diff options
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index bd6ba4bf15..a64d059d06 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -28,14 +28,16 @@ #define DEBUG_PBR_TANGENT1 1 // Tangent = 1,0,0 #define DEBUG_PBR_VERT2CAM1 0 // vertex2camera = 0,0,1 -#define DEBUG_PBR_DIFFUSE 0 // Output: Radiance Lambertian +// Pass input through "as is" +#define DEBUG_PBR_DIFFUSE_MAP 0 // Output: use diffuse in G-Buffer #define DEBUG_PBR_EMISSIVE 0 // Output: Emissive #define DEBUG_PBR_METAL 0 // Output: grayscale Metal map #define DEBUG_PBR_OCCLUSION 0 // Output: grayscale Occlusion map #define DEBUG_PBR_ORM 0 // Output: Packed Occlusion Roughness Metal -#define DEBUG_PBR_ROUGH_PERCEPTUAL 0 // Output: grayscale Perceptual Roughenss map +#define DEBUG_PBR_ROUGH_PERCEPTUAL 0 // Output: grayscale Perceptual Roughness map #define DEBUG_PBR_ROUGH_ALPHA 0 // Output: grayscale Alpha Roughness +#define DEBUG_PBR_DIFFUSE 0 // Output: Radiance Lambertian #define DEBUG_PBR_NORMAL 0 // Output: passed in normal. To see raw normal map: set DEBUG_PBR_DIFFUSE_MAP 1, and in pbropaqueF set DEBUG_NORMAL_RAW #define DEBUG_PBR_TANGENT 0 // Output: Tangent #define DEBUG_PBR_BITANGENT 0 // Output: Bitangent @@ -46,7 +48,6 @@ #define DEBUG_PBR_BRDF_SCALE_BIAS 0 // Output: red green BRDF Scale Bias (GGX output) #define DEBUG_PBR_BRDF_UV 0 // Output: red green BRDF UV (GGX input) #define DEBUG_PBR_DIFFUSE_K 0 // Output: diffuse FssEssLambert + FmsEms -#define DEBUG_PBR_DIFFUSE_MAP 0 // Output: use diffuse in G-Buffer #define DEBUG_PBR_FE_GGX 0 // Output: FssEssGGX #define DEBUG_PBR_FE_LAMBERT 0 // Output: FssEssLambert #define DEBUG_PBR_FRESNEL 0 // Output: roughness dependent fresnel @@ -56,6 +57,7 @@ #define DEBUG_PBR_REFLECT0_BASE 0 // Output: black reflect0 default from ior #define DEBUG_PBR_REFLECT0_MIX 0 // Output: diffuse reflect0 calculated from ior #define DEBUG_PBR_REFLECTANCE 0 // Output: diffuse reflectance -- NOT USED +#define DEBUG_PBR_REFLECTION 0 // Output: reflection dir #define DEBUG_PBR_SPEC 0 // Output: Final spec #define DEBUG_PBR_SPEC_REFLECTION 0 // Output: environment reflection #define DEBUG_PBR_V2C_RAW 0 // Output: vertex2camera @@ -361,6 +363,9 @@ void main() #if DEBUG_PBR_REFLECTANCE color.rgb = vec3(reflectance); #endif + #if DEBUG_PBR_REFLECTION + color.rgb = reflect(-v, n); // NOTE: equivalent to normalize(reflect(pos.xyz, norm.xyz)); + #endif #if DEBUG_PBR_SPEC color.rgb = colorSpec; #endif |