal = texture2D(bumpMap, vary_texcoord1.xy).xyz * 2 - 1;  	normal = vec3(dot(normal.xyz, vary_rotation[0]),  				dot(normal.xyz, vary_rotation[1]),  				dot(normal.xyz, vary_rotation[2])); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 784472c987..e6b63657e6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -41,6 +41,8 @@ ATTRIBUTE vec3 normal;  ATTRIBUTE vec4 diffuse_color;  ATTRIBUTE vec2 texcoord0;  ATTRIBUTE vec3 binormal; +ATTRIBUTE vec2 texcoord1; +ATTRIBUTE vec2 texcoord2;  #if HAS_SKIN  mat4 getObjectSkinnedTransform(); @@ -69,6 +71,8 @@ VARYING vec4 vertex_color;  #endif  VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2;  VARYING vec3 vary_norm;  VARYING mat3 vary_rotation; @@ -155,7 +159,8 @@ void main()  	pos = (modelview_matrix * vert);  	gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);  #endif -	 +	vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy; +	vary_texcoord2 = (texture_matrix0 * vec4(texcoord2,0,1)).xy;  #if INDEX_MODE == INDEXED  	passTextureIndex();  	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 0c8d48368f..7bc6a9b1dd 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -56,6 +56,8 @@ VARYING vec3 vary_fragcoord;  VARYING vec3 vary_position;  VARYING vec3 vary_pointlight_col;  VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2;  VARYING vec3 vary_norm;  VARYING mat3 vary_rotation; @@ -221,7 +223,7 @@ void main()  #endif  	vec3 normal = vary_norm; -	normal = texture2D(bumpMap, vary_texcoord0.xy).xyz * 2 - 1; +	normal = texture2D(bumpMap, vary_texcoord1.xy).xyz * 2 - 1;  	normal = vec3(dot(normal.xyz, vary_rotation[0]),  				dot(normal.xyz, vary_rotation[1]),  				dot(normal.xyz, vary_rotation[2])); diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index 9a3407372d..5f2961c90e 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -41,6 +41,9 @@ ATTRIBUTE vec3 normal;  ATTRIBUTE vec4 diffuse_color;  ATTRIBUTE vec2 texcoord0;  ATTRIBUTE vec3 binormal; +ATTRIBUTE vec2 texcoord1; +ATTRIBUTE vec2 texcoord2; +  #if HAS_SKIN  mat4 getObjectSkinnedTransform(); @@ -69,6 +72,8 @@ VARYING vec4 vertex_color;  #endif  VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2;  VARYING vec3 vary_norm;  VARYING mat3 vary_rotation; @@ -155,7 +160,8 @@ void main()  	pos = (modelview_matrix * vert);  	gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);  #endif -	 +	vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy; +	vary_texcoord2 = (texture_matrix0 * vec4(texcoord2,0,1)).xy;  #if INDEX_MODE == INDEXED  	passTextureIndex();  	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; | 
