diff options
Diffstat (limited to 'indra/newview/app_settings/shaders')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 11 | 
1 files changed, 8 insertions, 3 deletions
| diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index bd6ba4bf15..a64d059d06 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -28,14 +28,16 @@  #define DEBUG_PBR_TANGENT1        1 // Tangent = 1,0,0  #define DEBUG_PBR_VERT2CAM1       0 // vertex2camera = 0,0,1 -#define DEBUG_PBR_DIFFUSE          0 // Output: Radiance Lambertian +// Pass input through "as is" +#define DEBUG_PBR_DIFFUSE_MAP      0 // Output: use diffuse in G-Buffer  #define DEBUG_PBR_EMISSIVE         0 // Output: Emissive  #define DEBUG_PBR_METAL            0 // Output: grayscale Metal map  #define DEBUG_PBR_OCCLUSION        0 // Output: grayscale Occlusion map  #define DEBUG_PBR_ORM              0 // Output: Packed Occlusion Roughness Metal -#define DEBUG_PBR_ROUGH_PERCEPTUAL 0 // Output: grayscale Perceptual Roughenss map +#define DEBUG_PBR_ROUGH_PERCEPTUAL 0 // Output: grayscale Perceptual Roughness map  #define DEBUG_PBR_ROUGH_ALPHA      0 // Output: grayscale Alpha Roughness +#define DEBUG_PBR_DIFFUSE          0 // Output: Radiance Lambertian  #define DEBUG_PBR_NORMAL           0 // Output: passed in normal. To see raw normal map: set DEBUG_PBR_DIFFUSE_MAP 1, and in pbropaqueF set DEBUG_NORMAL_RAW  #define DEBUG_PBR_TANGENT          0 // Output: Tangent  #define DEBUG_PBR_BITANGENT        0 // Output: Bitangent @@ -46,7 +48,6 @@  #define DEBUG_PBR_BRDF_SCALE_BIAS  0 // Output: red green BRDF Scale Bias (GGX output)  #define DEBUG_PBR_BRDF_UV          0 // Output: red green BRDF UV         (GGX input)  #define DEBUG_PBR_DIFFUSE_K        0 // Output: diffuse FssEssLambert + FmsEms -#define DEBUG_PBR_DIFFUSE_MAP      0 // Output: use diffuse in G-Buffer  #define DEBUG_PBR_FE_GGX           0 // Output: FssEssGGX  #define DEBUG_PBR_FE_LAMBERT       0 // Output: FssEssLambert  #define DEBUG_PBR_FRESNEL          0 // Output: roughness dependent fresnel @@ -56,6 +57,7 @@  #define DEBUG_PBR_REFLECT0_BASE    0 // Output: black reflect0 default from ior  #define DEBUG_PBR_REFLECT0_MIX     0 // Output: diffuse reflect0 calculated from ior  #define DEBUG_PBR_REFLECTANCE      0 // Output: diffuse reflectance -- NOT USED +#define DEBUG_PBR_REFLECTION       0 // Output: reflection dir  #define DEBUG_PBR_SPEC             0 // Output: Final spec  #define DEBUG_PBR_SPEC_REFLECTION  0 // Output: environment reflection  #define DEBUG_PBR_V2C_RAW          0 // Output: vertex2camera @@ -361,6 +363,9 @@ void main()      #if DEBUG_PBR_REFLECTANCE          color.rgb = vec3(reflectance);      #endif +    #if DEBUG_PBR_REFLECTION +        color.rgb = reflect(-v, n);  // NOTE: equivalent to normalize(reflect(pos.xyz, norm.xyz)); +    #endif      #if DEBUG_PBR_SPEC          color.rgb = colorSpec;      #endif | 
